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2025

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Articles 901 - 930 of 15705

Full-Text Articles in Arts and Humanities

Reconstructing Cultural Value In Teaware Design: Regional Cultural Impacts In Zisha And Cizhou Ceramics, Wen Kong, Yuanchuan Chen Dec 2025

Reconstructing Cultural Value In Teaware Design: Regional Cultural Impacts In Zisha And Cizhou Ceramics, Wen Kong, Yuanchuan Chen

IASDR Conference Series

This study investigates how regional cultural differences influence users’ perceptions and behavioral responses toward traditional Chinese teaware. Two representative categories were selected: Yixing Zisha teaware from Jiangnan and Cizhou Kiln teaware from northern China. Drawing on the three-tier structure of culture: material, structural, and spiritual, this study identifies aesthetic perception, perceived innovative ness and usability, and cultural identity as key constructs. Their effects on perceived value and purchase intention are examined. A two-item comparative questionnaire was administered in both regions to collect evaluations of the two types of teaware. Partial least squares structural equation modeling (PLS-SEM) was employed to evaluate …


Research Trends And Knowledge Mapping In Sustainable Service Design: A Systematic Literature Review, Wenyu Yang, Yen Hsu Dec 2025

Research Trends And Knowledge Mapping In Sustainable Service Design: A Systematic Literature Review, Wenyu Yang, Yen Hsu

IASDR Conference Series

Tourism, as a highly service-dependent industry, faces increasing environmental and social sustainability pressures. To address these challenges, service design is becoming a critical mechanism for systemic change. This study aims to investigate how Service Ecosystem Design (SED) contributes to sustainable development in the tourism industry from a design-oriented perspective. A systematic literature review and meta-analysis were conducted. From a total of 1,342 articles published between 2014 and 2024, 35 empirical studies were rigorously selected and analyzed using a design-focused coding framework. The research classified design intervention strategies and mapped them to environmental, social, and economic sustainability dimensions. The results show …


Amplifying Underrepresented Voices In Heritage Storytelling Through Generative Ai, Zijing Song, Christian Wagner, Sifan Chen, Chihiro Sato Dec 2025

Amplifying Underrepresented Voices In Heritage Storytelling Through Generative Ai, Zijing Song, Christian Wagner, Sifan Chen, Chihiro Sato

IASDR Conference Series

Community-led and participatory approaches to heritage storytelling have recently been advocated, yet ordinary citizens often lack the skills to actively participate in such endeavours. Meanwhile, outsiders and younger individuals struggle to empathize with local traditional cultural heritage practices, resulting in superficial encounters with the heritage and diminished appreciation for its emotional and historical depth. In response, this study examines a human-AI co-creation process developed through a series of workshops held during the Kawagoe Festival 2024 in Japan. It investigates how generative AI (GenAI) can serve as co-creative agent, empowering older citizens and non-experts to create emotionally resonant digital storytelling based …


"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun Dec 2025

"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun

IASDR Conference Series

The communities of knowledge and practice have faced challenges in understanding the emotion- driven, nonlinear travel behaviours of Generation Z (Gen Z) travellers when developing smart tourism design solutions. To tackle this issue, our study conducted fourteen in-depth interviews with Gen Z participants, revealing a “privacy-expression paradox.” Gen Z travellers are eager to showcase their personal travel experiences creatively; however, they also wish to maintain privacy boundaries within their generation. Based on this insight, we developed a “spatial narrative framework” with three design features: spatial-emotional narrative, user-calibrated disclosure, and emotion abstraction, using Spatial Narrative Theory as our theoretical foundation. To …


Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling Dec 2025

Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling

IASDR Conference Series

For viewers, science fiction serves as a vital source of images and representations of science and technology. Films heavily influence our views on technology and have contributed to the confusion surrounding what AI technology signifies. This research also draws on science fiction and techno science in contemporary films, as cinema and television serve as practical litmus tests for social unease and yearnings. From alien invasions that paralleled Cold War paranoias of the 1950s to contemporary anxieties about creating artificial intelligence that renders humans redundant. This paper provides an ontological overview of AI technology, explores the challenges AI presents, and suggests …


Understanding Design Careers In Korean Local Governments: Positioning And Institutional Conditions, Ahmee Kim Dec 2025

Understanding Design Careers In Korean Local Governments: Positioning And Institutional Conditions, Ahmee Kim

