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Articles 3181 - 3210 of 10024
Full-Text Articles in Arts and Humanities
When To Say Bye: A Qualitative Study Of Older Adults' Discontinuation Of Technology Use After The Pandemic, Fangyuan Chang, Zhenyu Gu
When To Say Bye: A Qualitative Study Of Older Adults' Discontinuation Of Technology Use After The Pandemic, Fangyuan Chang, Zhenyu Gu
IASDR Conference Series
The COVID-19 pandemic has prompted many older adults to adopt communication technologies as a means of maintaining connections with their loved ones, accessing healthcare services, and engaging in various daily activities. Yet, as the pandemic eases and restrictions are lifted, many older adults gradually discontinue their use of technology. This article addresses the questions of how the intentions of technology discontinuation develop, and how older adults experience the process. A total of 10 phenomenological interviews were conducted, examining transformations and experiences in technology discontinuation among older adults. Five themes regarding the discontinuation of communication technology were identified, including life transformation, …
Embedded Actors In Design Objects: Reflexivity In Design For Social Innovation, Danwen Ji, Ziqi Li
Embedded Actors In Design Objects: Reflexivity In Design For Social Innovation, Danwen Ji, Ziqi Li
IASDR Conference Series
Designers lead practices to focus on complex social-technical systems, however, most of the time they forget that they should also be embedded in the social structure they intend to change. Recently, researchers have been giving increased attention to “reflexivity” in design, but there has been limited exploration of designers’ long-term engagement within the design object, particularly in community-based social innovation. We utilized the constructivist grounded theory to analyze the reflexive discourse of three practitioners, exploring their understanding of the social structure, their own identities, and the impact of reflexivity on their subsequent design actions. This study represents a preliminary inquiry …
Aixe. Building A Scale To Evaluate The Ux Of Ai-Infused Products, Martina Sciannamè, Davide Spallazzo
Aixe. Building A Scale To Evaluate The Ux Of Ai-Infused Products, Martina Sciannamè, Davide Spallazzo
IASDR Conference Series
Despite the diffusion of artifacts integrating AI systems, current UX evaluation methods are not yet prepared nor comprehensive enough to include the unique traits characterizing them. That is the main premise of the [removed for blind review] project, which developed a new method to assess AI-infused artifacts. The contribution traces all the research steps that have been necessary to build AIXE, a specific and comprehensive scale framed as a questionnaire with 33 items, and aimed to support the understanding of the core UX qualities of this spreading technology. Specifically, it presents the three main phases of the research, which include: …
How Design Thinking Can Support The Establishment Of An Eu Govtech Ecosystem, Marzia Mortati, Ilaria Mariani, Francesca Rizzo
How Design Thinking Can Support The Establishment Of An Eu Govtech Ecosystem, Marzia Mortati, Ilaria Mariani, Francesca Rizzo
IASDR Conference Series
GovTech is a relatively new domain of joint interest for public administrations and the private sector. It is recognised to bring social, economic and environmental benefits to (i) the government by driving administrative efficiency, (ii) to citizens by improving quality of services, and to (iii) business by creating the conditions for start-ups growth. In order to provide services that more effectively satisfy citizens' needs and expectations while also complying with government regulations, the GovTech sector is currently exploring how to embrace design thinking and approaches for effective citizen engagement. Building upon the triangulation of knowledge from the existing body of …
Provi – A Transforming Vision Emerging From Reflective Practice, Pierre Lévy, Caroline Hummels
Provi – A Transforming Vision Emerging From Reflective Practice, Pierre Lévy, Caroline Hummels
IASDR Conference Series
Over the past decades, design education has embraced notions related to self-directed learning, reflective practices, and lifelong learning. This perspective has led to the creation of various resources for design education and design practice, among which the Personal Development Plan which has played a central role in the ID Competence Framework at the ID Department of Eindhoven University of Technology. Over nearly 15 years of use, we propose an “updated” version of the PDP to strengthen its benefits from a programmatical and methodological perspective. The updated version, named Projected Vision (ProVi), is composed of five elements to structure a reflective …
Compass For The Voyage Of Ideation:Unlocking The Stimulation Potential Of Service Design Heuristics, Zihan Zhou, Renke He, Ying Hu, Xing Du, Yiming Bai
Compass For The Voyage Of Ideation:Unlocking The Stimulation Potential Of Service Design Heuristics, Zihan Zhou, Renke He, Ying Hu, Xing Du, Yiming Bai
IASDR Conference Series
