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Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen Dec 2025

Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen

IASDR Conference Series

Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored how lightweight interactions can be integrated into awareness- supporting technologies for fostering informal communication. Our experiential design approach focused on how information is perceived and processed rather than explicit content exchange. Through brainstorming, speculating, and prototyping, we explored the design space for small hybrid teams. By annotating and analyzing design concepts, speculative scenarios, and prototypes, we developed a framework that identified design options for lightweight interactions and methods for integrating …


Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin Dec 2025

Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin

IASDR Conference Series

In response to the growing sense of distrust in mainstream food systems, Alternative Food Networks have gained traction by prioritizing ecological, ethical, and participatory principles. One such alternative initiative is the ‘fair food’ ecosystem developed by the urban hub Postane Istanbul, which this study explores as a case. Postane brings together food-related practices, infrastructures, and actors around the idea of fair food. The study focuses on how fair food can act as a boundary object that mediates between diverse actors, values, and practices. Data were collected through site visits, document analysis, and long-term participant observation, offering insights into Postane’s fair …


Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim Dec 2025

Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim

IASDR Conference Series

Recently, perfume has become a tool for expressing personality and emotional value, with increasing interest in sensory experiences beyond olfactory satisfaction. However, little research has explored how spray methods contribute to aesthetic interaction in perfume use. This study investigates how aesthetic interaction can enhance the perfume experience. Three types of aesthetic interaction (freedom of interaction, interaction pattern, and richness of motor actions) were prototyped through a designer workshop. To evaluate the associations between interaction types and perfume perception, tactile characteristics (temperature and texture) were used. Tactile stimuli representing warm-cool and rough-soft qualities were created, and participants matched them to each …


Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo Dec 2025

Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo

IASDR Conference Series

Facial movement delivers rich emotional messages. This pictorial explores a novel concept in enhancing expressive facial communication – the Internal Facial Contour (IFC). The IFC device constructs a linear visual language on the face through a collection of face-worn wearables. These wearable augmentations deform in response to facial muscle movement, thereby suggesting emotional states. The shape of the IFC device naturally becomes visually wider and more open when smiling; in contrast, it becomes narrower and more closed when frowning. To test the acceptance of this communication language, feedback was collected through casual interviews, visual perception tests, and usage observations. The …


Making The Cabinet Of Bureaucratic Wonders: Productive Encounters With Non-Human Public Agents, Isabella Brandalise, Lucas Vaqueiro, Judy Park Lee Dec 2025

Making The Cabinet Of Bureaucratic Wonders: Productive Encounters With Non-Human Public Agents, Isabella Brandalise, Lucas Vaqueiro, Judy Park Lee

IASDR Conference Series

In this pictorial, we discuss the Cabinet of Bureaucratic Wonders (CBW), a collection and display of artifacts found in public sector facilities. The CBW invited participants to productive encounters with bureaucratic artifacts, such as coat hangers, stamps, and coffee carafes. Our goal was to investigate the agentic effects of office objects—non-human public agents—in steering conduct in institutions. At once an institution, an archive, and an intervention, the CBW appropriates formats of cabinets and employs design anthropology and participatory design methods to engage with public servants in the local and federal governments in Brazil and the USA. The CBW’s collection is …


Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi Dec 2025

Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi

IASDR Conference Series

Advancements in artificial intelligence (AI) technologies have led to a rapid increase in the use of AI- enabled tools to curate content across various application contexts (e.g., news, social media, search engines, product reviews). This content can include multiple data sources and formats. Some commercially available AI-enabled content curation integrations seem useful, while others are underdeveloped, or not considered in terms of utility, contextual relevance, or user experience. We present an annotated portfolio of nine discrete interface design patterns, exploring how an AI-in-the- loop approach can be used to present con textually relevant, AI curated content — across varying degrees …


Reconstruction Of Architectural Objects Through Ai-Informed Generation And Additive Manufacturing, Karin Hedlund Dec 2025

Reconstruction Of Architectural Objects Through Ai-Informed Generation And Additive Manufacturing, Karin Hedlund

IASDR Conference Series

Discards from construction and demolition account for a third of all waste in the EU. Architectural objects with visual flaws and low cultural value often become waste before reaching reuse stations. In contrast, broken heritage objects are often restored or reconstructed and, in this process, digital methods such as photogrammetry, custom generative adversarial networks (GANs) and 3D printing show promise. Hence, architectural discards are rarely reconstructed, and when they are, design potential is often overlooked. This research explores an alternative method for digitally and physically reconstructing broken architectural elements, focusing on artistic reinterpretation rather than historical accuracy. A “broken brick” …


Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim Dec 2025

Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim

IASDR Conference Series

Recent advances in generative AI have enabled multiple pathways for high‑fidelity video synthesis; text‑to‑video, image‑to‑video animation, and video out painting. Empirical side-by-side evaluations of how untrained viewers perceive and distinguish these outputs from real footage remain scarce. In this study, we systematically compare human detection accuracy across these three AI generation techniques within three thematic contexts: historical footage, film and media content, and natural environments. We constructed a balanced stimulus set comprising equal amounts of real and AI- generated videos (18 each). The AI clips were evenly distributed across the three generation methods using Google’s Veo 3, Lightricks LTX Video, …


Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi Dec 2025

Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi

IASDR Conference Series

We introduce Sensus Pond, an interactive system that reconfigures water not merely as a static natural element but as an active sensing medium for registering more-than-human traces. In response to the limitations of anthropocentric approaches in interaction design, we propose a methodological framework of observation without translation—resisting the tendency to stabilize, decode, or humanize nonhuman presence. Drawing from critical theories of more-than-human design and ecological entanglement, Sensus Pond is a materially embedded and site-specific system that employs Swept Frequency Capacitive Sensing (SFCS) and an Artificial Neural Network (ANN) to detect ephemeral interactions between the pond’s surface and surrounding life forms. …


The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su Dec 2025

The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su

IASDR Conference Series

In this pictorial, we present the Inside-out and the Outside-in Interpretation, an 18-week design curriculum to evoke personal perception and awareness of the space that our bodies live in, but we might not notice it from the outset. We use a “Set Design for Theatre” workshop as a starting point, to visualize the story in our minds, and then condense the external environment into a limited space. We integrate our curriculum with theoretical perspectives from HCI and drama theory through an inside- out, outside-in interpretation. We expect to help students create spatial sensations based on their own lived experiences and …


Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang Dec 2025

Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang

IASDR Conference Series

This research explores the integration between objects, learning, and eco-social justice (ESJ) within undergraduate and postgraduate Design Management programs at an arts university in London, UK. ESJ is defined here as the interconnected pursuit of ecological sustainability and social equity. Using a case study approach, the empirical research examines how students engage with objects through their senses, curiosity, imagination, and peer-to-peer learning in a higher education classroom setting. The research aims to design and utilise a series of artefacts, ‘drinking vessels’, to stimulate critical reflection on ecological and social issues through object-based learning (OBL). While OBL is commonly used in …


Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi Dec 2025

Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi

IASDR Conference Series

Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …


Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung Dec 2025

Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung

IASDR Conference Series

This study presents Petpal+, an integrated service-design proposal for long-term pet care, developed through exploratory interviews (8 owners, 2 veterinarians) and validation sessions (2 owners, 2 veterinarians). The resulting artefacts include: (1) a mobile app with IoT-enabled devices for home monitoring, (2) a Medical Decision Handbook to guide treatment discussions, and (3) a Clinic Website to centralize care resources. These tools collectively address information gaps between owners and vets, support their shared decision-making, and reduce caregiver burden. Beyond functional outcomes, the study reveals divergent information needs between owners and veterinarians, positioning progressive disclosure as a key design strategy and contributing …


