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Articles 31861 - 31890 of 1109174
Full-Text Articles in Entire DC Network
Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys
Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys
IASDR Conference Series
Haptic aesthetics—design qualities perceived through touch—play a vital role in crafting meaningful design experiences. Yet, within contemporary practice, they remain underrepresented compared to visual aesthetics, particularly in how they are prioritised and communicated throughout the design process. This study investigates how designers and architects engage with haptic aesthetics, focusing on their prior it is ation in practice and their inclusion in project briefs. Drawing on survey data from 55 professionals in industrial, product, architectural, and interior design disciplines, findings reveal a strong recognition of the emotional and experiential value of tactile interaction. However, haptic considerations are seldom embedded in formal …
Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han
Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han
IASDR Conference Series
Post-stroke dysphagia (PSD) profoundly affects patients' physical health, functional independence, and overall quality of life. However, existing rehabilitation strategies often face challenges in treatment adherence due to insufficient real-time feedback and low patient motivation. To address these limitations, this study designed and evaluated Dysphagia Dynamics, a wearable rehabilitation system integrating surface electro myo graphy (sEMG)-based biofeedback to guide Chin Tuck Against Resistance (CTAR) training. The system includes a wearable device with adjustable resistance, with embedded sensors for monitoring muscle activity, and a mobile application interface that provides visual and auditory feedback along with progress tracking. A one-week trial (n=36) found …
"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti
"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti
IASDR Conference Series
What elements make you feel that this is “home”? This study investigates the multifaceted concept of “home” for people with dementia, extending beyond physical shelter to encompass sensory, emotional, and relational dimensions. Drawing on a qualitative, participatory co-design approach at GRACE Lab— a living lab embedded in a Milan dementia village—we engaged five residents with mild-to-moderate dementia, care staff, and design researchers in semi-structured interviews, observations, storytelling, and one-on-one workshops. A bespoke toolkit of icon cards and collage materials was used to elicit personal memories and co-construct individualized “home” narratives. Data coded in MaxQDA24 were analysed through a multimodal narrative …
Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida
Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida
IASDR Conference Series
Design thinking has long been regarded as a key paradigm in design. However, in corporate practice, it often fails to be recognized as a concrete contribution to designers’ performance, revealing a persistent gap between academic theory and managerial implementation. This study investigates whether design thinking can serve as a performance indicator in organizational contexts, with a focus on the construction of evaluation systems, execution mechanisms, and the measurability of design outputs. Using a constructivist grounded theory approach, this study interviewed nine senior design managers from large Taiwanese corporations to collect practical perspectives. Based on 785 initial codes, the study identified …
Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen
Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen
IASDR Conference Series
In recent years, the rapid development of AI technology and application tools has made it obvious that design education can be applied to generative AI applications, and many image-generating AI tools are now available at different levels of technology. The theme of this study is to explore the design of visual interfaces for image-generating AI aids in a technology acceptance model - a research evaluation using the Stable Diffusion Online and Uizard platforms. There were 39 students from the Department of Design, and four experimental tasks were performed. This study used the technology acceptance model, which consists of a three-dimensional …
Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin
Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin
IASDR Conference Series
This study presents an inclusive, universal design approach to developing a Traditional Chinese typeface that addresses the accessibility limitations of TW-MOE-Std-Kai, the current standard body text used in Taiwanese elementary school textbooks. While TW-MOE-Std-Kai carries significant cultural value, its calligraphic style introduces structural and perceptual barriers to students with dyslexia or low vision, such as visual crowding, sharp terminals, and inadequate spacing. To solve these challenges, a four- stage design process was implemented: (1) Design Strategy Implementation, (2) Basic Stroke and Character Framework Development, (3) Glyph Expansion, and (4) Quality Verification. Leveraging the open-source Iansui Typeface as a foundation, the …
Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi
Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi
IASDR Conference Series
