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Articles 631 - 660 of 10024
Full-Text Articles in Arts and Humanities
Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai
Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai
DRS Biennial Conference Series
Technological advances have made VR interactions more natural, yet fatigue and social awkwardness persist. Microgestures offer a promising solution. However, prior research has focused mainly on the index finger, leaving the thumb’s potential as a stable, low-fatigue ray-casting modality underexplored. This study conducted two experiments to examine whether the thumb can function as an effective technique for 3D pointing in VR. Experiment 1 compared four input methods: VR controller, hand tracking, index-finger pointing, and thumb pointing. The controller was most efficient, while hand tracking provided greater stability but higher fatigue. Both microgestures outperformed hand tracking in efficiency and fatigue reduction. …
Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun
Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun
DRS Biennial Conference Series
Representation tools in More-Than-Human Design (MTHD) are growing rapidly as researchers increasingly seek to include nonhuman perspectives in design. However, guidance for selecting, designing, and evaluating such tools is limited, leaving designers to navigate trade-offs in user-friendliness, empathy, and resources without a shared structure. While recent work has attempted to address this by introducing parameters for MTHD representation tools, their relevance and usefulness remain unexamined. We explore how these parameters resonate in practice through workshops with 12 MTHD researchers, demonstrating that the parameters serve as decision supports during design and use, as lenses for reflection, and as a shared vocabulary …
From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian
From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian
DRS Biennial Conference Series
Hackney Wick has long been regarded as an urban edgeland, marked by significant poverty since the 1860s, with distinctive topographic and socio- economic features. Yet in the early 2000s, it saw a rapid transformation into a creative space as artists began to occupy abandoned warehouses, building a live- work culture and quickly establishing itself as one of Europe’s most vibrant artistic communities. More recently, the development of the London Olympic infrastructure and government-led urban regeneration initiatives have accelerated gentrification and drive for social capital, whilst intensifying social exclusion and community marginalisation amongst disadvantaged communities. This paper integrates visual ethnography (graphic …
Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor
Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor
DRS Biennial Conference Series
Soul Song Sensorium examines the negotiation between performer, technologist, and technology in the co-creation of a sound-driven wearable instrument. Initially imagined as a system translating gesture and voice into live sonic layers, the project evolved through iterative exchanges between what the performer envisioned, what was technically achievable, and what emerged unpredictably in practice. The technology frequently acted as a third actor whose behaviours, limitations, and resistances shaped both creative intention and aesthetic outcome. Rather than progressing through linear feature accumulation, the work advanced through attunement—paring back complexity, refining mappings, and learning to work with the system’s tendencies. Through this process, …
Negotiating Control With Materials: Progressive Modes Of Engagement In Design Practice, Yuliang Kang, Enza Migliore, Jingze Liu
Negotiating Control With Materials: Progressive Modes Of Engagement In Design Practice, Yuliang Kang, Enza Migliore, Jingze Liu
DRS Biennial Conference Series
This paper addresses a design dilemma: how can designers engage with materials that exhibit recognizable yet unpredictable behaviors? Traditional design relies on predictability and control. However, in an era of crises and complexity, we must acknowledge non-human agency and recognize that materials inherently respond and adapt. Complex material systems, characterized by self-organization, nonlinear dynamics, and emergent patterns, resist deterministic control, requiring an alternative approach. Drawing on material agency and play perspectives of rules and chances, we develop an operative framework of negotiating control, exemplified through clay fractals using the Lifting Hele-Shaw cell (LHSC). We identify three progressive modes of engagement: …
When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou
When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou
DRS Biennial Conference Series
