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Full-Text Articles in Digital Humanities

Community Despite Connection: Resisting The Digital Logics Of Optimization And Failure, Irina Kalinka Jan 2023

Community Despite Connection: Resisting The Digital Logics Of Optimization And Failure, Irina Kalinka

CLCWeb: Comparative Literature and Culture

If a certain brand of aspirational tech-utopian discourse is to be believed, those privileged enough to be plugged into digital information technology are living through a golden age of connection. Platforms claim to facilitate sharing and partaking, bring people together, and bestow upon them new and improved spaces to gather and build communities. While reality differs decidedly from such idealized conceptions, it is nonetheless crucial to ask what kind of guiding vision is being instituted through such representational efforts: namely, the figure of community made operational and optimizable. This project will reject such idealized visions of coherent communities drawn together …


“Since When Is Steve Urkel White?” – Vocal Blackface In The German Dubbing Landscape, Patrick Ploschnitzki Jan 2023

“Since When Is Steve Urkel White?” – Vocal Blackface In The German Dubbing Landscape, Patrick Ploschnitzki

Studies in 20th & 21st Century Literature

Dubbed (i.e., lip-synchronized audiovisual translation of) movies and television are ubiquitous in German-speaking countries and often consumed without active reflection of their production. Due to this inattention, the domestication / replacement of cultural references in US media translated into German often goes unnoticed. Translational decision-making becomes highly problematic, however, when entire cultures are replaced or disregarded as a result. In 2004, applied linguist Robin Queen demonstrated that Black actors were dubbed by white voice actors with German dialects and sociolects traditionally read as “blue collar.” There has not been any follow-up research to her crucial contribution that remains topical: the …


Rethinking The Monstrous: Gender, Otherness, And Space In The Cinematic Storytelling Of Arrival And The Shape Of Water, Edward Chamberlain Feb 2020

Rethinking The Monstrous: Gender, Otherness, And Space In The Cinematic Storytelling Of Arrival And The Shape Of Water, Edward Chamberlain

CLCWeb: Comparative Literature and Culture

Through comparing the Hollywood films Arrival and The Shape of Water, this article explicates the films’ similar portrayals of gender, social collaboration, and monstrosity. Although the mainstream media in the United States has linked the idea of the monstrous to larger global forces, the two films suggest that “the monster” exists much closer to home. Hence, this article makes the case that monstrosity occurs in a variety of formulations such as the actions of national authorities like governmental officials that oppress and endanger a myriad of American citizens as well as newcomers. Further, this article makes the case that …


Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker Sep 2019

Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker

Journal of Creative Writing Studies

This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.


The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen Sep 2019

The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen

Journal of Creative Writing Studies

The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …


Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten Dec 2017

Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten

CLCWeb: Comparative Literature and Culture

In their article "Perspectives on Video Games as Art" Jeroen Bourgonjon, Geert Vndermeer­sche, Kris Rutten and Niels Quinten engage in discussing whether or not video games can be considered a form of art. Although this question has already been discussed elaborately, the debate is guided by many differ­ent and often conflicting positions. The aim of this article is to revisit this debate by mapping out a range of perspectives on video games as art. The authors explore the relation between games and differ­ent definitions and functions of art, different motives of artists, and the potential impact of the arts. The …


Visualizing Electronic Literature Collections, Urszula Anna Pawlicka Mar 2016

Visualizing Electronic Literature Collections, Urszula Anna Pawlicka

CLCWeb: Comparative Literature and Culture

In her article "Visualizing Electronic Literature Collections" Urszula Pawlicka discusses the development of electronic literature by visualizing material available in the Electronic Literature Collection <http://collection.eliterature.org/>. Her visualization of electronic literature presents a timeline with tag clouds of keywords related to works classified chronologically by dates of publication. Pawlicka's visualization includes also all keywords of the Collection (two date there exist three Collections) separately without division in the publication dates of works. Pawlicka argues that keywords turn out to be important data to demonstrate changes occurring in the history of electronic literature. Further, in her visualization of electronic literature …


Towards A History Of Electronic Literature, Urszula Pawlicka Dec 2014

Towards A History Of Electronic Literature, Urszula Pawlicka

CLCWeb: Comparative Literature and Culture

In her article "Towards a History of Electronic Literature" Urszula Pawlicka investigates the development of theoretical frameworks of and for the study of electronic literature. Pawlicka's objective is show how electronic literature developed and posits that the field underwent to date three transitional phases including several sub-phases where certain aspects and perspectives overlapped. She argues that by distinguishing developments in different phases we can see that electronic literature moved from text to technotext, from text as decoding meaning to text as a process of information and information system, from an interpretation to experience, from visual perception to performativity, from close …


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …