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Articles 20251 - 20280 of 1183390
Full-Text Articles in Entire DC Network
730 Gc Realty Corp V. Beltre
All Decisions
The landlord initiated a nonpayment proceeding against the tenants. Respondent-tenant Gerald Flores, after answering, moved to dismiss the case. The Civil Court granted the motion and dismissed the proceeding without prejudice, finding the landlord failed to file an affidavit of service for the notice of petition and petition. Citing appellate precedent, the court held that the failure to timely file proof of service constitutes a jurisdictional defect, preventing the landlord from establishing personal jurisdiction over the tenants and mandating dismissal under RPAPL § 733(1).
Medicaid Funding And Health-Related Social Needs: A Policy Analysis, Passion Ilea
Medicaid Funding And Health-Related Social Needs: A Policy Analysis, Passion Ilea
Dissertations and Theses
The U.S. has disproportionately high health care spending compared to other high-income nations and comparatively poor health outcomes. The Centers for Medicare and Medicaid Services (CMS) have recently increased emphasis on addressing Medicaid member social needs. CMS believes addressing health-related social needs (HRSN) may reduce costs and improve health outcomes for Medicaid members. CMS has begun to test theories regarding the impact of member HRSN on health care by designing federal mechanisms to address HRSN, such as in lieu of services and settings-funded services, and by encouraging state Medicaid programs to develop their own approaches, such as Flexible Services. Information …
Social And Contextual Factors Influencing Hypertension Among Latino Men Living In California, Leslie Ivett Ortega
Social And Contextual Factors Influencing Hypertension Among Latino Men Living In California, Leslie Ivett Ortega
Walden Dissertations and Doctoral Studies
Hypertension remains a critical and often silent public health issue that disproportionately affects Latino men in California. This quantitative, retrospective cross-sectional study explored the social and contextual factors influencing hypertension among this vulnerable population. Using the 2019 Behavioral Risk Factor Surveillance System dataset, which included a sample size of 2,060 participants, the study examined the relationship between hypertension and key variables including primary care utilization, health insurance, smoking, physical activity, mental health, and marital status, while controlling for age, education, and income. Guided by the health belief model, binary logistic regression analyses found health insurance and primary care utilization significantly …
Technology Use In Elementary Music Education: A Scoping Review, David T. Casali
Technology Use In Elementary Music Education: A Scoping Review, David T. Casali
Journal of the Association for Technology in Music Instruction
The purpose of this scoping review was to look at how music technology has been used in the elementary music classroom from 2020 to April 2025. Uses of technology were organized using the Substitution, Augmentation, Modification, and Redefinition (SAMR) model (Puentedura, 2006). Only articles that both described how technology was used and what the learning process looked like were included. A total of 26 articles met the criteria for inclusion. Multiple uses of technology across the four levels of the SAMR were represented from 14 different countries. An article from each of the four SAMR levels is described in depth …
Generative Ai Meets Creative Design: Shaping A Dynamic Learning Ecosystem, Xiaomei Li, Ziming He, Leia Xi, Siye Zeng, Danyang Zhang, Ling Fan
Generative Ai Meets Creative Design: Shaping A Dynamic Learning Ecosystem, Xiaomei Li, Ziming He, Leia Xi, Siye Zeng, Danyang Zhang, Ling Fan
IASDR Conference Series
This study explores how Generative AI (GenAI) is transforming creative design education through the development of a Dynamic Learning Ecosystem. Grounded in Activity Theory, we conducted a mixed- method study involving surveys, workshops, and interviews (N=38) across seven design disciplines. We addressed how different GenAI teaching approaches affect learning outcomes, challenges in integration, and effective educational framework construction. Our findings led to a multi-tiered Dynamic Learning Ecosystem framework, comprising modularized tool guides, integrative workflow practices, and contextualized knowledge synthesis. This framework offers practical methods for integrating GenAI in design education, enhancing students’ adaptability and competences in evolving technological environments.
