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Articles 91 - 120 of 1181

Full-Text Articles in Arts and Humanities

Go Go Ro Bo, Jordan Goodwin Oct 2024

Go Go Ro Bo, Jordan Goodwin

Game Design

Go Go Ro Bo is a proof of concept for a runner-like game. In the game, players move Ro Bo up and down past various obstacles throughout the mall and collect gummy rats.


Entwined Derelict, Alex Teeple Oct 2024

Entwined Derelict, Alex Teeple

Harrisburg University Other Works

"Entwined Derelict" was my first delve into the Twine interactive fiction engine, and the second game that I consider "feature complete". While a significant focus was put on learning the engine as a whole, particular effort for me was put into a sidebar "journal" of sorts, that took narrative flags from the game and recorded the events in a way that allows players to read back what they have experienced in-game at their leisure. While I greatly enjoyed making the game, and I do consider it a complete experience with some unique pieces within, it is a short adventure without …


Concordia Seminary Magazine Summer 2024, Vicki Biggs Sep 2024

Concordia Seminary Magazine Summer 2024, Vicki Biggs

Concordia Seminary Magazine

Joy Beyond Measure


Australian/Japanese Electropunk S.F.D.U. 11 Singles & Album, Guy A. Cooper, Jake A. Morton Jul 2024

Australian/Japanese Electropunk S.F.D.U. 11 Singles & Album, Guy A. Cooper, Jake A. Morton

Staff Scholarship - Australia & Dubai

This creative work is a self-produced Electropunk album by Guy Cooper and bandmate Jake Morton, created for the band Super Fun Down Under (S.F.D.U.). Written, performed (vocals, guitar, drums, bass, synth), produced, mixed, and mastered independently, the 11-track release is an exploration of genre fusion—melding the raw, political aggression of punk with the synthetic textures and structures of electronic music. The project examines how these two sonic worlds can be merged to create a high-energy, confrontational, and culturally resonant sound that retains the DIY ethos of punk while embracing modern production tools.

A core focus of the album is the …


Drawings In Group Exhibition 2024, Adrian Bruch Jul 2024

Drawings In Group Exhibition 2024, Adrian Bruch

Staff Scholarship - Australia & Dubai

Artwork created as a response to participate in a group exhibition to raise funds for supporting artists.

Pen and ink cartoons indicative of my style as "Ade Spen" one of my nom de plumes.

These three illustrations were all sold and all proceeds went to charity.


Sentimental Empiricism: Politics, Philosophy, And Criticism In Postwar France, Davide Panagia Jul 2024

Sentimental Empiricism: Politics, Philosophy, And Criticism In Postwar France, Davide Panagia

Politics

Sentimental Empiricism reconsiders the legacy of eighteenth and nineteenth century empiricism and moral sentimentalism for the intellectual formation of the generation of postwar French thinkers whose work came to dominate Anglophone conversations across the humanities under the guise of “French theory.” Panagia’s book first shows what was missed in the reception of this literature in the Anglophone academy by attending to how France’s pedagogical milieu plays out church and state relations in the form of educational debates around reading practices, the aesthetics of mimesis, French imperialism, and republican universalism. Panagia then shows how such thinkers as Jean Wahl, Simone de …


Anth 1099 (Library Module), Usu Libraries Jul 2024

Anth 1099 (Library Module), Usu Libraries

All E-Learning Resources

Attention: As of 2026 updated versions of this module will no longer be available on Digital Commons. Please contact [email protected] for more information.

This library module contains a few pages to help you get to know what library resources you have access to for Anthropology research:

  • Anthropology research resources
  • Finding articles with Anthropological Literature
  • Tips for accessing articles
  • Finding books and ebooks with the library catalog
  • Citing your sources


Musc 3190 Library Module (2025), Usu Libraries Jul 2024

Musc 3190 Library Module (2025), Usu Libraries

All E-Learning Resources

Attention: As of 2026 updated versions of this module will no longer be available on Digital Commons. Please contact [email protected] for more information.

