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Full-Text Articles in Arts and Humanities

Titian’S Bacchus And His Two Loves, Fern Luskin Apr 2025

Titian’S Bacchus And His Two Loves, Fern Luskin

Publications and Research

Titian's Bacchus and Ariadne represents not only Bacchus' attraction to Ariadne, as has long been recognized, but also his infatuation with a boy-satyr, Ampelos, who struts at the centre of the composition. The little satyr's identity, recognized in the seventeenth century, but overlooked by modern scholars, is confirmed by newly revealed pentimenti. Titian was probably the first to embed this homoerotic love story in a painting depicting the Bacchus and Ariadne myth. The textual impetus for Titian's inclusion of the Ampelos myth was Nonnos' Dionysiaca. Guided by Nonnos' text, Titian alludes not only to Bacchus' love for Ampelos, …


Con Fe Te Vere Otra Vez, Edwin Perez-Hernandez Apr 2025

Con Fe Te Vere Otra Vez, Edwin Perez-Hernandez

Student Projects

"Con Fe the vere otra vez" is a photographic series that documents the struggles associated with immigration. How it causes a divide in the familial construct as one member separates themself to build a better opportunity while sacrificing the opportunity to live a life with the family they were raised with. This work focuses on showing how though separated they still find ways to connect with each other. This series also serves as a way to connect and comfort immigrants and individuals whose family immigrated and remind them they are not alone. In a political climate where Mexican and Mexican-Americans …


“Something To Be Involved In”: Fostering Intra-Campus Community Through Zine- Making And The Potentials Of A Zine Library At Binghamton University, Autumn Jacobs Apr 2025

“Something To Be Involved In”: Fostering Intra-Campus Community Through Zine- Making And The Potentials Of A Zine Library At Binghamton University, Autumn Jacobs

Library Research Scholars Program Spring 2025

Zines encompass a wide variety of works broadly defined as self-published print works that are not made with profit in mind. They have long fostered community networks for marginalized groups and fringe interests. In recent years, they have increasingly been used in academic contexts, through class assignments, student organizations, and library programming. While there have been a number of zinemaking initiatives at Binghamton University, there has been little institutional support for this work and it has been incredibly fragmented. This project aims to bridge the gaps between zinemakers and administrative support through the creation of a campus zine library. During …


Submergence, Benjamin Hunt Apr 2025

Submergence, Benjamin Hunt

2025 MFA Visual Arts

No abstract provided.


Blanket Statements, Issue 168, Spring 2025 Apr 2025

Blanket Statements, Issue 168, Spring 2025

Blanket Statements: News Publication of the American Quilt Study Group

Blanket Statements, Issue 168, Spring 2025


Mobile Hyflex In Product Design Studios, Ceri Almrott Apr 2025

Mobile Hyflex In Product Design Studios, Ceri Almrott

Case studies: Digital Education

Studio 201: Design Process is a year 2 design studio module which looks to teach students the iterative design process and is typically structured around active learning and problem-solving in physical studio spaces. Historically the primary learning occurred during a 4hour studio session with an additional 2-hour supervision session occurring later in the week. For the 2024-2025 academic year this model was flipped with active studio activities taking the whole of the early week, 4-hour session and the more theoretical and knowledge transfer activities occurring in the shorter session via Hyflex delivery. The goal of this session was to take …


Art Meets Commerce: How Exhibitions Shape Visitor Behavior In Tourism Shopping Centers, Xi Wang, Rui Ma, Lan Yang, Jie Zheng Apr 2025

Art Meets Commerce: How Exhibitions Shape Visitor Behavior In Tourism Shopping Centers, Xi Wang, Rui Ma, Lan Yang, Jie Zheng

Journal of Global Hospitality and Tourism

Serving as prominent leisure and entertainment platforms, tourism shopping malls have evolved their appeal by integrating art exhibition centers, thus magnifying the retail ambiance. This study dived into the correlation between the incorporation of these art centers within tourism shopping environments and the subsequent consumer propensity to visit, encompassing a meticulous evaluation of both the art exhibits attributes and art exhibition center attributes. Utilizing the technique of structural equation modeling for the analysis, this research unraveled various aspects of this interplay with 437 surveys from art exhibition customers in shopping malls. It was found that all the examined factors, with …


Homebody, Ashley Larson Apr 2025

Homebody, Ashley Larson

2025 MFA Visual Arts

No abstract provided.