Legal Design For Legal Aid: Rethinking Inclusivity And Trust In The Digital Age, Luodan Liang, Liuxi Jiang, Zhang Linghao
Legal Design For Legal Aid: Rethinking Inclusivity And Trust In The Digital Age, Luodan Liang, Liuxi Jiang, Zhang Linghao
IASDR Conference Series
Against the backdrop of rapid digital development, legal aid services are undergoing a profound transformation from a system-oriented approach to a people-centered approach. While emerging digital legal aid platforms have shown initial success in resource matching, service efficiency, and diverse access, over reliance on institutional logic and technological layering has left vulnerable groups facing issues such as a lack of inclusivity and trust in actual use. This paper introduces the concept of Legal Design, emphasizing the critical role of human-centered design thinking in enhancing the in clu siv it yand trustworthiness of legal aid services. Through literature reviews, process analysis, …
Unraveling Sociomaterial Trajectories: A Qualitative Network Analysis Of Material, Human, And Nonhuman Entanglement In The Diy Material Project, Kazzmasa Tsujimura, Yasuaki Kakehi
Unraveling Sociomaterial Trajectories: A Qualitative Network Analysis Of Material, Human, And Nonhuman Entanglement In The Diy Material Project, Kazzmasa Tsujimura, Yasuaki Kakehi
IASDR Conference Series
This paper investigates the sociomateriality of collective creation in a practice-led design project, addressing how entanglement occurs in material-centric processes where it often remains largely unarticulated. Adopting a sociomaterial ontology, we employ qualitative network analysis (QNA) to trace sociomaterial trajectories of the DIY Material project. Our analysis identified 12 diverse actors (e.g., humans, tools, knowledge…) in five clusters, and 22 sociomaterial entanglement 'events' classified into three types: Material Emergence, Social Intra-action, and Sociomaterial Assemblage. The resulting network visualizes these moments, explicating their role in instantiating inter subjective design ideas and contributing to project formation, offering a new methodological lens for …
Making In Metaphor: Critical Intersectional Outfitting Framework, Eduardo Féteira, Danika Van Kaathoven, Tomohide Mizuuchi, Daijiro Mizuno
Making In Metaphor: Critical Intersectional Outfitting Framework, Eduardo Féteira, Danika Van Kaathoven, Tomohide Mizuuchi, Daijiro Mizuno
IASDR Conference Series
Strategies that allow for an in-depth and multi-layered analysis and approach to wicked problems are increasingly crucial in today’s design education environment. Intersectionality presents itself as an articulated and analytical tool that effectively frames interconnected and mutually-reinforcing forces. But within design practices, it still lacks visual ising and making processes that allow for a more tangible understanding of its core principles and highlight its benefits in identifying inflexion points of action within problem spaces. This paper introduces the Critical Intersectional Outfitting (CIO) framework, an educational tool which aims to facilitate wider visualisation of problem spaces through a compartment ali sed …
Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito
Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito
IASDR Conference Series
As societies around the world confront aging populations and growing social isolation, Cultural Prescribing has emerged as a promising approach to community-based care beyond institutional systems. While social prescribing has primarily been implemented through clinical referral models, this study examines how Naturally Emergent Creative Well-being, the interaction between individual creativity and community culture, can generate care organically through everyday practice. The research focuses on Machino Zuko ushitsu, a community art studio in Nabari City, Japan, which serves as a hub for creative participation, intergenerational exchange, and informal support. Using a participatory action research framework, qualitative data were collected through interventional …
Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung
Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung
IASDR Conference Series
The rapid integration of artificial intelligence (AI) and other advanced technologies is driving a new paradigm shift in design education, calling for a re-examination of traditional studio pedagogies. This paper argues that current design curricula, often constrained by rigid academic schedules and a focus on polished final deliverables, inadvertently foster a fear of failure and discourage the iterative, exploratory processes that are essential for creativity. To address these systemic issues, this paper proposes a pedagogical framework that reconceptualizes the design studio as a space for cultivating creative confidence, adaptability and resilience in the face of uncertainty. Drawing on Edward de …
Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis
Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis
IASDR Conference Series
This paper introduces the concepts of creative marketplaces, place branding, and co-creation. Focusing on Jiaozi Market in Chengdu, China, the authors use third-generation Activity Theory (Engeström, 2001) and Digital Ethnography (Pink et al., 2016), to map the roles of market organisers, vendors, and consumers. This reveals contradictions between place branding motives and outcomes across the activity system - tools, rules, community and division of labour - within the creative marketplace. The findings suggest that although creative marketplaces promote a perception of curated place branding, stakeholder participation often remains symbolic, resulting in disjointed and in authentic experiences for all involved.