Advancements in artificial intelligence (AI) technologies have led to a rapid increase in the use of AI- enabled tools to curate content across various application contexts (e.g., news, social media, search engines, product reviews). This content can include multiple data sources and formats. Some commercially available AI-enabled content curation integrations seem useful, while others are underdeveloped, or not considered in terms of utility, contextual relevance, or user experience. We present an annotated portfolio of nine discrete interface design patterns, exploring how an AI-in-the- loop approach can be used to present con textually relevant, AI curated content — across varying degrees …
Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim
Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim
IASDR Conference Series
Recent advances in generative AI have enabled multiple pathways for high‑fidelity video synthesis; text‑to‑video, image‑to‑video animation, and video out painting. Empirical side-by-side evaluations of how untrained viewers perceive and distinguish these outputs from real footage remain scarce. In this study, we systematically compare human detection accuracy across these three AI generation techniques within three thematic contexts: historical footage, film and media content, and natural environments. We constructed a balanced stimulus set comprising equal amounts of real and AI- generated videos (18 each). The AI clips were evenly distributed across the three generation methods using Google’s Veo 3, Lightricks LTX Video, …
Internationalization Of Design Program In Chiba University, Makoto Watanabe
Internationalization Of Design Program In Chiba University, Makoto Watanabe
IASDR Conference Series
This paper provides an overview of globalization in design education, with a focus on Japanese students studying abroad. This paper clarifies how design education and research at Chiba University has promoted and achieved internationalization since around 2000. As a result, the present research was able to identify issues for future global design education and research. The internationalization of Chiba University's design education began with the globalization of its academic staff. This globalization of academic staff is the cornerstone of globalizing design education. In the globalization of design education, a variety of programs are being developed. Among them, Chiba University offers …
Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong
Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong
IASDR Conference Series
Gongbi painting artists’ acceptance of Artificial Intelligence Generated Content (AIGC) through an extended Technology Acceptance Model (TAM). Using mixed methods (204 questionnaires and 15 interviews), we explored the effects of cultural adaptability, creative subjectivity, and ethical risk. Findings show that cultural adaptability significantly increases perceived usefulness and ease of use, while ethical risk negatively impacts adoption. Creative subjectivity strongly promotes willingness to use AIGC. However, perceived usefulness and ease of use do not directly affect intention. Results highlight the need for culturally sensitive AI design that balances tradition and innovation, while addressing ethical concerns.
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
IASDR Conference Series
Science fiction, as a creative genre, inspires imagination about the future and provokes reflections on the essence and meaning of humanity through the construction of speculative worlds. It not only influences the direction of technological development but also functions as a medium for ideological and cultural expression. This study focuses on the field of sci-fi concept art and explores the visual potential of integrating natural and artificial forms. By proposing a design theory model of symbiotic morph ologies, it establishes a method of constructing speculative visual forms that transcend traditional aesthetic boundaries. Positioned within a futuring-oriented design discourse, the research …
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
IASDR Conference Series
As the global population ages, countries face challenges in creating supportive age-friendly community environments. Building a future that satisfies everyone has been a challenge in design. This study explores a sustainable transition pathway using a six-phase approach to Transition Design to co-create a vision for the future in collaboration with stakeholders, using age-friendly community centres in Kolding, Denmark, as a case study. This paper focuses on the fourth phase, transition vision, in which a vision blueprint for the future community centre is drawn up with stakeholders to conceptual ise a liveable and accessible environment, based on which three design principles …
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
IASDR Conference Series
We present Squeeze Machine, an experimental interactive experience, aiming for a critical-heritage exhibition at MUNCH museum. Our design process weaved together three research threads: (1) designing embodied interaction for critical heritage, (2) using uncomfortable interaction, and (3) facilitating critical reflection focusing on social beliefs of authority. We conducted interaction tests at a university laboratory (N=16, 8 pairs). Participant responses illustrate that Squeeze Machine could evoke visitors to reflect on their personal experience, increase visitor curiosity about the exhibition and support reflection on curated artefacts. The exploration also brought out some challenges for applying discomfort through control in an exhibition context.
