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Articles 31 - 45 of 45

Full-Text Articles in Arts and Humanities

Design Experiments And Design Games In A Reflective Practicum, Thomas Binder, Eva Brandt, Pelle Ehn, Tuuli Mattelmaki, Ben Matthews Aug 2009

Design Experiments And Design Games In A Reflective Practicum, Thomas Binder, Eva Brandt, Pelle Ehn, Tuuli Mattelmaki, Ben Matthews

Nordes Conference Series

The idea of the workshop is to share examples and experiences of using design experiments and design games in an educational setting. A second aim is to discuss foundation, methodology and the theoretical framing of such activities in design education. Last, but not least the workshop invites participants to contribute to a resource book on design experiments and design games for design educators and their students.


Designing For Engaging Experiences, David Browning, Mads Bødker, Marlyn Van Erp, Nicola Bidwell, Truna Turner Aug 2009

Designing For Engaging Experiences, David Browning, Mads Bødker, Marlyn Van Erp, Nicola Bidwell, Truna Turner

Nordes Conference Series

This full day workshop explores how insights from artefacts, created during data collecting and analysis, are translated into prototypes. It is particularly concerned with getting closer to people’s experience of shaping a design space. The workshop draws inspiration from data-products resulting from interactions in specific places with the intention of supporting both those who work with integrating understandings of such experiences into design and those interested in the way material provokes ideas and inspiration for design.


From Lightbox To Love Box, Antony Nevin Aug 2009

From Lightbox To Love Box, Antony Nevin

Nordes Conference Series

This Design Case study will explore how the Lightbox project that was exhibited at the Lightwave Festival (Science Gallery Dublin Jan­Feb 2009) can contribute to further discussion and research about the ways in which we consider the use of analogy and the ‘technosensorary’ in design research. reflect on the use of analogy and how this may inform design resesarch.


Heterogeneous Materials And Variable Behaviour: Potentials For The Design Disciplines, Michael Ulrich Hensel Aug 2009

Heterogeneous Materials And Variable Behaviour: Potentials For The Design Disciplines, Michael Ulrich Hensel

Nordes Conference Series

In the design and use of human-made artefacts materials play a central role with regards to appearance and functionality. The performative capacity of a design is actualised through materiality. However, while architecture is a material practice, highly specific materials with carefully defined characteristics and properties are often chosen late in the design process. Moreover, often a materials response to extrinsic stimuli is regarded as negative. All sorts of measures are taken to neutralise such responses. In contrast, however, there is a growing fascination with 'smart' materials that can respond in controlled ways to extrinsic stimuli. If the definition of smart …


Hacking A Car: Re-Embodying The Design Classroom, Ilpo Koskinen Aug 2009

Hacking A Car: Re-Embodying The Design Classroom, Ilpo Koskinen

Nordes Conference Series

Traditionally, design has been an embodied practice. However, with recent changes, design has become an intellectualist discipline dependent on analytic and representational techniques borrowed from other fields of learning. This article describes a design class in which industrial design students created and prototyped a concept for an embedded system. In pedagogical terms, the class adamantly pushed the students to use their bodies to understand insights from user research, to develop and understand design concepts, and to construct functioning prototypes.


Design In The Expanded Field: Rethinking Contemporary Design, Malene Leerberg Aug 2009

Design In The Expanded Field: Rethinking Contemporary Design, Malene Leerberg

Nordes Conference Series

The article explores the contemporary condition of design, proposing a parallel reading between a diagnosis of modernist sculpture of the 1960s by art historian Rosalind Krauss and the state of present-day design. Two competing notions of design will be presented and discussed; a broad notion represented by Herbert Simon and the expanded notion of design, and a guarded notion represented by Bruce Archer. Using a structuralist mapping of the field of design, the objective is to rethink contemporary design and dislocate our attention from what design is to how design works.


Engaging Design Materials, Formats And Framings In Specific, Situated Co-Designing: A Micro-Material Perspective, Mette Agger Eriksen Aug 2009

Engaging Design Materials, Formats And Framings In Specific, Situated Co-Designing: A Micro-Material Perspective, Mette Agger Eriksen

Nordes Conference Series

Engaging co-designers in specific situations of co- designing often also means engaging tangible working materials. However, it can be challenging, so rather than seeing it as applying design methods, the article propose applying what I call a micro-material perspective. The practical concept captures both paying attention to the physical design materials, the formats of their exploration and the framings of focus when understanding and planning such specific co-design situations. To exemplify applying the perspective, the article describes and discusses six specific examples of “co-design situations” clustered in three quite well- known types of co-design situations framed for; Exploring Current Use(r) …


Using Inexpensive And Simple, Yet Versatile, 3d Software In The Construction Of Complex Geometries In Art And Design., Tim Nøhr Elkær Aug 2009

Using Inexpensive And Simple, Yet Versatile, 3d Software In The Construction Of Complex Geometries In Art And Design., Tim Nøhr Elkær

Nordes Conference Series

Artist and designers are currently overwhelmed with all the different brands of 3D software, and several of the most promissing new approaches to parametric design expects the artist/designer to get deeply involved with scripting, or a kind of visual programming, to actually benefit from the new paradigms in the design process. Having participated in this workshop dealing with 3D, curves and surfaces “first-hands”, the participants will achieve an indepth understanding of some of the design methods the simple 3D computer software has to offer, and fully appreciate the exquisite work of Gaudi/Burry.


A Philosophical Approach To Design: The Design Of Philosophy, Maria De Fatima Teixeira Pombo Aug 2009

A Philosophical Approach To Design: The Design Of Philosophy, Maria De Fatima Teixeira Pombo

Nordes Conference Series

This article is based on my interest of approaching Design from a philosophical perspective, namely from phenomenology and hermeneutics. Considering my contribution in the frame of an exploratory article, I mainly can arise questions and ‘intuitions’ rather than propose answers or solutions. Moreover, my research about this topic is a on going work and the way seems very long and very demanding. By developing such an approach to Design, I believe that it will be also possible to develop a new argument: that what I mean by the Design of Philosophy. Hopefully, this and other concepts will be clarified during …


Body, World And Affordance: Towards Engaging Technological Artefacts For Older Individuals, John Vines Aug 2009

Body, World And Affordance: Towards Engaging Technological Artefacts For Older Individuals, John Vines

Nordes Conference Series

This article addresses the problems older individuals have been observed to encounter when engaging with technological artefacts and how such difficulties may relate to the designers understanding of the normal cognitive ageing process of human beings. This article suggests that these problems may not be the result of limited cognitive abilities of certain older individuals but rather the manner in which designers understand the complex relationship between the mind and actions in the world. The article speculates that an alternative perspective on interactions as affordances that occur between the embodied individual and their ecology may benefit design methodologies deployed in …


Transport Design For Extreme Environment: Methodological Exploration (With Reference To Polar Regions), Svetlana Usenyuk Aug 2009

Transport Design For Extreme Environment: Methodological Exploration (With Reference To Polar Regions), Svetlana Usenyuk

Nordes Conference Series

Extreme environment or extreme case is an aggregate of circumstances which exceed the limits of the common and create serious difficulties for vital activities or render them impossible [12]. The key features of the extreme environment are the lack of alternatives, absolute maximum of tension, synergy in the cooperation of negative factors, etc. In this case, all antagonisms related to the ‘tangible world’ (‘world of artefacts’, i.e. material environment) become especially apparent. Moreover, the extreme conditions are a specific (and the most objective) filter which lets through only things irreproachable in the performance of their functions. Here is a typical …


Capturing Movements In A 3d Interactive Dynamic System, Flemming Tvede Hansen Aug 2009

Capturing Movements In A 3d Interactive Dynamic System, Flemming Tvede Hansen

Nordes Conference Series

This article discuss 3d digital dynamic systems as an interactive design tool for 3d physical form as an approach to the design process useful for the ceramic artist and related fields. The article is about an experiment based on the cooperation between the programmer and designer Marcin Ignac, and the author of this article, a ceramic artist. The experiment explores interactive 3d digital drawing, which responds visually to the movement of the hand in a virtual 3d space using a wii remote as a device. The captured movement forms the basis for a 3D physical model produced by the use …


What Video Styles Can Do For User Research, Daniela Blauhut, Jacob Buur Aug 2009

What Video Styles Can Do For User Research, Daniela Blauhut, Jacob Buur

Nordes Conference Series

Documentary video is regularly used to support user research in user-centred design, and many researchers are familiar with this medium. There is strong research evidence that video can contribute substantially to human-computer interaction and interaction design. But the question what role the video camera actually plays in studying people and establishing design collaboration still exists.


Developing Knowledge For Design By Operationalizing Materials, Anna Vallgårda, Cecilie Bendixen Aug 2009

Developing Knowledge For Design By Operationalizing Materials, Anna Vallgårda, Cecilie Bendixen

Nordes Conference Series

There is a material side of design that we cannot address through the studies of use and social practice—the properties and potentials of materials, forms, and structures must be explored through another kind of studies. Based on two cases of experimental design research we analyze of what such studies could consist—how we can operationalize material objects by engaging them in situations that give us access to their properties and enable us to explore their potential.


Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen Aug 2009

Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen

Nordes Conference Series

Are you compelled by the rapid development of mobile devices and their graphically sophisticated screens? This full day workshop will introduce participants to theoretical concepts and design techniques for sketching and prototyping screen-based interfaces that make use of visual movement. Participants will work hands-on in groups, exploring techniques for developing simple video prototypes. The workshop ends with a general discussion in which we address theoretical as well as practical issues.