This study explores the Miyanohara participatory land art project in Ōmuta City, Japan, as an innovative teaching method for integrating international exchange students into new cultural and environmental settings within higher education institutions (HEIs). By creating a 74-metre installation depicting the Kasumi salamander at a former coal mine site, eleven international students from Kyushu University's Strategic Design course engaged in embodied learning that transcended linguistic and cultural barriers. Using arts-based methodologies and an eco-social design approach, we demonstrate how land art can serve as a powerful tool for HEIs to foster environmental awareness, cultural integration, and transformational learning experiences for …
Design In The Wild, Peiyao Cheng, Gianluca Carella, Sylvia Xihui Liu, Cees De Bont
Design In The Wild, Peiyao Cheng, Gianluca Carella, Sylvia Xihui Liu, Cees De Bont
DRS Biennial Conference Series
The DRS2026 track titled “Design for business in the wild” examines how design operates within business contexts shaped by uncertainty, resource constraints, organizational complexity, and technological change. Building on long-standing discussions of design’s contribution to innovation, differentiation, user experience, and strategic advantage, the track reflects a shift from demonstrating design’s business relevance to examining the conditions through which design value becomes actionable in practice. The following contributions are organized around three themes: Entrepreneurial Ecologies, Organizational Frictions, and Data, AI & Foresight. Drawing on 12 accepted papers, the track highlights how design for business is increasingly examined through its situated relations …
Uncertainty In The Studio: Ai As A Material In The Design Of Tangible Products, Sam Theelen, Giulia Talamini, Roy Op Het Veld, Demi Sparidans, Jesse Josua Benjamin, Stephan Wensveen
Uncertainty In The Studio: Ai As A Material In The Design Of Tangible Products, Sam Theelen, Giulia Talamini, Roy Op Het Veld, Demi Sparidans, Jesse Josua Benjamin, Stephan Wensveen
DRS Biennial Conference Series
AI uncertainty has been proposed as a design material that provides practitioners with a foothold to engage with technical attributes of these technologies beyond any given output. However, it is unclear what role AI uncertainty can play in tangible product design processes. In this paper, we investigate this through two design research projects following a studio methodology; combining first-person reflective making with autoethnographic elements, incorporating a variety of AI technologies (e.g., object detection, image and video generation, mesh extraction). Through the analysis of these first-person accounts and reflection on design processes and outcomes, we find qualitatively different types of uncertainties …
Verbalized Thoughts As Raw Knowledge: A Method For Designing Future Experience, Peiwen Luo, Zhengyu Tan, Ziang Chen
Verbalized Thoughts As Raw Knowledge: A Method For Designing Future Experience, Peiwen Luo, Zhengyu Tan, Ziang Chen
DRS Biennial Conference Series
At the early design stage, users’ verbalized thoughts lack in-depth analysis due to technological and cost constraints, hindering designers' creative future design. This study presents the results of a co-creation workshop with eight designers. Taking autonomous eVTOL flight as an example, this study developed the VR eVTOL cabin—an immersive experiential space where participants experienced story scenarios spanning boarding, flight, and landing. Participants’ verbalized thoughts about safety are collected through the think-aloud method. Subsequently, this study presents the reflective inference card to help participants comprehensively analyze the triggers behind these thoughts, their mental mechanisms, and propose design strategies for enhancing perceived …
Designing For Learning Rhythms: A Taxonomy Of Trajectory-Aware Interventions In Online Learning, Seulgi Sylvia Kim, Zach Pino, Paige Safyer, August Neyrey, Richa Sharma, Tzu-Chi Huang, Maria Sekyi
Designing For Learning Rhythms: A Taxonomy Of Trajectory-Aware Interventions In Online Learning, Seulgi Sylvia Kim, Zach Pino, Paige Safyer, August Neyrey, Richa Sharma, Tzu-Chi Huang, Maria Sekyi
DRS Biennial Conference Series
Online learning platforms give learners unprecedented control over pacing, yet this flexibility often leaves students without support at the moments when they need it most—during transitions between activities, cognitive states, or levels of engagement. Existing self-regulated learning (SRL) interventions tend to rely on fixed schedules or simplistic triggers, overlooking how learners’ trajectories unfold and where they begin to diverge toward productive or unproductive pathways. This paper introduces a framework for trajectory-aware interventions, an approach that integrates temporal design with real-time behavioral diagnostics to identify and support critical transition moments. Through a comparative analysis of major online learning platforms and a …
More-Than-Human Data Practices, Elisa Giaccardi, Sara Lenzi, Chris Speed, Vasiliki Tsaknaki, Jiwei Zhou
More-Than-Human Data Practices, Elisa Giaccardi, Sara Lenzi, Chris Speed, Vasiliki Tsaknaki, Jiwei Zhou
DRS Biennial Conference Series