From Complexity To Capability: Design-Led Transformation Of A Taiwanese Sme Under The Iddi Program, Chun-Ting Wu, Mu-En. Liang, Yu-Han Wu, Chao-Hsin Huang
From Complexity To Capability: Design-Led Transformation Of A Taiwanese Sme Under The Iddi Program, Chun-Ting Wu, Mu-En. Liang, Yu-Han Wu, Chao-Hsin Huang
IASDR Conference Series
This paper explores the design-led transformation of Kimu Design, a Taiwanese SME, through its participation in the Industrial Design-Driven Innovation (IDDI) initiative. Employing a single embedded case study and a mixed-methods approach—including structured surveys and semi-structured interviews—the research applies Maylor et al.'s Complexity Assessment Tool (CAT) to assess how public design programs influence innovation across structural, sociopolitical, and emergent dimensions. Findings show that targeted design support enabled Kimu to launch a new modular product line, improve internal workflows, and broaden market reach. While some limitations in budget flexibility and administrative processes were noted, these frameworks also enhanced project clarity and …
Survey On Employment Status And Perceived Gaps Between Education And Practice Among Design Graduates, Poyu Chen, Chia Lin Tsai, Yu Chen Hsiao
Survey On Employment Status And Perceived Gaps Between Education And Practice Among Design Graduates, Poyu Chen, Chia Lin Tsai, Yu Chen Hsiao
IASDR Conference Series
This survey targets graduates from the 2020–2024 Young Designers’ Exhibition, analyzing their employment status, salary levels, and the gap between academic training and industry demands. Results show that while some technical skills align with workplace needs, gaps remain in areas such as communication and collaboration, project management, interdisciplinary teamwork, AI integration, and sustainability trends. Most graduates believe that design education lacks dynamic adaptation, making it difficult to keep pace with rapid industry changes, thus increasing workplace adjustment pressure. The survey also found that interdisciplinary capabilities, digital skills, and internship experience are strongly correlated with job performance, starting salary, and career …
Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling
Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling
IASDR Conference Series
This paper reflects on the design and construction of a hybrid timber–concrete house in a Dong minority village in southwest China, developed collaboratively with local carpenters and villagers. Situated within the framework of design thinking, the study explores how traditional craftsmanship becomes not only a building technique but also a mode of inquiry that reframes the notion of prototyping. While conventional design thinking views the prototype as an iterative tool for testing ideas, this research positions it as a “contextualized prototype”—a participatory and relational process grounded in collective making and cultural negotiation. Engaging with Dong carpentry, where knowledge is orally …
Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji
Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji
IASDR Conference Series
Addressing the lack of immersive experience and appeal in traditional agricultural education, this study explores the application of virtual reality (VR) technology. By constructing an immersive environment, it aims to reconnect people with traditional farming culture, there by enhancing learning interest and cognitive outcomes. Based on Lou Shu's Southern Song Dynasty “Illustrated Manual of Farming and Weaving,” this study pioneers the conversion of its two-dimensional diagrams into a three-dimensional, interactive VR environment. Utilizing the Unity3D platform, an interactive experience system was developed to simulate agricultural activities such as rice planting, weeding, and harvesting. This system integrates agricultural tool education with …
The Process Of Designers To Motivate Themselves For Their Creative Performance, Makoto Isono, Yoshimichi Shimada, Kayo Takahashi
The Process Of Designers To Motivate Themselves For Their Creative Performance, Makoto Isono, Yoshimichi Shimada, Kayo Takahashi
IASDR Conference Series
This study aimed to understand how designers motivate themselves to exert their creativity in development based on their own values and to examine the factors that make this possible. The following findings were derived from the interviews with the 32 designers. In development that requires creativity, designers want to be as autonomous as possible and actively try to be involved in development based on their own values and those of the organization with which they are fully satisfied. To do so, they adjust their values by selecting part of their own and the organization's values. It can be said from …
Scent Camera—An Aromatherapy-Based Emotional Soothing Device, Cun Li, Yutong Jiang, Xiao Luo, Rushi Feng, Kailin Huang
Scent Camera—An Aromatherapy-Based Emotional Soothing Device, Cun Li, Yutong Jiang, Xiao Luo, Rushi Feng, Kailin Huang
IASDR Conference Series