This library module contains a few more pages to help you get started with your research:

  • Using Oxford Music Online
  • Using RILM
  • Finding related sources
  • Evaluating your sources
  • Organizing your research


Flower Study, Haven Hinds Jun 2024

Flower Study, Haven Hinds

Undergraduate Theses, Capstones, and Recitals

This project is a study into extinct flowers, their histories, environments, biology, colors, and assigned personalities then manifested in 3D models and a digital book. The goal was to select six flowers with interesting histories and or cultural connections. Since the flowers can, for the most part, not be seen or kept they were created in Blender as accurately as possible. To give people a means of connection with the flowers, each was assigned a personality based on different factors. These factors could be the colors they possess, where geographically they thrived, parts of their history, and biological factors. To …


Accessible & Inclusive Music-Making, Lincoln Byass May 2024

Accessible & Inclusive Music-Making, Lincoln Byass

Postgraduate

This research project aimed to assist musicians with intellectual disabilities in the collaborative music-making process. By designing and implementing accessible techniques, the study addressed the question: "What songwriting and music production techniques can support musicians with intellectual disabilities to create original music?" The outcome was a framework of techniques and three original compositions created in collaboration with these musicians.

Using qualitative methods such as autoethnography, action research, observations, and music-specific practices, the project involved multiple collaborative sessions where participants actively engaged in music composition and recording. Techniques included pre-production interviews, influence analysis, instrument experimentation, and lyrical exploration. The findings highlight …


Seeking The Unspoken: Examining Queer Subtext In Storytelling, Morgan Stevens-Reidy May 2024

Seeking The Unspoken: Examining Queer Subtext In Storytelling, Morgan Stevens-Reidy

Postgraduate

This exegesis aims to examine the techniques of subtext that are used to determine creative decisions in narrative structures on various forms of fictional screen media with a specific focus on storytelling in an animation context and the creative mediums used to form it. The major focus of subtextual storytelling that is investigated during this exegesis is the themes and narratives used throughout the LGBTQ+ community and the diversity of its influences upon hidden signs within stories, which was studied through the process of creating the foundation of a short film with the use of methodological approaches such as practice-led …


2024 Genz Story Expression Projects: Eric Lipetz, Sindee Kerker Apr 2024

2024 Genz Story Expression Projects: Eric Lipetz, Sindee Kerker

GenZ Story Expression Projects eBooks

Lynn University held its 13th GenZ Story Expression Workshop, and features Holocaust survivor Eric Lipetz.

This eBook was created as a tribute to the Holocaust survivor.


Welcoming The Stranger: Abrahamic Hospitality And Its Contemporary Implications, Ori Z. Soltes, Rachel Stern, Endy Moraes Apr 2024

Welcoming The Stranger: Abrahamic Hospitality And Its Contemporary Implications, Ori Z. Soltes, Rachel Stern, Endy Moraes

Religion

Embracing hospitality and inclusion in Abrahamic traditions

One of the signal moments in the narrative of the biblical Abraham is his insistent and enthusiastic reception of three strangers, a starting point of inspiration for all three Abrahamic traditions as they evolve and develop the details of their respective teachings. On the one hand, welcoming the stranger by remembering “that you were strangers in the land of Egypt” is enjoined upon the ancient Israelites, and on the other, oppressing the stranger is condemned by their prophets throughout the Hebrew Bible.

These sentiments are repeated in the New Testament and the Qur’an …


Candy Costume Royal, Nala Scott Mar 2024

Candy Costume Royal, Nala Scott

Game Design

A board game where player compete to be the best dressed on the board. Players race to make the best outfit and reach the end of the board first.


Treasure Quest, Dani Rosenberger Feb 2024

Treasure Quest, Dani Rosenberger

Game Design

A competitive board game where players are pit against each other to find a lost treasure on a mysterious island. Who will be the first to claim great riches?


Interpersonal Activism: How Local Black Residents Shaped The University Of Mississippi And Oxford In The Mid-Twentieth Century, Anna F. Kaplan Feb 2024

Interpersonal Activism: How Local Black Residents Shaped The University Of Mississippi And Oxford In The Mid-Twentieth Century, Anna F. Kaplan

Study the South

"It is difficult to measure the direct impact—and sometimes even the existence—of daily personal interactions on individuals’ thoughts about race and desegregation. Rather than attempting to parse between change stemming from interpersonal relationships versus change as a result of federal intervention, I examine interracial and intraracial interactions across the town/gown divide in Oxford as spheres of influence. Black challenges to White supremacy at UM brought systemic racism into question even though those systems of oppression remained in place."