IASDR Conference Series

The role of design in the public sector has expanded in recent years, particularly in addressing intangible policy and service challenges. However, institutional arrangements and the design workforce in the public sector vary across countries, influencing how new design practices are diffused. This study examines design careers within Korean local governments, focusing on their horizontal and vertical positioning, the opportunities and barriers to career development, and the gap between current roles and the emerging expectations regarding design for intangible policy and service challenges. Conducted as an exploratory study based on interviews with designers working in local governments, the findings reveal …


Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao Dec 2025

Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao

IASDR Conference Series

Facing increasingly complex innovation demands and design challenges, designers urgently need more effective tools and methodologies to stimulate creativity and break through cognitive limitations. To address this, this study proposes an innovative interdisciplinary approach—the AI-driven workflow, which aims to significantly enhance the conceptual design process. The rapid development of deep learning technologies in recent years has enabled AI not only to assist but also to actively participate in the innovation process, opening up new avenues for collaborative innovation between humans and machines. The core objective of this research is to explore how AI can improve designers' innovative efficiency by optimizing …


Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn Dec 2025

Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn

IASDR Conference Series

This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literature, the study identifies four key limitations in existing seating design: (1) a lack of emotional safety and sensory comfort; (2) insufficient support for interpersonal interaction; (3) failure to evoke familiarity and personal memory; and (4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …


The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek Dec 2025

The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek

IASDR Conference Series

Feedback plays a pivotal role in design education, particularly within the dynamic context of studio critiques. While critiques aim to foster design skills and professional identity, many students struggle to process feedback, navigate emotional responses, and make informed design decisions. Unstructured critique processes can heighten stress and uncertainty, hindering effective learning. This study investigates how critique culture impacts beginner design students and explores structured tools that support more confident engagement with feedback. Guided by the question, “How might we empower students to make more confident and informed decisions based on the instructors feedback in studio classes?”, this mixed-method study, comprising …


Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen Dec 2025

Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen

IASDR Conference Series

This study tackles a dual challenge in writing assessment: validating the reliability of a Large Language Model (LLM) as an automated evaluator and assessing the efficacy of a Narrative Structure Generator (NSG) in improving the structural quality of story outlines. Through a systematic methodology of prompt engineering and repeated evaluations, we first established a highly reliable automated assessment framework using Google Gemini 1.5 Pro. The framework demonstrated excellent inter- rater reliability (ICC) and internal consistency (Cronbach's Alpha), successfully mitigating the model's inherent stochastic ity. Leveraging this validated tool, a within-subjects experiment was conducted to compare outlines produced by students with …


Design Critique Reimagined: Instructors' Expectations Of Ai Feedback, Chuhan Li, Qianqian Hu, Fang Liu Dec 2025

Design Critique Reimagined: Instructors' Expectations Of Ai Feedback, Chuhan Li, Qianqian Hu, Fang Liu

IASDR Conference Series

In industrial design education, design critique plays a critical role in fostering students’ critical thinking and facilitating iterative design improvements. However, traditional critique methods are often constrained by time limitations, subjectivity bias, the challenge of addressing diverse student needs, and the pressures instructors face from managing multiple responsibilities. As multimodal large language models (MLLMs) become more advanced, there is potential for these tools to support the critique process. However, little research has been done on how instructors perceive AI-powered critique tools in industrial design scenario. This study explores industrial design instructors’ expectations for AI-driven critique tools by evaluating a prototype …


Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes Dec 2025

Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes

IASDR Conference Series

For those living in diaspora, memory connects the past, present, and future while sustaining cultural identity. Cherished objects preserve these memories and help recreate a sense of home in new environments. Participatory stop-motion enables participants to create stories by enlivening physical materials and objects, offering a tangible, imaginative, and accessible way for preserving personal narratives. This paper explores and evaluates participatory stop-motion as a method that supports memory expression in contexts of displacement. Two participatory stop-motion workshops were designed following an iterative design process, focusing on synchronous and asynchronous animation-making setups. We introduce the concept of micro-animations as short, independently …


Revitalizing Copper Craft: Exploring Innovative Processes For Contemporary Adaptation And Sustainable Market Integration, Kansara Priyansi, Shende Avinash Dec 2025

Revitalizing Copper Craft: Exploring Innovative Processes For Contemporary Adaptation And Sustainable Market Integration, Kansara Priyansi, Shende Avinash