Design heuristics facilitate the generation of innovative solutions by pooling expert knowledge and experience through external stimuli. While heuristic tools have been widely studied in various design domains, most research has focused on evaluating their efficacy in enhancing creativity and usability rather than examining how they stimulate the the process of design. In this study, based on Service Design Heuristic Cards (SDHC), we explored the stimulating effects of design heuristics on the ideation process, filling a relevant research gap. We confirmed the existence of four types of stimulation of heuristic tools, compared the effects of stimuli on different levels of …
Learning Technology With Beginner-Friendly Software: Design Students' On Attitude Towards Software Alternatives, Jeffrey C. F. Ho, Ryan Ng, Hebitz H. C. Lau
Learning Technology With Beginner-Friendly Software: Design Students' On Attitude Towards Software Alternatives, Jeffrey C. F. Ho, Ryan Ng, Hebitz H. C. Lau
IASDR Conference Series
When teachers introduce a new type of technology, they often choose a beginner-friendly software option. The aim of the current study was to investigate whether and how design students' perception towards a beginner-friendly software influences their perception, attitude, and intention to learn other more advanced software. Based on the Technology Acceptance Model, we proposed and tested correlations between students' perception towards beginner-friendly software and their perceptions of other software in the same category. To introduce computational tools for conducting big-data research, we developed a beginner-friendly software called Onion, which allows design students to use computational tools such as data retrieval …
Community Voices In Visual Identity. A Reflection On The Social Significance Of Dynamism In Visual Identity Design, Michela Rossi, Pamela Visconti
Community Voices In Visual Identity. A Reflection On The Social Significance Of Dynamism In Visual Identity Design, Michela Rossi, Pamela Visconti
IASDR Conference Series
In a context where Dynamic Visual Identities (DVIs) are becoming increasingly widespread, this contribution aims to explore their potential from a social perspective. The focus is shifted from the characteristics and mechanisms for regulating variability to their ability to produce a positive impact and build value in a community context, fostering inclusion, relations, involvement, and participation. The presentation of the case study Milano 0.18 provides an example of a Visual Identity System that draws on dynamic features, generativity and participation, to operate simultaneously on multiple levels, representing and valuing the individual, the community, and society. The aim is to foster …
Guiding Into The Unknown. A Dialogue Between Design And Yoga For Mindful Design Education, Estelle Berger
Guiding Into The Unknown. A Dialogue Between Design And Yoga For Mindful Design Education, Estelle Berger
IASDR Conference Series
This paper builds on wider research studying designers’ posture, understood as the specific way in which professional activity is invested, given substance, meaning and justification. Awareness on posture is even more important in design teaching and leadership, as individuals take responsibility for guiding others. But, in complex and uncertain environments, knowledge holding has become less important than continuous learning. “Guiding into the unknown” questions the meaning and very possibility of accompanying intimate processes of transformation, far beyond professional training as commonly understood. Outside of content, what emerges in such relationships? In this investigation, yoga is mobilized as a both philosophical …
Teaching To Transfer Causal Layered Analysis From Futures Thinking To Design Thinking, Peter Scupelli
Teaching To Transfer Causal Layered Analysis From Futures Thinking To Design Thinking, Peter Scupelli
IASDR Conference Series
We live in an exponentially changing world. Design educators are challenged to teach new design methods to productively engage with society’s ongoing problems such as the Sustainable Development Goals, the unfolding climate disaster, zero-carbon lifestyles, nuclear disarmament, etc. Such societal-level problems require both short-term design action and strategic long-term vision goal alignments. How might design educators teach new design methods effectively and efficiently within already packed design education curriculums? In this paper, I describe a required design futures course that teaches an experimental form of design, called Dexign Futures, it merges design thinking with futures thinking. The often unstated goal …
Places Of Worship Digital Information Dissemination Design Strategy In Communication Ritual View, Yihong Lin, Meiling Zhou
Places Of Worship Digital Information Dissemination Design Strategy In Communication Ritual View, Yihong Lin, Meiling Zhou
IASDR Conference Series
Based on the ritual concept of communication, this paper presents a comprehensive analysis of Places of worship space design and cultural communication and inheritance in the digital era based on six classic Places of worship interaction cases and proposes five spatial design and interaction design strategies: personalized communication rituals leading to emotional resonance opportunities, interweaving multi-level media to create a cross-dimensional panoramic presence perception, creating a herald of faith with symbols, maintaining cultural order with solemn rituals and interpretations, and constructing a continuous narrative context of Places of worship space.
