Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Art and Design

Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour May 2017

Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour

Masters Theses, 2010-2019

Video games create the feeling of great achievement and place the player into a role that turns them into a great hero. These experiences feel significant because they require great time and emotional investment. The monumentality of these experiences, however, are at odds with the transience of the electrical virtual worlds. The medium of oil painting helps overcome the sense of transience because of oil painting’s durable permanent way of image making and stillness. Painting’s inherent nod to history also creates a dissonance between the newness of the video game medium and the antiquity of painting, a contrast exacerbated by …


The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328 May 2017

The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328

Theses and Dissertations

This paper is an examination of video games as an artistic medium, and of their current presentation in art museums like the Museum of Modern Art in New York, as well as an attempt to come up with better modes of presentation for them within a museum space. Using a general understanding of video game theory and aesthetics, it might be possible to begin to look at solutions to the issues posed by current methods of presentation and interpretation, and to examine whether video games’ complicated aesthetic and artistic importance can be better highlighted by a new mode of display …


Metagames: Postmodern Narrative And Agency In The Video Games Of Davey Wreden, Richard J. Andrews May 2017

Metagames: Postmodern Narrative And Agency In The Video Games Of Davey Wreden, Richard J. Andrews

Honors Theses

This study aims to determine how contemporary video games utilize self-reflexive narrative techniques to explore the strengths and weaknesses of video games as an artistic narrative medium. This study combines emergent digital game theory with established literary theory about self-reflexive narrative (also known as ‘metafiction.’) This synthesis is further informed by observing first hand player interaction with self-reflexive gaming platforms. A focus on the problems of ontology and epistemology for both gamers and readers allows comparison between treatments of these problems in both digital game theory and metafictional studies. My study compares these concepts and applies them to the operations …


A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook Jan 2017

A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook

Theses: Doctorates and Masters

A widely accepted, and incorrect, assumption towards hearing accessibility in video games is that deaf and hard of hearing (DHH) users are those who encounter the least barriers and are generally well catered for. Rapid advancement in video game technology has seen video game sound evolve from simple blips generated by internal circuitry to fully realised digital audio used to convey critical information. To accommodate the DHH, this information needs to be conveyed in an alternative manner. However, evidence suggests existing accessible design solutions for the DHH lack specificity and are insufficient. Thus, the inability to hear, or hear well, …


Fantissity, Alexandra N. Dean Jan 2017

Fantissity, Alexandra N. Dean

Masters Theses

No abstract provided.