Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Communication

2015

Institution
Keyword
Publication
Publication Type

Articles 1 - 17 of 17

Full-Text Articles in Art and Design

Translating Transformative Human Rights Education Through Visual Languages & Informal Spaces, Jazzmin Chizu Gota Dec 2015

Translating Transformative Human Rights Education Through Visual Languages & Informal Spaces, Jazzmin Chizu Gota

Master's Projects and Capstones

This project examines methods, theories, and practices of translating human rights education through multiple vernaculars. Developed as a workshop in sociocultural syntax deconstruction and an educational human rights education website focused on the domestic population of the US, the project focuses on localizing human rights concepts to the public vernacular of the country. Human rights education (HRE) and media and information literacy (MIL) are expanded and redefined as social literacy, or the ability to navigate and decode the present, complex realities that both HRE and MIL were developed to address. Reframing media and visual arts as an archive of past …


Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach Oct 2015

Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach

English Theses & Dissertations

The language used to discuss play in current academic spaces tends to center around formal games (and computer games in particular in the 21st century classroom). Scholarly conversations tend to distort the actual practices that occur in classrooms and subsequently limit the scope of any investigation of the pedagogical function and outcomes of those practices. This project explores the use of play and games in the classrooms of nine composition instructors. From these stories, this project begins to map out a taxonomy in order to begin building toward a pedagogy of play for 21st century writing classrooms. Using a multiperspectival …


Design Research: Typography Within The Israeli Linguistic Landscape, Shayna Tova Blum Aug 2015

Design Research: Typography Within The Israeli Linguistic Landscape, Shayna Tova Blum

Faculty and Staff Publications

A linguistic landscape signifies language used within a physical or virtual public space, in which communication is presented in typographic form, portraying a message to an audience. Within the state of Israel, the linguistic landscape presents a unique situation in which it is common to view municipal and commercial multilingual signs that are designed using Hebrew, English, and Arabic letterforms. By studying the diverse linguistic landscape within Israeli urban environments, the article offers perspectives on the use of multilingual visual language, based on discussions with five Israeli designers in the summer of 2015.


Not A Stitch Out Of Place: Assessing Students’ Attitudes Towards Multimodal Composition, Jeanne Law Bohannon Jun 2015

Not A Stitch Out Of Place: Assessing Students’ Attitudes Towards Multimodal Composition, Jeanne Law Bohannon

Faculty and Research Publications

This article traces a brief history of multimodal composition practices in the field of writing studies. It frames writing instruction through the theoretical lens of democratic pedagogy and presents the works of key composition scholars. The author then describes a mixed methods research study, conducted with first-year students on the STEM campus of a state comprehensive university. Students participated in a survey that asked their attitudes towards multimodal writing assignments, digital literacies, and learning outcomes. The author draws conclusions about the effectiveness of multimodal composition based on students’ responses and provides supplemental information on the types of assignments and examples …


Noise., Laura Katherine Polaski May 2015

Noise., Laura Katherine Polaski

Graduate Theses and Dissertations

My research is in the realm of the psychological, the emotional and way these drives manifest physically. The works in Noise. aims to give a physical representation to the non-physical. Research on Affect Theory and the teachings of Silvan Tomkins were paramount to understanding emotional drives and the ways in which they manifest.

The purpose of this research is to understand how emotions are generated and communicated and to ask if specific emotions can be generated upon viewing inanimate objects. I create abstract figurative sculpture, which imitate emotion that has no specific physicality. These works exist with one foot in …


Design, Programming, And User-Experience, Kaila G. Manca May 2015

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …


The Knights Of The Front: Medieval History’S Influence On Great War Propaganda, Haley E. Claxton Mar 2015

The Knights Of The Front: Medieval History’S Influence On Great War Propaganda, Haley E. Claxton

Crossing Borders: A Multidisciplinary Journal of Undergraduate Scholarship

Spanning a number of academic areas, “Knights of the Front: Medieval History’s Influence on Great War Propaganda” focuses on the emergence of medieval imagery in the First World War propaganda. Examining several specific uses of medieval symbolism in propaganda posters from both Central and Allied powers, the article provides insight into the narrative of war, both politically and culturally constructed. The paper begins with an overview of the psychology behind visual persuasion and the history behind Europe’s cultural affinity for “chivalry,” then continues into specific case studies of period propaganda posters that hold not only themes of military glory and …


Bailamos Juntos: Salsa En Los E.E.U.U. Y El Mundo, Betty Tran Feb 2015

Bailamos Juntos: Salsa En Los E.E.U.U. Y El Mundo, Betty Tran

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

This composition traces the history of Cuban-American cultural identity formation through the lens of music and dance. As the author explains, Cuban immigrants cultivated a rich music and dance culture in New York City by creating a series of Latin and Afro-Cuban music genres and dances that brought diverse groups of people together. As a Vietnamese-American woman, Tran sees several connections between her family’s Vietnamese heritage and the cultural histories of Cubans who came to the United States as refugees seeking asylum from political oppression. As a first-generation college student, Tran believes it is important to share this composition as …


A Tres Pasos De La Muerte, Samuel Temblador Feb 2015

A Tres Pasos De La Muerte, Samuel Temblador

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

"A Tres Pasos de la Muerte" tells the story of a son of Mexican immigrants and his search for his roots. Here, Temblador attempts to communicate a bicultural experience through the frame of border literature (Literatura Fronteriza) born out of the intersection between Mexican and American culture.


