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Articles 24541 - 24570 of 792435
Full-Text Articles in Entire DC Network
Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen
Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen
IASDR Conference Series
This study tackles a dual challenge in writing assessment: validating the reliability of a Large Language Model (LLM) as an automated evaluator and assessing the efficacy of a Narrative Structure Generator (NSG) in improving the structural quality of story outlines. Through a systematic methodology of prompt engineering and repeated evaluations, we first established a highly reliable automated assessment framework using Google Gemini 1.5 Pro. The framework demonstrated excellent inter- rater reliability (ICC) and internal consistency (Cronbach's Alpha), successfully mitigating the model's inherent stochastic ity. Leveraging this validated tool, a within-subjects experiment was conducted to compare outlines produced by students with …
Design Critique Reimagined: Instructors' Expectations Of Ai Feedback, Chuhan Li, Qianqian Hu, Fang Liu
Design Critique Reimagined: Instructors' Expectations Of Ai Feedback, Chuhan Li, Qianqian Hu, Fang Liu
IASDR Conference Series
In industrial design education, design critique plays a critical role in fostering students’ critical thinking and facilitating iterative design improvements. However, traditional critique methods are often constrained by time limitations, subjectivity bias, the challenge of addressing diverse student needs, and the pressures instructors face from managing multiple responsibilities. As multimodal large language models (MLLMs) become more advanced, there is potential for these tools to support the critique process. However, little research has been done on how instructors perceive AI-powered critique tools in industrial design scenario. This study explores industrial design instructors’ expectations for AI-driven critique tools by evaluating a prototype …
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
IASDR Conference Series
This study investigates older adults' perceptions, expectations, and concerns regarding Virtual Reality (VR)-based grocery shopping, with the intention of exploring both barriers and opportunities within virtual retail environments and obtaining design insights towards an age-friendly VR shopping platform. Using a mixed-method approach, that includes VR trials, interviews, observations, and focus groups, this study identifies key opportunities and limitations of VR shopping for aged 65+ customers. Findings suggest several benefits of VR shopping, including enhanced mobility, immersive realism, reduced decision fatigue, and cognitive and sensory engagement. Participants responded positively to intuitive spatial navigation, interactive product handling, and familiar supermarket elements, which …
Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu
Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu
IASDR Conference Series
The poetry of the Tang and Song Dynasties holds deep cultural and artistic significance. Traditional methods of spreading these works relied on reading and memorization. These approaches often failed to engage the senses or emotions of audiences. The rise of Artificial Intelligence Generated Content (AIGC) technology has created new opportunities for reimagining classical poetry in digital forms. This study focuses on Xiangyang city and uses AIGC to develop immersive poetry games and virtual scenes. By reconstructing poetic imagery digitally, the research aims to deepen and broaden cultural communication. This study used a mixed-methods approach, integrating literature analysis, case studies, and …
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
IASDR Conference Series
As artificial intelligence (AI) rapidly transforms professional design practice, academic programs face the challenge of preparing students for AI-augmented creative work while maintaining foundational skills and values. This case study examines a faculty-led initiative within the College of Design at a US University, where a sprint-style working group was formed to develop recommendations for integrating AI into design curricula. From January to May 2025, seven faculty representatives from distinct design disciplines collaborated through monthly meetings, program-specific consultations, and thematic analysis to identify opportunities, risks, and cross-cutting needs related to AI in design education. Using a qualitative, participatory approach grounded in …
A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng
A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng
IASDR Conference Series
This study investigates the role of 'ugly-cute' design in shaping young consumers' aesthetic preferences and purchase decisions, using plush toys as the research object. Grounded in Donald Norman's emotional design theory, it explores how unconventional visual features challenge traditional aesthetic norms while eliciting emotional resonance and supporting self-expression. A two-stage experiment was conducted: in the first stage, participants rated the aesthetic appeal of 14 plush toys to identify perceptual differences. In the second stage, the toys were grouped based on ratings, and participants made purchase decisions and selected motivations, aiming to reveal the emotional, social, and expressive drivers behind preferences …
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
IASDR Conference Series
This paper introduces MuSE (Multispecies Sensory Engagement), an interactive silicone bioreactor designed to create emotional bonds between humans and kombucha SCOBY microorganisms. Guided by a More-than-Human-Centered-Design (MtHCD) and Research through Design (RtD) framework, this project applies the concepts of exposure therapy and embodied cognition to biology-based HCI, using an auto-ethnographic approach to explore how sensory interactions can shift human perceptions of less relatable life forms. MuSE translates the microorganisms health into sensory cues, creating opportunities for users to engage in caretaking and build empathy through light, movement and touch. Our RtD process results in two contributions: a design exemplar that …
System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam
System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam
IASDR Conference Series
Virtual Reality (VR) offers opportunities for interactive learning, yet how presence relates to efficacy depends on task design, system control, and learner characteristics. This study examined how presence, system task design (SYS), and learner traits—including baseline efficacy and GPT-based interaction— shape technology adoption (TAM) and technological efficacy (TE) in browser-based VR. Eighty students completed web-based VR scenarios, and data analyzed with structural equation and generalized additive models. The SEM model showed good fit (robust CFI = .95). Presence predicted adoption, which in turn predicted efficacy, but only when scaffolding was well calibrated. SYS, defined by task control and repetition, moderated …
Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen
Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen
IASDR Conference Series
AI hallucination and bias are commonly viewed as flaws, leading to a premature narrowing of their design space and an under-exploration of their potential to enrich community ties and meaning of place. Focusing on digital placemaking context, this research investigates how innocuous AI imperfections could foster interaction and connection between intercultural communities. We conducted workshops with Dutch locals and migrants who co-created and interacted with Generative AI applications that produced diverse content about places. Findings reveal that AI misinterpretations facilitated intercultural dialogue and connection by prompting shared correction, playful co- imagination, and memory exchange. Notably, biased outputs encouraged collective reflections …
Exploring Metacognition's Role In Design Process: A Preliminary Study In A Multi-Week Design Course, Yun-Chi Jao, Hsi-Jen Chen
Exploring Metacognition's Role In Design Process: A Preliminary Study In A Multi-Week Design Course, Yun-Chi Jao, Hsi-Jen Chen
IASDR Conference Series
This study explores the relationship between metacognitive activity and the design process among undergraduate design students. Drawing from a structured reflection journal approach within a multi- week design course, the research investigates how students monitor, regulate, and reflect on their design thinking across project stages. Using the Double Diamond model as a process framework and a 4P-based coding system, we identify key metacognitive behavior patterns (e.g., Regulative Monitoring (M1), Process Overview (M3), Continuation or Execution of Existing Actions (R1)) and their contextual variations. Findings suggest that students frequently engage in metacognitive knowledge about strategies and interpersonal dynamics, with notable differences …
Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai
Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai
IASDR Conference Series
This paper presents the design and implementation of an integrated system that combines a smartphone application and digital signage to support creative learning in university maker spaces. The system aims to enhance operational efficiency, accessibility, and sustained user engagement by offering intuitive equipment reservation, facility guidance, and visibility of production examples. Motivated by the challenges of managing digital fabrication facilities—such as inefficient booking systems and the lack of accessible knowledge-sharing tools—we developed a user-centered platform that responds to diverse user needs, from experienced makers to beginners. The mobile app enables users to reserve equipment and access FAQs, usage guides, and …
Generative Ai In Studio-Based Design Education: Human–Ai Relationships, Collaboration And Assessment, Hyunyim Park
Generative Ai In Studio-Based Design Education: Human–Ai Relationships, Collaboration And Assessment, Hyunyim Park
IASDR Conference Series
Rapid advances in generative AI (GenAI) have created both opportunities and challenges that have transformed the landscape for design education. While GenAI offers new ways to envision and explore entire design processes—from framing design challenges to generating design output—its influence on studio-based learning practices and environments remains under explored. Drawing on qualitative data, this study investigates how GenAI is transforming core practices in studio-based design education, focusing on relationships, collaboration, and assessment. The findings show that GenAI disrupts dialogic critiques, undermines creative agency, diffuses ethical responsibility, and renders learning processes increasingly opaque, thus challenging traditional pedagogical structures. In response, this …
