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Articles 781 - 810 of 15705
Full-Text Articles in Arts and Humanities
Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu
Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu
IASDR Conference Series
Design centered on sustainability is gaining global momentum, requiring designers to cultivate comprehensive and integrative thinking. This trend has also reshaped design education, where instructional guidance plays a vital role in fostering students’ deeper understanding of sustainability. This study adopts Integral Sustainable Design (ISD) as both a theoretical foundation and an analytical tool to examine student upcycling projects and identify key elements for cultivating sustainability, with the aim of proposing teaching strategies for upcycling education. Through in-depth interviews with three upcycling experts and the analysis of ten student works, key elements for cultivating sustainability in upcycling were derived using grounded …
Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant
Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant
IASDR Conference Series
Product hibernation—when end-of-life products are kept but no longer used—poses a significant barrier to extending product lifespans within a circular economy. In households with young children, this challenge is particularly evident: toys are frequently outgrown but retained or ultimately discarded once deemed obsolete, even when fully functional. This paper presents findings from a mixed-method study involving interviews with ten families, a survey of 101 families, and an inventory analysis of thirty- three hibernating children’s toys. The study explores the reasons behind toy hibernation, revealing key motivational factors, as well as barriers to sharing when it has the highest value. Initial …
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
IASDR Conference Series
This article examines how co-creation reshapes roles, power relations, and material practices in the design of tactile learning resources for visually impaired children (VIC). Drawing on Cultural-Historical Activity Theory (CHAT) and interviews, prototyping sessions, and observations in Chinese educational settings, the study highlights three under explored dimensions of co-creation: (1) the recalibration of power from hierarchical expertise to fluid, reciprocal collaboration, (2) the active agency of tactile materials as non-human co-authors, and (3) the cultural-technical hybridity that enables design innovations to scale within broader educational and policy landscapes. Contrary to top-down or purely technological approaches, findings reveal that effective co-creation …
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
IASDR Conference Series
This paper investigates how the Danish art collective SUPERFLEX make use of actual or mediated hypnotic situations in five key artworks: Experience Climate Change as an Animal (2009), The Financial Crisis (Session I-IV) (2009), Hotline til udkanten (“Hotline for the Peripheries” (2010), The Working Life (2013), and Inter species Café (2021). Drawing on concepts from speculative design, psychoanalytic theory, and affect studies, the paper argues that SUPERFLEX uses hypnosis not only as a therapeutic tool but also as a speculative strategy. Through sound, narrative, and immersive experience, SUPERFLEX induces altered states of perception that de-center normative thinking and open imaginative …
Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien
Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien
IASDR Conference Series
Rhythmic Auditory Stimulation (RAS) demonstrates strong potential for gait rehabilitation in individuals with neurological disorders. However, its clinical adoption remains constrained by reliance on therapist supervision and insufficient support for home-based training. To address these limitations, we developed the Rhythmic Auditory Stimulation Interactive System (RASIS)—a digital rehabilitation platform featuring modules for case management, seamless wearable sensor pairing, dynamic rhythm adjustment, real-time gait tracking, and personalized training feedback. Guided by a user-centered design approach, RASIS was iteratively refined through demand analysis, persona modeling, and expert heuristic evaluation to resolve usability barriers. In trials with 12 clinical professionals, RASIS achieved a mean …
Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono
Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono
IASDR Conference Series
As collaborative digital tools and shared-screen applications proliferate, it has become essential to examine how group dynamics and physical layout jointly influence user experience. In this work, we explored how the combination of spatial setting and gender composition shapes interaction in a two- player digital game. Eleven dyads (22 participants) — composed of female–female, male–male, and mixed-gender pairs — played a self-developed iPad table-tennis game under two contrasting conditions: seated face-to-face at the same table and playing remotely from separate rooms. Following each match, they completed a 21-item questionnaire adapted from the Game Experience Questionnaire (GEQ) to capture perceived engagement …
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
IASDR Conference Series