Applications For Dummies, Carla M. Sanchez Feb 2015

Applications For Dummies, Carla M. Sanchez

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

This poem discusses the overwhelming pressure that is put on students to justify their right to be admitted into universities or to receive scholarships based on their extracurricular activities. Many working-class, first-generation college students are unable to participate in organizations and programs that offer students a more well-rounded college experience. This can lead first-gen students, like the author, to feel isolated, inadequate, or illegitimate. "Applications for Dummies" expresses Sanchez's incessant fear that she will never be able to compete with other students who were given the opportunity to build more worldly resumes, despite her strong academic commitment and intellectual potential.


It's Not Just A Leave, Genesis L. Montalvo Feb 2015

It's Not Just A Leave, Genesis L. Montalvo

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

In this piece, the author sets out to explore the first-generation college identity through a gothic lens. In the early stages of this project, Montalvo had considered doing research on narratives from other first-gen college students as a way to trace the uncanny and the abject in their experiences. However, as she began reflecting on her own personal history, she realized that in a matter of only two years she had already experienced moments of distance, uncanniness, and confusion, which are recorded here. In presenting these installments in non-chronological order, Montalvo intends to insert a gothic element of disorder, which …


Flashlight, Min-Jung Kim Feb 2015

Flashlight, Min-Jung Kim

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

This poem illustrates the struggle of an undergraduate first-generation college student who knew little about the first-gen identity or the experiences she would encounter until she became a First To Go Scholar at Loyola Marymount University. The poet represents the First To Go Program as a flashlight that has helped her to navigate a once dark and unfamiliar environment.


Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony Jan 2015

Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony

Screen Industries Research and Training Centre Works

High frame rate (HFR) movie-making refers to the capture and projection of movies at frame rates several times higher than the traditional 24 frames per second. This higher frame rate theoretically improves the quality of motion portrayed in movies, and helps avoid motion blur, judder and other undesirable artefacts. However, there is considerable debate in the cinema industry regarding the acceptance of HFR content given anecdotal reports of hyper-realistic imagery that reveals too much set and costume detail. Despite the potential theoretical advantages, there has been little empirical investigation of the impact of high-frame rate techniques on the viewer experience. …


Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg Jan 2015

Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg

Theses and Dissertations

This dissertation expands upon the definition of eco-visualization artwork. EV was originally defined in 2006 by Tiffany Holmes as a way to display the real time consumption statistics of key environmental resources for the goal of promoting ecological literacy. I assert that the final forms of EV artworks are not necessarily dependent on technology, and can differ in terms of media used, in that they can be sculptural, video-based, or static two-dimensional forms that communicate interpreted environmental information. There are two main categories of EV: one that is predominantly screen-based and another that employs a variety of modes of representation …


Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry, Steven Chapman Jan 2015

Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry, Steven Chapman

Online Theses and Dissertations

This paper examines the influence of militarism and the military itself in modern video gaming. The military's involvement includes developing its own, free of charge, video game title used as a recruitment tool, and training games used to desensitize new soldiers. Surrounding this direct involvement is a massive gaming industry that markets war and killing in the execution of the former in a "realistic" yet intensely glorified manner. The macro-cultural and societal implications of this phenomenon are explored.


Scribblescholar Was Here: Confessional Notes Of A Vandal Academic, Clay Shields Jan 2015

Scribblescholar Was Here: Confessional Notes Of A Vandal Academic, Clay Shields

Theses and Dissertations--English

As a (former) vandal-punk in the academy, I often fear succumbing to Ivory Tower Stockholm syndrome. The identities I perform, vandal-punk and scholar, ideologically clash to the point that they often feel irreconcilable. By codemeshing the high-low discourses associated with these adopted cultures, I attempt to disrupt any hierarchal privileging of either, instead searching for a way to live with and harness both.


Ua12/2/2 2015 Talisman: Resurgence, Wku Student Affairs Jan 2015

Ua12/2/2 2015 Talisman: Resurgence, Wku Student Affairs

WKU Archives Records

2015 Talisman yearbook.

  • Osborne Sam. Into the Woods – Big To-Do Music & Arts Festival
  • Spalding, Shelley. The Outliers – Greeks
  • Badjie, Haddy. The Right to Live – Racism
  • Gibson, Helen. Net Worth – Soccer
  • Greer, John. Sustaining Seasons – Sustainability
  • Wegert, Sally. Bloom – Eva Ross
  • Cislo, Everett. Harvest – Hemp
  • Kolb, William. Preserve – John All
  • Voorhees, Jessica. Making Strides – Track & Field
  • Greer, John. The Science Guy – Bill Nye
  • Cole, Tanner. Lip Service – Rocky Horror Picture Show
  • Belknap, Abby. Race to the Senate
  • Gibson, Helen. Game of Loans – Student Financial Aid
  • Belknap, Abby. …