Systemic Design For Sustainable Community Care For Older Adults: A Case Study In Turin, Piedmont, Italy, Wen Lu, Amina Pereno, Silvia Barbero
Systemic Design For Sustainable Community Care For Older Adults: A Case Study In Turin, Piedmont, Italy, Wen Lu, Amina Pereno, Silvia Barbero
IASDR Conference Series
The COVID-19 pandemic has significantly impacted various industries across the world, leading to changes in industries and the widespread adoption of teleworking networks. As countries transition from urban lockdowns to community lockdowns, community telemedicine has become a crucial agenda item. The pandemic has posed an unprecedented health challenge, particularly for older adults with chronic diseases due to its highly contagious nature and prolonged duration. The aim of this paper is to explore the impact and challenges of the COVID-19 pandemic governance model on older adults care in the Turin A.S.L.TO3 community. This paper was conducted within the methodology framework of …
Design For Social Imagination, Qian Sun, Mary Loveday
Design For Social Imagination, Qian Sun, Mary Loveday
IASDR Conference Series
This paper reports findings from a research project, ‘Connecting Roots’, funded by the AHRC UK. Based on the learning from delivering six co-creation workshops to local communities, this paper discusses how design can be applied to support communities to collaboratively imagine future possibilities of health and wellbeing. It sits within the context of scaling up nature and nature based activities (e.g. park runs, community gardens) as a non-clinical approach for better health and wellbeing. These workshops aimed to address the challenge of inequality of access focusing on Walsall, a metropolitan borough in the UK exhibiting some extremes of deprivation, a …
Digital Cultural Heritage Conservation: Sampling Stilt Houses In Tai O Village, Daniel Elkin, Chi-Yuen Leung, Norah Xiaolu Wang, Wai Yeung Yan
Digital Cultural Heritage Conservation: Sampling Stilt Houses In Tai O Village, Daniel Elkin, Chi-Yuen Leung, Norah Xiaolu Wang, Wai Yeung Yan
IASDR Conference Series
This paper discusses a digital conservation project in Tai O Village, Hong Kong. The research initiative uses a combined LiDAR and photogrammetry scanning technology to document a sample of architecturally distinct stilt houses in Tai O. These buildings support intangible cultural heritage of Tanka fishing culture, and are themselves tangible cultural heritage that is under threat of degradation or possible clearance in the future. This paper presents an effort to digitally preserve physical conditions in twenty of Tai O’s stilt houses, and discusses the steps and considerations of researchers’ digital conservation workflow. The paper contributes to scholarship as a description …
Development Of A “Facial Rock-Paper-Scissors” Program For Rehabilitation Of Swallowing And Cognitive Functions That Has Psychological Effects, Kiyomi Yoshioka
Development Of A “Facial Rock-Paper-Scissors” Program For Rehabilitation Of Swallowing And Cognitive Functions That Has Psychological Effects, Kiyomi Yoshioka
IASDR Conference Series
We have developed a “Facial rock-paper-scissors” program that maintains and improves cognitive and swallowing functions by incorporating mouth and cheek movements and voicing, which are part of swallowing training, into a response-type facial rock-paper-scissors game with oral-facial movements. The expression of “scissors,” formed by horizontally stretching the mouth and raising the corners of the mouth, is expected to have the psychological effect of smiling to improve mood. We conducted a psychological evaluation of changes in mood during the “Facial rock-paper-scissors” program using the Profile of Mood States Short-Form (POMS-SF) and Two-Dimensional Mood Scale Short-Term (TDMS-ST) methods, and confirmed the psychological …
Towards A Framework For Innovation In Craft-Design Practices., Anooja J., Vibhavari Kumar
Towards A Framework For Innovation In Craft-Design Practices., Anooja J., Vibhavari Kumar
IASDR Conference Series
A transition in human thought and behavior was brought about by the Industrial Revolution in the middle of the 18th century, which increasingly replaced handcrafted industries with mass manufacturing of goods and services. In a nation like India, the majority of the rural population still relies on labor-intensive, widely scattered handicrafts. The second most important component of the country's tradition, both culturally and economically, is handicrafts, after agriculture. Since the beginning of the 1980’s there have been efforts to revive handicrafts, and many initiatives were formulated to support artisans by imparting training workshops in craft. But considering the current scenario, …