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
IASDR Conference Series
Human–machine symbiosis has re-emerged in HCI as a promising framework for designing sustained partnerships between humans and machines. While prior work has focused on individual ability, agency, and experience—namely embodiment-centric factors—this paper argues that symbiosis takes shape within entanglement. Through a series of design experiments and student projects, we illustrate how ecological residuals—such as friction, adaptation, and asymmetry—can serve as productive design materials. Our proposed framework synthesizes existing approaches, extending the scope of symbiosis in HCI from bodily integration toward socio-technical interdependence. By situating design configurations not as fixed endpoints but as sites of relational conditioning, this paper refigures human– …
Design When Policy Cycle Begins: Participatory Design As Relational Infrastructuring For Local Policy, Shin Okamoto, Daijiro Mizuno
Design When Policy Cycle Begins: Participatory Design As Relational Infrastructuring For Local Policy, Shin Okamoto, Daijiro Mizuno
IASDR Conference Series
This paper explores the role of design when participatory design intervenes more deeply in decision- making processes of local policy making. In the domain where design and public policy share common interests, participatory design has been considered effective as a better policy making approach adapted to complex contexts, particularly with municipalities. However, the process from organizations' understanding of participatory design legitimacy to design's involvement in deeper levels of decision-making involves many unpredictable barriers and often takes a long time. Particularly in the front-end phase before setting policy design criteria, unstable relationships exist between designers and policymakers, appearing as conflicts and …
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
IASDR Conference Series
This paper investigates the architectural environmental color of historical urban blocks, focusing on the Dufu Dike Historical Block in Wuhan. By employing digital color acquisition and computational analysis technologies, the study evaluates the chromatic characteristics of buildings, facilities, andthe surrounding natural environment. The findings reveal key issues in existing color planning, includinga lack of visual coherence and limited integration of the cultural meanings of color. To address these challenges, the research proposes a color management framework based on the principles of architectural restoration and heritage conservation. It develops color palettes suited to various building typologies and strategies for coordinating façade …
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
IASDR Conference Series
This study proposes XRecycle, a physical-digital (phygital) gamified system that integrates extended reality (XR) technologies with game-based learning mechanisms to address challenges in engaging youth in plastic recycling within high-density cities like Hong Kong. The system merges tangible devices made from locally recycled plastics with immersive virtual environments, forming a multi- layered framework of main tasks, side quests, and reward feedback. A mixed-method study with 20 participants validated the system ’ s effectiveness in enhancing circular literacy and sustaining behavioral motivation. Quantitative results revealed significant improvements in knowledge retention and engagement. Qualitative feedback suggested that participants were particularly drawn to …
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
IASDR Conference Series
Early-stage cross-disciplinary design often encounters semantic gaps and fragmented problem framings. This study presents IRIS-CEM (Intelligent Reciprocal Interaction System for Co-Evolution Model), a design-driven system that combines AI-generated imagery with a structured semantic card mechanism to support negotiation and collaborative reframing. Deployed through a five-stage workshop process, IRIS-CEM enabled iterative visual–verbal exchanges that surfaced assumptions, bridged disciplinary language, and encouraged perspective shifts. Results show that visual ambiguity prompted abductive reasoning, while the reinterpretation of semantic cards helped teams co-construct shared problem definitions. Moreover, the iterative exchange of AI-generated images and keywords not only reframed the initial problem space but also …
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
IASDR Conference Series
This article explores the Forbidden City’s zaojing (coffered ceiling) as a case study in reinterpreting ritual space through a “more-than-human” design lens. Bridging Confucian cosmology with contemporary post-humanist design theory, we argue that the imperial Chinese ritual environment was inherently more-than-human-centric, embedding non-human agencies (cosmic forces, mythical beings, and natural elements) into architectural design. We begin by examining Confucian cosmology and imperial architecture, highlighting how the built environment embodied a cosmological order beyond human-centered needs. We then outline a theoretical framework drawing on more-than- human design principles and spatial semiotics to understand architecture as an active mediator between human and …
Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man
Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man
IASDR Conference Series