This study explores the potential of the Bee Buzz Buddy prototype, a tangible interaction design, in encouraging young children’s indoor physical activity through imaginative play. It examines how such designs can support full-body movement and foster sustained engagement in physical activity. The prototype was tested in participants’ homes for two months, using a mixed-methods approach that included observations, parent interviews, and diary logs to assess its impact. Key findings show that while the prototype effectively promoted physical activity and movement skills development through imaginative play, long-term engagement declined over time. The study highlights the importance of metaphors and pretend scenarios …
Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau
Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau
IASDR Conference Series
To date, online appointment platforms (OAPs) have achieved widespread adoption within healthcare systems. While they offer significant convenience, they also present considerable challenges during use, particularly for inexperienced novice users or individuals who did not grow up in the internet era. Therefore, identifying usability issues within these online systems and analyzing their attributes and potential impact is essential. This study employed the Hierarchical Task Analysis (HTA) and Cognitive Walk through (CW) evaluation methods to analyze usability problems in an OAP. First, HTA was utilized to decompose the OAP process into a series of executable tasks. Subsequently, CW was applied to …
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
IASDR Conference Series
This paper presents Pair Motion, a novel real-time augmented reality (AR) system developed to enhance spontaneous bodily expression and creativity in dance novices. Unlike traditional dance systems that emphasize imitation, Pair Motion encourages beginners to explore movement freely through embodied interaction with a virtual dance partner. The system leverages cutting-edge AR and motion capture technologies, allowing users to engage with virtual content in real time. By combining the Laban Movement Analysis (LMA) framework to assess movement dynamics such as Flow (Bound), Time (Sustained), and Space (Indirect), we explore how Pair Motion enhances body awareness, emotional expression, and creativity Our approach …
Design For Vulnerables: Co-Designing Technological Hubs For Socio-Environmental Resilience In Mexico's Semiarid Communities, Minqing Ni, Tiziano Cattaneo, Emanuele Giorgi
Design For Vulnerables: Co-Designing Technological Hubs For Socio-Environmental Resilience In Mexico's Semiarid Communities, Minqing Ni, Tiziano Cattaneo, Emanuele Giorgi
IASDR Conference Series
Design for Vulnerables was an international collaborative research initiative that explored how participatory design can address socio-environmental challenges in vulnerable communities across urban, peri-urban, rural, and forested settings within the semiarid region of Chihuahua, Mexico. Through participatory action research, the process integrated in-depth stakeholder engagement using semi-structured interviews, community immersion through neighbourhood walks, participatory mapping workshops, and in-community prioritization sessions. The DV project co-developed and implemented six technological “hubs” addressing mobility, water, agriculture, and environmental sustainability. These interventions provided transferable strategies for arid regions globally, bridging gaps between technological potential, ecological constraints, and social equity. The paper demonstrated how integrating …
Future Needs And Trends In Ai-Driven Design-Manufacturing Collaboration For Circular Economy, Shuo-Fang Liu, Sheng Fei Chien, An Yu Su
Future Needs And Trends In Ai-Driven Design-Manufacturing Collaboration For Circular Economy, Shuo-Fang Liu, Sheng Fei Chien, An Yu Su
IASDR Conference Series
This study explores future needs and trends in AI-powered design-manufacturing collaboration for circular economy business models, focusing on Taiwan’s small and medium-sized manufacturing enterprises (SMEs), particularly in sectors such as textiles, electronics, and recycling-related industries. By integrating global sustainability trends and circular economy strategies, the research investigates how hybrid design and manufacturing models can drive sustainability and enhance resource efficiency. Using Quality Function Deployment (QFD) methodology, the study identifies key design requirements and translates them into technical solutions to address gaps in design-manufacturing collaboration. International case studies were selected from countries consistently ranked in the top ten of the United …
Navigating Affective Haptics Towards Emotionally Valid Interaction Design: A Systematic Review, Mengshi Yang, Ruochen Hu, Qianqian Li, Cuiyi Lin, Min Hua
Navigating Affective Haptics Towards Emotionally Valid Interaction Design: A Systematic Review, Mengshi Yang, Ruochen Hu, Qianqian Li, Cuiyi Lin, Min Hua
IASDR Conference Series
Touch serves as a bidirectional emotional channel in human-computer interaction. However, current affective haptic systems remain constrained by static design paradigms that overlook both the temporal dynamics of emotion and the cultural situatedness of touch. Through a systematic review of 80 HCI publications, this study explores how to design haptic interactions that transcend stimulus-response paradigms (RQ1) and establish emotionally dialogic frameworks (RQ2). Findings reveal gaps in temporal adaptability, cultural inclusivity, and multimodal expressivity. To address these, we reposition haptic interactions as bidirectional emotional dialogues through five design considerations: time-sensitive adaptation, culturally calibrated haptic semantics, multimodal actuation, ethics-embedded protocols, and real-world …