To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita Dec 2025

To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita

IASDR Conference Series

This pictorial presents an ethnographic account of community-based design observed in a historical urban adventure playground in Tokyo. Focusing on university student designers who also served as play leaders, we examine how they navigated tensions between initiating designed activities and supporting child-led play. Through field observations and interviews, we identify strategies such as concealing role shifts, reframing activities as everyday occurrences, and adopting a watching-over stance to maintain childrens autonomy. By highlighting how design is negotiated through subtle, relational, and situated practices, this work offers insight into the micro-politics of co-creation in informal settings. The pictorial contributes to the design …


From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho Dec 2025

From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho

IASDR Conference Series

This study introduces the "Field Mailbox" and "Dialog Diorama" - two research artifacts designed to facilitate situated dialogues between owners and their everyday objects, exploring the design of personal, reflexive toolkits. Using LLM-based generative AI, the study progressively grants conversational agency to objects within a Research-through-Design approach. Field Mailbox facilitates slow, reflective engagement through postcard-based exchanges, while Dialog Diorama promotes real- time storytelling with RFID-enhanced props. Through the design process and pilot study of these two artifacts, the researchers explored the impact of different stages of AI dialogue integrated into the artifacts. Preliminary research results indicate that the agency driven …


Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song Dec 2025

Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song

IASDR Conference Series

Historical design research often prioritizes grand narratives, while the cultural sig- nificance of everyday objects and their spatial contexts is frequently overlooked. Addressing this gap, this study investigates the evolution of "object-space" order in domestic environments through an integrated approach combining computer vision technology and natural language processing. By analysing image data across different periods, we identify object categories, placements, and spatial configurations, revealing micro-level organizational patterns and macro-level influ- ences of functionality and socio-cultural factors. Combining qualitative and quanti- tative methods—including interviews and computational analysis—we trace the transformation of Chinese residential spaces since the 1980s. Findings demon- strate how …


Internationalization Of Design Program In Chiba University, Makoto Watanabe Dec 2025

Internationalization Of Design Program In Chiba University, Makoto Watanabe

IASDR Conference Series

This paper provides an overview of globalization in design education, with a focus on Japanese students studying abroad. This paper clarifies how design education and research at Chiba University has promoted and achieved internationalization since around 2000. As a result, the present research was able to identify issues for future global design education and research. The internationalization of Chiba University's design education began with the globalization of its academic staff. This globalization of academic staff is the cornerstone of globalizing design education. In the globalization of design education, a variety of programs are being developed. Among them, Chiba University offers …


Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang Dec 2025

Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang

IASDR Conference Series

Science fiction, as a creative genre, inspires imagination about the future and provokes reflections on the essence and meaning of humanity through the construction of speculative worlds. It not only influences the direction of technological development but also functions as a medium for ideological and cultural expression. This study focuses on the field of sci-fi concept art and explores the visual potential of integrating natural and artificial forms. By proposing a design theory model of symbiotic morph ologies, it establishes a method of constructing speculative visual forms that transcend traditional aesthetic boundaries. Positioned within a futuring-oriented design discourse, the research …


Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin Dec 2025

Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin

IASDR Conference Series

This paper presents an artistic investigation into contemporary immersive exhibitions, focusing on the distinction between commercial spectacle and introspective experience. In the context of mass- produced, market-driven immersive environments, audiences are often reduced to passive visual consumers, where com modified aesthetics and per formative social media interaction dominate the experiential structure. As a counterpoint, this study introduces Limit Situation, an Extended Reality (XR) art project that constructs six symbolically paradoxical digital environments inspired by the existential philosophy of Karl Jaspers. The work fosters a meditative experience that engages with both external alienation and internal loss. Unlike sensory overload-based installations, this …


Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen Dec 2025

Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen

IASDR Conference Series

As the global population ages, countries face challenges in creating supportive age-friendly community environments. Building a future that satisfies everyone has been a challenge in design. This study explores a sustainable transition pathway using a six-phase approach to Transition Design to co-create a vision for the future in collaboration with stakeholders, using age-friendly community centres in Kolding, Denmark, as a case study. This paper focuses on the fourth phase, transition vision, in which a vision blueprint for the future community centre is drawn up with stakeholders to conceptual ise a liveable and accessible environment, based on which three design principles …


Reconnecting Museum Exhibits With The Contemporary Context Through The "Digital Birch Bark Jar": A Postphenomenological Approach To Interactive Digital Visualisation, Zhiqiang Li Dec 2025

Reconnecting Museum Exhibits With The Contemporary Context Through The "Digital Birch Bark Jar": A Postphenomenological Approach To Interactive Digital Visualisation, Zhiqiang Li

IASDR Conference Series

Paul Klee’s statement that “a drawing is simply a line going for a walk” finds new resonance in the contemporary museum context. Through digit is ation and interaction, museum artifacts are no longer static objects but dynamic “lines” undergoing continuous transformation. This paper presents The Digital Birch Bark Jar, an interactive visualisation project integrating Internet of Things and parametric design technologies. The installation translates real-time environmental data into evolving 3D forms that visitors can further materialise through 3D printing. Grounded in Don Ihde’s post phenomenological theory of technological mediation as an experiential design framework, the study demonstrates how digital generation …


Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford Dec 2025

Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford

IASDR Conference Series

We present Squeeze Machine, an experimental interactive experience, aiming for a critical-heritage exhibition at MUNCH museum. Our design process weaved together three research threads: (1) designing embodied interaction for critical heritage, (2) using uncomfortable interaction, and (3) facilitating critical reflection focusing on social beliefs of authority. We conducted interaction tests at a university laboratory (N=16, 8 pairs). Participant responses illustrate that Squeeze Machine could evoke visitors to reflect on their personal experience, increase visitor curiosity about the exhibition and support reflection on curated artefacts. The exploration also brought out some challenges for applying discomfort through control in an exhibition context.


Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling Dec 2025

Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling

IASDR Conference Series

This paper reflects on the design and construction of a hybrid timber–concrete house in a Dong minority village in southwest China, developed collaboratively with local carpenters and villagers. Situated within the framework of design thinking, the study explores how traditional craftsmanship becomes not only a building technique but also a mode of inquiry that reframes the notion of prototyping. While conventional design thinking views the prototype as an iterative tool for testing ideas, this research positions it as a “contextualized prototype”—a participatory and relational process grounded in collective making and cultural negotiation. Engaging with Dong carpentry, where knowledge is orally …


The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont Dec 2025

The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont

IASDR Conference Series

This paper, through a case study, shows how five UK craft makers design services around their daily routines. Based on that, the study offers insight into how the craft makers offer these services and the motivations behind their service design implementation. Additionally, during the service process, specific stakeholders are involved in the network. These people will have an impact on the service procedures and results. Based on that, we will create a clear service ecosystem map that shows who offers these services and who receives them. This study provides new insights into how UK craft makers operate services in innovative …


Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji Dec 2025

Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji

IASDR Conference Series

Addressing the lack of immersive experience and appeal in traditional agricultural education, this study explores the application of virtual reality (VR) technology. By constructing an immersive environment, it aims to reconnect people with traditional farming culture, there by enhancing learning interest and cognitive outcomes. Based on Lou Shu's Southern Song Dynasty “Illustrated Manual of Farming and Weaving,” this study pioneers the conversion of its two-dimensional diagrams into a three-dimensional, interactive VR environment. Utilizing the Unity3D platform, an interactive experience system was developed to simulate agricultural activities such as rice planting, weeding, and harvesting. This system integrates agricultural tool education with …


From Tick Marks To Crossbones: Designing And Testing Visual Primitives For Medicine Instructions, Mandar Rane, Karel Van Der Waarde Dec 2025