This study presents Scent Camera, an interactive olfactory device designed to facilitate emotional regulation among young individuals experiencing stress. It investigates the potential of scent in triggering emotional memory and modulating mood through a multisensory interaction that bridges visual and olfactory perception. Users take or upload an image, which is then analyzed by the device in terms of visual elements and color composition; based on this analysis, a corresponding scent is emitted to evoke related emotional responses. Drawing inspiration from the “capture-and-preserve” logic of analog photography, the design reimagines visual memory as an olfactory experience—shifting the act of remembrance from …
Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi
Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi
IASDR Conference Series
With children’s increasingly entangled relationships with technology, it is imperative for them to critically explore, reflect on, and envision how technology impacts them and society at large, now and in the future. We conducted a speculative filmmaking workshop with 9-10-year-old school children where participants worked in groups to envision the future of human-machine relationships, creating stop-motion animations showcasing their imagined futures. Analysis of the films highlights unexpected explorations of conflicts involving nature, alongside anticipated human-machine dynamics. These reveal children’s expectations for humans and machines and their roles and responsibilities. Our work showcases how speculative filmmaking with children scaffolds critical explorations …
Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page
Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page
IASDR Conference Series
This pictorial presents Blurring Boundaries, a speculative exhibition and workshop series staged during Melbourne Design Week 2025, that explores the shifting landscape of Hospital in the Home (HITH) care. As healthcare moves from clinical to domestic settings, design plays a critical role in navigating the tensions, values, and lived experiences this transition provokes. Over five days, more than 80 designers, architects, clinicians, patient advocates, and students co-created artefacts that were progressively integrated into the gallery, transforming the space into a dynamic, participatory installation. Framed in three acts — Surfacing, Envisioning, and Together ing — the exhibition scaffolded collective futuring through …
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng
IASDR Conference Series
This study explores the use of generative artificial intelligence (Generative AI) in virtual sportscasting for grassroots baseball in Taiwan. It focuses on how AI-generated tone and real-time game data influence audience immersion, emotional engagement, and trust. A mixed-methods approach was used, combining surveys and Reflexive Thematic Analysis (RTA), with participants being parents from a youth baseball team in Hsinchu. They viewed three types of commentary: neutral, supportive, and supportive with data, and rated perceived excitement and style. Results show strong audience acceptance of AI sportscasters, especially those using advanced statistics, which improved credibility and clarity. Three key themes emerged: emotional-tone …
Design Asset Formation Through Ai-Driven Interpretation Of Text And Visual Data, Yu Syuan Guo, Wan Ting Jiang, Cheng Yuan Wu, Shyhnan Liou
Design Asset Formation Through Ai-Driven Interpretation Of Text And Visual Data, Yu Syuan Guo, Wan Ting Jiang, Cheng Yuan Wu, Shyhnan Liou
IASDR Conference Series
including Yu-Syuan Guo, Wan-Ting Jiang, and Cheng-Yuan Wu, Researchers, and Shyhnan Liou, Director of R&D, for their invaluable support and collaboration throughout this project. This study aims to explore the evolution of in-house design processes through AI technology. Historically, design projects lacked standardization, result- ing in inconsistent deliverables, costs, and quality, especially in cross-disciplinary projects. To address this, this research developed two AI design think- ing tool prototypes. The goal is to leverage generative AI's strength in organizing nonlinear data to assist enterprises with varying design application ex- periences. This includes structuring first-hand research data using natural language, enhancing asset …
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee
IASDR Conference Series
While sound has primarily been employed as a medium or source for auditory experiences or information, recent attempts have emerged to redefine sound as an independent agent through the lens of posthumanist theory. Building upon this discourse and understanding, we conducted a participatory workshop to explore people’s imaginations and thoughts regarding our newly conceptualized independent sonic presence, named “Sonic Being.” Through the workshop, we identified collective expectations of sound as an autonomous, affective, and interactive entity beyond an anthropocentric perspective. We summarized these expectations and imagined qualities into four key themes: Abstract Ghost, My Little Weirdo, Dynamic Initiator, and Emotional …
Driving Public Service Reform Through Demonstration Design Handbooks, Li-Ning Huang, Nai-Wen Fan, Junyu Chen, Mu-En Lin, Shu-Ting Ai, Chi-Yi Chang
