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Full-Text Articles in Art and Design
Postindustrial Playbook++, Maxwell Fertik
Postindustrial Playbook++, Maxwell Fertik
Masters Theses
There is no such thing as an undisrupted ecosystem. Every inch of the planet is impacted by industrial development and its chemical legacy has mutated the soil and water. As a response, this thesis is designed to promote abundant over extractive resources and visualize a post-industrial reality. It consists of a series of objects, writing and design research on the relationship of industry and ecosystem.
In many ways it is a playbook++, laying out possible strategies or “plays’’ for making do with what exists around us amid collapse.
Japanese knotweed (Reynoutria japonica)(ي'ڑ*), a plant that grows in the most degraded …
Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price
Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price
Bachelor of Architecture Theses - 5th Year
Henry Van de Velde advocated for the German concept, ‘Gesamtkunstwerk’ which translates to ‘total work of art’. This concept became popular during the Art Nouveau Movement around the 1890s when architects began utilizing their knowledge of scale to design fashion and other everyday objects like silverware. Though this concept has produced intriguing designs, architects still shy away from design processes that seem ornamental assuming that they will not produce work that is ‘architectural’. The goal of this project is to create an architectural environment by curating designed elements that use a recognizable design language present in fashion and architecture. The …
Creating Character, Alexa Tenney
Creating Character, Alexa Tenney
Honors Projects
This project explores the relationship between merchandise development and narrative development, with a specific focus on the creative development between dolls and animation. Through exploration of these creative mediums, I began to question: How does the creative process combining animation and merchandise develop, and what is the impact on the final product? This concept is broken down even further to focus specifically on characters, and how creative characters are developed for dolls. This project provides an overview of the history of animation and merchandising beginning with Felix the Cat in the 1920s. Felix represents an instance of an animated character …