Cornelia Fort Airpark, Ava L. Zindel Apr 2025

Cornelia Fort Airpark, Ava L. Zindel

SPARK Symposium Presentations

Cornelia Fort Airpark is an abandoned private airport that has been turned into a festival space, park, and biking trail for the people of Nashville. The Airport operated from the 1940s to 2011 until it was deemed unusable after the Cumberland River flooded Nashville in 2010. The park now hosts the Cornelia Fort Pickin' Party every summer, a community event featuring folk artists, craft beer, and local vendors. It is named after the first female pilot to die on duty in WWII, Cornelia Fort. She grew up in Tennessee, and the airpark was built in the 1940s, not far from …


Uprising, Issue 19 [Spring 2025], University Of Northern Iowa. Northern Iowa Student Government. Apr 2025

Uprising, Issue 19 [Spring 2025], University Of Northern Iowa. Northern Iowa Student Government.

Uprising

Contents:

Lasting Light --- 10
Timeless Allure --- 12
In Its Tenth Year --- 20
Remember Me --- 21
Enduring the Season --- 23
Capitol Charade --- 24
Political Fashion and the Conservative Cultural Shift --- 30
Untitled Poems --- 31
Blackout Poetry --- 32
Tin-Iversary --- 34
What does Uprising mean to you? --- 42
Wattpad Girl --- 44
Eccentricity --- 46
A Celebration of Genres and Girls: A Three-Way Interview --- 54
Senior Spring --- 56
My Life My Choice --- 57
Fate in Focus --- 58
Speak Up: Speak Up! --- 66
Sapphics --- 68
Tattooed Narratives …


Using Generative Ai To Procedurally Populate Assets In An Ascii Level, Tianxing Jiang Apr 2025

Using Generative Ai To Procedurally Populate Assets In An Ascii Level, Tianxing Jiang

Level Design Theses and Dissertations

This study focuses on how to make use of generative AI in game level development by procedurally populating assets at a code-based level in a video game. The researcher aims to enhance developers’ efficiency in aesthetic milestone by adapting a pipeline in which generative AI handles decoration process that has less impact on gameplay. Consequently, the researcher creates a pipeline outlining the best practices for conducting the pipeline using generative AI. The researcher constructed a game level in Left 4 Dead 2 to explore the effectiveness of this pipeline. Testers play the level and provided feedback regarding their experiences, especially …


Alvar Aalto: Past. Present.Future, Matthew Collins Apr 2025

Alvar Aalto: Past. Present.Future, Matthew Collins

Interior Design Capstones

Alvar Aalto serves as a timeless guide for architectural and design principles. These principles are not of universal rigidness but are flexible based on the givenconditions of site, culture, and people. His traditionalmethods of sketching and drawing create a hand to mind connection to the design process. This process, much like his work, develops a mindful and thoughtful outcome of decisions. With computer technology become more increasingly apart of our lives, it is important that we not forget the human point of view rather than purely a rational mode of thinking. This capstone project address how it is possible to …


Architecture Of Union: Exploring Community-Supported Wedding Venues, Erica Keillor Apr 2025

Architecture Of Union: Exploring Community-Supported Wedding Venues, Erica Keillor

Interior Design Capstones

Weddings, as deeply symbolic rituals, often rely heavily on the venue to set the tone and enhance the emotional resonance of the event Yet, the rising cost of wedding venues often excludes couples from lower-to-middle income backgrounds, creating a barrier to access for many. This design project explores the potential of a community-supported greenhouse wedding venue—a model that not only offers affordability through shared community investment but also enhances the symbolic resonance of weddings through its nature-integrated architecture. The design investigates how intentional spatial planning within a greenhouse structure can serve both the practical needs of wedding ceremonies and the …


Food, Design & Desire, Emily Harnden Apr 2025

Food, Design & Desire, Emily Harnden

Interior Design Capstones

The research presented in Food, Design, and Desire examines the impactful role of interior design in shaping the connection between humans and food, with a focus on fine dining environments. Grounded by the thesis, the ideal dining experience creates a profound connection to oneself and the environment around you. This project investigates how built environments influence diners’ emotional and physical experiences, enhancing their intimacy with food. The research addresses the interplay between space, desire, and the human relationship with culinary experiences, aiming to develop design strategies that increase customer retention and deepen the human connection to food.

This project utilizes …


Perspectives On Gaming Throughout The Years, Noh Fekre Apr 2025

Perspectives On Gaming Throughout The Years, Noh Fekre

ART 108: Introduction to Games Studies

Video games are a lot younger of an art form compared to other mediums like books or movies which means how they fit into our culture isn’t really set in stone yet. They have existed for a while but got their first big boom through arcades and home consoles. I want to look at how video games present themselves differently to other mediums and how that might have affected their perception amongst the general populace while also looking at how that perception has changed over time due to how games have changed themselves.