What Is The Effect Of A Slant Shape In The Design Of A Ugv Delivery Robot? - Ugv Robots And The Effect Of Shape On The Perceived Safety, Vithor Hugo Costa Da Silva, Shinichi Koyama, Toshimasa Yamanaka, Soh Masuko, Kelvin Cheng
What Is The Effect Of A Slant Shape In The Design Of A Ugv Delivery Robot? - Ugv Robots And The Effect Of Shape On The Perceived Safety, Vithor Hugo Costa Da Silva, Shinichi Koyama, Toshimasa Yamanaka, Soh Masuko, Kelvin Cheng
IASDR Conference Series
This research aimed to investigate the specific effect of the slant shape on the perceived safety related to UGV Robots. Additionally, it investigates possible differences between the evaluation of those robot shapes considering different nationalities (Japanese and Brazilian), and different types of media used for the experiment (PC Screen and VR Headset). In the investigation, 4 different stimuli were tested and evaluated by 75 participants, 30 Brazilians in the experiment with PC Screen, 22 other Brazilians in the experiment with VR Headset, and 22 Japanese in the experiment with VR Headset. The effect of the slant shape was defined based …
Enhancing Elderly With Communication Impairments: Exploring Visual And Voice Communication Tools, Fang Suey Lin, Hong-Chun Shi
Enhancing Elderly With Communication Impairments: Exploring Visual And Voice Communication Tools, Fang Suey Lin, Hong-Chun Shi
IASDR Conference Series
Non-verbal communication methods can be employed to assist in communicating with both the elderly with communication impairments and foreign caregivers. This study focuses on the use of vocabulary and sentence construction in daily communication with the care receiver during the nursing process. The study proposes transforming these words into a visual symbol system and designing a graphical interface. Furthermore, the study adds the intervention of the voice pen tool to facilitate the care receiver in visually expressing their symptoms, pain, and needs to communicate with nurses and foreign caregivers. The communication tools were graphically designed and used with the voice …
Combining Evaluation Grid Method To Investigate The Attractions Of Traditional Crafts In Taiwan, Jyun-Li Chen, Yu-Chen Chen, Hsi-Jen Chen, Chen Peng
Combining Evaluation Grid Method To Investigate The Attractions Of Traditional Crafts In Taiwan, Jyun-Li Chen, Yu-Chen Chen, Hsi-Jen Chen, Chen Peng
IASDR Conference Series
The study integrated the attractions of traditional crafts in Taiwan and explored the relationship among attractions. Results from eleven studies covering seven types of crafts, were summarized and classified using the Evaluation Grid Method (EGM) framework, which helped in creating an EGM chart outlining the attractions of traditional crafts in Taiwan. Additionally, we calculated the number of crafts that mentioned each attraction and investigated the connections among the Actual charm characteristics. The findings revealed that seven types of crafts referred to Unique material appearance, while six types of crafts were related to Creative. It was found that the attractions of …
A Study On Technology Acceptance Model Of Ai Speakers Among Middle-Aged People, Yun Jing, Ryoichi Tamura
A Study On Technology Acceptance Model Of Ai Speakers Among Middle-Aged People, Yun Jing, Ryoichi Tamura
IASDR Conference Series
This study focuses on China, which is entering an aging society. The aim is to investigate the acceptance of smart speakers among middle-aged Chinese people through an online questionnaire. To achieve this, a new analytical model was developed using the technology acceptance model as a template. Structural equation modeling was conducted to quantitatively analyze the data, taking into account differences in whether or not middle-aged people have used smart speakers and gender for categorical discussion. The study identified the different concerns of these groups regarding smart speakers and examined the relationships between different potential factors. Finally, design concerns for improving …
Co-Designing With Children With Cerebral Palsy: Context And Co-Design Principles, Ganna Borzenkova, Jingshu Tang, Kristina Niedderer
Co-Designing With Children With Cerebral Palsy: Context And Co-Design Principles, Ganna Borzenkova, Jingshu Tang, Kristina Niedderer
IASDR Conference Series