Concordia Seminary Magazine Fall/Winter 2023, Vicki Biggs Jan 2024

Concordia Seminary Magazine Fall/Winter 2023, Vicki Biggs

Concordia Seminary Magazine

We Belong to Christ


Flannery O'Connor And Storytelling Unit Of Study, Caroline Lacksen, Natalie Puckett, Keith Pruett, Erin Smith, Nathan Pearson, Lashonda Hurst, Jessica Mcquain, Timothy Connors Jan 2024

Flannery O'Connor And Storytelling Unit Of Study, Caroline Lacksen, Natalie Puckett, Keith Pruett, Erin Smith, Nathan Pearson, Lashonda Hurst, Jessica Mcquain, Timothy Connors

Writing for Success

The Writing for Success grant sponsored by the federal Department of Education pioneered the creation of a standards-based fifth grade unit of study focused on Flannery O’Connor and the theme of local storytelling. This project utilizes an author study, digital humanities, and intensive writing instruction to engage students with an important Georgia writer and boost their interest and engagement with various forms of written and oral expression.

Through exposure to a variety of communication forms, including narrative, informational, and opinion writing in addition to oral history, poetry, song, and podcasting, students gain confidence in evaluating the context and audience of …


Osu Venetian Imprints Dataset, Doug Wayman Jan 2024

Osu Venetian Imprints Dataset, Doug Wayman

Printing and the Book During the Reformation: 1450-1650, an NEH Summer Seminar for College and University Teachers

Provides information about three important functions enabled by the accompanying finding list spreadsheet of books examined at The Ohio State University (OSU) Rare Book and Manuscript Library (RBML) during the 2022 National Endowment for the Humanities summer seminar, Books and Printing during the Reformation, 1450-1650 that took place in July of 2022. Those functions are: to provide links to global databases for descriptive information related to each book, to provide access to authorized versions of names associated with each book, and to provide value-added access to information-rich resources (including images) detailing certain aspects of some of the books, printed between …


Seasons Of Change, Ray Vergara Jan 2024

Seasons Of Change, Ray Vergara

Game Design

Seasons of Change is a Unity-based video game with a spooky, cartoonish aesthetic, inspired by the fall season. Developed within the constraints of Lindenwood University's Game Development course, the project was built upon through structured weekly modules, focusing on game mechanics, level design, interactivity, programming, and audio integration. The game's developmental journey was enriched by extensive research, experimentation, and constructive feedback, resulting in a cohesive final product. Key challenges included adapting Unity's Starter Asset Package, troubleshooting ProBuilder limitations, and debugging interactive elements like audio and UI for various platforms. Despite time constraints and technical hurdles, the iterative development process facilitated …


15. Pixie (Novel - Ebook) By Matthew Lipman, Matthew Lipman Jan 2024

15. Pixie (Novel - Ebook) By Matthew Lipman, Matthew Lipman

Early Elementary School Curriculum

Pixie is an elementary school student perplexed and delighted by many aspects of her experience. This novel emphasizes relationships (logical, social, familial, aesthetic, causal, part-whole, mathematical, etc.) as well as competence in dealing with such relationships. Ethical concepts include sibling-rivalry, personhood, respect for others, friendship, secrets, promise-keeping, parent-child relationships, obedience, teasing, and autonomy. Readers will find the pages of Pixie strewn with philosophical ideas and puzzles that lead to lively classroom deliberation. The text includes some blank pages for young readers to try their hand at book illustration.


Mushy's Escape, Maddie Knemeyer Lynch Dec 2023

Mushy's Escape, Maddie Knemeyer Lynch

Game Design

Mushy's Escape is a puzzle based 3D Platformer. This game is a showcase for a game development concept piece.


Spective, Andrew C. Smith Dec 2023

Spective, Andrew C. Smith

Game Design

Video Game, Andrew Smith, Puzzle Action game. Made for Fall 2023 Game Prototype class. In this game, the player must rotate the camera in order to obtain a new perspective and gain more visual information about the layout of the stage in order to avoid enemies, collect objects, and navigate and platform properly, in order to reach the end.


Left And Right, Finn Brown Oct 2023

Left And Right, Finn Brown

Game Design

Left and Right is a choose-your-own-adventure style game developed using Twine as part of a 1 week prototype. This game has the player navigating a town that has been overrun by a mysterious black mush. The player must venture into finding out where this mysterious substance came from and if there is anyway to get rid of it.


Dice, Roger Alms Oct 2023

Dice, Roger Alms

Game Design

This is a dice game where the player predicts whether the next roll of dice will have a higher or lower total than the current total.


Miley & Friends, Jake Lesko Oct 2023

Miley & Friends, Jake Lesko

Game Design

Miley & Friends is a board game in which players take one of several dogs on a walk through a park. Along the board's route, players gain happy points through the collection of toys and treats. The player with the most amount of Happy Points at the end of the walk is declared the winner.


Concordia Seminary Magazine Summer 2023, Vicki Biggs Sep 2023

Concordia Seminary Magazine Summer 2023, Vicki Biggs

Concordia Seminary Magazine

Faith into Action


Providing Risk Of The Environment’S Changing Climate Threats For Galleries, Libraries, Archives, & Museums (Protecct-Glam) Data File, Edward Benoit Iii, Jill Trepanier, Jennifer Vanos, Haley Moore, Kaitlyn Bailey, Emily Fisher, Annie Waddell, Mandy Hatman, Mary Sidwell, Symonne Russell, Virginia Seger, Paige Boutte, Amanda Latta, Zoe Mohammad, Kyriel Felton, Erin Deliman, Breanna Benson-Pearce, Wendy Johnson, Allyson Russell, Baillie Pretzer, Christopher Reeder, Melissa Mcconnell, Lisa Dahlke, Kaitlynn Melear, Lillian Bodi, Savannah T. Lyle, Zach Lannes, Gwen L. Wells, Benjamin A. Teincuff, Jason M. Straight, Tiffany Rockwell, Shane T. Manthei, Jennifer L. Benner, Jane Fiegel, Amanda Lima, Elizabeth Rininger, Caroline Melinger, Deborah Metz-Andrews, Meryl Roepke, Karen Isaac, Mallory Collins Sep 2023

Providing Risk Of The Environment’S Changing Climate Threats For Galleries, Libraries, Archives, & Museums (Protecct-Glam) Data File, Edward Benoit Iii, Jill Trepanier, Jennifer Vanos, Haley Moore, Kaitlyn Bailey, Emily Fisher, Annie Waddell, Mandy Hatman, Mary Sidwell, Symonne Russell, Virginia Seger, Paige Boutte, Amanda Latta, Zoe Mohammad, Kyriel Felton, Erin Deliman, Breanna Benson-Pearce, Wendy Johnson, Allyson Russell, Baillie Pretzer, Christopher Reeder, Melissa Mcconnell, Lisa Dahlke, Kaitlynn Melear, Lillian Bodi, Savannah T. Lyle, Zach Lannes, Gwen L. Wells, Benjamin A. Teincuff, Jason M. Straight, Tiffany Rockwell, Shane T. Manthei, Jennifer L. Benner, Jane Fiegel, Amanda Lima, Elizabeth Rininger, Caroline Melinger, Deborah Metz-Andrews, Meryl Roepke, Karen Isaac, Mallory Collins

School of Information Studies Datasets

The data file was created as part of the IMLS-funded project, PROTECCT-GLAM: Risk of The Environment’s Changing Climate Threats for Galleries, Libraries, Archives, and Museums in an effort to gather the identities and georeferences of all galleries, libraries, archives, and museums located within the United States.

The data file includes 22,388 archives, 21,189 libraries, and 29,781 museums.


Designing Ourselves And Our World: A Designer-Weaver's Perspective On Services, Marcelo Ramirez Jul 2023

Designing Ourselves And Our World: A Designer-Weaver's Perspective On Services, Marcelo Ramirez

ServDes Conference Series

This paper argues that design, particularly service design, plays a significant role in shaping our world by constructing and reconstructing our understanding of it. Rather than a mere means to an end, design is a tool for controlling and producing meaning. Service design plays a crucial role in this process, as it mediates interactions between people and their everyday contexts through services. Design can be seen then as a way of generating culture. By exploring a more systemic approach, service designers can better understand how services shape people's lives and address underlying narratives and discourses that frame relationships between people …


A Study Of Product Service System For Product Family Based On Extension Design, Tao Chen, Ding-Bang Luh, Xing-Sen Li Jul 2023

A Study Of Product Service System For Product Family Based On Extension Design, Tao Chen, Ding-Bang Luh, Xing-Sen Li

ServDes Conference Series

This paper, from the perspective of extension design, investigates the product family architecture composed of demand domain, functional domain, technology domain, and physical domain and establishes a product service system, which is centered on the product family development platform, based on the extension innovation method. The basic-element logic language and method of extension design is employed to analyze the characteristics of product family design including generalization, parameterization, modularization, and intelligence. In this paper, the product family design platform, including four models and three resource libraries, is developed through the formalized and modeled basic-element representation, configuration of modular elements, and intelligent …