When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer Apr 2025

When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer

ART 108: Introduction to Games Studies

For decades, video games have been understood as solitary experiences. A player would sit alone or with a small group, controller in hand, navigating digital worlds where every action, decision, and outcome was shaped by their own input. At its core, gaming was personal. The lines between the audience and player were clearly drawn. The player was the one actively involved in the game, while everyone else was an observer, watching from the sidelines. This traditional model has seen significant transformation in the last decade, as the rise of streaming platforms like Twitch, YouTube Gaming, and other similar services radically …


Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin Apr 2025

Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin

ART 108: Introduction to Games Studies

In the current era of video game development, the gaming industry frequently pursues instant gratification, creating a landscape for immediate and empowering rewards. Current trends clearly show that experiences allow players to become superhuman or extraordinary beings with very little difficulty, satisfying a common desire for escapism and power. This suggests that “fun” is commonly associated with ease, speed, and constant positive feedback. However, my counter-argument is the emergence of games such as Kingdom Come: Deliverance and Red Dead Redemption 2. These games operate with a different game design and philosophy. In fact, they embrace slowness, hardship, and the detailed …


The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee Apr 2025

The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee

ART 108: Introduction to Games Studies

Digital Collectibles such as weapon skins, avatar skins, emotes, and in-game art were created as a playful surprise for the video game experience. Many years later, it has produced a multibillion-dollar economy in the gaming industry and is also responsible for the high demand for intriguing in-game collectibles. Although these cosmetic features were initially meant for looks, they have evolved into something of actual value that has completely changed the landscape of games and how they are played. As a result, this has created an intricate environment where players are able to buy, trade, and sell in-game collectibles in both …


Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel Apr 2025

Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel

ART 108: Introduction to Games Studies

Games are capable of addressing absolutely anything. No topic is too big, too controversial, or too emotional. but not everything is done well; the problem isn't the subject, it's always the delivery. When the developers approach heavy topics without care, they risk doing harm. bwhen they do their research and consult communities and write with purpose, the result can be transformative. Representation, when handled with attention, isn't political correctness; it's simply good storytelling. it's how games become more than entertainment. They become tools for empathy, education, and more valuable connections


The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov Apr 2025

The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov

ART 108: Introduction to Games Studies

The independent development model provides developers with creative freedom and personal fulfillment because it enables them to learn through hands-on experience while creating distinctive experiences and developing diverse skills. It provides them with both long-term ownership of their work and the chance to achieve remarkable success through their own efforts while allowing them to maintain direct communication with players who appreciate their creative output. The choice between AAA and indie depends on individual career goals, but developers who view games as more than just products of entertainment can find greater meaning in the indie path, Long-term triple-A developers who want …


Something Around Storytelling | Risd Mfa Illustration Anthology 2025, Illustration Department, Illustration Mfa, Yimiao Wang, Tori Hong, Qing " Christine" Wen, Rong Xu, Esther Du, Anum Naseer, Maren Curtis, Yuanhui "Yan" Li, Sadie Levine, Georgia Darley Oldham, Mawra Tahreem, Margaryta Winkler Apr 2025

Something Around Storytelling | Risd Mfa Illustration Anthology 2025, Illustration Department, Illustration Mfa, Yimiao Wang, Tori Hong, Qing " Christine" Wen, Rong Xu, Esther Du, Anum Naseer, Maren Curtis, Yuanhui "Yan" Li, Sadie Levine, Georgia Darley Oldham, Mawra Tahreem, Margaryta Winkler

Illustration MFA Anthologies

What follows is a collection of twelve essays by the students of RISD’s Illustration Practice MFA programme, variously reflecting upon their thesis projects, or their creative practice more generally. It allows us an opportunity to chart the many themes and perspectives that inform their work—to notice moments of both overlap and divergence. This anthology not only offers us a window into their individual practices, but also provides a glimpse of the spirit and camaraderie that underscores their experience as a cohort. The very making of this anthology is a reflection of that collective spirit, and you will find many traces …


Teaching Video Composition And Digital Rhetoric In The Youtube Era: Analysis And Research Of Academic Video Essays In The College Composition Classroom, Carmen Ollila Apr 2025

Teaching Video Composition And Digital Rhetoric In The Youtube Era: Analysis And Research Of Academic Video Essays In The College Composition Classroom, Carmen Ollila

All NMU Master's Theses

As video-based communication has gained popularity across sites like YouTube, it is essential to represent this type of rhetorical communication within the college composition classroom. Using video and filmmaking to communicate information in the classroom is not new, as academics have explored such media as aids to writing since the 1970s, following the popularity of news broadcasting in the 1950s. In the 21st Century, teaching students video composition and digital rhetoric in an era where a platform such as YouTube has made it easier to share information to a large audience. The freshman college composition classroom should provide the tools …


The Devil Wears Prada Historical Fashion History Project, Gioia Solano, Caroline Hardy Apr 2025

The Devil Wears Prada Historical Fashion History Project, Gioia Solano, Caroline Hardy

SPARK Symposium Presentations

The Devil Wears Prada (2006), directed by David Frankel, serves as a rich visual case study of early 21st-century fashion. Set in New York City, the film follows recent college graduate Andy Sachs (Anne Hathaway), who lands a job at the prestigious fashion magazine Runway, working under its powerful and demanding editor-in-chief, Miranda Priestly (Meryl Streep). The film captures the fast-paced, image-driven fashion industry of the mid-2000s, reflecting broader cultural themes of ambition, conformity, and identity.