This study investigates the phenomenon of sketch inhibition in East Asian design education contexts through a grounded theory approach, exploring how cultural, institutional, and technological factors shape students' utilization of sketching as a design thinking tool. Through systematic analysis of in- depth interviews with 41 participants from China, Japan, and cross-cultural backgrounds—including design educators (n=11), industry experts (n=12), and students (n=18)—this research reveals unique manifestations of sketch inhibition distinct from Western contexts. The study employs rigorous open, axial, and selective coding procedures to construct a theoretical framework capturing the multidimensional nature of sketch inhibition in East Asia. Key findings indicate …
Ageism, Loneliness, And The Built Environment: Shaping Older Women's Play In Public Housing Estates, Yi Izzy Jian, Tian Cheng, Wei Xuan Chen, Ka Him Mo
Ageism, Loneliness, And The Built Environment: Shaping Older Women's Play In Public Housing Estates, Yi Izzy Jian, Tian Cheng, Wei Xuan Chen, Ka Him Mo
IASDR Conference Series
Play in later life is more than leisure—it is an act of autonomy, resistance, and identity negotiation, especially for older women navigating marginal ity in public housing. Yet, conventional urban design and social programming often fail to recognize its significance. This study investigates how play is interpreted and practiced by 39 female older adults, using semi-structured interviews and network analysis. Findings indicate that socially-driven, self-organized activities such as chatting and volunteering form the core of meaningful play, while procedural barriers and spatial limitations hinder participation in more structured, passive forms. Ageism, loneliness, and dissatisfaction with the built environment further restrict …
Foregrounding Subplots And Shifting Practices In Co-Design: An Ethnographic Journey In A Chinese Village, Jingyuan Tan
Foregrounding Subplots And Shifting Practices In Co-Design: An Ethnographic Journey In A Chinese Village, Jingyuan Tan
IASDR Conference Series
Co-design is increasingly recognized as a means of public participation with the potential to bridge top-down policies and locally grounded change. Yet, when professional co-design practices remain aligned with dominant narratives of progress, they risk becoming instruments of govern mentality, reinforcing existing hierarchies and marginalizing local communities. This raises a critical question: how can co-design praxis disentangle itself from these narratives and attune to local competencies and imaginaries, particularly in rural contexts shaped by centralized governance? This research is embedded in a two-year co-design initiative focused on age-friendliness improvements in a village in Southern China. It employs design ethnographic approaches …
Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han
Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han
IASDR Conference Series
In previous studies, researchers have highlighted the potential of robots and gerontechnologies to address the current caregiver shortage and enhance elderly care home services and systems. Yet most established robot-driven elderly care services and systems often fail to deliver value in actual service environments. Therefore, our study explores design features of robot-driven elderly care home services and systems from a service ecosystem perspective. To address this, we adopted an ecosystem theory incorporating economic, environmental, cultural, and social systems, and conducted multiple field observations in four care homes in Hong Kong. Surprisingly, we found most robot services and systems were overlooked …
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
IASDR Conference Series
This article examines how co-creation reshapes roles, power relations, and material practices in the design of tactile learning resources for visually impaired children (VIC). Drawing on Cultural-Historical Activity Theory (CHAT) and interviews, prototyping sessions, and observations in Chinese educational settings, the study highlights three under explored dimensions of co-creation: (1) the recalibration of power from hierarchical expertise to fluid, reciprocal collaboration, (2) the active agency of tactile materials as non-human co-authors, and (3) the cultural-technical hybridity that enables design innovations to scale within broader educational and policy landscapes. Contrary to top-down or purely technological approaches, findings reveal that effective co-creation …
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
IASDR Conference Series
This paper investigates how the Danish art collective SUPERFLEX make use of actual or mediated hypnotic situations in five key artworks: Experience Climate Change as an Animal (2009), The Financial Crisis (Session I-IV) (2009), Hotline til udkanten (“Hotline for the Peripheries” (2010), The Working Life (2013), and Inter species Café (2021). Drawing on concepts from speculative design, psychoanalytic theory, and affect studies, the paper argues that SUPERFLEX uses hypnosis not only as a therapeutic tool but also as a speculative strategy. Through sound, narrative, and immersive experience, SUPERFLEX induces altered states of perception that de-center normative thinking and open imaginative …
Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau
Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau
IASDR Conference Series
To date, online appointment platforms (OAPs) have achieved widespread adoption within healthcare systems. While they offer significant convenience, they also present considerable challenges during use, particularly for inexperienced novice users or individuals who did not grow up in the internet era. Therefore, identifying usability issues within these online systems and analyzing their attributes and potential impact is essential. This study employed the Hierarchical Task Analysis (HTA) and Cognitive Walk through (CW) evaluation methods to analyze usability problems in an OAP. First, HTA was utilized to decompose the OAP process into a series of executable tasks. Subsequently, CW was applied to …