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
IASDR Conference Series
The I.N.S.E.C.T. Summer camps are annual gatherings of interdisciplinary scholars and practitioners exploring more-than-human perspectives through creative, embodied, and ecological practices. They take place in a scout camp in Hvalsø, Denmark. This area belongs to the Skoldjungernes Land („Land of the Turtles “) National Park where the Bidstrup forest meets the Særløse Overdrev grasslands. The 2024 Summercamp focused on vibration as a sensory and communicative modality shared among humans, plants, and insects. Building on our established methodology of Mapping Ecologies, Critical Making, and Being/Becoming, we adapted our approach to the local context by engaging with insect and plant species involved …
Talaria: Designing Segment-Based Audio Retrieval To Support Human-Centered Music Curation, Yen-Fu Chen, Jing-Kai Lou, Shuen-Huei Guan
Talaria: Designing Segment-Based Audio Retrieval To Support Human-Centered Music Curation, Yen-Fu Chen, Jing-Kai Lou, Shuen-Huei Guan
IASDR Conference Series
This paper investigates how segment-based audio retrieval can support professional music curation through Talaria, a human-centered system that allows curators to query with perceptually salient excerpts (e.g., choruses, vocal lines) and refine results via acoustic and editorial filters to prioritize control, flexibility, and interpret ability over automated recommendations. Developed through a Research through Design (RtD) process and evaluated with fourteen professionals from a major Asian streaming platform, the study combined semi-structured interviews, a scenario-based questionnaire, and usability testing to examine three research questions: (i) how segment-based retrieval supports creativity and control; (ii) where it is most effective or inadequate; and …
Exploring User-Centred Personality Design Requirements For Service Robots, Daehun Lee, Kwanmyung Kim
Exploring User-Centred Personality Design Requirements For Service Robots, Daehun Lee, Kwanmyung Kim
IASDR Conference Series
This study explores user-centered personality design requirements for service robots, moving beyond traditional approaches based on human personality psychology. Through an experiential futures methodology, we investigated what personalities three types of service robots—medical, transportation, and hospitality—should have from users' perspectives. Twelve participants, divided into three groups, created future scenarios and identified personality traits that robots should pursue or avoid. Our analysis revealed both context-specific and universal requirements. Context-specific patterns emerged: "competent empathy" for medical robots, balancing professional competence with emotional care; "reliable adaptability" for transportation robots, combining rule adherence with situational flexibility; and "calibrated friendliness" for hospitality robots, merging warmth …
Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan
Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan
IASDR Conference Series
This paper presents the PECI framework—comprising Presence, Embodiment, Consistency, and Immersion—as a structured design model for developing intelligent, user-centered interfaces in warehouse management systems (WMS). Addressing the increasing complexity of warehouse operations and the cognitive burden imposed by conventional touchscreen interfaces, we explore how augmented reality (AR) can improve usability and performance through embodied interaction. We conducted a mixed-methods within-subjects study comparing an AR glasses-based interface, designed using PECI principles, with a traditional mobile touchscreen WMS application. Twenty warehouse employees completed standardized picking tasks with both systems. Quantitative results show that the PECI-informed AR interface significantly improved task completion speed, …
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
IASDR Conference Series
This paper explores how participation in co-creation is reconfigured in online environments, building on the initial premise that the design of social media facilitates specific forms of engagement. Today’s engagement with stakeholders in the design process entails a socio-technical assemblage of various entities, encompassing not only the heterogeneity of stakeholders and decision-making processes but also technological mediation and interpersonal dynamics that are generated and reinforced therein. Apprehending how social technologies afford participation is the first step in infra structuring for co- creation that utilizes social media for group communication. This study examines a community design process that took place in …
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
IASDR Conference Series
This practice-based research, "Taitung Culinary Travelogue," employs comics to represent Taitung's food culture and explore their potential for cross-cultural communication and regional marketing. Through a methodology combining creative practice with case analysis, the study uses the narrative of a Japanese character discovering Taitung's "Slow Food" to examine key narrative strategies and foster cultural understanding. Findings indicate that comics are an effective medium for cultural transmission and tourism promotion, showing significant potential in regional revitalization. More importantly, this study posits that the creative process itself constitutes a valid mode of knowledge production. It reconceptualizes the comic beyond a mere promotional tool …
