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Articles 1 - 9 of 9
Full-Text Articles in Art and Design
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Electronic Thesis and Dissertation Repository
Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?
Through a qualitative …
Creativity With Images: A Workshop For Learning And Practicing Ideational Thinking For Visual Thinkers, Ana L. Castelan Valles
Creativity With Images: A Workshop For Learning And Practicing Ideational Thinking For Visual Thinkers, Ana L. Castelan Valles
Creativity and Change Leadership Graduate Student Master's Projects
The purpose of this project is to communicate the foundations of creativity and some tools of ideational thinking to visual thinkers. The goal of this project is to bring visual thinkers into the science of creativity and demonstrate that they can use ideational thinking tools to improve their visual skills. This project also serves as an attempt to identify the cognitive preferences of visual thinkers to foster their creative skills and to enhance their creative process. The finished product is the content of a workshop comprised by five sections. Each section includes an explanation of the essential topics about creativity …
Ant Tribe, Yan Zhao
Ant Tribe, Yan Zhao
Graduate Theses and Dissertations
"Ant Tribe" describes the post-80s generation university graduates who live together in poor conditions without Social security in communities around China's major metropolises. They dream of a better life in big cities but struggle with low-paying jobs. These struggling "elites" have become the fourth weak Social group, after peasants, migrant workers and unemployed people. The reason why these college graduates are compared to ants is that they are like ants: clever, hardworking, politically weak and living in groups.
The real world is always different from the ideal world of the "Ant Tribe" in China. They often lose their purposes in …
Advertising's Red Light, Heather Small
Advertising's Red Light, Heather Small
Electronic Theses and Dissertations
This thesis paper discusses the theory and motivation behind The Advertising's Red Light, my thesis project. Section 1 describes my personal methods for producing artwork that creates cultural commentary. The history of the usage of sex in advertising is described and explains how advertising today has become pornographied. Section 2 discusses the conception of Advertising's Red Light as an artwork. The piece was developed as a method of creating cultural commentary about the world of advertising today and its implementation of pornography. My aim is to bring to the viewer's attention just how close today's advertising is to genuine pornography …
Hue Magazine, Sadé Khadijah Muhammed
Hue Magazine, Sadé Khadijah Muhammed
Honors Capstone Projects - All
HUE magazine is a print title dedicated toward the uplift and synergy of women of color in America. At present, there is no publication that makes a conscious effort to not single out women of color in specific ethnic groups, but instead to talk to all of them simultaneously.
At its core, HUE’s target audience is first generation women of color between the ages of 18-25. It is a lifestyle magazine with stories in fashion, beauty, love, culture, health, entrepreneurship, and more. The goal is for the magazine to appeal to the girl in us all who loves fashion and …
Syracuse Spotlight: Building A Greater Performing Arts Community, Alison Rose Mierzejewski
Syracuse Spotlight: Building A Greater Performing Arts Community, Alison Rose Mierzejewski
Honors Capstone Projects - All
Syracuse Spotlight is a performing arts magazine created in part to build a stronger performing arts community for the Syracuse University campus. Since the campus lacks any sort of regular coverage of live performance, I wanted to provide a resource to fill this void in student publicatons. For the most part, the coverage was not in depth, and most of the coverage was solely of the work done by the Syracuse University Drama Department.
With the creation of Syracuse Spotlight, I bring to the university community an outlet for respresentation of all performing arts – both of majors and …
Designing An "Information-Experience" Using Creativity Science Theory And Tools, Stephanie Belhomme
Designing An "Information-Experience" Using Creativity Science Theory And Tools, Stephanie Belhomme
Creativity and Change Leadership Graduate Student Master's Projects
An “information-experience” encapsulated by a technological/digital audio-visual tool presents data and potentially meaningful information to prompt actionable knowledge concerning: “unspoken creative process elements;” their profound impacts on both how well our “physiology of creativity” functions; but also on how well foundational creative thinking and behavioral prerequisites (energy, motivation, imagination, and ownership) are leveraged.
The product: 1) introduces the user to one component of the CPS (Creative Problem Solving) Facilitation Process - Exploring the Challenge; 2) features a content specific component which prompts exploration of the many correlations between societal, organizational / community, human physiological / behavioral data, and the direct …
Going Mobile: A Guide To Mobile Website And Application User Preferences, Kevin M. Weeks
Going Mobile: A Guide To Mobile Website And Application User Preferences, Kevin M. Weeks
Graphic Communication
Mobile devices are rapidly gaining popularity. There is an increasing demand for individuals who can develop quality mobile websites and applications. In the world of mobile, the most important consideration is the end user. Who is the application or mobile website trying to target and what do they want? This study was designed to determine what users value and whether current developers are accurately reflecting these values. Determining this was accomplished through surveys of mobile users, interviews with mobile web developers, and analysis of successful websites and apps through case studies. The survey included questions to determine what qualities mobile …
Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin
Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin
Capstone Collection
This capstone describes the design of an outbound, education abroad program that will take place in Dharamsala, India over a five-week period. It will bring together young adults from the U.S. and Tibet for an intercultural learning experience. The program will provide hands-on opportunities for participants to be engaged in academic, philosophical and personal growth. The educational workshops and activities will be centered on neuroscience, meditation, and Buddhist conceptions of science and the natural world. At the same time, themes of intercultural communication and competence will be explored in-depth.
As a foundation, the program will build from an existing partnership …