Grounded in post-anthropocentric and post-humanist perspectives, this track explores more-than-human data practices that challenge dominant data paradigms and cultivate alternative modes of engagement with the world, from the microbial to the planetary. Rather than treating non-human life as objects of measurement and classification, as data subjects, the contributions in this track ask what it would mean to recognize organisms, systems, and processes as data co-producers, whose perceptual worlds, temporal rhythms, and relational entanglements actively participate in what counts as knowledge. This reorientation carries profound consequences for the designer. Co-producing data with more-than-human others is a political, epistemic, and ontological commitment …
Learning Design Capabilities In Public Administrations Through Sandbox Experiments: Insights From A 12-City Eu Network, Patricia Csobánczi, Nicola Morreli, Rike Neuhoff
Learning Design Capabilities In Public Administrations Through Sandbox Experiments: Insights From A 12-City Eu Network, Patricia Csobánczi, Nicola Morreli, Rike Neuhoff
DRS Biennial Conference Series
This paper reports on an EU research project involving 12 cities in a multi-thematic innovation network. The project supports innovation and the testing of innovative procurement practices, and also generates or improves design capabilities in public administrations. Once local challenges were defined and two solution providers were selected for each city, civil servants worked in Sandbox mode, experimenting in their own urban contexts. This paper focuses on the Sandbox phase, which provided an opportunity for knowledge exchange, inspiration, and the diffusion of design capabilities. Given the extreme difference in local practices, knowledge exchange and shared learning must be accurately planned; …
In Search Of The Definitions For Biodesign: Practice, Identity And Biodesign Literacy, Adela Orcajada, Isabel Ordoñez, Valentina Rognoli
In Search Of The Definitions For Biodesign: Practice, Identity And Biodesign Literacy, Adela Orcajada, Isabel Ordoñez, Valentina Rognoli
DRS Biennial Conference Series
Since its inception two decades ago, biodesign has consistently been conceptually hazy. It´s an emerging interdisciplinary field lying somewhere between biology and material sciences on one hand, and art and design practice on the other. Despite efforts by academia and industry to define and contextualise biodesign, the lack of shared vocabulary between its two sides and clear standards for who qualifies as a biodesigner continues to hinder its development. This study combines a literature review to examine how biodesign has been defined over time, alongside a survey that analyzes who identifies as a biodesigner. The aim is to explore the …
From Conflict To Care: A Design Learning Experiment On Food Justice In Rio De Janeiro, Laura Cipriani, Claudio Magalhães, Stefano Maffei
From Conflict To Care: A Design Learning Experiment On Food Justice In Rio De Janeiro, Laura Cipriani, Claudio Magalhães, Stefano Maffei
DRS Biennial Conference Series
This paper discusses the Design for Peace Ecosystem: Urban Conflict and Food Justice course as a situated experiment in transformative design education. Conducted in Rio de Janeiro, the course combined participatory mapping, desk research, and fieldwork to explore how design can reveal and reframe tensions and hidden structural injustices within urban Food Systems. Students first developed urban food conflict maps to visualise inequalities in access, labour, and cultural recognition. Through desk research, they identified local “food care” initiatives that address food conflicts and promote the right to an adequate food culture. Using ethnographic diaries and ethnography techniques, they engaged with …
Designing The Playing Machine: Stage Design As Play Catalyst, Maria Mandea
Designing The Playing Machine: Stage Design As Play Catalyst, Maria Mandea
DRS Biennial Conference Series
This article presents practice-led research where stage design is understood as an active, agential collaborator in theatrical performance, similar to how toys, playgrounds and material games are used as catalysts for play. Addressing the limitation of static, representational design, we develop a design for play methodology drawing from Constructivist theatre’s concept of the “acting apparatus.” This research explores the agency of material design within the performative space through two complementary case studies: an analogue, embodied board game system and a tech-driven, automated environment where pre-programmed robots act as performers. The playing machine concept is proposed as a design method that …
Bridging Awareness And Action: Visual Communication Strategies For Sustainable Consumption In Fast Fashion, Alice Biolchini
Bridging Awareness And Action: Visual Communication Strategies For Sustainable Consumption In Fast Fashion, Alice Biolchini
DRS Biennial Conference Series
