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Architectural History and Criticism Commons™
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Articles 1 - 8 of 8
Full-Text Articles in Architectural History and Criticism
The Symbolic Language Of Militarized Orthodoxy In Patriarchal Sermons, Architecture, And Pseudo-Historical Memory, Oleksandr Lukyanenko
The Symbolic Language Of Militarized Orthodoxy In Patriarchal Sermons, Architecture, And Pseudo-Historical Memory, Oleksandr Lukyanenko
Occasional Papers on Religion in Eastern Europe
The article is devoted to a comprehensive cultural and religious analysis of the processes of militarization of religious worldview in modern Russia using the example of public speeches of Patriarch Kirill of Moscow, as well as the symbolic space of the Main Temple of the Armed Forces of the Russian Federation. Particular attention is paid to the study of the mechanisms of sacralization of war through the integration of historical memory, Orthodox rhetoric and the state ideology of the “Russian world”. The study analyzes the peculiarities of the interpretation of World War II as the sacred foundation of modern Russian …
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Articles
Description of game series for use in the classroom with best practices.
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Faith In Humanity : An Exploration Of Spiritually Inclusive Architecture, Jared Triemer
Faith In Humanity : An Exploration Of Spiritually Inclusive Architecture, Jared Triemer
Bachelor of Architecture Theses - 5th Year
On March 15th, 2019 at 1:40 pm, Brenton Harrison Tarrant walked into Al Noor Mosque in New Zealand. Attached to his head, an iPhone set to livestream, and in his hand a loaded shotgun. Brenton then proceeded to gleefully murder 42 innocent Muslim worshippers. Soon after he fled to Linwood Mosque where he claimed 8 more victims. His actions demark New Zealand’s largest terrorist act in history. Brenton joins the long list of individuals who’s gross misunderstanding and hatred of a religion have escalated into violence. People like Brenton represent a larger issue that afflicts our modern society; the widespread …
Urban Contacts: Orientalist Urban Planning And Le Corbusier In French Colonial Algiers, Delaney Tax
Urban Contacts: Orientalist Urban Planning And Le Corbusier In French Colonial Algiers, Delaney Tax
Copley Library Undergraduate Research Awards
Algiers, the first French colony in Africa, was conquered in 1830 and gained independence in 1962. During this period, Algiers was constructed into an Orientalist acting ground that was shaped through political, social, economic formations in the built environment. The French colonial fascination with Algiers centered around the casbah, and thus the casbah became a laboratory for ethnographic and urban reflections. The French process of urban planning included military intervention, preservation motivated by exoticism and museology, and superstructure master plans dictated by the present benefit of indigenous communities to the colonial regime. Le Corbusier’s contact with Algiers further expresses the …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …