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Art and Design

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Articles 24631 - 24660 of 36872

Full-Text Articles in Arts and Humanities

In The Valley With Jeffrey Vallance, Damon Willick Dec 2013

In The Valley With Jeffrey Vallance, Damon Willick

Art History Faculty Works

No abstract provided.


Angel Crown, Jake Van Wyk Dec 2013

Angel Crown, Jake Van Wyk

Pro Rege

Stoneware and porcelain clay. Reduction fired at cone 10.


Nyc Flag, Doug Burg Dec 2013

Nyc Flag, Doug Burg

Pro Rege

No abstract provided.


Chocolate Ice Cream, Matt Drissell Dec 2013

Chocolate Ice Cream, Matt Drissell

Pro Rege

No abstract provided.


Nyc Street Stuff, Doug Burg Dec 2013

Nyc Street Stuff, Doug Burg

Pro Rege

No abstract provided.


Nyc Taxi, Doug Burg Dec 2013

Nyc Taxi, Doug Burg

Pro Rege

No abstract provided.


Nyc Times Square, Doug Burg Dec 2013

Nyc Times Square, Doug Burg

Pro Rege

No abstract provided.


Nyc Train, Doug Burg Dec 2013

Nyc Train, Doug Burg

Pro Rege

No abstract provided.


Hound Of Heaven, Jake Van Wyk Dec 2013

Hound Of Heaven, Jake Van Wyk

Pro Rege

Stoneware with porcelain slip. Based on a poem by Frances Thompson.


Coming, Jake Van Wyk Dec 2013

Coming, Jake Van Wyk

Pro Rege

Stoneware and porcelain clay, epoxied to plywood.


Three Vanillas (New York, French And Regular), Matt Drissell Dec 2013

Three Vanillas (New York, French And Regular), Matt Drissell

Pro Rege

No abstract provided.


Kool Aid, Matt Drissell Dec 2013

Kool Aid, Matt Drissell

Pro Rege

No abstract provided.


Cicada, David Versluis, Roy R. Behrens Dec 2013

Cicada, David Versluis, Roy R. Behrens

Pro Rege

digital montage


Cicada Husk, David Versluis, Roy R. Behrens Dec 2013

Cicada Husk, David Versluis, Roy R. Behrens

Pro Rege

digital montage


Equilibrist, David Versluis Dec 2013

Equilibrist, David Versluis

Pro Rege

Working model (elevation and view from above); 1:12 scale maquette: wire, steel, double-ply powder coating; intended to be fabricated in tubular steel.


Combination Mark And Identity, David Versluis Dec 2013

Combination Mark And Identity, David Versluis

Pro Rege

Company mark and identity created for Dajo Pottery Ltd., Makurdi, Benue State, Nigeria.


Mi$Hap, John-Paul Real Nov 2013

Mi$Hap, John-Paul Real

SWITCH

This piece traces the journey of John-Paul Real, also known as Mi$hap, who discovered a love for art in early childhood.


Themusicofthefutureisntmusic, Henry Gwiazda Nov 2013

Themusicofthefutureisntmusic, Henry Gwiazda

SWITCH

In this article, new media artist/composer Henry Gwiazda reflects on how evolving technologies have opened new possibilities for combining sound, movement, and image.


Biocurious, Sara Gevurtz Nov 2013

Biocurious, Sara Gevurtz

SWITCH

This article describes bioart, its emergence in the early 2000s, and the growing accessibility of open source labs such as BioCurious.


Growth Pattern, Allison Kudlah Nov 2013

Growth Pattern, Allison Kudlah

SWITCH

"Growth Pattern" is an installation that merges botanical tissue culture with ornamental design. In this installation, tobacco leaves are die-cut into patterns and cultured in petri dishes, where new leaf growth develops over time.


Project Burg, 2010, San José State University, Danielle Siembieda-Gribben Nov 2013

Project Burg, 2010, San José State University, Danielle Siembieda-Gribben

SWITCH

“PROJECT BURG,” installed at San José State University, anthropomorphizes a building by connecting energy systems such as cold water and electricity with human systems like the respiratory system. The installation invites viewers to understand their building’s needs and rethink how we care for our built environments.


Honesty, Marek Kapolka Nov 2013

Honesty, Marek Kapolka

SWITCH

This article explores the importance of honesty in game design, which the author claims is frequently missing. Through the lens of indie games – The Relationship Saga, A Sad Tale, and Metro Rules of Conduct – the author explains how sincerity in game-making invites deeper engagement and meaning.


Process As Pastime, Robert Yang Nov 2013

Process As Pastime, Robert Yang

SWITCH

This article explores how the concept of "process" in video game design is shaped by the game industry, academia, and the art world. The author argues for a future where making games is as accessible and personal as other creative hobbies, rather than exclusively for professionals.


Making Duchamp Relevant In The Digital Age, Hanna Regev Nov 2013

Making Duchamp Relevant In The Digital Age, Hanna Regev

SWITCH

Playing Duchamp is an internet art project by Scott Kildall, who programmed a chess computer to play as if it were Marcel Duchamp, a chess player and artist, as an AI personality.


Neuroscience, Memory And Art: Deborah Aschheim, Sara Gevurtz Nov 2013

Neuroscience, Memory And Art: Deborah Aschheim, Sara Gevurtz

SWITCH

This article recounts a discussion with artist Deborah Aschheim and explores the intersections of neuroscience, memory, and art. Aschheim’s work investigates memory, memory loss, and place through interactive sculptures and installations, often incorporating sound and collaboration with musicians and scientists.


The Future Of Gaming, Jenene Castle, John Bruneau, Marek Kapolka, Thomas Asmuth Nov 2013

The Future Of Gaming, Jenene Castle, John Bruneau, Marek Kapolka, Thomas Asmuth

SWITCH

This collection of essays explores the changing relationship between gaming and everyday life. Topics include the rise of gamification, the merging of virtual and physical realities, games as tools for activism and education, and the societal impacts of game-based systems.


Painting Data: When Art Goes Virtual, Oberon Onmura Nov 2013

Painting Data: When Art Goes Virtual, Oberon Onmura

SWITCH

This article explores the creation of art in 3D virtual environments. The author explains that unlike in traditional art, virtual art involves manipulating data. She also explores questions about assessing monetary value as well as what metrics should be used to evaluate the quality of virtual art.


Inspiration And Realization, Shannon Wright Nov 2013

Inspiration And Realization, Shannon Wright

SWITCH

Artist Shannon Wright reflects on her personal experience with art, and sculpture in particular, including the differences between the inspiration and realization stages of art creation.


Biohacking, Sara Gevurtz Nov 2013

Biohacking, Sara Gevurtz

SWITCH

This article explores the rise of DIY biohacking spaces and the author’s experience at BioCurious, a Silicon Valley based hackerspace


The World’S A Stage And We Are Players, Anna Anthropy Nov 2013

The World’S A Stage And We Are Players, Anna Anthropy

SWITCH

This excerpt from “Rise of the Videogame Zinesters” explores the possibilities of games, emphasizing their roots in theater rather than film. The author argues that games are performative, with each playthrough offering a unique interpretation shaped by player decisions.