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Articles 19771 - 19800 of 818037
Full-Text Articles in Entire DC Network
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
IASDR Conference Series
In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
IASDR Conference Series
This study develops sustainable materials using hydrogel as the matrix and explores the transition from sustainable materials to user-centered sustainability, with a particular focus on achieving art healing through material experience. The findings reveal that "Aesthetic" property exert the greatest influence on art healing in the context of multimodal material experiences involving visual, tactile, and smell, followed by "Intrinsic" property, whereas "Physical" property have a comparatively limited effect. Furthermore, the study proposes a material experience framework that enables designers to systematically and holistic ally understanding material characteristics. It highlights the importance of considering users' psychological perceptions and emotional needs in …
Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng
Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng
IASDR Conference Series
The intensifying trends of urbanization and functional simplification of land use have exacerbated ecological degradation and the disconnection between people and the land. Thisstudy, groundedin Field Design Work (FDW),takesthe Symbiotic Rural Farmin Xingang Village, Liangzhu, Hangzhouasa case study to explore how design can serve as a lens to re-identify and activate the multifaceted values of land systems. Through field research, in-depth interviews, multisensory experiences, and digital sensing technologies, the research team uncovered and refined the latent resources of the land, revealing it not merely as a material asset but as a complex system embodying emotion, wisdom, and culture. The study …
Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno
Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno
IASDR Conference Series
Bacto-Collaborative Design introduces an incipient design concept where interspecies collaboration results in field-specific material deliverables focusing on fashion contexts, by investigating current biodesign landscapes and aligning these elements with fashion design cycles. Bacto-Collaborative Design refers to the intersection between the aggregate design approach and specific phases of the design timeline, where biodesigned fashion outputs develop performance, aesthetic and practice dimensionalities. The multifaceted biofabrication framework contextualising Bacto-Collaborative Design was built by intersecting an adapted fashion design timeline based on bacterial growth with the complex approach through which bacterial-made materials can be actively designed employing interspecies collaboration initiatives. The elements of this …
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
IASDR Conference Series
Navigating complex spatial-semantic structures in immersive environments remains a key challenge in the digital preservation and public engagement of Intangible Cultural Heritage (ICH). This paper presents a navigation interface that integrates Multiples and Multilevel Worlds-in-Miniatures (MM- WiMs) to support efficient and meaningful exploration of multi-scale cultural information in VR. We conducted three formative workshops to identify six design considerations in immersive ICH exploration. Based on our findings, we designed a dual-view interface combining overview and semantic detail perspectives. A user study comparing MM-WiMs with single-view WiMs across four tasks shows that MM-WiMs significantly improves navigation efficiency, reduces cognitive load, and …
From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li
From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li
IASDR Conference Series
The performing arts industry, particularly costume design, is facing increasingly urgent challenges in environmental sustainability. This research presents a qualitative study that explores how the needs of various stakeholders—such as designers, performers, and audiences—can be integrated into sustainable costume design practices. It also investigates principles for sustainable costume design based on biomaterials derived from fish processing waste. By developing costumes using biological materials sourced from fish industry by-products, the research examines sustainable pathways within costume design. At the same time, the study uses three analytical axes — "functionality of costumes", “material circulation system” and “theatre stakeholders' relational networks”— to understand …
Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng
Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng
IASDR Conference Series
Marine ranching represents a new approach to sustainable fisheries by integrating social, technological, and ecological dimensions within the STES framework. This study applies the framework to 15 demonstration sites in Guangdong Province to examine how innovation, governance, and community participation interact with ecosystem health and biodiversity. Using regression and descriptive analyses, we identified key relationships: stakeholder engagement fosters technological adoption, sustainable technologies support ecosystem health, and community involvement strongly promotes biodiversity conservation. Moreover, biodiversity emerged as a strong predictor of water quality, underscoring its importance for maintaining resilient marine systems. Together, these findings highlight the value of participatory governance, sustainable …