IASDR Conference Series

Abstract: The copper craft heritage in India, embedded with cultural significance and traditional designs, faces challenges adapting to contemporary needs and market demands. This research delves into the intervention of new processes in copper craft, aiming to rejuvenate the craft's relevance and expand its market presence. The study explores the historical context of copper craft, its traditional techniques within the Tambat1 communities, and the impact of industrialization on its practices. Despite the artisans' ability to adopt new methods, the craft is declining due to limitations in addressing modern requirements and a perceived lack of novelty. To address these challenges, the …


Exploring The Future Generation-Centered Design Method For Public Policy: A Project Case Of 2050 Policy Visioning In A Japanese Local Municipality, Hironori Iwasaki, Atsuko Ichioka, Shoichiro Imaizumi, Koichiro Danno Dec 2025

Exploring The Future Generation-Centered Design Method For Public Policy: A Project Case Of 2050 Policy Visioning In A Japanese Local Municipality, Hironori Iwasaki, Atsuko Ichioka, Shoichiro Imaizumi, Koichiro Danno

IASDR Conference Series

This study explored how a future generation-centered perspective can be introduced into the field of design for policy by engaging in a practice-based project aimed at envisioning the year 2050 in a Japanese local municipality. The research team participated directly in the municipal visioning process and collaborated with local government staff, community leaders, and citizens to co-create a policy design process over a two-year period. As a result, we were able to articulate a sequence of design methodologies that center on future generations. These included conducting interviews with younger residents, constructing future personas, mapping intergenerational capital, identifying intervention domains, and …


Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan Dec 2025

Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan

IASDR Conference Series

This study investigates older adults' perceptions, expectations, and concerns regarding Virtual Reality (VR)-based grocery shopping, with the intention of exploring both barriers and opportunities within virtual retail environments and obtaining design insights towards an age-friendly VR shopping platform. Using a mixed-method approach, that includes VR trials, interviews, observations, and focus groups, this study identifies key opportunities and limitations of VR shopping for aged 65+ customers. Findings suggest several benefits of VR shopping, including enhanced mobility, immersive realism, reduced decision fatigue, and cognitive and sensory engagement. Participants responded positively to intuitive spatial navigation, interactive product handling, and familiar supermarket elements, which …


Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu Dec 2025

Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu

IASDR Conference Series

The poetry of the Tang and Song Dynasties holds deep cultural and artistic significance. Traditional methods of spreading these works relied on reading and memorization. These approaches often failed to engage the senses or emotions of audiences. The rise of Artificial Intelligence Generated Content (AIGC) technology has created new opportunities for reimagining classical poetry in digital forms. This study focuses on Xiangyang city and uses AIGC to develop immersive poetry games and virtual scenes. By reconstructing poetic imagery digitally, the research aims to deepen and broaden cultural communication. This study used a mixed-methods approach, integrating literature analysis, case studies, and …


Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen Dec 2025

Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen

IASDR Conference Series

This paper examines Taichung’s “Old Second Mazu’s Kin Visitation” as a model for urban cultural revitalization. This triennial ritual uniquely blends clan lineage, spiritual faith, and community ties, centered on Old Second Mazu, believed to be Liao Pin-niang of the local Liao family. The study highlights the ritual’s aesthetic richness and symbolic depth, focusing on the historical context and spiritual significance of the exclusive phoenix palanquins, which represent over two centuries of material cultural heritage. Through oral interviews, demographic data, and participatory observation, this research explores how the ritual enhances social cohesion, cultural resilience, and its potential for UNESCO World …


Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins Dec 2025

Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins

IASDR Conference Series

As artificial intelligence (AI) rapidly transforms professional design practice, academic programs face the challenge of preparing students for AI-augmented creative work while maintaining foundational skills and values. This case study examines a faculty-led initiative within the College of Design at a US University, where a sprint-style working group was formed to develop recommendations for integrating AI into design curricula. From January to May 2025, seven faculty representatives from distinct design disciplines collaborated through monthly meetings, program-specific consultations, and thematic analysis to identify opportunities, risks, and cross-cutting needs related to AI in design education. Using a qualitative, participatory approach grounded in …