Fast fashion accounts for continuous labor exploitation and 8-10% of global carbon emissions, perpetuating environmental degradation. Yet consumer awareness alone often fails to drive sustainable behavior. This systematic literature review aimed to understand how psychological and communication elements can be used to design an intervention capable of changing consumption behavior. Following PRISMA 2020 methodology, 103 peer-reviewed studies were analyzed from 1,384 papers retrieved across six academic databases. Three thematic strands emerged: sustainable consumer behavior and decision-making, visual and aesthetic influence on awareness, and artificial intelligence in engagement contexts. Findings reveal that consciousness alone is insufficient; interventions are suggested to combine …
Tectonic Computation: Crafting Logic Through Material And Geometry, Dimitris Papanikolaou
Tectonic Computation: Crafting Logic Through Material And Geometry, Dimitris Papanikolaou
DRS Biennial Conference Series
This paper reframes computation as a design practice rather than a technological application. Through the construction of mechanical computing artifacts that harness environmental energy and material constraints, it demonstrates how designing can become a form of computational inquiry. The work positions architecture as a discipline capable of foundational contributions to computation by treating material, geometry, and energy as active agents of logic and memory. The study advances two main contributions: 1) It reconceptualizes computation as a physical and architectural phenomenon rather than a symbolic or digital one. 2) It demonstrates, through a pedagogical experiment, that computation can be enacted and …
Designing Digital Ghosts: Creative Access To Web Archives, Dorsey Kaufmann, Andrea Kocsis
Designing Digital Ghosts: Creative Access To Web Archives, Dorsey Kaufmann, Andrea Kocsis
DRS Biennial Conference Series
This paper presents Digital Ghosts, a practice-based research project exploring how creative and tactile approaches to web archives can reimagine engagement with digital cultural heritage and GLAM collections. Using exploratory visualisation of metadata, the project transforms the digital into interactive multimedia installations. Operating within the “post-digital” condition of GLAM, the project investigates how design can mediate between the technical infrastructures of preservation, traditional archivist practice, and the experiential, interpretive needs of users. Rather than treating messy humanities data as a failure, the project frames absence and inconsistency as evidence of the web’s fluid temporality and of institutional decisions about what …
Driving Public Service Innovation Through Internal Ecosystem Development: Reconfiguring The Internal Management And Service System Of Nanhai Bus Station, Liwen Zhang, Yiqi Liu, Zheng Wang, Jingya Li, Yuexi Dong
Driving Public Service Innovation Through Internal Ecosystem Development: Reconfiguring The Internal Management And Service System Of Nanhai Bus Station, Liwen Zhang, Yiqi Liu, Zheng Wang, Jingya Li, Yuexi Dong
DRS Biennial Conference Series
As public sectors worldwide increasingly adopt design-driven approaches to address complex public service and management challenges, existing research predominantly focuses on citizen-facing experiences while overlooking the critical importance of internal ecosystems as the core of service delivery. This paper examines the Nanhai Bus Station Design Consultation Project in China as a case study, exploring how systematic design interventions originating from within can drive holistic public service innovation through the internal ecosystem. The research conducted in-depth participatory action research through blended research, co-design, and stakeholder engagement methodologies. Addressing challenges such as fragmented internal workflows, ambiguous division of responsibilities, and outdated service …
Exploring Intentions And Use Scenarios Behind Geomatic Data Artefacts For Public Health Policies In Québec From A Co-Design Perspective, Angélique Montuwy, Lorenz Herfurth
Exploring Intentions And Use Scenarios Behind Geomatic Data Artefacts For Public Health Policies In Québec From A Co-Design Perspective, Angélique Montuwy, Lorenz Herfurth
DRS Biennial Conference Series
This paper explores the production and intended use of publicly available Geomatic Data Artefacts (such as geo-repositories, maps, and dashboards) and their relevance in the context of public health policies. We are an interdisciplinary team of academics with backgrounds in geomatics and design who began discussing the role of accessing and visualizing geographic data to support participation in public healthcare policy. Specifically, this paper examines questions related to stakeholder involvement in the production and development of use scenarios for Geomatic Data Artefacts that inform public health policies. We reviewed existing artefacts, conducted a first round of conversations, and produced an …
Queer(Ing) Design Research/Practice, Jess Parris Westbrook, Jessica Meharry, Valentina Ferreri, Chenxi Cui
Queer(Ing) Design Research/Practice, Jess Parris Westbrook, Jessica Meharry, Valentina Ferreri, Chenxi Cui
DRS Biennial Conference Series