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
IASDR Conference Series
This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …
Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell
Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell
IASDR Conference Series
The global demographic shift towards an aging society presents significant challenges to public health and social care systems. Ageing-related physiological decline compromises balance and mobility in older adults, whilst physical inactivity remains prevalent. These challenges demand innovative interventions to maintain independence and quality of life for older individuals. Exergaming, combining physical activity with digital entertainment, has emerged as a promising approach to overcome traditional exercise barriers among older adults. This systematic review of reviews examines research from 2010 to 2024 on exergames' health-promoting effects for older adults in China, focusing on environmental design factors influencing adoption and efficacy, and artificial …
Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò
Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò
IASDR Conference Series
In an increasingly convergent landscape where Design, Art, and Technology intersect to transcend disciplinary boundaries, immersive storytelling design is emerging as a strategic tool for crafting experiences that are both culturally resonant and creatively compelling. This paper aligns with such a trajectory by exploring the potential of 360-degree video (an apparently “lower-tier” technology compared to more advanced extended reality solutions) as an expressive medium capable of activating culturally grounded narrative forms. Despite this potential, a significant gap persists in the literature: the absence of structured frameworks for evaluating the effectiveness of immersive content, particularly in terms of its emotional and …
Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati
Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati
IASDR Conference Series
Design research increasingly engages with ecological complexity through the emerging bodies of More- than-Human design (MtHD) and biodesign. While these fields share topical concerns, they differ in their onto-epistemological orientations, particularly in how they employ data. Biodesign often harnesses data to engineer novel functions in living systems, whereas MtHD emphasizes relationality, care, and designing with other-than-humans. Despite growing interest in bridging these perspectives, data practices at their intersection remain predominantly representational or oriented towards instrumental control. This paper responds to calls for rethinking data by introducing Soil Habitability as both a conceptual and methodological lens, grounded in an exploratory research-through-design …
Designing Wearable-Supported Contextualised Eco-Feedback System For Enhancing Sustainable Office Energy Behaviour, Leheng Chen, Jiayi Chen, Nianchong Qu, Qi Wang, Yongqi Lou
Designing Wearable-Supported Contextualised Eco-Feedback System For Enhancing Sustainable Office Energy Behaviour, Leheng Chen, Jiayi Chen, Nianchong Qu, Qi Wang, Yongqi Lou
IASDR Conference Series
As global environmental challenges intensify, sustainable human-computer interaction (SHCI) research has gained increasing importance. Eco-feedback technology, which monitors and provides feedback on individuals' environmental impact, plays a crucial role in promoting sustainable behaviors. However, existing eco-feedback mechanisms exhibit significant limitations, including monotonous feedback formats and content, lack of fine-grained perception of individual energy behaviors and personalized feedback, and inadequate integration of multi-source energy information for real-time targeted responses. These limitations result in users' vague understanding of their energy consumption patterns and difficulty translating energy conservation awareness into concrete actions. This problem is particularly pronounced in office environments where users typically …
Application Study Of Adhd Design Based On Kano-Qfd-Z-Pareto Methods, Zixiang Feng, Yiwei Mo, Zhaochuan Fang, Wenjinhan Chen
Application Study Of Adhd Design Based On Kano-Qfd-Z-Pareto Methods, Zixiang Feng, Yiwei Mo, Zhaochuan Fang, Wenjinhan Chen
IASDR Conference Series
In the past and current research and design practices, individuals with ADHD are predominantly defined as “patients,” with most design efforts focusing on the normalization needs of children and adolescents. However, there remains a significant gap in addressing the everyday and social support needs of adults with ADHD. This study adopts the lens of neuro diversity to explore the intersection of social and personal needs among adults with ADHD. By integrating the Kano-QFD-Z-Pareto methodology, the research systematically identifies and translates user needs into actionable design elements. Through a comprehensive literature review and Kano model analysis, 17 core user needs were …
"A Second Glance": Anthropomorphic Tools As Speculative Companion, Yixuan Wei, Dag Aarsland, Wei Liu
"A Second Glance": Anthropomorphic Tools As Speculative Companion, Yixuan Wei, Dag Aarsland, Wei Liu
IASDR Conference Series
This paper explores how anthropomorphic design can function as a speculative pathway toward alternative futures. Drawing on the vision of design as a form of critical speculation, it proposes that endowing objects with human-like qualities, often accompanied by unexpected behaviours and effects, invites new modes of engagement that are emotional and narratives of the self. By examining selected design cases and artefacts that evoke anthropomorphic thinking, the study argues that such designs do not simply imitate life but provoke reflections on human entanglement with objects they live around and interact with every day, the fragility of agency, and the companionship …
A Component-Based Approach For Developing Actions In Non-Humanoid Elderly Care Robots, Danyal Sarfraz, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
A Component-Based Approach For Developing Actions In Non-Humanoid Elderly Care Robots, Danyal Sarfraz, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
IASDR Conference Series
Developing expressive motion for non-humanoid companion robots is a growing area of research in human–robot interaction. This study presents a hybrid design approach that integrates designer-led ideation with user-based empirical validation to develop physical actions for Lemmy, a two-wheeled companion robot for elderly users. The research followed a three-stage process: designer workshops produced an initial action catalogue; pairwise comparison testing with older adults identified preferred variants of four key motion components, speed, posture, path, and turn type, and validation studies compared complete actions composed from preferred, non-preferred, and random combinations. High-fidelity 3D animation was employed to enable rapid iteration, experimental …
Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu
Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu
IASDR Conference Series
This study aims to explore how to design circular urban furniture in order to address the sustainability challenges faced by existing urban furniture. Firstly, the concept of the circular economy was outlined, and its four resource flow design principles were summarized, namely narrowing resource flows, slowing resource flows, closing resource flows, and regenerating resource flows. Secondly, a new definition and classification were proposed based on a review of the existing definitions and classifications of urban furniture. Then, the current state of research and practice on circular design in urban furniture was reviewed, and the research gap was identified. Finally, a …
Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta
Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta
IASDR Conference Series
applications in this domain often disregard the complex array of factors that shape food perceptions and practices, leading to exclusion and disengagement. At the same time, AI offers opportunities to adapt digital systems based on individual preferences and behaviours. This paper reports the first stage of work to design an AI-powered digital tool that introduces users to principles of healthy and sustainable eating across different cultural contexts. Using cultural probes and semi-structured interviews, we investigate lived experiences and socio-cultural connections to food and eating practices. Our findings reveal the diversity of eating frameworks and highlight the need for adaptive AI …
Non-Human Rights And Posthuman Governance: How Speculative Design Simulate The Dwelling Politics Of 'Cross-Species Symbiosis Lives'?, Wenjia Sun
IASDR Conference Series
This paper examines the interplay between non-human rights and posthuman governance, delving into how Speculative Design practice of Legislative Fictioneering and symbiotic scenario-building enables us to provotype alternative social contracts and the dwelling politics of 'cross-species symbiosis lives.' Within the framework of dec on str acting of technological determinism, the proposed project, 'Cross-species Symbiosis Lives' employs provotypes to augment tangible Legislative Fictioneering, material science, and embedded governance approaches that acknowledge non-human agency and legal personhood position from a futurological perspective. Notably, the paper critically analyzes the neoliberal tendencies within Speculative Design, which tend to privatize legal imagination and reduce systemic …
A Reflective Lab Journal For Biodesign: Navigating More-Than-Human Sensibilities And Disciplinary Tensions, Jiho Kim, Iohanna Nicenboim, Joana Martins, Elvin Karana
A Reflective Lab Journal For Biodesign: Navigating More-Than-Human Sensibilities And Disciplinary Tensions, Jiho Kim, Iohanna Nicenboim, Joana Martins, Elvin Karana
IASDR Conference Series
This paper introduces reflective journaling as a tool for advancing biodesign practices, merging documentation methods from biology and design while integrating more-than-human sensibilities into laboratory practices. It highlights the need for tools that can flexibly support record-keeping across biology and design, balancing precision and accountability with iteration, creativity, and collaboration. Furthermore, it critically addresses calls to support care ethics and nurturing multispecies interactions within biodesign. Through an explorative review of diverse documentation formats, including laboratory notebooks and annotated portfolios, and informed by our own biodesign experiences, we introduce the Reflective Biodesign Lab Journal as a potential approach to address these …
Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin
Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin
IASDR Conference Series
In response to the growing sense of distrust in mainstream food systems, Alternative Food Networks have gained traction by prioritizing ecological, ethical, and participatory principles. One such alternative initiative is the ‘fair food’ ecosystem developed by the urban hub Postane Istanbul, which this study explores as a case. Postane brings together food-related practices, infrastructures, and actors around the idea of fair food. The study focuses on how fair food can act as a boundary object that mediates between diverse actors, values, and practices. Data were collected through site visits, document analysis, and long-term participant observation, offering insights into Postane’s fair …
Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim
Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim
IASDR Conference Series
Recently, perfume has become a tool for expressing personality and emotional value, with increasing interest in sensory experiences beyond olfactory satisfaction. However, little research has explored how spray methods contribute to aesthetic interaction in perfume use. This study investigates how aesthetic interaction can enhance the perfume experience. Three types of aesthetic interaction (freedom of interaction, interaction pattern, and richness of motor actions) were prototyped through a designer workshop. To evaluate the associations between interaction types and perfume perception, tactile characteristics (temperature and texture) were used. Tactile stimuli representing warm-cool and rough-soft qualities were created, and participants matched them to each …
Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi
Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi
IASDR Conference Series
We introduce Sensus Pond, an interactive system that reconfigures water not merely as a static natural element but as an active sensing medium for registering more-than-human traces. In response to the limitations of anthropocentric approaches in interaction design, we propose a methodological framework of observation without translation—resisting the tendency to stabilize, decode, or humanize nonhuman presence. Drawing from critical theories of more-than-human design and ecological entanglement, Sensus Pond is a materially embedded and site-specific system that employs Swept Frequency Capacitive Sensing (SFCS) and an Artificial Neural Network (ANN) to detect ephemeral interactions between the pond’s surface and surrounding life forms. …
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
IASDR Conference Series
Science fiction, as a creative genre, inspires imagination about the future and provokes reflections on the essence and meaning of humanity through the construction of speculative worlds. It not only influences the direction of technological development but also functions as a medium for ideological and cultural expression. This study focuses on the field of sci-fi concept art and explores the visual potential of integrating natural and artificial forms. By proposing a design theory model of symbiotic morph ologies, it establishes a method of constructing speculative visual forms that transcend traditional aesthetic boundaries. Positioned within a futuring-oriented design discourse, the research …
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
IASDR Conference Series
We present Squeeze Machine, an experimental interactive experience, aiming for a critical-heritage exhibition at MUNCH museum. Our design process weaved together three research threads: (1) designing embodied interaction for critical heritage, (2) using uncomfortable interaction, and (3) facilitating critical reflection focusing on social beliefs of authority. We conducted interaction tests at a university laboratory (N=16, 8 pairs). Participant responses illustrate that Squeeze Machine could evoke visitors to reflect on their personal experience, increase visitor curiosity about the exhibition and support reflection on curated artefacts. The exploration also brought out some challenges for applying discomfort through control in an exhibition context.
Innovative Teaching And Effectiveness Analysis Of Integrating The Pogil Learning Model Into Human Factors Design Course, Wang-Chin Tsai, Ku-Hsi Chu, Chang-Franw Lee
Innovative Teaching And Effectiveness Analysis Of Integrating The Pogil Learning Model Into Human Factors Design Course, Wang-Chin Tsai, Ku-Hsi Chu, Chang-Franw Lee
IASDR Conference Series
This study aims to address common issues of low motivation and poor outcomes among design students in theoretical courses by introducing the "Process-Oriented Guided Inquiry Learning Model" (POGIL) into a human factors design course for instructional innovation. It evaluates changes in students' learning engagement through questionnaires and focus group interviews. The participants were 44 design students at a university of technology, and the course lasted nine weeks. Although students were initially unfamiliar with the POGIL model, which led to some adverse reactions, they demonstrated positive growth in collaboration, participation, and reflective learning. Statistical results indicated upward trends in skills, performance, …
