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Articles 1 - 18 of 18
Full-Text Articles in Art and Design
Communication Branches Out: Developing Interpersonal Skills Through Genealogical Research, Julian Costa, Gary Snyder
Communication Branches Out: Developing Interpersonal Skills Through Genealogical Research, Julian Costa, Gary Snyder
Proceedings of the New York State Communication Association
Communication students of the twenty-first century must not only be able to interact in multiple formats but be able to express their ideas across varied platforms. A common deterrent faced by students conducting research is the lack of applicability of the subject matter to their lives. The integration of genealogical research can address this issue because it allows students to learn about, and celebrate, their family history. While engaged in such a pursuit, students will develop core communication skills, such as speaking and listening, online research, and message design.
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Journal of Nonprofit Innovation
Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.
Imagine Doris, who is …
Tech Time
DePaul Magazine
DePaul is embracing tech more than ever, incorporating innovative devices and approaches into education in all corners of the university. Here are seven ways DePaul provides hands-on experiences with cutting-edge tools that position students and faculty in the forefront of their industries and disciplines.
Professional Partners
DePaul Magazine
DePaul students draw on specialized skills to serve business and industrial clients.
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Frameless
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …
Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm
Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm
Frameless
Presenting theatrical performances in virtual reality (VR) has been an active area of research since the early 2000's. VR provides a unique form of storytelling, which is made possible through the use of physically and digitally distributed 3D worlds.
We describe a methodology for determining audience engagement in a virtual theatre performance. We use a combination of galvanic skin response (GSR) data, self-reported positive and negative affect schedule (PANAS), post-viewing reflection, and a think aloud method to assess user reaction to the virtual reality experience.
In this study, we combine the implicit physiological data from GSR with explicit user feedback …
Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu
Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu
Journal of Media Literacy Education
This study investigated adolescents’ perception and attitudes towards gender representation in video game covers, and the degree to which these depictions may influence their notions on gender and identification. Seventeen participants ranging from ages 12 and 13 participated in semi-structured interviews to explore this topic. This study’s conceptual framework encompassed social cognitive theory, gender schema theory, and cultivation theory. Findings suggest that gender representation in video games does influence the majority of participants’ notions of gender. However, there are differences between how males and females’ approach, interpret, and respond to this type of media. Findings also showcased that evidence of …
Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta
Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta
Markets, Globalization & Development Review
No abstract provided.
A Research Program For Studying Lams And Community In The Digital Age, Andreas Vårheim, Roswitha Skare, Noah Lenstra, Kiersten F. Latham, Geir Grenersen
A Research Program For Studying Lams And Community In The Digital Age, Andreas Vårheim, Roswitha Skare, Noah Lenstra, Kiersten F. Latham, Geir Grenersen
Proceedings from the Document Academy
The paper outlines a research effort into the changing representations, policies, strategies, activities, and practices of libraries, archives, and museums (LAMs) in the digital age. Comprehensive social changes including big slow-moving processes, such as aging populations, global migration, technological change, and environmental change, expose communities and LAM institutions to vulnerabilities. How do the institutions handle vulnerabilities, how do they become more resilient, and how do they contribute to building the resilience of their local communities?
Fake Or Visual Trickery? Understanding The Quantitative Visual Rhetoric In The News, Rohit Mehta, Lynette Deaun Guzmán
Fake Or Visual Trickery? Understanding The Quantitative Visual Rhetoric In The News, Rohit Mehta, Lynette Deaun Guzmán
Journal of Media Literacy Education
In online and video/television spaces, news media discourses incorporate multimodal design as a discursive move capable of steering meaning toward desirable implications. Around the 2016 U.S. presidential elections, while polarized news outlets made their positionality on the candidates obvious, more neutral or central news outlets revealed their preferences through subtle multimodal design choices. One of these design choices is using a quantitative visual rhetoric: persuasive multimodal moves that draw on quantification through visual, spatial, and textual manipulation—involving the choice of data representation, visual images, and illustrations, (im)balance between numeric and alphabetic texts, and general quantitative narrative. This quantitative visual rhetoric …
Hackers And The Dark Net: A Look Into Hacking And The Deep Web, Danielle Lefrancois, Christina Reilly, Russell Munn, Andy Strasel, Jess Garcia, Lindsey Chiles
Hackers And The Dark Net: A Look Into Hacking And The Deep Web, Danielle Lefrancois, Christina Reilly, Russell Munn, Andy Strasel, Jess Garcia, Lindsey Chiles
James Madison Undergraduate Research Journal (JMURJ)
The dark web is notorious for the illicit activities it facilitates, including human trafficking, narcotics and weapons sales, and illegally obtained information transfers. In order to combat this constant, invisible threat to security, governments and experts have called for tougher legislation and increased surveillance. But on the opposite end of all this crime and villainy lie persecuted groups who use the dark web and the anonymity it affords to protect themselves from retaliation. This article uses Atavist’s digital storytelling medium to explore how hackers “hack” the web, ethical questions surrounding the dark web, and policy solutions to cyber security.
Feminist Theory And Technical Communication, Olivia Duffus
Feminist Theory And Technical Communication, Olivia Duffus
Channels: Where Disciplines Meet
This essay explores feminism, socially-constructed norms, and the relationship between feminism and technical communication. It argues that undergraduate technical communication programs should include courses that study feminist history and theories as related to the field, claiming that studying feminist theory will improve user-centered design and broaden students' spheres of influence as professionals.
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
Oglethorpe Journal of Undergraduate Research
In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …
Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene
Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene
Journal of Media Literacy Education
No abstract provided.
Library Home Page Design: The Artist-Librarian Perspective, Virginia C. Feher
Library Home Page Design: The Artist-Librarian Perspective, Virginia C. Feher
Georgia Library Quarterly
The article focuses on a library home page that is designed from the artist-librarian perspective. It cites the need to include promotional features on a page to advertise resources available from the Web site and sponsored events. It notes that the application of the basic principles of art such as emphasis, harmony and movement is important for a successful composition of the page. Also stated is the use of color on a home page which, according to the author, can result in a page that is vibrant while supportive of the delivery of information.
Currents: Art Review, Jason Challas
Currents: Art Review, Jason Challas
SWITCH
A review of the exhibition "Currents", on view at Holmes Fine Arts Gallery Feb. 11th- April 28th 1995. Works reviewed include two by Bruce Cannon, “Comfort Zone” and “Donation Box,” as well as Tim Ryan's relief paintings and sculptures. It is noted that the exhibition also incorporates work by Joan Heemskerk, Dirk Paesmans, Joel Slayton, Jack Fulton, Gary Quinonez, Guy Marsden, Christine Tamblyn, Geri Wittig, and Joe Delappe.
Vrware Beware: Vr At Siggraph, P.D. Quick
Vrware Beware: Vr At Siggraph, P.D. Quick
SWITCH
The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …
Interview: Joel Slayton, Christine Laffer
Interview: Joel Slayton, Christine Laffer
SWITCH
Interview with Joel Slayton, Professor of Computers in Fine Art at San José State University, and Director of the CADRE Institute. Slayton discusses the history of the Cadre Institute and details his views on the relationship between art and new technology. Slayton describes the role of artists in exploring the possibilities and ethical implications of emerging technologies such as genetic engineering, nano-techology, robotics, and artificial life. He describes installations and in-progress work focused on ubiquitous video surveillance. The interview concludes with a discussion of Slayton’s use of the DoWhatDo model for artistic collaboration and of his piece "Conduits," presented in …