Driving Public Service Reform Through Demonstration Design Handbooks, Li-Ning Huang, Nai-Wen Fan, Junyu Chen, Mu-En Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study addresses the common challenge in public service design: the difficulty of effectively scaling design innovations. It introduces the Demonstration Design Handbook as a strategic interface that translates design thinking into institutional practice. Drawing on practical implementations across transportation, healthcare, and housing, the research develops a systemized, institution ally compatible design process, validated through multiple cross-case applications. Grounded in the Double Diamond model and adopting a Research through Design approach, the study integrates participatory strategies to formulate a handbook format that captures problem exploration, design reasoning, strategic context, and institutional application. Findings indicate that the Demonstration Design Handbook enhances …
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society, Tianshuo Lu, Takuma Ishikawa
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society, Tianshuo Lu, Takuma Ishikawa
IASDR Conference Series
In today’s hyper-efficient world, why do people engage in activities that require time and effort? This research explores the causes and meanings of such behaviors through the Japanese concept of “tema”, defined as intentional, non-optimized engagement where the process holds intrinsic value. Using workshops and qualitative interviews, we identify four key elements of “tema”: time, body, creativity, and value. These deliberate actions foster personal meaning, emotional satisfaction, and deeper connection with the material world. Building on these insights, we propose a design potential that applies “tema” as a framework for creative practice. Rather than reinforcing a binary between efficiency and …
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
IASDR Conference Series
This paper investigates the transformative role of Generative AI (GenAI) in enhancing 3D modelling education within the context of fashion design. As digital technologies rapidly evolve, the integration of GenAI tools into educational frameworks has the potential to redefine pedagogical practices, fostering creativity and improving learning outcomes for students. Through a mixed-methods approach involving surveys and interviews with a group of 20 fashion and knitwear design students, we explore how GenAI tools facilitate personalized learning experiences, promote collaborative engagement, and ultimately prepare students for the complexities of a technology-driven industry. Findings indicate that the use of GenAI significantly enhances student …
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
IASDR Conference Series
Mus cul oskeletal disorders (MSDs) represent a significant occupational health issue for dental professionals, primarily due to prolonged and demanding postures. To address this issue, an operating stool (OS) featuring a tiltable seat was developed to alleviate physical strain during dental procedures; Although, the optimal seat inclination angle remains undetermined. This study investigated the most effective seat inclination angle to minimize muscular load during simulated dental tasks. 11 healthy male subjects performed scaling tasks with seat inclinations set at various directions (front, diagonal, beside) and angles (0°, 3°, 5°, 7°). Electro myo graphy (EMG) measured muscle activity in the lumbar …
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions, Liang Xiao, Wanqi Fu
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions, Liang Xiao, Wanqi Fu
IASDR Conference Series
This study presents Three Locks, an immersive narrative system that integrates Mixed Reality (MR) and Virtual Reality (VR) to investigate multi-perspective storytelling within nonlinear interactive environments. Players manipulate miniature figurines representing gold prospectors with distinct motivations. The MR stage facilitates structural guidance and expectation-building through physical interaction, whilethe VR stage delivers emotionally immersive, first-person narrative fragments. The system adopts a layered temporal structure—structural guidance (MR), emotional immersion (VR), andmulti-linerecomposition (MR)—to support narrative coherence and experiential depth. Amixed- method user study combining questionnaires and interviews was conducted to assess its effectiveness in narrative comprehension, emotional engagement, and character identification. Results demonstrate …
Designing Intuitive Interfaces For Feature Steering Of Llms, Allison Huang, Yihyun Lim
Designing Intuitive Interfaces For Feature Steering Of Llms, Allison Huang, Yihyun Lim
IASDR Conference Series
Feature steering enables users to strengthen or weaken concepts (features) that an LLM has already learned in realtime. It has emerged as an alternative to prompting, allowing continuous rather than discrete control over model behavior. However, given the technical knowledge required to extract and then steer on features, this process is mostly limited to technical researchers. We seek to build a graphical user interface that makes steering accessible to the layperson. Existing interfaces prioritize flexibility over intuition, overwhelming users with the sheer number of options for what to prompt or what features to steer on. We conducted a user-centered design …