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Articles 6541 - 6570 of 18171
Full-Text Articles in Arts and Humanities
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Electronic Literature Organization Conference 2020
Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …
Falproject, Mohsen Hazrati
Falproject, Mohsen Hazrati
Electronic Literature Organization Conference 2020
"A fāl or Bibliomancy is good or bad, the profit or the loss whose occurrence is predicted by hearing a word or a voice, seeing the movement or the expression, opening or reading a book, or observing a specific motif or image." Mohammad Vojdani
FAL Project is a VR-AR Prediction Machine based on an Old Iranian Bibliomancy tradition.
This project is about generating a virtual environment of a prediction using unlimited online data based on the Persian Mysticism and tradition into a VR artwork. As there are so many people who get matched results based on their niyats(Intent of prediction) …
Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber
Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber
Electronic Literature Organization Conference 2020
In this paper, I outline a methodology for reading poetic works that operate between media environments, noting the subtle shifts and failures that mark the material changes. The space between mediums and processes of remediation produce residue from the various material substrates and protocols of reading that adhere to works moving through networks. The attention to the residue can be understood as glitches, which proliferate the possibilities of reading and reveal the construction of imbricated reading environments. This is a practice I want to consider through the framework of glitch reading. Drawing on Rosa Menkman's theorization of glitches and Tan …
Digital Orihon (デジタル折り本): The (Un)Continuous Shape Of The Novel., David T.H. Wright
Digital Orihon (デジタル折り本): The (Un)Continuous Shape Of The Novel., David T.H. Wright
Electronic Literature Organization Conference 2020
In ‘The Aesthetic of Bookishness in Twenty-first Century Literature’, Jessica Pressman (2009) proposes that the aesthetic of ‘bookishness’ is as old as the book form. The Tale of Genji (源氏物語) by Murasaki Shikibu is often considered the world’s first modern novel. The text is presented as an ‘orihon’ (折本): a ‘long strip of paper that is pleated into a stack, with a cover pasted at each end of the stack’ (Atwood, 10). ‘Orihon’ is a combination of the Japanese word for ‘fold’ (折) and ‘book’ or ‘source’ (本). The orihon is often also referred to as an ‘accordion’ book.
Digital …
The Aesthetics Of Multicoding Esolangs, Daniel J. Temkin
The Aesthetics Of Multicoding Esolangs, Daniel J. Temkin
Electronic Literature Organization Conference 2020
In the influential 2005 paper "A Box, Darkly," Michael Mateas and Nick Montfort introduced the idea of multicoding: when one text holds multiple meanings, depending on context. Examples include polyglots, programs that can run successfully in two different languages, as well as sentences that can be read in French or English. Esoteric programming has a history of explicit multicoding languages. The best known are Piet, whose programs are images, and commands are the change in color from one pixel to the next; Shakespeare, with code written as plays, and Chef, whose programs are recipes that work in the kitchen. While …
Twine And The Challenge To Reading, Stuart Moulthrop
Twine And The Challenge To Reading, Stuart Moulthrop
Electronic Literature Organization Conference 2020
The article considers the Twine story-game platform in relation to important critiques of earlier forms of electronic literature (specifically hypertext) from which it descends. Arguments for the significance of Twine are made based on aesthetic approaches (the fusion of literature and game culture) and the refinement of writing itself.