A Practice-Led Exploration Of Bricolage Theory In Micro Craft Branding: The Case Of Wings Of Pen By Mufun, Shih-Chieh Shen, Yueh-Hsiu Giffen Cheng
A Practice-Led Exploration Of Bricolage Theory In Micro Craft Branding: The Case Of Wings Of Pen By Mufun, Shih-Chieh Shen, Yueh-Hsiu Giffen Cheng
IASDR Conference Series
In an environment of fierce market competition and limited resources, the ability to continuously develop products that meet market needs is critical to the survival of micro-craft enterprises. Adopting a practice-led perspective, this study examines how a 15-year-old micro craft brand applied bricolage theory to transform its cultural products under resource constraints and severe market challenges. Starting from the founder’s student woodworking projects, the brand was established in 2010, experienced a decade of commercialization attempts, and pivoted in response to market difficulties. Its 2015 “Wings of Pen” avian pen series has received long-term acclaim in the gift market and remains …
Metacognitive Cycle Design Based On Aigc And Science Exploration Autonomous Games, Li Yi, Yanfei Xu
Metacognitive Cycle Design Based On Aigc And Science Exploration Autonomous Games, Li Yi, Yanfei Xu
IASDR Conference Series
OBJECTIVE: This study aimed to explore the facilitating effect of AI-generated content (AIGC)–assisted science exploration autonomous games on children’s metacognitive development, to propose a metacognitive cycle design, and to verify its effectiveness through experimental methods. METHODS: The study was conducted with 60 five-year-old children in a public kindergarten in Hunan Province, China. The experimental group received a science exploration autonomous game with AIGC assistance and a metacognitive cycle design intervention, while the control group played regular autonomous games only. Quantitative and qualitative methods were used to measure and analyze changes in children’s metacognitive levels. RESULTS: The metacognitive ability of the …
Bridging Innovation And Delivery: A Double-Helix Integration Of Design Thinking And Lean Thinking In Taiwan's Regional Revitalization, Chung-Kai Liao, Ding-Hau Huang
Bridging Innovation And Delivery: A Double-Helix Integration Of Design Thinking And Lean Thinking In Taiwan's Regional Revitalization, Chung-Kai Liao, Ding-Hau Huang
IASDR Conference Series
This study addresses the pervasive "innovation-delivery fracture" phenomenon in Taiwan's regional revitalization policy by proposing a Double-Helix Integration Model that non-linearly interweaves Design Thinking (exploration helix) with Lean Thinking (delivery helix). Through thematic analysis of 31 Taiwan-based publications from 2016–2025, the research identifies four core themes: structural fractures at the policy level including ambiguous central-local government roles and insufficient cross- departmental coordination mechanisms; Design Thinking's excellence in demand insight and co- creation stages, offset by deficiencies in scaling and institution aliz ation; Lean Thinking's potential to strengthen delivery capacity through value stream mapping and PDCA cycles; and a double-helix integration …
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
IASDR Conference Series
Tempor omandibular disorder (TMD) severely impacts patients' quality of life, while traditional rehabilitation treatments are often costly and lack compliance. Therefore, this study proposes an interactive home-based mandibular rehabilitation training system that integrates force sensing and computer vision. This system monitors mandibular motion and applied pressure in real time, providing patients with visual feedback and guidance. Incorporating self-efficacy theory, it designs personalized training plans to enhance compliance and sustainability. The study first established a medical paradigm centered on autonomous coordinated mandibular movement and resistance training and constructed a self-efficacy-oriented interactive experience model. Technically, a flexible pressure-sensing cuff and the MediaPipe …
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
IASDR Conference Series
As AI is increasingly integrated into everyday products, LED expressions offer a compact and intuitive channel for communication. While LEDs are widely used as simple indicators, their expressive potential remains under explored in design research. This study aims to investigate how LEDs can be designed to convey various types of messages more expressively and communicatively. To this end, we adopted a three-step research process based on a design methodology: (1) design ideation workshop to collect possible messages and their corresponding expression, (2) creating LED expression GIF animations following the design guidelines, and (3) an online survey to evaluate the appropriateness …
Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng
Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng
IASDR Conference Series
