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Articles 24631 - 24660 of 36872
Full-Text Articles in Arts and Humanities
In The Valley With Jeffrey Vallance, Damon Willick
In The Valley With Jeffrey Vallance, Damon Willick
Art History Faculty Works
No abstract provided.
Angel Crown, Jake Van Wyk
Angel Crown, Jake Van Wyk
Pro Rege
Stoneware and porcelain clay. Reduction fired at cone 10.
Nyc Flag, Doug Burg
Chocolate Ice Cream, Matt Drissell
Nyc Street Stuff, Doug Burg
Nyc Taxi, Doug Burg
Nyc Times Square, Doug Burg
Nyc Train, Doug Burg
Hound Of Heaven, Jake Van Wyk
Hound Of Heaven, Jake Van Wyk
Pro Rege
Stoneware with porcelain slip. Based on a poem by Frances Thompson.
Coming, Jake Van Wyk
Three Vanillas (New York, French And Regular), Matt Drissell
Three Vanillas (New York, French And Regular), Matt Drissell
Pro Rege
No abstract provided.
Kool Aid, Matt Drissell
Cicada, David Versluis, Roy R. Behrens
Cicada Husk, David Versluis, Roy R. Behrens
Equilibrist, David Versluis
Equilibrist, David Versluis
Pro Rege
Working model (elevation and view from above); 1:12 scale maquette: wire, steel, double-ply powder coating; intended to be fabricated in tubular steel.
Combination Mark And Identity, David Versluis
Combination Mark And Identity, David Versluis
Pro Rege
Company mark and identity created for Dajo Pottery Ltd., Makurdi, Benue State, Nigeria.
Mi$Hap, John-Paul Real
Mi$Hap, John-Paul Real
SWITCH
This piece traces the journey of John-Paul Real, also known as Mi$hap, who discovered a love for art in early childhood.
Themusicofthefutureisntmusic, Henry Gwiazda
Themusicofthefutureisntmusic, Henry Gwiazda
SWITCH
In this article, new media artist/composer Henry Gwiazda reflects on how evolving technologies have opened new possibilities for combining sound, movement, and image.
Biocurious, Sara Gevurtz
Biocurious, Sara Gevurtz
SWITCH
This article describes bioart, its emergence in the early 2000s, and the growing accessibility of open source labs such as BioCurious.
Growth Pattern, Allison Kudlah
Growth Pattern, Allison Kudlah
SWITCH
"Growth Pattern" is an installation that merges botanical tissue culture with ornamental design. In this installation, tobacco leaves are die-cut into patterns and cultured in petri dishes, where new leaf growth develops over time.
Project Burg, 2010, San José State University, Danielle Siembieda-Gribben
Project Burg, 2010, San José State University, Danielle Siembieda-Gribben
SWITCH
“PROJECT BURG,” installed at San José State University, anthropomorphizes a building by connecting energy systems such as cold water and electricity with human systems like the respiratory system. The installation invites viewers to understand their building’s needs and rethink how we care for our built environments.
Honesty, Marek Kapolka
Honesty, Marek Kapolka
SWITCH
This article explores the importance of honesty in game design, which the author claims is frequently missing. Through the lens of indie games – The Relationship Saga, A Sad Tale, and Metro Rules of Conduct – the author explains how sincerity in game-making invites deeper engagement and meaning.
Process As Pastime, Robert Yang
Process As Pastime, Robert Yang
SWITCH
This article explores how the concept of "process" in video game design is shaped by the game industry, academia, and the art world. The author argues for a future where making games is as accessible and personal as other creative hobbies, rather than exclusively for professionals.
Making Duchamp Relevant In The Digital Age, Hanna Regev
Making Duchamp Relevant In The Digital Age, Hanna Regev
SWITCH
Playing Duchamp is an internet art project by Scott Kildall, who programmed a chess computer to play as if it were Marcel Duchamp, a chess player and artist, as an AI personality.
Neuroscience, Memory And Art: Deborah Aschheim, Sara Gevurtz
Neuroscience, Memory And Art: Deborah Aschheim, Sara Gevurtz
SWITCH
This article recounts a discussion with artist Deborah Aschheim and explores the intersections of neuroscience, memory, and art. Aschheim’s work investigates memory, memory loss, and place through interactive sculptures and installations, often incorporating sound and collaboration with musicians and scientists.
The Future Of Gaming, Jenene Castle, John Bruneau, Marek Kapolka, Thomas Asmuth
The Future Of Gaming, Jenene Castle, John Bruneau, Marek Kapolka, Thomas Asmuth
SWITCH
This collection of essays explores the changing relationship between gaming and everyday life. Topics include the rise of gamification, the merging of virtual and physical realities, games as tools for activism and education, and the societal impacts of game-based systems.
Painting Data: When Art Goes Virtual, Oberon Onmura
Painting Data: When Art Goes Virtual, Oberon Onmura
SWITCH
This article explores the creation of art in 3D virtual environments. The author explains that unlike in traditional art, virtual art involves manipulating data. She also explores questions about assessing monetary value as well as what metrics should be used to evaluate the quality of virtual art.
Inspiration And Realization, Shannon Wright
Inspiration And Realization, Shannon Wright
SWITCH
Artist Shannon Wright reflects on her personal experience with art, and sculpture in particular, including the differences between the inspiration and realization stages of art creation.
Biohacking, Sara Gevurtz
Biohacking, Sara Gevurtz
SWITCH
This article explores the rise of DIY biohacking spaces and the author’s experience at BioCurious, a Silicon Valley based hackerspace
The World’S A Stage And We Are Players, Anna Anthropy
The World’S A Stage And We Are Players, Anna Anthropy
SWITCH
This excerpt from “Rise of the Videogame Zinesters” explores the possibilities of games, emphasizing their roots in theater rather than film. The author argues that games are performative, with each playthrough offering a unique interpretation shaped by player decisions.