From Wordsworth’S Poetic Problem To Puzzleless Interactive Fiction, Timothy Wilcox
From Wordsworth’S Poetic Problem To Puzzleless Interactive Fiction, Timothy Wilcox
Electronic Literature Organization Conference 2020
Steve Meretzky’s 1985 A Mind Forever Voyaging functions as the first major text-adventure which does not structure its interactions around challenging, often cryptic, puzzles. Instead, the work allows readers to observe and record social change leisurely, requiring one to match wits with one’s imagination more so than the computer. This development of puzzleless interactive fiction has had forward-leaning influence. Chris Klimas’ development of Twine traces back in design philosophy to Meretzky’s innovations here, and autobiographic explorations in the medium develop then from this shift away from puzzles toward more subjective experiences. In addition to this forward influence, however, I trace …
Electronic Writing As Hypermaterial Playground, Michael B. Heidt
Electronic Writing As Hypermaterial Playground, Michael B. Heidt
Electronic Literature Organization Conference 2020
The text examines e-lit’s potentials for reframing the question of digital materiality through playful poetic practice. To this end, the discussion reconstructs the genealogy between concrete poetry and electronic writing:
Digital structures, such as source code, programmable logic devices, neural networks, databases, and sensor readouts, accompany us continuously, yet remain annoyingly hard to fathom. Although we ceaselessly interact with them, it is hard for humans to relate to these materials, to shape or see them. However, as long as we allow the material reality of these structures to slip through the cracks of the collective imaginary, it remains easy for …
From Ai With Love: Reading Big Data Poetry Through Gilbert Simondon’S Theory Of Transduction, Andrew Klobucar
From Ai With Love: Reading Big Data Poetry Through Gilbert Simondon’S Theory Of Transduction, Andrew Klobucar
Electronic Literature Organization Conference 2020
Computation initiated a far-reaching re-imagination of language, not just as an information tool, but as a social, bio-physical activity in general. Modern lexicology provides an important overview of the ongoing development of textual documentation and its applications in relation to language and linguistics. At the same time, the evolution of lexical tools from the first dictionaries and graphs to algorithmically generated scatter plots of live online interaction patterns has been surprisingly swift. Modern communication and information studies from Norbert Weiner to the present-day support direct parallels between coding and linguistic systems. However, most theories of computation as a model of …
Procedural Montage: A Design Trace Of Reflection And Refraction, Jasmine T. Otto, Angus G. Forbes
Procedural Montage: A Design Trace Of Reflection And Refraction, Jasmine T. Otto, Angus G. Forbes
Electronic Literature Organization Conference 2020
Narrative media may vary the adjacency of fixed textual passages to drive rhizomatic readings through a montage procedure. We present the design of “exul mater”, a hypertext fiction which locates perlocutionary acts in virtual spaces and resonant gaps. We reflect on sculptural fiction, the (de)formance of complex systems, and tarot reading as methods of layering metaphorical blends into polysemous juxtapositional elements. "exul mater" consists of one set of such elements and their pairwise juxtapositions, as presented through an interface which supports higher-order ‘gap-filling’ reading(s). We draw on peer feedback to address challenges to readability arising from the narrative application of …
Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin
Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin
Electronic Literature Organization Conference 2020
Why Are We Like This? (WAWLT) is a playful, co-creative, AI-augmented, improvisational storytelling game in which one or more players explore and influence an ongoing simulation which they then glean for narrative material. It uses the recently developed simulation technology of story sifting (the recognition of microstories in a chronicle of simulation events), via the Felt library, to afford a new kind of playful, social, and creative writing experience. In this paper, we discuss our primary design goals: (1) using computation and interaction design to support casual player creativity, and (2) foregrounding character subjectivity as a driver for …
“Decolonize” E-Literature? On Weeding The E-Lit Garden (A Riposte To Anna Nacher's "Gardening E-Literature"), Kathi Berens
“Decolonize” E-Literature? On Weeding The E-Lit Garden (A Riposte To Anna Nacher's "Gardening E-Literature"), Kathi Berens
Electronic Literature Organization Conference 2020
This essay, a RiPOSTe to Anna Nacher's forthcoming "Gardening E-Literature" in Electronic Book Review (5 July 2020), asks: Should the e-literature community include third-generation works in collections, syllabi, databases, prizes? A related question: do third-gen makers have a role in “decolonizing” e-literature? Who or what “colonizes” e-lit? E-literature began as a coterie and has become a scholarly field. Using the comparison of a field versus a walled garden, the essay examines critiques of e-literature and variations on field definitions. It ends with two ideas about how to "decolonize" e-literature; about how equity and inclusion work in tandem with decolonization; and …
(Un)Continuity In African Literature: Facebook Memoir And Suicide As Excape In Akachi's Sixteen Notes On How To End A Life, Onyekachi Peter Onuoha Mr
(Un)Continuity In African Literature: Facebook Memoir And Suicide As Excape In Akachi's Sixteen Notes On How To End A Life, Onyekachi Peter Onuoha Mr
Electronic Literature Organization Conference 2020
Facebook nonfictional creative of Chukwuemeka Akachidiscontinues and continues our perception of autobiography in the twenty first century. Depression is a clinical condition if not diagnosed on time, could lead to suicide. This paper, through application of Psychoanalytic and Trauma theories, observes that suicide is a product ofaccumulated memories that find meaning in individual memory, resulting in self-help. This paper observes that, mental illness is influenced by self-perception of Akachi’smemory in relation to his identity: economic, cultural and socio-political being as received by others and self. It submits that suicide is a burden of memory, which either makes the individual or …
Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev
Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev
Electronic Literature Organization Conference 2020
Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.