A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee Dec 2025

A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee

IASDR Conference Series

This study investigates how authenticity is perceived, constructed, and emotionally experienced within hanbok rental services for global tourists in Seoul and Busan, South Korea. Employing a qualitative, design-driven case study approach, the research integrates immersive observation, digital ethnography, and focus group interviews to map emotional and symbolic touch points across the rental journey. Through pattern-based coding and application of Gilmore and Pine’s five genres of authenticity, the analysis explores how spatial and symbolic design elements, service rituals, and cultural cues may shape tourists’ perceptions and emotional engagement. Findings are synthesized using two key analytic products: the Authenticity Scoring Table, which …


A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng Dec 2025

A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng

IASDR Conference Series

This study investigates the role of 'ugly-cute' design in shaping young consumers' aesthetic preferences and purchase decisions, using plush toys as the research object. Grounded in Donald Norman's emotional design theory, it explores how unconventional visual features challenge traditional aesthetic norms while eliciting emotional resonance and supporting self-expression. A two-stage experiment was conducted: in the first stage, participants rated the aesthetic appeal of 14 plush toys to identify perceptual differences. In the second stage, the toys were grouped based on ratings, and participants made purchase decisions and selected motivations, aiming to reveal the emotional, social, and expressive drivers behind preferences …


Rediscovering Handmade Doburoku From The Perspectives Of Brewing, Storage, And Sharing Within The Community: Through Interviews With Elderly Women In The Senboku Region Of Akita Prefecture, Yi Qianyi, Hironobu Aoki, Akira Ueda Dec 2025

Rediscovering Handmade Doburoku From The Perspectives Of Brewing, Storage, And Sharing Within The Community: Through Interviews With Elderly Women In The Senboku Region Of Akita Prefecture, Yi Qianyi, Hironobu Aoki, Akira Ueda

IASDR Conference Series

This paper focuses on doburoku, a traditional handmade alcoholic rice brew that has long been prepared in households in the Senboku region of Akita Prefecture, Japan. Through interviews with elderly women, it aims to clarify what meanings the brewing, storage, and sharing of doburoku within the community have held for local residents’ lives, and in what specific ways these practices have contributed to the making of everyday life in the region. The findings can be summarized in the following three points: (1) The brewing of doburoku was a planned practice aligned with the rhythms of daily life, with its preparation …


Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson Dec 2025

Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson

IASDR Conference Series

This paper introduces MuSE (Multispecies Sensory Engagement), an interactive silicone bioreactor designed to create emotional bonds between humans and kombucha SCOBY microorganisms. Guided by a More-than-Human-Centered-Design (MtHCD) and Research through Design (RtD) framework, this project applies the concepts of exposure therapy and embodied cognition to biology-based HCI, using an auto-ethnographic approach to explore how sensory interactions can shift human perceptions of less relatable life forms. MuSE translates the microorganisms health into sensory cues, creating opportunities for users to engage in caretaking and build empathy through light, movement and touch. Our RtD process results in two contributions: a design exemplar that …


The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu Dec 2025

The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu

IASDR Conference Series

Text-to-Image (TTI) generators are becoming widely used and are often promoted as “democratizing” the making of images, independently of the skill set of the user. However, relatively little is known about whether people with different educational backgrounds, skill sets, and literacies use these tools differently, or how these backgrounds influence the quality of the results. In this article, we investigate the impact of Visual Literacy (VL), AI Literacy (AIL), and Prompt Engineering Literacy (PEL) on prompt use. More precisely, we examine how each literacy influences prompt usage patterns, linguistic and semantic composition, and the structure and morphology of prompts. Additionally, …


Primary Perspectives On Design Research: Making And Action-Oriented Epistemology In Design., Rowan Page, Paulina Noches, Miguel Gomez-Hernandez Dec 2025

Primary Perspectives On Design Research: Making And Action-Oriented Epistemology In Design., Rowan Page, Paulina Noches, Miguel Gomez-Hernandez

IASDR Conference Series

This paper examines the epistemological and methodological dimensions of practice-based design research in the context of: the increasing institutional is ation of design research, increasing participation of design researchers in multidisciplinary teams, and the increased demands for impact-oriented research from universities and funders. Drawing on qualitative interviews with fifteen international design researchers, we explore how practitioners position making in design research, not only as a method of inquiry but as a central epistemic mode. Participants describe design research as situated, pluralistic, and processual. Design research is often marked by tensions between traditional academic expectations and the open-ended, embodied, and speculative …