Exploring The Dynamic Path Of Shifting Customer Loyalty Across Nps Groups Driven By Experience And Value: The Case Of Pure Internet Banking, Qiu-Ze Wu, Yu-Ling Lien, Hsien-Hui Tang, Michael T. Lai
Exploring The Dynamic Path Of Shifting Customer Loyalty Across Nps Groups Driven By Experience And Value: The Case Of Pure Internet Banking, Qiu-Ze Wu, Yu-Ling Lien, Hsien-Hui Tang, Michael T. Lai
IASDR Conference Series
In the highly competitive and homogeneous pure Internet banking sector, customer experience is pivotal for differentiation. Prior research remains limited to static analyses, failing to explain dynamic loyalty transitions. This study thus investigates how experience dimensions drive loyalty shifts in pure Internet banking and proposes segment-specific management strategies. Employing an explanatory sequential design (ESD) with LINE Bank (74.3% market share) as a case, we integrated quantitative structural equation modeling (SEM) of High-Medium, High-Low, and Medium-Low Net Promoter Score (NPS) groups (n = 370) with six in-depth interviews. Results reveal that functional value is the most stable loyalty driver across segments …
Exploring Design Contributions To Mental Health Ai: Structuring Clinical Judgment Through Real-Time Data Labeling Interfaces, Jieun Lee, Hwang Kim, Chajoong Kim, Bong-Jin Hahm, Daehun Yoo
Exploring Design Contributions To Mental Health Ai: Structuring Clinical Judgment Through Real-Time Data Labeling Interfaces, Jieun Lee, Hwang Kim, Chajoong Kim, Bong-Jin Hahm, Daehun Yoo
IASDR Conference Series
This study explores how design can contribute to collecting training data for AI models in complex clinical settings, particularly in the context of mental health counseling. Conventional labeling methods only record outcomes, failing to capture moments of expert judgment. This limits AI’s ability to learn the nuances of clinical reasoning. To address this issue, the study draws on the Interactive Machine Teaching (IMT) framework. In collaboration with clinicians, researchers co-designed and iteratively improved a real-time labeling interface. The interface was then refined and used in actual mental health consultations. Using qualitative methods, we examined how the interface influenced judgment and …
Designing Experiential Futures Through Participatory Practice: Case Studies From Taiwan, Li-Ting Huang, Yen Lun Chen, Yan-Chun Lin, Si Teng Lei, I-Lin Hsiao, Shyhnan Liou
Designing Experiential Futures Through Participatory Practice: Case Studies From Taiwan, Li-Ting Huang, Yen Lun Chen, Yan-Chun Lin, Si Teng Lei, I-Lin Hsiao, Shyhnan Liou
IASDR Conference Series
This study explored how design could enact experiential futures in public issues with participatory contexts through three cases carried out by the Taiwan Design Research Institute. As futures thinking becomes increasingly relevant across civic and policy domains, there is a growing interest in how design can move beyond abstract speculation to make futures tangible and actionable. Specifically, this study examined how participatory workshops allowed participants to pre-experience futures through narratives, scenarios, and prototyping practices. Using the case study method, this study analysed three future-oriented projects addressing future living, future healthcare, and future transportation. Each project corresponds to a distinct level …
Service Design In The Public Sector: Applying Experienscape And Nudge Strategies To Animal Adoption Services, Pei-Hsin Shieh, Hsien-Hui Tang
Service Design In The Public Sector: Applying Experienscape And Nudge Strategies To Animal Adoption Services, Pei-Hsin Shieh, Hsien-Hui Tang
IASDR Conference Series
Following the implementation of Taiwan's "zero euthanasia" policy, public animal shelters face rising intake numbers and declining service quality. This study applies service design methodology to optimize adoption services and promote responsible adoption behavior across two public shelters in eastern Taiwan. Using the triple diamond service design model, the research systematically progressed through three phases. The Problem Distillation phase employed experienscape model to identify environmental imbalances across sensory, functional, social, natural, and cultural dimensions. The Design Iteration phase integrated nudge strategies into design interventions, incorporating behavioral guidance approaches such as appropriate incentives and default options. The Practice Diffusion phase validated …
Data-Informed Design In Multidisciplinary Collaboration: Empirical Findings And Directions For Generative Ai, Minhw Lee, Younjoon Lee
Data-Informed Design In Multidisciplinary Collaboration: Empirical Findings And Directions For Generative Ai, Minhw Lee, Younjoon Lee
IASDR Conference Series
This study empirically investigates how data can strengthen multidisciplinary collaboration and explores the potential role of generative AI (GAI) as a complementary enabler. Eight teams, composed of designers and business professionals, participated in co-creation workshops where the availability of Big Data and Thick Data was systematically manipulated. The resulting ideas were evaluated across three dimensions: ‘Novelty’, ‘Usefulness’, and ‘Commercial Appeal’. Additionally, follow-up interviews were conducted to capture participants’ reflections on the collaborative idea generation process, utilizing the collected data. The findings show that teams with access to both Big Data and Thick Data produced qualitatively superior ideas compared to those …
"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews
"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews
IASDR Conference Series
This paper investigates how designers utilise the past as part of the design process which stands as an under explored facet of design practice. Drawing on in-depth interviews (n=11) with professionals from both design and memory institution contexts—galleries, libraries, archives, and museums (GLAM) that support design heritage in service of the public—we examine what aspects of the past designers engage with, including which pasts. Further, we identify under explored patterns in how the past is accessed, interpreted, and deployed as part of practice. Our thematic analysis of interviews surfaces three core findings: (1) history is used by designers as a …
Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho
Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho
IASDR Conference Series
This research study examines the notion of posthuman welfare in communication design, focusing on the affordances of assistive and interactive technologies recontextualised within more-than-human-centred frameworks. The study furthers the ongoing critique of anthropocentrism in design, highlighting the necessity of integrating nonhuman agency and emotive value into technology systems. The study employs a mixed-methods approach that integrates mini-surveys with participatory design workshops, involving actual users, designers, caregivers and advocates for nonhuman perspectives, thereby amalgamating multiple small-scale hands-on methodologies. The findings indicate that emotional design elements – empathy, flexibility and ethical sensitivity – are essential factors for enhancing well-being, attachment and future …
Embodying The Digital Breath: A Haptic-Audio Approach To Gamified Mindfulness, Chi Yin Kam
Embodying The Digital Breath: A Haptic-Audio Approach To Gamified Mindfulness, Chi Yin Kam
IASDR Conference Series
In contemporary society, escalating stress levels highlight the urgent demand for effective mental health tools, bringing significant attention to mindfulness. However, existing digital mindfulness tools predominantly rely on singular audio-visual guidance, often resulting in a disembodied experience and low user adherence. Approaching from an industrial design perspective, this study investigates how multi-sensory interaction design can transform the abstract practice of breathing into a tangible, embodied experience, thereby enhancing both immersion and efficacy. Our literature review identifies a significant research gap in combining haptics, audio, and gamification to foster immersive mindfulness. To address this, we propose an innovative mobile application concept, …
Boundary Conditions And Memory Taxonomy: Creating A Vr Space That Contains Memories, Yuanyuan Deng, Dezijian Zhou, Wanli Guo, Zihan Peng
Boundary Conditions And Memory Taxonomy: Creating A Vr Space That Contains Memories, Yuanyuan Deng, Dezijian Zhou, Wanli Guo, Zihan Peng
IASDR Conference Series
Long-distance relationships often suffer from fragmented memories and emotional distance due to partners living apart. This paper explores the conceptual design of an online “Memory Space” for long-distance partners by integrating memory taxonomy and architectural boundary theory within a virtual reality context. Drawing on the art of memory and examples of physical memory-bearing spaces, the study examines how a virtual environment can contain and organize users’ personal memories to foster emotional connection across distance. Using a design inquiry approach, the paper conceptualizes a speculative VR “Memory Space” in which users can collectively store, share, and experience personal memories within a …
Shaping Relaxing Short Videos With Animation Principles: A Preliminary Study On Rhythm And Temporal Expectation, Chia-Chieh Tsai, Yi-Hsuan Li, Ko-Chiu Wu, Chi-Hao Lung
Shaping Relaxing Short Videos With Animation Principles: A Preliminary Study On Rhythm And Temporal Expectation, Chia-Chieh Tsai, Yi-Hsuan Li, Ko-Chiu Wu, Chi-Hao Lung
IASDR Conference Series
This study is based on five selected principles from the Twelve Basic Principles of Animation to design short video breathing guidance interfaces with different combinations of rhythm regularity and temporal expectation. An experiment with thirty participants was conducted to examine how these temporal design factors influence relaxation experience, attentional performance, and cognitive load. Data were collected through EEG recordings, subjective questionnaires, and interviews. The results indicate that interfaces with stable rhythmic structures and clear temporal cues significantly reduced uncertainty and cognitive load, enhanced relaxation, and improved user experience. In contrast, irregular rhythms and the absence of temporal expectation increased cognitive …
A Very Precise Curvature: A Revelatory Case Study About The Studio Dialogue On Formgiving, Trym Abrahamsen
A Very Precise Curvature: A Revelatory Case Study About The Studio Dialogue On Formgiving, Trym Abrahamsen
IASDR Conference Series
The dialogue in the studio environment can reveal a lot about the mechanisms at play when teaching about and doing formgiving. From analysing language used in “desk-crits” at a master’s level mobility course, this paper reveals three distinct mechanisms at play when discussing form in industrial design. The revelatory approach and thematic analysis offer a unique insight into the way form is discussed between tutor and student in the studio context.