Paper track Queer(ing) Design Research/Practice, explores how Queer(ing) operates in design as a mode of inquiry, intervention, and worldmaking. Queer(ing) is positioned as a critical practice that challenges normativity, resists fixed categories, and generates alternative possibilities across intentions, processes, and outcomes. The track is organized into three interrelated clusters: Queer(ing) Method/ologies, Queer(ing) Experience, and Queer(ing) Complexity. Together, these clusters trace an expanding arc: from transforming how design is done, to examining what design generates, to engaging dynamic, entangled, complex phenomena. Across diverse contributions, authors use a range of approaches: activist, practice-based, experimental, and theoretical approaches to reimagine epistemologies, change experiential …
Exploring Designing For Dignity In The Context Of Digital Community Platforms, Fatima-Zahra Abou Eddahab-Burke, Katharina Bauer
Exploring Designing For Dignity In The Context Of Digital Community Platforms, Fatima-Zahra Abou Eddahab-Burke, Katharina Bauer
DRS Biennial Conference Series
Digital community platforms have transformed civic participation, enhancing social belonging and shared responsibility. Yet, they intensify the digital divide between people. This can be a risk to their fundamental human value of dignity. This paper explores designing for dignity within digital community platforms through a qualitative study conducted in South Holland, The Netherlands. Twenty citizens participated in semi-structured interviews to investigate their understanding, experiences, frustrations and expectations of dignity in digital interactions. The study confirmed dignity’s multifaceted nature (14 distinct definitions), varied expectations of respectful treatment, and common challenges in using government digital services. Only 30% of participants felt these …
Historicising Speculative Design With Mcluhan’S Tetrad, Soyoun Jang, Jay David David Bolter
Historicising Speculative Design With Mcluhan’S Tetrad, Soyoun Jang, Jay David David Bolter
DRS Biennial Conference Series
This paper introduces and applies Marshall McLuhan’s Tetrad model, grounded in critical media studies, as an interpretative framework for analysing corporate concept videos as design fictions. Through a close reading of seven videos, we identify three recurring themes: present as future, the rhetoric of the new and socio-economic utopia. In parallel, the two diagonals of the Tetrad reveal contrasting orientations: the enhances-obsolesces diagonal reflects a corporate anticipatory (non-radical) future, whereas the retrieves-reverses diagonal is more critical and disruptive. We discuss figure-ground reversal as a key strategy for historicising corporate concept videos and suggest how the Tetrad can foster historical reflexivity …
Resilient Design Pedagogies: Examining Sustainability's Translation Into Contemporary Design Education, Flavia Alice Mameli
Resilient Design Pedagogies: Examining Sustainability's Translation Into Contemporary Design Education, Flavia Alice Mameli
DRS Biennial Conference Series
What is the status quo of contemporary design education in the context of sustainability as a holistic and timely training, a binding professional ethos, and materialised everyday practice for future designers? This research investigates how contemporary tertiary design education is responding to polycrisis discourse and the multilaterally demanded paradigm shift towards sustainability. This includes a critical reflection on the political dimension of the term itself. A mixed-methods approach, combining systematic programme mapping, discourse analytical case studies of tertiary design education, and interviews with educators, investigates the translation of sustainability rhetoric into pedagogical practice across design and architecture education worldwide. A …
Constructing A Scenario-Driven Model For Contextual Brand Experience: The Case Of Chain Coffee Brands, Yi Jui Hsu, Yu Ting Zeng, Hsien Hui Tang
Constructing A Scenario-Driven Model For Contextual Brand Experience: The Case Of Chain Coffee Brands, Yi Jui Hsu, Yu Ting Zeng, Hsien Hui Tang
DRS Biennial Conference Series
Brand experience is frequently theorized as a set of fixed domain attributes, yet how consumption context reorganizes the structural priority of these domains remains largely unmeasured. This paper argues that brand experience is a contextually generated design phenomenon that cannot be adequately addressed through static frameworks or single-context evaluation. Focusing on chain coffee brands in Taiwan, we conceptualize dine-in and take-out as distinct behavioral ecologies and apply the Analytic Hierarchy Process (AHP) to construct comparable experiential hierarchies across both contexts. Our findings reveal divergent experiential logics—dine-in privileging environmental immersion, take-out foregrounding product reliability and service rhythm—and non-obvious sub-criteria priorities only …
Narrataive: Using Narrative For Human–Ai Co-Creation In Intelligent Cockpits, Danhua Zhao, Yufei Liu, Yuhao Jiang, Zhongjie Xue