The soundtrack—featuring artists like Madonna and U2—complements the vibrant energy of the fashion world during a time of globalization and mass consumption. Stylistically, …


The Fashion Of "Gentlemen Prefer Blondes", Chloe A. Claudel Apr 2025

The Fashion Of "Gentlemen Prefer Blondes", Chloe A. Claudel

SPARK Symposium Presentations

For my historical movie analysis, I chose to study Gentlemen Prefer Blondes because I wanted to understand Marilyn Monroe’s impact beyond fashion and glamour. This film is more than a showcase of 1950s style it’s a cultural statement that challenged societal norms. Through my analysis of the movie I found that by embodying both beauty and intelligence, Monroe redefined femininity, proving that ambition and allure could coexist. Through this analysis, I further explored how her influence in fashion and media not only shaped trends but also contributed to greater freedoms for women today.


When Art Inspires Wine Label Strategy: An Exploration Of French Winemakers’ Perceptions, Corinne Chevalier, Ghofrane Ghariani Apr 2025

When Art Inspires Wine Label Strategy: An Exploration Of French Winemakers’ Perceptions, Corinne Chevalier, Ghofrane Ghariani

AMTP Proceedings 2025

The use of a strategy involving original or atypical labels for prestige wines has shown its relevance in numerous studies. However, the implementation of an artification strategy in particular has rarely been addressed for wines, particularly those with an entry and mid-range positioning. Moreover, few studies have questioned professionals in the sector about the use of such a strategy. Consequently, the authors carried-out an exploratory study with 13 winemakers in order to gain a better understanding of the effects of this strategy on their entry and mid-range wines. This research reveals the winemakers' perception of the multiple benefits and risks …


"They Had Been Forgotten" The Story Of Weld Hall And Its Stained-Glass Windows, John Mccune Apr 2025

"They Had Been Forgotten" The Story Of Weld Hall And Its Stained-Glass Windows, John Mccune

Histories of MSUM

History of Weld Hall and the stained-glass windows originally installed in the building's auditorium and what followed.


Art Therapy: An Alternative Solution For Veterans Suffering From Trauma And Ptsd, Trisha Metcalf Apr 2025

Art Therapy: An Alternative Solution For Veterans Suffering From Trauma And Ptsd, Trisha Metcalf

SPARK Symposium Presentations

This project aims to explore artistic solutions to the psychological problems veterans face with re-entering society after serving time with the U.S. military. Art is one-way veterans can explore creative outlets for their trauma and through working with CreatiVets, they will be able to have a safe space to express themselves. CreatiVets is a non-profit specializing in art-based programs to help veterans deal with trauma. They already have programs that feature painting, sculpting and songwriting. A sewing program will be introduced into the organization so veterans will be able to express themselves through fiber arts. The sewing class will be …


Honey, I’M Home!, Kayla Lockwood Apr 2025

Honey, I’M Home!, Kayla Lockwood

Art Student Research

Honey, I’m Home! revisits the idealized domestic life of the 1950s and 60s, drawing inspiration from iconic sitcoms The Honeymooners and I Love Lucy. The exhibition explores how gender roles within the traditional nuclear family have evolved. Through the lens of nostalgia, it delves into the emotional landscape of the childhood home. In this place, the comforting scents of family life intermingle with memories of laughter and warmth. However, this familiar setting is transformed into a deeper reflection on grief, memory, and identity.


Van Gogh: The Immersive Experience, Megan Gonzales Apr 2025

Van Gogh: The Immersive Experience, Megan Gonzales

Tenor of Our Times

Van Gogh: The Immersive Experience was open in Little Rock from August 1st to October 31st, 2024. Harding’s History and Political Science Department traveled to the exhibition for free on October 18th.


Best Practices: Reusing Space To Enhance Narrative Immersion, Yuning Yang Apr 2025

Best Practices: Reusing Space To Enhance Narrative Immersion, Yuning Yang

Level Design Theses and Dissertations

This research explores the relationship between traditional storytelling techniques and the reuse of space and attempts to evaluate the relationship’s effectiveness in enhancing the player’s immersion in both narrative and gameplay. The researcher investigates various concepts, such as mental mapping, spaced learning, and thematic affordances, to understand how players remember previously visited spaces. Based on these practices, the researcher built a custom single-player level in Dying Light, where players assist a trapped non-player character (NPC) in searching for his coworkers. As players complete objectives, they simultaneously familiarize themselves with the environment and revisit spaces guided by narrative signifiers. To assess …