In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. …
Autopia And The Truelist: Language Combined In Two Computer-Generated Books, Nick Montfort
Autopia And The Truelist: Language Combined In Two Computer-Generated Books, Nick Montfort
Electronic Literature Organization Conference 2020
Autopia (Troll Thread, 2016) and The Truelist (Counterpath, 2017) are computer-generated literary books. I reported at ELO 2014 on two of my text-generating “novel machines” (Montfort 2014). The two projects discussed in this paper are about novel-size, but are different sorts of projects. Autopia’s text consists of headline-style sentences made entirely of the singular and plural names of cars. This project manifests not only as a print-on-demand book from a post-digital publisher, but also as a web project and a gallery installation. The Truelist’s 140 pages of verse are available in offset printed book form and also as a …
Translating A Work Of Digital Literature Into Several Languages: A Case Study, Serge Bouchardon, Nohelia Meza
Translating A Work Of Digital Literature Into Several Languages: A Case Study, Serge Bouchardon, Nohelia Meza
Electronic Literature Organization Conference 2020
In 2010, the digital literature piece Déprise was published online (http://deprise.fr). Progressively, it has been translated from French into English (Loss of Grasp, 2010), Italian (Perdersi, 2011), Spanish (Perderse, 2013), and Portuguese (Perda de controlo, 2016). Every translation required changes to the original version in French but also to the other versions, leading to an intercultural and multilingual dialogue between the translators and the author.
What are the specificities of the translation of digital literature in comparison to the translation of literature in general? What does translation teach us …
The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller
The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller
Electronic Literature Organization Conference 2020
This paper traces the boundaries between linear narrative forms and interactive forms. The paper starts with a glossary of relevant terms and then attempts to untangle issues that tie these forms together and separate them. It attempts to answer questions such as:
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Where are there major overlaps between these forms?
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What are the specific affordances of interactive forms?
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What are the specific affordances of linear forms?
The paper draws from multiple sources, such as Computers as Theatre by Brenda Laurel, Narrative as Virtual Reality by Marie-Laure Ryan and Half-Real by Jesper Juul. Agency is the core attribute of interaction, though …
Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair
Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair
Electronic Literature Organization Conference 2020
This discussion examines the evolution and lessons of four artistic performance works that engage with text and imagery with the mindset of a composer, rather than as an author or visual artist. The works involve computer music, improvisation, video art, generative art techniques, and challenging aesthetics. An analytical discussion reveals that different forms and mechanisms of reading are manifest in the artworks, and reflections upon these elucidate the intermedial nature of reading and the productive, expressive potential of interfering with these processes.
Non Infinite Stories: How Digital Allow To Create Infinite Reconformations Of A Text?, David Núñez
Non Infinite Stories: How Digital Allow To Create Infinite Reconformations Of A Text?, David Núñez
Electronic Literature Organization Conference 2020
Last year I presented at ELO, in Ireland, the Artistic piece "Bastard" a digital fiction that combine a fragmented novel to create 10x149 differents texts and optimized in 4 billions coherent stories with narrative structures. In Orlando we want to explain how the system works, theory and functioning, and invited all the members to produce they personal "infinite" fiction.
Non Infinite Stories is an electronic publishing house that creates a dynamic hyperliterature system to give each reader a unique book by using a digital combinatorial processes, specific narrative rules and optimization of fragmented works in chapters of short narrative blocks, …
Afternoon Slice, Payton Brown
Letter To Society, Maria Pomales
Don’T Stop Swimming, Abbigail Davis
Tailpipes, Payton Brown
I Grew Up Reading House On Mango Street, Catalina Londono
I Grew Up Reading House On Mango Street, Catalina Londono
Calliope
No abstract provided.
Monsters Of Wellington Forest, Lauren Pauley
Untitled, Elizabeth Boccabello
Heartline, Alexandra Persad
Tempest, Macy Kile
Wedding By The Beach, Michael Parsons
Mom’S Late-Night Calls, Cameron Ferguson