Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 7 of 7

Full-Text Articles in Art and Design

La Floresta; An Appreciation And Reimagination Of My Barrio, Ana Rodríguez Jan 2023

La Floresta; An Appreciation And Reimagination Of My Barrio, Ana Rodríguez

Scripps Senior Theses

This thesis is a love letter to my barrio, La Floresta in Quito, Ecuador. I have divided it into three different sections: a creative writing piece where I walk readers through my barrio and my life in it, a historical section where I analyze its history and the reasons for its uniqueness and current identity, and finally a project proposal for a community center called "Casa La Floresta".


Paul R. Williams At Work In Photographs: Tarrying With Cites/Sights/Sites Of Trouble, Denise M. Johnson Jan 2023

Paul R. Williams At Work In Photographs: Tarrying With Cites/Sights/Sites Of Trouble, Denise M. Johnson

CGU Theses & Dissertations

Ariella Azoulay and W. J. T. Mitchell have called for a new users’ manual for photographs, urging that theory finally wrest itself from the authoritative singular gaze of the patriarchal imperial photographer so that the plurality inherent within the ontology of viewing photographs be engaged. Azoulay cogently argues that the photographer is not the only person to act when a photographic event takes place. By turning critical analysis to the photographic subject and advising viewers to both watch and listen to photographs rather than gaze, a space of appearance is activated in which the photographic subject engages in dialogue with …


For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai Jan 2023

For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai

Pomona Senior Theses

Should digital art qualify as public art? This thesis aims to explore the significance of this question in a contemporary context by cross-examining the two genres in terms of creative agency, accessibility, and aura. Through various interviews and case studies with global artists, I examine similarities and differences in materiality and engagement in public and digital art and the implications of my findings under broader, theoretical frameworks. I further seek to understand how the relationship between technology, art, and society has shifted over time. Ultimately, I argue that the fluidity of digital art allows to exist in public and private …


菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang Jan 2023

菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang

Scripps Senior Theses

菠蘿包(Pineapple Bun) explores the themes of reconstruction, evocation, and memory through my childhood in Taiwan. Inspired by other Asian American animators, I aim to tell a simple story of connection through my grandfather and I's daily swimming ritual. The film is a 3-minute animated short film following our language barrier and how we engage with each other's differing backgrounds.


Rabbit Hole, Olivia Wiebe Jan 2023

Rabbit Hole, Olivia Wiebe

Scripps Senior Theses

Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …


This Is How I Heal: Reclaiming Pleasure And Safety In The Body After Trauma, Rosalie Weber Jan 2023

This Is How I Heal: Reclaiming Pleasure And Safety In The Body After Trauma, Rosalie Weber

Scripps Senior Theses

I’ve used this project as an opportunity to continue my personal healing journey in the wake of a sexual assault a number of years ago, using the guiding question: how do I reclaim pleasure and safety in my body after trauma? My work explores the process of healing through experiences of joy, playfulness, and connection, asserting that pleasurable experiences are possible in the same body that has experienced trauma. My work involves and celebrates the relationships that have supported me in my healing journey.

These tapestries were created in intimate events between myself and one other person, chosen for the …


Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone Jan 2023

Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone

CMC Senior Theses

Let’s play a game. What effect do you think video games have on twenty-first-century marketing? In this age defined by its nature of digitality, capturing the attention of consumers is an arduous competition. Through market segmentation, research, and the observable variables of consumer behavior, product marketing has turned to video games as a solution to appeal to younger demographics. Gamification is an increasingly applied product marketing strategy employed to increase favorable metrics. Of those key performance indicators (KPIs), boosted measures such as click-through rates, impressions, and engagement rates suggest that gamification is a strategic opportunity to persuade consumers to take …