Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Education (6)
- Social and Behavioral Sciences (6)
- Business (5)
- Industrial and Product Design (5)
- Communication (4)
-
- Communication Technology and New Media (4)
- Interdisciplinary Arts and Media (3)
- American Studies (2)
- Creative Writing (2)
- Curriculum and Instruction (2)
- Digital Humanities (2)
- Entrepreneurial and Small Business Operations (2)
- Feminist, Gender, and Sexuality Studies (2)
- Film and Media Studies (2)
- Game Design (2)
- Inequality and Stratification (2)
- Mass Communication (2)
- Other Business (2)
- Sociology (2)
- Women's Studies (2)
- American Material Culture (1)
- American Popular Culture (1)
- Art Practice (1)
- Business Administration, Management, and Operations (1)
- Civic and Community Engagement (1)
- Disability Studies (1)
- Economics (1)
- Family, Life Course, and Society (1)
- Keyword
-
- Design Thinking (2)
- Innovation (2)
- Multimodality (2)
- " Required abilities of Designer (1)
- Abolitionist (1)
-
- Andy Warhol (1)
- Anti-slavery societies (1)
- Art (1)
- Attempted murder (1)
- Business (1)
- Capabilities for innovation (1)
- Card games (1)
- Constructivist learning (1)
- Court-involved youth (1)
- Craft (1)
- Creative data literacy (1)
- Critical making (1)
- Design (1)
- Design Education (1)
- Design for Enterprises (1)
- Design thinking (1)
- Design-driven Innovation (1)
- Design-thinking (1)
- Discursive game design (1)
- Early adolescents (1)
- Entrepreneurship (1)
- European SMEs and Start-ups training (1)
- Exploitation (1)
- Feminism (1)
- Frederick Douglass (1)
Articles 1 - 12 of 12
Full-Text Articles in Art and Design
Rochester Ladies’ Anti-Slavery (Sewing) Society: Handcraft As A Metaphorical Tool For The Abolitionist Cause, Hinda Mandell
Rochester Ladies’ Anti-Slavery (Sewing) Society: Handcraft As A Metaphorical Tool For The Abolitionist Cause, Hinda Mandell
Journal of Feminist Scholarship
In 1851, in Rochester, New York, a group of six women banded together as the founding members of an anti-slavery group in order to support the work of the abolitionist Frederick Douglass. They called themselves the Rochester Ladies’ Anti-Slavery (Sewing) Society, although they dropped “Sewing” from the group’s name in 1855. Yet the fact that “Sewing” was included in the original name of this reformist group indicates the foundational role of craft not only as a guiding activity but also central as an activist mechanism to abolish the institution of slavery. They were the benefactors of Frederick Douglass, himself regarded …
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning
Journal of Media Literacy Education
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article briefly investigates playful characteristics in existing data practices, and discusses how this perspective compares to existing frameworks that define data literacy. In a second step, we present a Discursive Game Design technique to promote creative data literacy. The article reports on findings from a sample workshop, during which …
Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu
Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu
Journal of Media Literacy Education
This study investigated adolescents’ perception and attitudes towards gender representation in video game covers, and the degree to which these depictions may influence their notions on gender and identification. Seventeen participants ranging from ages 12 and 13 participated in semi-structured interviews to explore this topic. This study’s conceptual framework encompassed social cognitive theory, gender schema theory, and cultivation theory. Findings suggest that gender representation in video games does influence the majority of participants’ notions of gender. However, there are differences between how males and females’ approach, interpret, and respond to this type of media. Findings also showcased that evidence of …
When Valerie Solanas Shot Andy Warhol: A Feminist Tale Of Madness And Revolution, Phyllis Chesler
When Valerie Solanas Shot Andy Warhol: A Feminist Tale Of Madness And Revolution, Phyllis Chesler
Dignity: A Journal of Analysis of Exploitation and Violence
In 1967 Valerie Solanas published the Society for Cutting Up Men (the SCUM) Manifesto. She shot artist Andy Warhol in 1968. Her Manifesto raises issues about whether a revolution can be fought or won without using violence. “Nice” girls were of no use to her Radical feminists, especially Ti-Grace Atkinson and Flo Kennedy, saw Solanas as a symbol of a feminist fighting back and rushed to her side. They found a smart, very paranoid woman who was a decided loner. Ultimately, Solanas would not work with Atkinson and Kennedy; she refused to allow them to help her or explain …
Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta
Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta
Markets, Globalization & Development Review
No abstract provided.
Tim Brown, Change By Design: How Design Thinking Transforms Organizations And Inspires Innovation (2009), Esra Gonen
Tim Brown, Change By Design: How Design Thinking Transforms Organizations And Inspires Innovation (2009), Esra Gonen
Markets, Globalization & Development Review
No abstract provided.
“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce
“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce
Markets, Globalization & Development Review
This article aims to present Design for Enterprises (DfE) tender project, founded by the European Commission, designed and provided by the Consortium composed by D’Appolonia, MIP/Politecnico di Milano and ADI. DfE has been settled as a training program on design-driven innovation customized in order to prepare intermediary business development organizations to support SMEs managers and entrepreneurs. After a short introduction of the topic and a general presentation of the project, the article proposes a follow-up on the ADI contribution to support design thinking processes during the entire set-up of the training course. The article reports also the critical points that …
How To Face "Design Thinking": Human-Centered Problem Solving And Designer's Attitude To Approach, Takehiko Yogo
How To Face "Design Thinking": Human-Centered Problem Solving And Designer's Attitude To Approach, Takehiko Yogo
Markets, Globalization & Development Review
In this moment the way of understanding the role of design is considerably different from the past. This commentary provides the issues and possibilities of "design thinking" from the viewpoint of GK Dynamics, which has long been engaged in design focusing on mobility through pondering about “design thinking" and how we are going to utilize it in business.
The word "design thinking" has penetrated society and has been utilized in many scenes in companies and organizations, however various positive and negative opinions of its effectiveness exist. The interpretation of "design thinking" is diverse; some may believe it is "a way …
The Potentials Of Learning Object Design In Design Thinking Learning, Can Guvenir, H.Humanur Bagli
The Potentials Of Learning Object Design In Design Thinking Learning, Can Guvenir, H.Humanur Bagli
Markets, Globalization & Development Review
The market needs surviving skills such as creativity, communication, collaboration and critical thinking due to the evolving technologies; therefore, design thinking educations are getting spread. Design thinking education aims learners to gain problem-solving mindset by passing through the design thinking processes. Design thinking education - as a constructivist learning approach - has skill-based, effective and cognitive learning outcomes. The constructivist learning approach is based on constructing the knowledge on the prior knowledge of the learner by interacting with other learners, instructors and learning objects. Learning objects are the fundamental part of a learning process that carries the properties of the …
Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama
Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama
Markets, Globalization & Development Review
Design Thinking is a popular phrase especially for the last ten years penetrating into the discourse of management and design, business and academia in many ways. The contributions in the form of articles, commentaries and reviews in this MGDR Design Thinking Special Issue show us the examples, how and where we can use Design Thinking especially as an integral part of the design process. The area of design is expanding in diverse ways lately and sometimes it is causing the confusion such as Design Thinking is either a magical design tool, or another buzzword destined to go extinct after inevitable …
Fake Or Visual Trickery? Understanding The Quantitative Visual Rhetoric In The News, Rohit Mehta, Lynette Deaun Guzmán
Fake Or Visual Trickery? Understanding The Quantitative Visual Rhetoric In The News, Rohit Mehta, Lynette Deaun Guzmán
Journal of Media Literacy Education
In online and video/television spaces, news media discourses incorporate multimodal design as a discursive move capable of steering meaning toward desirable implications. Around the 2016 U.S. presidential elections, while polarized news outlets made their positionality on the candidates obvious, more neutral or central news outlets revealed their preferences through subtle multimodal design choices. One of these design choices is using a quantitative visual rhetoric: persuasive multimodal moves that draw on quantification through visual, spatial, and textual manipulation—involving the choice of data representation, visual images, and illustrations, (im)balance between numeric and alphabetic texts, and general quantitative narrative. This quantitative visual rhetoric …
Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene
Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene
Journal of Media Literacy Education
No abstract provided.