Co-design with children with cerebral palsy sets challenges for researchers and designers because of differences in their living experiences and because many current well-established co-design approaches and recommendations may not be appropriate and require adjustments. Based on an overview of existing literature, this paper identifies co-design principles and approaches for including children in the co-design process and explores how these need to be adjusted to ensure the active participation of children with disabilities, specifically those with cerebral palsy. The aim is to derive a set of key principles and related approaches for application in the Peer2Peer project, and to provide …
Influence Of Lighting Colour On Visual Evaluation Of Landscape Paintings - Focus On Some Claude Monet’S Artworks, Shino Okuda, Sakiho Yagi, Satoko Taguchi, Katsunori Okajima, Manuel Melgosa
Influence Of Lighting Colour On Visual Evaluation Of Landscape Paintings - Focus On Some Claude Monet’S Artworks, Shino Okuda, Sakiho Yagi, Satoko Taguchi, Katsunori Okajima, Manuel Melgosa
IASDR Conference Series
Lighting colour is an important factor influencing the visual appearance of paintings, and, especially in landscape paintings, it may cause different subjective time and space perceptions. This study aims to clarify the influence of lighting colour on the appearance of specific landscape paintings. A subjective experiment was conducted using images of three Claude Monet landscapes (“Rouen Cathedral”, “Sunset on the Seine in Winter” and “Water Lily Pond”) from the Pola Museum of Art. We reproduced the appearance of these paintings under 20 lighting conditions with different CCT and duv values. The results showed that the time of the depicted landscape …
Into: A Remote Communication Tool Featuring Body Language And The Fusion Of The Real And The Virtual, Chia-Yu Liu, Chunwei-Sean Su, Chien-Hsu Chen
Into: A Remote Communication Tool Featuring Body Language And The Fusion Of The Real And The Virtual, Chia-Yu Liu, Chunwei-Sean Su, Chien-Hsu Chen
IASDR Conference Series
This article introduces a remote communication tool called INTO, which aims to recreate the experience of face-to-face communication between two people sitting across at a table. Beyond work, we also envision its application in learning, creativity, and entertainment. First, we review and analyse several existing remote communication tools to clarify our design goals. Then, based on human factors and existing work habits, we select the experience format. This design requires two sets of devices to be connected to each other, and the construction of the hardware is also explained in the article. Finally, we conducted experimental testing and summarized the …
Ideal Model And Everyday Life: Interior Decoration Of The Modern Home In Early Twentieth-Century Shanghai, Yihan Wang, Xiaomo Wang
Ideal Model And Everyday Life: Interior Decoration Of The Modern Home In Early Twentieth-Century Shanghai, Yihan Wang, Xiaomo Wang
IASDR Conference Series
In early twentieth-century Shanghai, numerous journals articulated how to beautify homes to be modern, and the eponymous monograph Modern Home Decoration published in 1933. These publications regarded the ‘Western-style’ house as a model to shape and disseminate the ideal imagination of the ‘modern home’. This article uses the case of the press literature to chart the specific principles of modern home decoration. It compares the ideal model to lived experience, pinpointing the chasm between ideal imagination and everyday life. It then explains the causes of difference, arguing that it showed the specific responses of Chinese intellectuals to the political failure. …
Sonic Memories: Towards A Participatory Memory Archive, Pinar Yelmi
Sonic Memories: Towards A Participatory Memory Archive, Pinar Yelmi
IASDR Conference Series
This short paper puts forward the outcomes of the workshop related to information visualization for the archive of memories linked to urban soundscapes. Memories as well as urban soundscapes are integral parts of cultural heritage and deserve to be protected for maintaining cultural identity. It becomes very urgent to start protecting especially those which are at risk of getting lost in current daily life conditions that have been changed due to the pandemic. This study was carried out by employing a collaborative visualization design workshop method which is a user-centred workshop structure for gathering ideas on information visualization. The main …
Living The Life: Evidence-Based Design And Evaluation Of Psychosocial Interventions With People With Dementia, Kristina Niedderer, Pui Ling Fung
Living The Life: Evidence-Based Design And Evaluation Of Psychosocial Interventions With People With Dementia, Kristina Niedderer, Pui Ling Fung
IASDR Conference Series
Design is increasingly recognised as an important means to create and deliver psychosocial interventions for people living with early to mid-stage dementia to help manage impacts on cognitive and psychosocial health. Managing them is important, especially for people with a recent diagnosis, who may live 10 or more years and who want to live well. However, interventions often lack a sound evidence base, both in terms of designing as well as evaluation. This paper argues for the need to promote and further evidence-based designing and evaluation, using the example of the Living the Life mindful-reflective booklet, an evidence-based, self-administered psychosocial …
Ontological Design Approach For Alternative Soil-Human Relations, Taku Onozato, Hiroto Okuda, Dajiro Mizuno
Ontological Design Approach For Alternative Soil-Human Relations, Taku Onozato, Hiroto Okuda, Dajiro Mizuno
IASDR Conference Series
Design for Sustainability has expanded to systemic issues, now discussed alongside complex, comprehensive design theories. Designs for the Pluriverse, based on Transition Design, advocates an ontological shift from dualistic environmental perceptions. Unlike dualistic approaches, ontological designs focus on the "relationality" of building relationships between objects and things. This study aims to explore designs promoting relational understanding of materials from a Relational Ontology perspective. The authors try designing soil ontology in urban ecosystems, considering relationship building with soil in the median strip through dematerialization/rematerialization approaches. The study is grounded in ontological design's theoretical framework, emphasizing knowledge production through the design practice. …
Development Of “Amamizu Drink” As A Tool For Awareness Regarding Rainwater Conservation, And Investigation Of The Effectiveness Of Different Label Designs, Sho Kondo, Toshihiro Kasai, Jun Mitera
Development Of “Amamizu Drink” As A Tool For Awareness Regarding Rainwater Conservation, And Investigation Of The Effectiveness Of Different Label Designs, Sho Kondo, Toshihiro Kasai, Jun Mitera
IASDR Conference Series
The Sustainable Development Goals (SDGs) adopted at the United Nations Summit in September 2015 included water-related goals. However, rainwater is not recognized as an important resource in Japan. To address this issue, “Amamizu Drinks,” which involve a non-routine experience of “drinking rainwater,” were developed as tools for creating awareness regarding rainwater conservation. Additionally, three types of label designs were created, and their effectiveness in developing rainwater awareness was investigated. As a result of the survey, label designs with handwritten illustrations were found to be the most preferred, and the color evaluation was particularly high. Based on these findings, further research …
Changing The Narrative: Co-Designing Awareness About Environmental Sustainability With Children In Denmark, Canan Akoglu, Marie Kremer, Craig Native
Changing The Narrative: Co-Designing Awareness About Environmental Sustainability With Children In Denmark, Canan Akoglu, Marie Kremer, Craig Native
IASDR Conference Series
The world is facing pressing environmental challenges calling for urgent actions in different levels. In this type of a picture, the earlier the actions are taken, the better future for next generations could be created. In the context of sustainable innovation, by codesigning activities that promote sustainability, young minds can become much conscious about environmental sustainability in a joyful and interactive way. This paper investigates how design can trigger sustainable behavioural change in people with a specific focus on engaging with children. The investigation is done through 3 cases which were created during a first-year master’s course in collaboration with …
The Lonely Island: A Design Game To Explore Loneliness Through Co-Creation., Mads Bärenholdt
The Lonely Island: A Design Game To Explore Loneliness Through Co-Creation., Mads Bärenholdt
IASDR Conference Series
Loneliness is an increasingly prevalent societal issue often associated with reduced well-being. Unpleasant feelings characterise the subjective experience of loneliness. However, research tends to focus more on health-related aspects rather than exploring what it means to live with loneliness and participate in everyday life, particularly for young adults. This paper examines a co-designing approach that empowers young adults to express their perspectives on loneliness and its impact on their lives. By highlighting the lived experiences of those affected by loneliness, we can better understand how to address and design for this significant societal problem.