An Illustrated Guide To Edible Flora In The Neo-Plasticene: From Empirical Research To Sensory Speculation Through Design, Hsiu-Fang Cheng, Rung-Huei Liang
An Illustrated Guide To Edible Flora In The Neo-Plasticene: From Empirical Research To Sensory Speculation Through Design, Hsiu-Fang Cheng, Rung-Huei Liang
IASDR Conference Series
As micro plastics gradually infiltrate the physiological structures and sensory characteristics of edible plants, this study combines empirical research and speculative design to construct an illustrated guide of edible flora in the “New Plastic Age”, which we herein conceptualize as the Neo-Plasticene. Through AI-assisted narrative and visual generation, the guide simulates potential morphological and sensory mutations in plants subjected to pollution stress—articulating intermediary species positioned between nature and artificiality, defined by their latent transformation and persistent edibility. This project addresses the perceptual challenge of slow ecological mutation by proposing the guidebook as a design medium for future food narratives and …
Exploring Design Opportunities For Positive User Experiences With House Plants In The Context Of Smart Technologies, Choeun Park, Chajoong Kim, James Andrew Self
Exploring Design Opportunities For Positive User Experiences With House Plants In The Context Of Smart Technologies, Choeun Park, Chajoong Kim, James Andrew Self
IASDR Conference Series
This study aims to explore how emerging smart technologies such as IoT, autonomous devices and mobility systems can be integrated into house plants to facilitate positive emotions as an affective product. Through semi-structured interviews with fifteen young adults (aged 20–30) in South Korea, we collected their positive and negative experiences of plant care. To examine the influence of positive emotion in house plants, we adopted the theoretical framework of positive experiences and thematic ally coded the data according to three different constructs: Object (aesthetic value), Instrument (usability), and Enabler (self-identity and relational value). The results revealed that experiences as an …
Development Of A Breath-Synchronized Interactive Device For Sensory Rooms, Rina Katsube, Toshiaki Uchiyama, Shinichi Koyama
Development Of A Breath-Synchronized Interactive Device For Sensory Rooms, Rina Katsube, Toshiaki Uchiyama, Shinichi Koyama
IASDR Conference Series
A sensory room is a space where people with symptoms of sensory hypersensitivity can temporarily rest and escape from stimuli such as sound and light. This study aims to increase the relaxation effect in sensory rooms by developing an interactive device that operates in synchronization with the user's breathing. A non-contact breath estimation using an RGB-Depth camera sensor, the system transforms physical structures in accordance with the user's breath. The device applies biofeedback technology that utilizes biometric information to the sensory room environment to achieve real-time optimization based on the physiological state of the individual user. The device was evaluated …
Kawaii As Interface Grammar: Reframing Emotional Design In Post-Usability Cultures, Haopeng Wu, Mia Tanio, Wonseok Yang
Kawaii As Interface Grammar: Reframing Emotional Design In Post-Usability Cultures, Haopeng Wu, Mia Tanio, Wonseok Yang
IASDR Conference Series
In the context of post-usability cultures, where users increasingly seek emotional resonance over mere functionality, this study explores the potential of kawaii as a communicative grammar in interface icon design. Adopting a three-phase methodology— (1) UI audit of 31 mobile applications, (2) metaphor extraction across 101 apps to identify dominant icon types, and (3) an evaluation experiment involving 21 participants rating 12 heart-shaped icon stimuli—this research investigates how subtle visual modifications along three design axes (stroke thickness, curvature and fullness, spatial balance) influence users’ kawaii perception. Statistical analysis (ANOVA) revealed that moderately thick, rounded, and slightly imbalanced forms tend to …
Avian Experience In Urban Grotto: Ecological Soundscapes As A Biosemiotic Methodology In Multispecies Ethnographic Research And More-Than-Human Communication, Qingyu Zhang, Francesca Valsecchi
Avian Experience In Urban Grotto: Ecological Soundscapes As A Biosemiotic Methodology In Multispecies Ethnographic Research And More-Than-Human Communication, Qingyu Zhang, Francesca Valsecchi
IASDR Conference Series
Ecological soundscapes, once primarily regarded as carriers of environmental information, are increasingly understood as immersive, embodied experiences that offer experiential and ontological access to more-than-human worlds. Situated within the framework of more-than-human design, this research challenges anthropocentric paradigms by foregrounding ecological soundscapes as dynamic, sentient agencies that convey environmental meaning and social structures among non-human species. Through field-based, autoethnographic inquiry on crow vocal is ation in Vienna, the project 1) articulates a hybrid methodological approach combining deep listening, soundscape walks, and bio acoustic analysis; and 2) establishes a sonification process that translates the data from the multispecies ethnographic research into …