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Full-Text Articles in Art and Design

Agnes Martin, By Lynne Cooke Et Al. Dia Art Foundation: New York And Yale University Press: New Haven, 2011 (Book Review), Vittorio Colaizzi Jan 2012

Agnes Martin, By Lynne Cooke Et Al. Dia Art Foundation: New York And Yale University Press: New Haven, 2011 (Book Review), Vittorio Colaizzi

Art Faculty Publications

[First Paragraph] The impression emerges, through reading this anthology and remembering the work, that Agnes Martin's paintings are somehow not there. Their qualities and effects are of a second order, not directly tied to their material facts, because as perceptions, they evade and exceed these facts. Although it is entirely clear of what they consist and how they were made, viewers report constant dissolution and condensation of screens, veils, or mists from the tiny elements on the surface. Emblems of the less than absolute sufficiency of empirical knowledge, they reinforce Martin's claim that "The cause of the response is not …


"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette Jan 2012

"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette

English Faculty Publications

Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.