Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities Commons™

Open Access. Powered by Scholars. Published by Universities.®

Conference

Discipline
Institution
Keyword
Publication Year
Publication
File Type

Articles 1411 - 1440 of 10024

Full-Text Articles in Arts and Humanities

Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho Dec 2025

Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho

IASDR Conference Series

The study reported in this paper examines the social influences caused by virtual characters in virtual- reality-based training. The adoption of virtual reality (VR) has becoming more common in professional and industrial training. In addition to simulating the workplace environments and task-related tools, virtual characters are often placed in the VR environment to make the environment more natural. However, virtual characters may have social influences on trainees (like real human does), which is one of the often overlooked aspects in VR-based industrial training. We conducted an exploratory study with 42 participants performing industrial tasks in VR while being observed by …


Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast Dec 2025

Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast

IASDR Conference Series

This paper examines communication in design thinking, drawing on Sperber and Wilson's Relevance Theory as an alternative to the prevailing information-processing model. While design thinking is commonly framed as problem-solving, we propose that designed artefacts function as ostensive stimuli that guide users' inferential processes rather than encoding fixed meanings. The ostensive-inferential model reveals how designers communicate through intentions, where users actively infer meaning based on evidence, context, and relevance. This framework explains complex communicative phenomena, including affordances, metaphors, cross-cultural design considerations, and ethical dimensions of design practice. This perspective has significant implications for design thinking education and practice, emphasising communication …


What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama Dec 2025

What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama

IASDR Conference Series

In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …


Mindmesh: A Collaborative Canvas For Designing Generative Ai In Creative Context, Cong Fang, Yujie Zhu, Le Fang, Zhiyuan Lou, Elif Ozden Yenigun, Wei Liu, Stephen Jia Wang Dec 2025

Mindmesh: A Collaborative Canvas For Designing Generative Ai In Creative Context, Cong Fang, Yujie Zhu, Le Fang, Zhiyuan Lou, Elif Ozden Yenigun, Wei Liu, Stephen Jia Wang

IASDR Conference Series

Generative Artificial Intelligence (GenAI) is increasingly integrated into creative design practices, but designers often struggle to effectively align its capabilities with their workflows. Current approaches to GenAI development frequently emphasise technological innovation over the practical needs and experiences of designers. This technology-centred focus overlooks the diversity of designers’ practices, including their workflows and habitual methods, thus limiting opportunities for meaningful collaboration and interaction between designers and GenAI systems. To address this gap, we introduce Mindmesh, a collaborative design canvas developed to support interdisciplinary teams in designing GenAI tools within creative contexts. Developed through literature review, co-occurrence analysis, and expert feedback, …


From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao Dec 2025

From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao

IASDR Conference Series

This study develops sustainable materials using hydrogel as the matrix and explores the transition from sustainable materials to user-centered sustainability, with a particular focus on achieving art healing through material experience. The findings reveal that "Aesthetic" property exert the greatest influence on art healing in the context of multimodal material experiences involving visual, tactile, and smell, followed by "Intrinsic" property, whereas "Physical" property have a comparatively limited effect. Furthermore, the study proposes a material experience framework that enables designers to systematically and holistic ally understanding material characteristics. It highlights the importance of considering users' psychological perceptions and emotional needs in …


The Transformative Turn In Folk Craft Production Through Giftization Design: A Case Study Of Made In Nature Brand, Jiangsu Lu, Jie Wei Dec 2025

The Transformative Turn In Folk Craft Production Through Giftization Design: A Case Study Of Made In Nature Brand, Jiangsu Lu, Jie Wei

IASDR Conference Series

In the context of global localization, two intertwined paths — retracing and exploring traditional folk crafts — are gradually clarifying a dual developmental pattern. With the increasing industrialization and commercialization, the modern transformation of traditional folk crafts has emergedasa pressing design challenge. Thispaper employs a representative case study method, examining the systematic design strategies of the "Made in Nature" brand, which exemplifies transformative practices of folk crafts within a dynamic market environment. From the perspective of cultural reproduction, the research examines the logic of translation in traditional folk crafts within contemporary society. Focusing specifically on the distinctive path of transitioning …


Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng Dec 2025

Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng

IASDR Conference Series

The intensifying trends of urbanization and functional simplification of land use have exacerbated ecological degradation and the disconnection between people and the land. Thisstudy, groundedin Field Design Work (FDW),takesthe Symbiotic Rural Farmin Xingang Village, Liangzhu, Hangzhouasa case study to explore how design can serve as a lens to re-identify and activate the multifaceted values of land systems. Through field research, in-depth interviews, multisensory experiences, and digital sensing technologies, the research team uncovered and refined the latent resources of the land, revealing it not merely as a material asset but as a complex system embodying emotion, wisdom, and culture. The study …


Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno Dec 2025

Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno

IASDR Conference Series

Bacto-Collaborative Design introduces an incipient design concept where interspecies collaboration results in field-specific material deliverables focusing on fashion contexts, by investigating current biodesign landscapes and aligning these elements with fashion design cycles. Bacto-Collaborative Design refers to the intersection between the aggregate design approach and specific phases of the design timeline, where biodesigned fashion outputs develop performance, aesthetic and practice dimensionalities. The multifaceted biofabrication framework contextualising Bacto-Collaborative Design was built by intersecting an adapted fashion design timeline based on bacterial growth with the complex approach through which bacterial-made materials can be actively designed employing interspecies collaboration initiatives. The elements of this …


Knowledge Graph Application In Input-Defined Design Education Under Transdisciplinary Contexts, Liang Dong, Can Lu, Yijun Huang, Xuejing Feng, Chun-Hsien Chen, Meng Wang Dec 2025

Knowledge Graph Application In Input-Defined Design Education Under Transdisciplinary Contexts, Liang Dong, Can Lu, Yijun Huang, Xuejing Feng, Chun-Hsien Chen, Meng Wang

IASDR Conference Series

As transdisciplinary design education evolves to meet complex societal and technological demands, it is increasingly challenged by curricular fragmentation and pedagogical inefficiencies. To address these issues, this paper first proposes the Input-Output Design Education Model (IODEM), which conceptualizes design education as a structured interplay between three categories of knowledge inputs (procedural, product, and contextual) and three types of design outputs (conceptual, representational, and critical). Subsequently, the course Product Design Based on Origami Structures is introduced as a representative case to examine how a Rigid Origami Knowledge Graph (ROKG) can facilitate transdisciplinary education, which is developed by synthesizing structural engineering knowledge …


Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen Dec 2025

Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen

IASDR Conference Series

Navigating complex spatial-semantic structures in immersive environments remains a key challenge in the digital preservation and public engagement of Intangible Cultural Heritage (ICH). This paper presents a navigation interface that integrates Multiples and Multilevel Worlds-in-Miniatures (MM- WiMs) to support efficient and meaningful exploration of multi-scale cultural information in VR. We conducted three formative workshops to identify six design considerations in immersive ICH exploration. Based on our findings, we designed a dual-view interface combining overview and semantic detail perspectives. A user study comparing MM-WiMs with single-view WiMs across four tasks shows that MM-WiMs significantly improves navigation efficiency, reduces cognitive load, and …


Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan Dec 2025

Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan

IASDR Conference Series

The integration of generative artificial intelligence (GenAI) in creatives has caused significant psychological concerns for professionals like replacement fears, obsolescence of skills, and loss of identity, which have been cumulatively termed as Creative Displacement Anxiety (CDA). Although the revolutionary promise of GenAI has garnered greater attention, empirical research is devoid of measurement tools for the unique psychosocial stressors creatives face in AI-augmented environments. This research aims to fill the identified gap by constructing and validating a multidimensional scale for CDA utilizing a two-phase methodology. Based on information gathered from creative industry professionals, exploratory factor analysis (EFA) revealed seven fundamental dimensions …


Fashionode: Reinventing The Design Practice Framework For Intelligent Fashion Design Through Node-Based Modules, Ruoxuan Ma, Yi Xiao Dec 2025

Fashionode: Reinventing The Design Practice Framework For Intelligent Fashion Design Through Node-Based Modules, Ruoxuan Ma, Yi Xiao

IASDR Conference Series

AI holds transformative potential, and researchers have explored it from various perspectives in hopes of improving design efficiency and quality. its current applications are often limited to automating repetitive tasks, rather than being treated as collaborative partners for designers of co-creating inspiration and value. This oversight has triggered a critical gap: the lack of a new cognitive framework for design practice to reconcile human creativity with design efficiency assisted by AI. This study adopts a workflow and task-oriented perspective to examine how designers currently engage with AI technologies. Drawing on formative research, we identified designers’ practical needs and usage patterns, …


From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li Dec 2025

From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li

IASDR Conference Series

The performing arts industry, particularly costume design, is facing increasingly urgent challenges in environmental sustainability. This research presents a qualitative study that explores how the needs of various stakeholders—such as designers, performers, and audiences—can be integrated into sustainable costume design practices. It also investigates principles for sustainable costume design based on biomaterials derived from fish processing waste. By developing costumes using biological materials sourced from fish industry by-products, the research examines sustainable pathways within costume design. At the same time, the study uses three analytical axes — "functionality of costumes", “material circulation system” and “theatre stakeholders' relational networks”— to understand …


Designing Ai Based Service For Dementia Care Through Innovation Management Lens: A Model Of Trust Through Imperfect Technology, Chu-Yun Lin, Mimi Nguyen Dec 2025

Designing Ai Based Service For Dementia Care Through Innovation Management Lens: A Model Of Trust Through Imperfect Technology, Chu-Yun Lin, Mimi Nguyen

IASDR Conference Series

As AI technologies increasingly enter ethically sensitive domains like healthcare, questions emerge about how to design for trust, transparency, and appropriate human-AI interaction. This paper examines how imperfection in AI systems - when made interpret able and ethically governed - can become a design feature rather than a flaw, especially in the context of dementia care. Situated in Taiwan’s rapidly ageing demographic, the study engages with the dual tensions between technological efficiency and relational care. Through a quantitative survey (n=70) and statistical analysis, it interrogates how design strategies such as 'controllable imperfection' and 'exiting mechanisms' influence user trust, emotional attachment, …


Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen Dec 2025

Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen

IASDR Conference Series

While service design is gaining growing traction in cultural contexts for its potential to activate cultural charm, existing research lacks clarity on what service design strategies can effectively enhance cultural authenticity in branding activities. This research aims to address the following questions: What service design strategies can effectively enhance consumers’ perception of cultural authenticity, and how? We conducted grounded theory to analyze semi-structured interview data collected from 11 interviewees. The findings identify four key strategies: embedding cultural stories in service experiences, constructing fields that present local attributes, using cultural narration to convey traits, and establishing visual identities for cultural cognition. …


Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura Dec 2025

Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura

IASDR Conference Series

This study investigates how the participatory design concept of infra structuring and the formation of a public manifests differently in Japanese workplaces under data-driven management. Building on recognized pillars for public formation—incorporation of authority, development of attachment, and cultivation of ownership—we explore how these elements are shaped by Japan's unique organizational and cultural dynamics. Although employees in Japan express concerns about data use in the workplace, such as potential increases in bias, discrimination, deskilling, and unsafe practices, these anxieties rarely lead to open discussion or collective action. We argue that socio cultural factors, including a deep-rooted emphasis on harmony and …


Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim Dec 2025

Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim

IASDR Conference Series

Today, children's use of digital devices is increasing and traditional parent-centered control is revealing their limitations. Nevertheless, little research has been done to find out alternative but better means in terms of user experience. The study aims to explore digital mediation strategies between parents and children to support an ideal parenting style: democratic parenting. A co-design workshop with 9 parent-child pairs (aged 7-12) was conducted to understand real-life experiences and identifying insights. Subsequently, a workshop with 8 UX/HCI designers was held to translate these insights into design strategies. Through thematic analysis, six key insights for digital mediation with democratic parenting …


Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai Dec 2025

Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai

IASDR Conference Series

As local revitalization and cultural governance become increasingly valued, local cultural curation is evolving from traditional static displays to multi-level interactive participation. Particularly in areas rich in religious, artisanal, and historical depth, curatorial efforts face the dual challenge and opportunity of reinterpreting local culture through innovative communication and experiential design. This study uses the " Craft man ship Legacy of Yunlin " from the Beigang Cultural Festival in Yunlin County as a case study to explore how interactive and narrative design strategies are implemented. It focuses on contextual translation, audience interaction, and spatial storytelling to reinforce contemporary cultural expression and …


How Design Supports Local Governments In Integrating Governance Practices: The Case Of The Taiwan Design Expo, Yu-Feng Cheng, Yi-Ling Chen, Ying-Pi Ho, Chun-Yin Chu, Hui-Ling Chi, Shu-Ting Ai, Chi-Yi Chang Dec 2025

How Design Supports Local Governments In Integrating Governance Practices: The Case Of The Taiwan Design Expo, Yu-Feng Cheng, Yi-Ling Chen, Ying-Pi Ho, Chun-Yin Chu, Hui-Ling Chi, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

As global governance models continue to evolve, design is increasingly recognized as a key driver of public innovation and urban development. Many countries have begun integrating design into local governance as a strategic policy tool. In Taiwan, this trend is exemplified by the Taiwan Design Exhibition, which has become a major platform for the practical integration of design into urban governance. This study focuses on the Taiwan Design Exhibition (TDE) to explore how design assists local governments in implementing governance reforms. Functioning not only as an annual showcase but also as a long-term mechanism for urban transformation, the exhibition enables …


Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng Dec 2025

Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng

IASDR Conference Series

Marine ranching represents a new approach to sustainable fisheries by integrating social, technological, and ecological dimensions within the STES framework. This study applies the framework to 15 demonstration sites in Guangdong Province to examine how innovation, governance, and community participation interact with ecosystem health and biodiversity. Using regression and descriptive analyses, we identified key relationships: stakeholder engagement fosters technological adoption, sustainable technologies support ecosystem health, and community involvement strongly promotes biodiversity conservation. Moreover, biodiversity emerged as a strong predictor of water quality, underscoring its importance for maintaining resilient marine systems. Together, these findings highlight the value of participatory governance, sustainable …


The Old Hong Kong Style: Preserving The Past In Specialty Coffee Shops, Mia B. Münster, Ada Ying Man Chan, Sylvia Xihui Liu, Victor Serrano Dec 2025

The Old Hong Kong Style: Preserving The Past In Specialty Coffee Shops, Mia B. Münster, Ada Ying Man Chan, Sylvia Xihui Liu, Victor Serrano

IASDR Conference Series

The promotion of specialty coffee and the opening of coffee shops have surged in Hong Kong in recent years, establishing the city as a leading destination for specialty coffee. A previous study revealed an intentional effort to preserve what we refer to as an ‘Old Hong Kong style’ in the design of these shops. To better understand the motivations behind this design choice, this study investigates the intentions of those involved in shaping these spaces. We conducted semi-structured interviews with 11 representatives from modern specialty coffee shops identified as exhibiting a deliberate ‘Old Hong Kong’ aesthetic. The interview participants included …


From Styling To Strategy: Cultivating Design Maturity Through Taiwan's Design Policy Intervention, Si Teng Lei, Li-Ting Huang, Chia-Huei Sher Dec 2025

From Styling To Strategy: Cultivating Design Maturity Through Taiwan's Design Policy Intervention, Si Teng Lei, Li-Ting Huang, Chia-Huei Sher

IASDR Conference Series

Design maturity is a critical yet under examined dimension of innovation capability, particularly among small and medium-sized enterprises (SMEs). This study investigates how Taiwan’ s design policy- driven innovation initiative—a state-sponsored policy intervention—facilitates the strategic integration of design in both manufacturing and design service firms. Adopting a qualitative action research approach, we analysed eight participating firms and inductively derived a three-tiered model of design maturity: Design-Aware, Design-Capable, and Design-Led. Drawing on thematic and discourse analyses, we trace firms’ evolution from reactive, appearance-driven outsourcing to the institutional is ation of design as a governance mechanism. Hewlett-Packard’s D3 Matrix served as a …


Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan Dec 2025

Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan

IASDR Conference Series

In air travel, passengers’ safety knowledge is a critical factor in ensuring their survival in life-threatening or hazardous situations. Aviation regulations require airlines to provide safety briefings that inform passengers about in-flight safety procedures to ensure appropriate responses in emergencies. However, the effectiveness of in-flight safety briefings remains a concern. To this end, the current study explores the factors associated with the effectiveness of airline safety briefings from an information design- based perspective. More specifically, a 2×2×2 experimental design was employed, considering three key variables: information format (i.e., narrative vs. non-narrative), information framing (i.e., gain vs. loss), and information presentation …


Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima Dec 2025

Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima

IASDR Conference Series

This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …


Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang Dec 2025

Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang

IASDR Conference Series

In recent years, with the rise of the "experiential marketing" concept, enhancing the consumer purchasing experience is a topic of significant discussion in both academia and industry. As a distinctive local specialty of Macau, local souvenirs brands suffer from severe homogenization, which diminishes consumer purchase intention. Furthermore, intense market competition and high operational costs pose significant challenges to brand operations. Improving the consumer experience in purchasing souvenirs stimulates purchase intention, thereby addressing the sales challenges that souvenir brands face. At present, sufficient research on how brand experience design influences the consumer shopping experience is lacking. From the perspective of the …


Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell Dec 2025

Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell

IASDR Conference Series

The global demographic shift towards an aging society presents significant challenges to public health and social care systems. Ageing-related physiological decline compromises balance and mobility in older adults, whilst physical inactivity remains prevalent. These challenges demand innovative interventions to maintain independence and quality of life for older individuals. Exergaming, combining physical activity with digital entertainment, has emerged as a promising approach to overcome traditional exercise barriers among older adults. This systematic review of reviews examines research from 2010 to 2024 on exergames' health-promoting effects for older adults in China, focusing on environmental design factors influencing adoption and efficacy, and artificial …


E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan Dec 2025

E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan

IASDR Conference Series

While tangible narratives (TNs) move intangible stories into the physical world, research has often prioritized technological novelty or external goals over the narrative itself. To address the gap, this paper presents "E-broidery in Wonderland", a collection of interactive e-textile artifacts for storytelling. Four electronic embroidery prototypes were created for the story of Alice in Wonderland to explore how prior knowledge of stories influences user interaction (RQ1) and to assess the impact of e-textiles on a familiar story in TNs (RQ2). Through a mixed-methods pilot study with 12 participants, a critical pattern emerges between users' familiarity and their primary interaction with …


Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito Dec 2025

Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito

IASDR Conference Series

Co-design is essential for creating innovation and acceptable solutions, yet scheduling and on-site access often make in-person sessions infeasible. Social virtual reality (VR) is emerging as a promising alternative for co-design efforts. However, the specific challenges associated with VR make it difficult to directly apply co-design methods that are effective in traditional in-person workshops. This study aims to propose and evaluate a novel co-design method using social virtual reality (VR) for asynchronous collaborative designing in the context of childcare. The virtual environment included photo gram metric scans of a childcare room to simulate on-site design activities virtually, as well as …


Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò Dec 2025

Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò

IASDR Conference Series

In an increasingly convergent landscape where Design, Art, and Technology intersect to transcend disciplinary boundaries, immersive storytelling design is emerging as a strategic tool for crafting experiences that are both culturally resonant and creatively compelling. This paper aligns with such a trajectory by exploring the potential of 360-degree video (an apparently “lower-tier” technology compared to more advanced extended reality solutions) as an expressive medium capable of activating culturally grounded narrative forms. Despite this potential, a significant gap persists in the literature: the absence of structured frameworks for evaluating the effectiveness of immersive content, particularly in terms of its emotional and …


Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati Dec 2025

Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati

IASDR Conference Series

Design research increasingly engages with ecological complexity through the emerging bodies of More- than-Human design (MtHD) and biodesign. While these fields share topical concerns, they differ in their onto-epistemological orientations, particularly in how they employ data. Biodesign often harnesses data to engineer novel functions in living systems, whereas MtHD emphasizes relationality, care, and designing with other-than-humans. Despite growing interest in bridging these perspectives, data practices at their intersection remain predominantly representational or oriented towards instrumental control. This paper responds to calls for rethinking data by introducing Soil Habitability as both a conceptual and methodological lens, grounded in an exploratory research-through-design …