Open Access. Powered by Scholars. Published by Universities.®

Digital Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 8 of 8

Full-Text Articles in Digital Humanities

Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto Jan 2021

Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Archaeological analyses have successfully employed 2D and 3D tools to measure vision and movement within cityscapes; however, built environments are often designed to invoke synesthetic experiences. GIS and Virtual Reality (VR) now enable archaeologists to also measure the acoustics of ancient spaces. To move toward an understanding of synesthetic experience in ancient Maya cities, we employ GIS and 3D modelling to measure sound propagation and reverberation using the main civic-ceremonial complex in ancient Copán as a case study. For the ancient Maya, sight and sound worked in concert to create ritually-charged atmospheres and architecture served to shape these experiences. Together …


Modeling Sound In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin Aug 2018

Modeling Sound In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin

Anthropology Department: Theses

Digital technologies enable modeling of the potential role of sound in past environments. While digital approaches have limitations in objectively rendering reality, they provide an expanded platform that potentially increases our understanding of experience in the past and enhances the investigation of ancient landscapes. Digital technologies enable new experiences in ways that are multi-sensual and move us closer toward reconstructing holistic views of past landscapes. Archaeologists have successfully employed 2D and 3D tools to measure vision and movement within cityscapes. However, built environments are often designed to invoke synesthetic experiences that also include sound and other senses. Geographic Information Systems …


Preliminary Analysis Of Hieroglyph And Iconography Placement On Freestanding Monuments At Copán, Honduras, Elizabeth Koenen Mar 2018

Preliminary Analysis Of Hieroglyph And Iconography Placement On Freestanding Monuments At Copán, Honduras, Elizabeth Koenen

Honors Theses

This paper analyzes the placement of hieroglyphs and iconography on freestanding monuments at the ancient Maya site of Copán, Honduras. Preliminary spatial analysis using Geographic Information Systems (GIS) highlight two potentially important findings. First, stelae in the main civic-ceremonial precinct (Principal Group), while erected in the most centralized and public location in the city, are not always placed to allow for public viewing of their fronts. Second, differences may exist in the number of logographic and syllabic glyphs used on a object depending on the type of object and its location. Further research and data collection are needed in order …


Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing Jan 2015

Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing

Department of Anthropology: Faculty Publications

Digital reconstruction of 3D cityscapes is expensive, time-consuming, and requires significant expertise. We need a 3D modeling approach that streamlines the integration of multiple data types in a time-efficient and low-cost manner. Procedural modeling—rapid proto-typing of 3D models from a set of rules— offers a potential solution to this problem because it allows scholars to create digital reconstructions that can be quickly updated and used to test and formulate alternative hypotheses that are derived from and linked to underlying archaeological data. While procedural modeling is being used to visualize ancient Roman, Etruscan, and Greek cities, in the Maya region the …


Movement As A Means Of Social (Re)Production: Using Gis To Measure Social Integration Across Urban Landscapes, Heather Richards-Rissetto, Kristin Landau Jan 2014

Movement As A Means Of Social (Re)Production: Using Gis To Measure Social Integration Across Urban Landscapes, Heather Richards-Rissetto, Kristin Landau

Department of Anthropology: Faculty Publications

This paper contributes to the archaeological study of movement in urban environments where built forms and natural features worked together to play a key role in structuring human mobility.We propose an analytical method using least cost analysis in a Geographic Information System (GIS) to empirically measure social integration. The method defines mobility as the potential for pedestrian movement, and identifies locations where people were most likely to walk to or through in a landscape. The calculated mobility data are then employed to identify with whom people were most likely to interact and the degree to which they were socially connected …


Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi Jan 2013

Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi

Department of Anthropology: Faculty Publications

This paper presents our research to develop a gesture-based 3D GIS system to engage the public in cultural heritage. It compares two types of interaction—device-based vs. natural interaction— and summarizes the beta-testing results of a 3D GIS tool for archaeology, called QueryArch3D, in which participants used device-based interaction (i.e. mouse and keyboard). It follows with a description of the gesture-based system—that we developed in response to these beta-tests. The system uses QueryArch3D and Microsoft’s Kinect to enable people use body movements (in lieu of keyboard or mouse) to navigate a virtual reality landscape, query 3D objects, and call up photos, …


From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto Jan 2013

From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Since the onset of settlement pattern studies in the 1950s, landscape mapping projects have become an archaeological mainstay. Remote sensing technologies such as lidar, photogrammetry, and SAR (Synthetic Aperture Radar) steadily reveal new archaeological sites. For landscape archaeology, the detection and mapping of small architectural complexes and households offers important data to contextualize larger (often already known) sites and perform regional analyses. However, because the majority of sites remain unexcavated, analysis is limited, and yet Geographic Information Systems (GIS) and 3D Visualization are expanding the possible uses for older and newly-acquired data on unexcavated mounds. This paper describes a GIS …


Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi Jan 2012

Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi

Department of Anthropology: Faculty Publications

This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project (http://mayaarch3d.unm.edu), which explores the possibilities of integrating databases and 3D digital tools for research and teaching on ancient architectures and landscapes. The developed system, based on the Flexible Action and Articulated Skeleton Toolkit (FAAST), controls in a remote and touchless mode the movements in the 3D environment in …