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
IASDR Conference Series
The I.N.S.E.C.T. Summer camps are annual gatherings of interdisciplinary scholars and practitioners exploring more-than-human perspectives through creative, embodied, and ecological practices. They take place in a scout camp in Hvalsø, Denmark. This area belongs to the Skoldjungernes Land („Land of the Turtles “) National Park where the Bidstrup forest meets the Særløse Overdrev grasslands. The 2024 Summercamp focused on vibration as a sensory and communicative modality shared among humans, plants, and insects. Building on our established methodology of Mapping Ecologies, Critical Making, and Being/Becoming, we adapted our approach to the local context by engaging with insect and plant species involved …
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
IASDR Conference Series
This practice-based research, "Taitung Culinary Travelogue," employs comics to represent Taitung's food culture and explore their potential for cross-cultural communication and regional marketing. Through a methodology combining creative practice with case analysis, the study uses the narrative of a Japanese character discovering Taitung's "Slow Food" to examine key narrative strategies and foster cultural understanding. Findings indicate that comics are an effective medium for cultural transmission and tourism promotion, showing significant potential in regional revitalization. More importantly, this study posits that the creative process itself constitutes a valid mode of knowledge production. It reconceptualizes the comic beyond a mere promotional tool …
Bridging Innovation And Delivery: A Double-Helix Integration Of Design Thinking And Lean Thinking In Taiwan's Regional Revitalization, Chung-Kai Liao, Ding-Hau Huang
Bridging Innovation And Delivery: A Double-Helix Integration Of Design Thinking And Lean Thinking In Taiwan's Regional Revitalization, Chung-Kai Liao, Ding-Hau Huang
IASDR Conference Series
This study addresses the pervasive "innovation-delivery fracture" phenomenon in Taiwan's regional revitalization policy by proposing a Double-Helix Integration Model that non-linearly interweaves Design Thinking (exploration helix) with Lean Thinking (delivery helix). Through thematic analysis of 31 Taiwan-based publications from 2016–2025, the research identifies four core themes: structural fractures at the policy level including ambiguous central-local government roles and insufficient cross- departmental coordination mechanisms; Design Thinking's excellence in demand insight and co- creation stages, offset by deficiencies in scaling and institution aliz ation; Lean Thinking's potential to strengthen delivery capacity through value stream mapping and PDCA cycles; and a double-helix integration …
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
IASDR Conference Series
As AI is increasingly integrated into everyday products, LED expressions offer a compact and intuitive channel for communication. While LEDs are widely used as simple indicators, their expressive potential remains under explored in design research. This study aims to investigate how LEDs can be designed to convey various types of messages more expressively and communicatively. To this end, we adopted a three-step research process based on a design methodology: (1) design ideation workshop to collect possible messages and their corresponding expression, (2) creating LED expression GIF animations following the design guidelines, and (3) an online survey to evaluate the appropriateness …
Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng
Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng
IASDR Conference Series
Traditionally, technical expertise has been regarded as the cornerstone of entrepreneurial success. However, in today’s dynamic entrepreneurial ecosystem, design is increasingly recognized as a catalytic force that reshapes value creation through the inherent logic of product, service, and organizational development. Based on multi-case workshops and cognitive-mapping analyses, this study identifies the key nodes of design intervention and the pathways of knowledge flow, leading to the proposal of the Dual-Cycle System Model of Design-Driven Entrepreneurship. The findings reveal that design is not a linear development process but functions through the coupling of the action and cognition cycles, where continuous feedback transforms …
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
IASDR Conference Series
This study demonstrates how participatory socio-material design can enable people with dementia (PwD) to articulate food preferences. Grounded in Furst et al.’s (1996) food choice process model, an action research methodology involving thirteen sessions with eight residents in a Flemish dementia care home developed and tested engaging materials across two phases: group interactions to assess material appropriateness and individual sessions to refine facilitation strategies across varying verbal communication capacities. Interactions and materials were evaluated on two interdependent dimensions: socio-material function (how artefacts co-constitute meaning) and validity and feasibility (intention-outcome alignment and interpret ability). Findings yield three design principles: contextual conciseness, …