Traditionally, technical expertise has been regarded as the cornerstone of entrepreneurial success. However, in today’s dynamic entrepreneurial ecosystem, design is increasingly recognized as a catalytic force that reshapes value creation through the inherent logic of product, service, and organizational development. Based on multi-case workshops and cognitive-mapping analyses, this study identifies the key nodes of design intervention and the pathways of knowledge flow, leading to the proposal of the Dual-Cycle System Model of Design-Driven Entrepreneurship. The findings reveal that design is not a linear development process but functions through the coupling of the action and cognition cycles, where continuous feedback transforms …
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
IASDR Conference Series
This study demonstrates how participatory socio-material design can enable people with dementia (PwD) to articulate food preferences. Grounded in Furst et al.’s (1996) food choice process model, an action research methodology involving thirteen sessions with eight residents in a Flemish dementia care home developed and tested engaging materials across two phases: group interactions to assess material appropriateness and individual sessions to refine facilitation strategies across varying verbal communication capacities. Interactions and materials were evaluated on two interdependent dimensions: socio-material function (how artefacts co-constitute meaning) and validity and feasibility (intention-outcome alignment and interpret ability). Findings yield three design principles: contextual conciseness, …
Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma
Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma
IASDR Conference Series
The integration of artificial intelligence (AI) technology into design education presents both opportunities and challenges. While AI tools can improve learning efficiency, research remains limited in understanding the impact on students’ creative thinking—particularly in relation to the interplay between creative mindset (i.e., growth vs. fixed) and AI self-efficacy. This study adopted a cross- sectional survey design, administering the Creative Mindset Scale and the AISelf-Efficacy Scaleto243 design students. Data were analyzed by using structural equation modeling (SEM) with IBM SPSS 23 and AMOS 24. Results indicated that growth mindset served as a significant positive predictor of AI self-efficacy (β = 0.565, …
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
IASDR Conference Series
Purpose: This study investigates how distinct emotion perception modalities influence player experience in cooperative multiplayer games, aiming to provide actionable insights for emotion-aware Methods: We designed a collaborative pinball game incorporating three experimental conditions: 1) Normal mode (no emotional cues), 2) Emoji mode (real-time emojis reflecting teammates' facial expressions), and 3) Video mode (live facial video stream). Seventy-two participants (grouped in pairs) engaged in all three modes under randomized order. Subjective evaluations (Game Experience Questionnaire and NASA Task Load Index) and objective facial expression data (captured via Py-Feat) were analysed to assess immersion, cognitive load, and emotional states. Results: Emoji …
Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi
Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi
IASDR Conference Series
Since 2002, the European Union has strengthened its regulatory framework on Waste Electrical and Electronic Equipment through directives and policies such as Extended Producer Responsibility, Right to Repair, and the Digital Product Passport, setting collection and disposal targets for Member States. However, actual collection rates often fall short of these goals. Scholars have focused on design research for more sustainable and lasting products, new business and consumption models, and social innovation. However, little and fragmented attention has been paid to the different interconnected dimensions that underpin the circular transition in light of repair-driven design. This paper seeks to shed light …
A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng
A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng
IASDR Conference Series
In recent years, urban-rural interaction and rural revitalization have received increasing attention, particularly in the context of Innovative Agricultural Design (IAD).However, existing IAD cases differ significantly in scale, concept, and development models, making it difficult to formulate design strategies that are adaptive and targeted to different types of practices. To address this issue, this study systematically classifies 83 domestic and international IAD cases and establishes a typo logical framework to reveal their distinct characteristics. Based on a comprehensive indicator system encompassing technological, social, and business innovation dimensions, Multiple Correspondence Analysis (MCA) and hierarchical clustering are applied to identify four IAD …
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
IASDR Conference Series
The aging trend has brought unprecedented challenges to the social health security system, while active health services also offer opportunities and challenges for older people to maintain their health independently. This study focuses on designing active health services for older people and their level of participation. Through methods such as user journey mapping and potential grouping analysis, it reveals the differences in types and motivation mechanisms of older people's participation behavior in active health services. This study first identified three types of active health services based on interview data from 10 elderly users: prevention-oriented, disease management-oriented, and self-care-oriented. Then, it …