System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam Dec 2025

System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam

IASDR Conference Series

Virtual Reality (VR) offers opportunities for interactive learning, yet how presence relates to efficacy depends on task design, system control, and learner characteristics. This study examined how presence, system task design (SYS), and learner traits—including baseline efficacy and GPT-based interaction— shape technology adoption (TAM) and technological efficacy (TE) in browser-based VR. Eighty students completed web-based VR scenarios, and data analyzed with structural equation and generalized additive models. The SEM model showed good fit (robust CFI = .95). Presence predicted adoption, which in turn predicted efficacy, but only when scaffolding was well calibrated. SYS, defined by task control and repetition, moderated …


Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen Dec 2025

Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen

IASDR Conference Series

AI hallucination and bias are commonly viewed as flaws, leading to a premature narrowing of their design space and an under-exploration of their potential to enrich community ties and meaning of place. Focusing on digital placemaking context, this research investigates how innocuous AI imperfections could foster interaction and connection between intercultural communities. We conducted workshops with Dutch locals and migrants who co-created and interacted with Generative AI applications that produced diverse content about places. Findings reveal that AI misinterpretations facilitated intercultural dialogue and connection by prompting shared correction, playful co- imagination, and memory exchange. Notably, biased outputs encouraged collective reflections …


Bloomeco: A Sustainable Flower Wall Developing Toward Circular Design With Biomimicry And Lca Simulation, Yong-Zhi Cheng, Hsiang-Tang Chang, Tzu-Yun Huang Dec 2025

Bloomeco: A Sustainable Flower Wall Developing Toward Circular Design With Biomimicry And Lca Simulation, Yong-Zhi Cheng, Hsiang-Tang Chang, Tzu-Yun Huang

IASDR Conference Series

Global warming has recently become increasingly severe, and increasing temperatures are expected to intensify a range of climate-related hazards with a profound impact on agricultural systems. In addition to their primary roles in food production and partially for energy generation, agricultural products also serve aesthetic and cultural functions in human society. However, these uses, such as the flower wall of the construction site or the decoration plant wall in an interior space, are often short-lived, and disposal leads to carbon emissions and environmental problems. Some eco-friendly solutions can be applied to substitute natural flower walls. In this study, a better …


Exploring Metacognition's Role In Design Process: A Preliminary Study In A Multi-Week Design Course, Yun-Chi Jao, Hsi-Jen Chen Dec 2025

Exploring Metacognition's Role In Design Process: A Preliminary Study In A Multi-Week Design Course, Yun-Chi Jao, Hsi-Jen Chen

IASDR Conference Series

This study explores the relationship between metacognitive activity and the design process among undergraduate design students. Drawing from a structured reflection journal approach within a multi- week design course, the research investigates how students monitor, regulate, and reflect on their design thinking across project stages. Using the Double Diamond model as a process framework and a 4P-based coding system, we identify key metacognitive behavior patterns (e.g., Regulative Monitoring (M1), Process Overview (M3), Continuation or Execution of Existing Actions (R1)) and their contextual variations. Findings suggest that students frequently engage in metacognitive knowledge about strategies and interpersonal dynamics, with notable differences …


Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai Dec 2025

Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai

IASDR Conference Series

This paper presents the design and implementation of an integrated system that combines a smartphone application and digital signage to support creative learning in university maker spaces. The system aims to enhance operational efficiency, accessibility, and sustained user engagement by offering intuitive equipment reservation, facility guidance, and visibility of production examples. Motivated by the challenges of managing digital fabrication facilities—such as inefficient booking systems and the lack of accessible knowledge-sharing tools—we developed a user-centered platform that responds to diverse user needs, from experienced makers to beginners. The mobile app enables users to reserve equipment and access FAQs, usage guides, and …


Generative Ai In Studio-Based Design Education: Human–Ai Relationships, Collaboration And Assessment, Hyunyim Park Dec 2025

Generative Ai In Studio-Based Design Education: Human–Ai Relationships, Collaboration And Assessment, Hyunyim Park

IASDR Conference Series

Rapid advances in generative AI (GenAI) have created both opportunities and challenges that have transformed the landscape for design education. While GenAI offers new ways to envision and explore entire design processes—from framing design challenges to generating design output—its influence on studio-based learning practices and environments remains under explored. Drawing on qualitative data, this study investigates how GenAI is transforming core practices in studio-based design education, focusing on relationships, collaboration, and assessment. The findings show that GenAI disrupts dialogic critiques, undermines creative agency, diffuses ethical responsibility, and renders learning processes increasingly opaque, thus challenging traditional pedagogical structures. In response, this …