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Full-Text Articles in Art and Design

Grampy Hagen's Tale, Steven Schmidt Oct 2014

Grampy Hagen's Tale, Steven Schmidt

Manuscripts

"They's some folks what believes in haints," said Grampy Hagen. We, my brother Johnnie and I, were ready for bed, but first we huddled together in front of the fire while Grampy Hagen sat in the big old oak rocking chair. "Yes, sir, some folks believes in haints 'n spooks 'n things. But I weren't one of 'em, no sir! Leastwise, not afore I spent the night in the cabin down in the holler by the Willow Creek wash."


Mdocs Series Flyer-2014-09-01, Li113 Workshops, Jordana Dym Sep 2014

Mdocs Series Flyer-2014-09-01, Li113 Workshops, Jordana Dym

MDOCS Publications

List of Fall 2014 LI 113 Workshops including:

"Caricatures in the Round" with artist J.P. Crangle. Workshop includes a performance in caricature drawing and a conversation on character development, followed by a workshop in caricature drawing.

"GoPro Visual Storytelling" where students create a short doc using only a GoPro camera and Adobe Premiere software. Learn to focus on the essential elements of visual storytelling, such as movement, color, pace and rhythm.

"Getting the Story with Eileen McAdam-" This two-part workshop provides an introduction to the work of digital audio storytelling: the collecting, processing, and preserving of cherished stories using the …


Mdocs Publication-2014-04-22, Skidmore Gets $750k Grant, Anonymous Anonymous Apr 2014

Mdocs Publication-2014-04-22, Skidmore Gets $750k Grant, Anonymous Anonymous

MDOCS Publications

"Skidmore gets a $750K Grant"

The Saratogian

April 22, 2014

Author:


Secondary World: The Limits Of Ludonarrative, David Dannelly Jan 2014

Secondary World: The Limits Of Ludonarrative, David Dannelly

Electronic Theses and Dissertations

Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.