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Full-Text Articles in Art and Design
Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin
Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin
Scripps Senior Theses
The virtual is far from immaterial and its expressions are multifarious. The infrastructure of a technologic-globalism has opened new pathways of desecration, created new networks of exploitation, and reinforced fraught foundations. Tabita Rezaire and Morehshin Allahyari are two artists whose radical technofeminist and new materialist practices engage with counterdiscourses in the face of the globalized interfaces of technology; from mappings of submarine fiber optic network cables or understanding water as a knowledge repository, to 3D printed queered figures of Islamic mysticism and hypertext narratives. In these anachronistic approaches to technological use and analyses, archives become possibilities for renderings of futurity …
The Ceramic Body: Concepts Of Violence, Nature, And Gender, Chrysanna R. Daley
The Ceramic Body: Concepts Of Violence, Nature, And Gender, Chrysanna R. Daley
Scripps Senior Theses
This thesis is an exploration of the connection between women and nature, specifically the violence that has been inflicted upon them both and how it is interrelated. I positioned my research within the field of Ecofeminism, which critiques the language we (as a Western culture) use to associate women with nature and vice-versa. Traditionally, women are more often associated with nature than men are, and the environment is personified as “Mother Nature”. I argue that uncritically gendering nature as “female” is problematic because of the associations we typically make between the two, and the expectations and values we assign to …
Women And Video Games: Pigeonholing The Past, Allison Perry
Women And Video Games: Pigeonholing The Past, Allison Perry
Scripps Senior Theses
Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.