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Creative Writing Commons™

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2024

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Articles 451 - 480 of 3529

Full-Text Articles in Creative Writing

To A Cabin In The Woods, Jacob Stanley Nov 2024

To A Cabin In The Woods, Jacob Stanley

Floodwall Magazine

No abstract provided.


A Sonnet For Alaska, Jonathan Sladko Nov 2024

A Sonnet For Alaska, Jonathan Sladko

Floodwall Magazine

No abstract provided.


Borrowed Time, Chloe Piekkola Nov 2024

Borrowed Time, Chloe Piekkola

Floodwall Magazine

No abstract provided.


A Gold-Lined Barrel, Dani Ogawa Nov 2024

A Gold-Lined Barrel, Dani Ogawa

Floodwall Magazine

No abstract provided.


The Story About The Witch's Familiars, Maiken Møller-Andersen Nov 2024

The Story About The Witch's Familiars, Maiken Møller-Andersen

Floodwall Magazine

No abstract provided.


A Different Type Of Sickness, Tabitha Lee Nov 2024

A Different Type Of Sickness, Tabitha Lee

Floodwall Magazine

No abstract provided.


Out Of That Darkness More Darkness Has Come, Casey Fuller Nov 2024

Out Of That Darkness More Darkness Has Come, Casey Fuller

Floodwall Magazine

No abstract provided.


Body, Rachael Erickson Nov 2024

Body, Rachael Erickson

Floodwall Magazine

No abstract provided.


The Jester, Jay Cummings Nov 2024

The Jester, Jay Cummings

Floodwall Magazine

No abstract provided.


Observe, Feel, Reflect, Alexis Crane Nov 2024

Observe, Feel, Reflect, Alexis Crane

Floodwall Magazine

No abstract provided.


The Reaper, Korbyan Chavez Nov 2024

The Reaper, Korbyan Chavez

Floodwall Magazine

No abstract provided.


A Cheers To Goodbye, Drake Carnes Nov 2024

A Cheers To Goodbye, Drake Carnes

Floodwall Magazine

No abstract provided.


어 리 다, Veronika Linstrom Nov 2024

어 리 다, Veronika Linstrom

Floodwall Magazine

No abstract provided.


Coming To, Maren Schettler Nov 2024

Coming To, Maren Schettler

Floodwall Magazine

No abstract provided.


Tainted Love, Lydia Schengrund Nov 2024

Tainted Love, Lydia Schengrund

Floodwall Magazine

No abstract provided.


Those Who Fail To Learn, Jasmine Patera Nov 2024

Those Who Fail To Learn, Jasmine Patera

Floodwall Magazine

No abstract provided.


Lindsey Cochran: Retail Exorcist, Robert D. Moore Jr. Nov 2024

Lindsey Cochran: Retail Exorcist, Robert D. Moore Jr.

Floodwall Magazine

No abstract provided.


The Little Things, Brenden Kimpe Nov 2024

The Little Things, Brenden Kimpe

Floodwall Magazine

No abstract provided.


Interior Monologue, Chad Erickstad Nov 2024

Interior Monologue, Chad Erickstad

Floodwall Magazine

No abstract provided.


Lily, Clara Anderson-Cameron Nov 2024

Lily, Clara Anderson-Cameron

Floodwall Magazine

No abstract provided.


Salem, Caitlin Scheresky Nov 2024

Salem, Caitlin Scheresky

Floodwall Magazine

No abstract provided.


The Imbalance That Saved Tatsuki, Cadence Gray Nov 2024

The Imbalance That Saved Tatsuki, Cadence Gray

Floodwall Magazine

No abstract provided.


Guiding Students Down That “Old Town Road:” Writing Pedagogy, Relatability And The Sitch, Lynn D. Zimmemran Nov 2024

Guiding Students Down That “Old Town Road:” Writing Pedagogy, Relatability And The Sitch, Lynn D. Zimmemran

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

This study draws on media literacy to suggest pedagogical techniques that aim to combat boredom and enhance student engagement in freshman writing classes. Students often complain they cannot relate to course work; they maintain that course materials do not connect to their real lives and are therefore uninteresting. Because writing classes can serve as an introduction to academic discourse and skillful writing promotes academic success, negative attitudes about writing matter. Instructors craft courses to achieve learning outcomes but also to foster the habits of mind effective writing demands. I contend that discussing and writing about timely, controversial topics from students’ …


Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette Nov 2024

Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

Since Donald Trump’s election in 2016, popular and scholarly commentators have been looking for speculative and/or dystopic literary works that might provide analogues for the Trump-era. Perhaps the most famous of these was the renewed popularity of Margaret Atwood’s The Handmaid’s Tale. In this regard, though, video games remain an underexplored fictional form. With its exaggerated and parodic satire of an America ruled by the corruption and greed of extreme right-wing populism, Grand Theft Auto (GTA): San Andreas (2004) offers a speculative fiction that players can enact as well as imagine, and simulate as well as prepare. …


Unmasking Male Voices In Woman Hollering Creek: Contributions To Pedagogy And Masculinity Studies, Ramón Javier Guerra, Joan Latchaw Nov 2024

Unmasking Male Voices In Woman Hollering Creek: Contributions To Pedagogy And Masculinity Studies, Ramón Javier Guerra, Joan Latchaw

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

In teaching Sandra Cisneros’ Woman Hollering Creek to undergraduates, we have developed a sociocultural and historical framework, beginning with the theoretical work of Gloria Anzaldúa’s Borderlands and the concept of transfrontera feminism. With incidents of seduction and sexual abuse of women, spousal abuse, and patriarchal family structures, the collection of stories strongly indicates the oppressive representation of machismo. Scholars and teachers have drawn important critiques of Cisneros’s work based on destructive sociocultural forces on women. However, in rereading the text with an intended focus on the representations of male characters, we have surmised that Cisneros structured the stories in the …


Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver Nov 2024

Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …


The Tin Woodman, Captain Fyter, And Chopfyt: L. Frank Baum’S Portrayal Of Body Image And Prostheses In The Wake Of World War I, Marie Gethins Nov 2024

The Tin Woodman, Captain Fyter, And Chopfyt: L. Frank Baum’S Portrayal Of Body Image And Prostheses In The Wake Of World War I, Marie Gethins

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

Nineteenth and early twentieth-century children’s literature frequently depicts characters with disabilities as flat stereotypes — villains or saintly invalids. L. Frank Baum’s The Tin Woodman of Oz (1918) provides a sharp contrast to these typical portrayals, as well as contemporary “socio-cultural” beliefs on physical normalcy and sense of self. Written as the U.S. entered World War I and details of trench warfare reached the home-front, it presents an interesting exploration of society’s response to physical disability and prostheses. In addition, it highlights the psychological devastation associated with body changes.

During Baum’s formative years, disabled Civil War veterans returned to New …


Zombie Literature: Analyzing The Fear Of The Unknown Through Popular Culture, T. Hnter Strickland Nov 2024

Zombie Literature: Analyzing The Fear Of The Unknown Through Popular Culture, T. Hnter Strickland

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

This paper will focus on how the rise in popularity of zombie literature in the 21st century is reflective of a western cultural need to address the fear of the unknown through popular culture. Through the flesh-eating zombie, we enter a parallel world where everything familiar in our communities becomes evil. The genre reflects the fear in Western society of the neighbor who has turned against you, survival in the midst of government collapse, and the monster within. Zombie fantasy literature allows society a venue to deconstruct what is known while dealing with these fears and the unbridled hate of …


Consider The Dementor: Discipline, Punishment, And Magical Citizenship In Harry Potter, Tracy Bealer Nov 2024

Consider The Dementor: Discipline, Punishment, And Magical Citizenship In Harry Potter, Tracy Bealer

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

In his 2004 essay “Consider the Lobster”, David Foster Wallace investigated the ethics of boiling alive an aesthetically unappealing, yet sentient and perceiving, creature to augment the pleasure of a human consumer. In the Potterverse, dementors are described by our human heroes as “terrible things” with “rotting” bodies, “unseen” mouths, and characterized as “among the foulest creatures that walk this earth” . Their occupation as guards of Azkaban Prison does little to improve their reputation among wizard-kind. However, how much of the dementors’ evil is ontological? Is it possible that these beings have been actively constructed as villains by wizarding …


If Androids Dream, Are They More Than Sheep?: Westworld, Robots And Legal Rights, Amanda J. Dipaolo Nov 2024

If Androids Dream, Are They More Than Sheep?: Westworld, Robots And Legal Rights, Amanda J. Dipaolo

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

The robot protagonists in HBO’s Westworld open the door to several philosophical and ethical questions, perhaps the most complex being: should androids be granted similar legal protections as people? Westworld offers its own exploration of what it means to be a person and places emphasis on one’s ability to feel and understand pain. With scientists and corporations actively working toward a future that includes robots that can display emotion in a way that can convincingly pass as that of a person’s, what happens when androids pass the Turing test, feel empathy, gain consciousness, are sentient, or develop free will? The …