Narrataive: Using Narrative For Human–Ai Co-Creation In Intelligent Cockpits, Danhua Zhao, Yufei Liu, Yuhao Jiang, Zhongjie Xue
DRS Biennial Conference Series
As intelligent cockpits transition toward experience-centered scenario design, designers must organize increasingly complex relationships among users, behaviors, and system responses. While Generative AI (GenAI) accelerates early-stage exploration, it often struggles to interpret designers’ intentions, resulting in semantic drift and inconsistencies. This study proposes NarratAIve, a structured narrative–driven framework for human–AI co-creation in intelligent cockpit design. The framework encodes users, actions, contexts, and feedback into computable narrative units that serve as clear semantic inputs for cross-modal AI generation. Through two workshops with 24 participants (including graduate students and industry experts), six cockpit concepts were produced, demonstrating how narrative acts as a …
Understanding Food Waste Practices In Cross-Cultural Food Adaptation: The Case Of Chinese Students In The Uk, Xuecheng Dai, Emmanuel Tsekleves, Yekta Bakırlıoğlu
Understanding Food Waste Practices In Cross-Cultural Food Adaptation: The Case Of Chinese Students In The Uk, Xuecheng Dai, Emmanuel Tsekleves, Yekta Bakırlıoğlu
DRS Biennial Conference Series
Food waste is a global sustainability concern, yet its connection to cross-cultural adaptation remains underexplored. For international students, adapting to unfamiliar food environments involves cycles of trial, error and waste. Among Chinese students in the UK (one of the largest international student populations), cultural differences and short stays intensify these processes, resulting in distinct forms of waste. This study explores how food adaptation relates to waste among first-time Chinese students in the UK, attempting to reveal areas for design interventions. Seventeen students completed seven-day cultural probes, combining daily tasks with self-reflection on food practices. The analysis revealed various types of …
Evaluating Impact As A Distributed Ecosystem: Insights From A Coral-Themed Museum Late, Nirit Binyamini Ben Meir, Laura Selby, Danielle Barrios-O’Neill, Charlotte Jarvis, Devanshi Rungta
Evaluating Impact As A Distributed Ecosystem: Insights From A Coral-Themed Museum Late, Nirit Binyamini Ben Meir, Laura Selby, Danielle Barrios-O’Neill, Charlotte Jarvis, Devanshi Rungta
DRS Biennial Conference Series
Cultural institutions frequently use design to help audiences engage with scientific knowledge and understand environmental crises, yet evaluating design’s impact remains challenging. Existing frameworks focus on audience learning, demonstrated through feedback surveys, but such frameworks overlook how designers, scientists, museum staff, visitors and non-humans co-shape engagement and impact. This paper discusses the significance of distributed impact, and tests methods for evaluating how impact is distributed across stakeholders in a museum environment. The case study details a Museum-Lates event using experimental experience design to engage audiences with coral conservation. Using multi-method data collection across different stages of event production, we trace …
Designing Hope: Civil Society, Empathy And Peace, Or Avoiding World War Iii, Philip Ely, Ilpo Koskinen, Shelley Mcnulty, Brian Dixon
Designing Hope: Civil Society, Empathy And Peace, Or Avoiding World War Iii, Philip Ely, Ilpo Koskinen, Shelley Mcnulty, Brian Dixon
DRS Biennial Conference Series
In the face of widespread global conflict, this paper explores emergent work on empathic design for peace. We draw on award-winning theory and practice within peace studies and previous work on empathic design to develop a theoretical framework for the practical application of design methods, and illustrate this framework by showing how an analysis of a novel—in this paper, Milkman by Anna Burns (2018)—can lead to a multi-scalar approach to civil society-led peacebuilding which can inform future public sector and policy design work. We view this as a form of ‘literary design fiction’—that can harness the positional difference of conflict …
Pen-Palling Systems Change: A Collaborative Approach To Growing Individual Agency In Light Of Global Polycrises, Donna Maione, Mathilda Tham
Pen-Palling Systems Change: A Collaborative Approach To Growing Individual Agency In Light Of Global Polycrises, Donna Maione, Mathilda Tham
DRS Biennial Conference Series
In a world of increasing complexity, designers working in transitional spaces face blockages imposed by the dominant, locked-in capitalist mindset. Frustrated by the impediments in the systems we try to change, we were prompted to go deeper into the conditions for our change agency, as researchers focused on sustainability and long-term straddlers of industry and academia. As we asked how we can navigate being change agents within complex systems, we turned to becoming systems change pen pals, following the steps of a metadesign tool, which takes us from the remit of personal feelings to future perspectives and new vantage points …