From Tick Marks To Crossbones: Designing And Testing Visual Primitives For Medicine Instructions, Mandar Rane, Karel Van Der Waarde

IASDR Conference Series

This study investigates whether certain symbols can function as universal visual primitives to convey affirmation, negation, and warning without relying on language or context. Postgraduate design students in India created pictogram-based visual instructions for ibuprofen, from which 56 symbols were extracted and standardized in black and white. After refinement, 12 symbols were tested with 240 participants across diverse demographics using open-ended comprehension tests. The tick mark consistently conveyed affirmation, the cross (X) and diagonal slash inside a circle expressed negation, and the skull with crossbones effectively indicated warning. Results highlight the role of familiarity, exposure, and convention in shaping comprehension, …


Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi Dec 2025

Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi

IASDR Conference Series

With children’s increasingly entangled relationships with technology, it is imperative for them to critically explore, reflect on, and envision how technology impacts them and society at large, now and in the future. We conducted a speculative filmmaking workshop with 9-10-year-old school children where participants worked in groups to envision the future of human-machine relationships, creating stop-motion animations showcasing their imagined futures. Analysis of the films highlights unexpected explorations of conflicts involving nature, alongside anticipated human-machine dynamics. These reveal children’s expectations for humans and machines and their roles and responsibilities. Our work showcases how speculative filmmaking with children scaffolds critical explorations …


Listening To The City Through Technology: A Low-Tech Perceptive Approach For Shenzhen, Marcel Zaes Sagesser, Bo Dong Dec 2025

Listening To The City Through Technology: A Low-Tech Perceptive Approach For Shenzhen, Marcel Zaes Sagesser, Bo Dong

IASDR Conference Series

Humans experience urban spaces often through technology, for example when they navigate their ways via an app. The technologies they interact with transform the urban environment into a form of matter made of the screens, earbuds, buttons, PCB boards, and wires that constitute them. The authors propose a practice-based, educational co-design workshop to contrast high-tech smart cities with a low-tech, bot- tom-up urban sensing approach for interacting with the sonic city. They ran a workshop with local young adults in Shenzhen and built simple sound recorders partially from e-waste. Listening to the city on head- phones through wearable low-tech devices, …


Co-Designing Futures: Vernacular Knowledge In Kibera's Educational Infrastructure, Pak Wai Ling, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu Dec 2025

Co-Designing Futures: Vernacular Knowledge In Kibera's Educational Infrastructure, Pak Wai Ling, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu

IASDR Conference Series

This paper explores how participatory design can reshape educational infrastructure in Kibera’s informal settlement by centering local knowledge and challenging top-down architectural expertise. It documents Condition_Lab collaboration with Amani Kibera and Kounkuey Design Initiative (KDI) to co- create a community library and textile workshop. Through hands-on workshops with children, residents, and local stakeholders — using methods like model-making, storytelling, and material prototyping — the project redefined design hierarchies, transforming community members into co- designers. The study reveals how such collaborations not only produce culturally rooted infrastructure but also redefine design processes themselves. By bridging professional standards with informal practices, the …


An Alternative Architecture: Condition_Lab's Model Of Social Practice In Rural China, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu, Pak Wai Ling Dec 2025

An Alternative Architecture: Condition_Lab's Model Of Social Practice In Rural China, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu, Pak Wai Ling

IASDR Conference Series

Rural Chinese villages are experiencing significant transformations due to the pressures of modernization. The paradigm of architects being the autonomous author increasingly appears inadequate in addressing the realistic challenges in rural China. This paper explores an alternative architectural paradigm through the lens of Condition_Lab's model of social practice, advocates for a collaborative approach that prioritizes social dimension in architecture. Focusing on the Dong ethnic minority in China, the research delves into the challenges faced by these communities, including the migration of working-age populations and the margin aliz ation of traditional carpentry expertise. Through the implementation of prototypes, Gaobu and Pingtan …