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Articles 1 - 3 of 3
Full-Text Articles in Arts and Humanities
Food As A Literary Device In The Hunger Games: World Building, Characterization, And Plot Momentum, Linzee Mitchell
Food As A Literary Device In The Hunger Games: World Building, Characterization, And Plot Momentum, Linzee Mitchell
Undergraduate Honors Theses
Food relates to the experience of life, survival, and memory. It impacts us every day, whether we have plenty of it or not. It influences our memories and connects us to one another, while structuring details of our identities and cultures. As a creative writer and English major, I recognize that food influences a story to accentuate literary concepts and unveil them, such as a character’s compassion or the poison that a villain uses to unfold the plot. The best example of food as an impactful device within a story is The Hunger Games by Suzanne Collins. From the first …
Falling Down The Rabbit Hole: World Building In Ya Literature, Claire Webb
Falling Down The Rabbit Hole: World Building In Ya Literature, Claire Webb
Undergraduate Honors Theses
World building is a key component to many young adult novels, but what is world building and what are some different styles and techniques that authors use when constructing fictional universes? In this thesis, Falling Down the Rabbit Hole: World Building Techniques in YA Literature, I will examine Alice’s Adventures in Wonderland by Lewis Carroll (1865), The Princess Bride by William Goldman (1973), and my own unpublished novel, The Sun Kingdom, to compare different techniques and styles of world building. These works will be explored through the aspect of world building, focusing specifically on the importance of the geography, language, …
Visual Development For Wellspring, Jane Frances Anderson
Visual Development For Wellspring, Jane Frances Anderson
Undergraduate Honors Theses
The primary focus of this thesis is the study of visual development for worldbuilding, starting with creative writing and documentation and translating the written content into visual concepts in both 2D and 3D. This project includes an original narrative, setting, and characters and explores aspects of the visual development pipeline. The content below contains work in visual research, 2D character design, 3D character sculpting, 3D printing and assembly, hard-surface modeling, matte-painting, illustration, compositing, and heavy creative writing.