The Integrated Warning Experience (Iwe): A Theoretical Framework For Visual Warning Design Based On Biological Warning Signs, Hyosang Pak, Kicheol Pak
The Integrated Warning Experience (Iwe): A Theoretical Framework For Visual Warning Design Based On Biological Warning Signs, Hyosang Pak, Kicheol Pak
IASDR Conference Series
Contemporary visual warning systems primarily rely on conspicuity—using strong contrasts in color, brightness, and spatial arrangement—to attract attention. However, these systems often fail to ensure accurate interpretation and appropriate user response, particularly among cognitively vulnerable populations and within complex environments. To complement this limitation, this study introduces the concept of distinctiveness as a perceptual factor that enhances discrimination and interpretation in visual warning perception. When auditory access is limited—as in hearing-impaired users or high-noise industrial contexts—visual warnings that depend solely on cons pic uity often lead to interpretive failure due to the lack of perceptual differentiation. The study proposes the …
Exploring The Meaning Network In Exhibition Design Of Intangible Cultural Heritage, Zhengyu Chen, Ming Zhong, Tie Ji, Yuqing Chen
Exploring The Meaning Network In Exhibition Design Of Intangible Cultural Heritage, Zhengyu Chen, Ming Zhong, Tie Ji, Yuqing Chen
IASDR Conference Series
In traditional exhibition practice, displays are predominantly object-centered, and information flows remain largely unidirectional, positioning visitors as passive recipients. Under this conventional curatorial paradigm, cultural translation and meaning-making processes are comparatively static and singular. This paper, therefore, seeks to articulate the interrelationships among humans, artifacts, space, and technology, thereby constructing a dynamically participatory and complex system for the expression of cultural, historical, and artistic narratives. Drawing on the proposed “meaning network” model, the author designed the Mianyang Intangible Cultural Heritage Museum, rendering meaning generation more dynamic and information exchange more pluralistic. This approach enhances visitors’ experience and cultural empathy while …
Cantonese Cultural Identity And Regional Design In Aging-Friendly Products, Xinyan Huang, Kang Huo
Cantonese Cultural Identity And Regional Design In Aging-Friendly Products, Xinyan Huang, Kang Huo
IASDR Conference Series
Abstract: Contemporary design for the elderly often grapples with a dual challenge: a diminishing cultural identity and weakening regional characteristics, issues magnified by the unique psychological and social needs of an aging population. This study constructs a three-dimensional theoretical model encompassing cultural identity, regional ity, and design ethics. Through literature review, user research, and case studies, we reveal the profound impact of Cantonese cultural symbols on the emotional identity of the elderly. We propose four design principles and three design methods to systematically integrate cultural elements into product design. The validity of integrating Lingnan traditional craftsmanship with modern design is …
An Empathic Design Approach To Understanding Caregivers' Perceptions On Multi-Modal Behavioral Information Of Adults With Intellectual Disabilities, Zhen Zhao, Qian Mao, Yunhe Du, Yu Hin Brian Lee, Wai Man Raymond Sit, Hailiang Wang
An Empathic Design Approach To Understanding Caregivers' Perceptions On Multi-Modal Behavioral Information Of Adults With Intellectual Disabilities, Zhen Zhao, Qian Mao, Yunhe Du, Yu Hin Brian Lee, Wai Man Raymond Sit, Hailiang Wang
IASDR Conference Series
Caregivers of adults with intellectual disabilities (ID) encounter various challenges that lead to stress and burnout. Although multi-modal behavioral information holds potential for improving caregiving efficiency in healthcare, there is still limited research on adapting these technologies to address the unique requirements of ID caregivers. This study employs an empathic design approach to understand the experiences, emotions, needs, and contextual challenges of ID caregivers regarding multi-modal behavioral information systems for adults with ID. Through interviews with 16 formal caregivers (aged from 25 to 62, female=14) in Hong Kong, we identified key challenges in their daily caregiving practice, including addressing non-compliance, …
Optimistic While Cautious: An Investigation And Reflection On Aigc Usage Influence On Design Attitude Of Product Design Students, Jinghao Hei, Zhenyuan Liu, Jiaying Chai
Optimistic While Cautious: An Investigation And Reflection On Aigc Usage Influence On Design Attitude Of Product Design Students, Jinghao Hei, Zhenyuan Liu, Jiaying Chai
IASDR Conference Series
The concept of Design Attitude extends the inquiry of Design Thinking beyond procedural stages into how designers internalize, negotiate, and perform design values—making it a unique framework for looking into the influence of AIGC on designers and design students. In the light of such argument, this study investigates how the usage of AIGC affects the Design Attitude of product design students. Building on Mich lewskis framework of Design Attitude, this research combines structured questionnaires and focus group interviews to investigate core research questions: Does the usage of AIGC influence product design students' Design Attitude in terms of each dimension? If …
Visually Impaired Friendly Design – Exploring The Design Concept Of Guiding Mobility For People With Visual Impairments Using Subtle Light Cues, Min-Chih Chiang, Yi-Shiang Lin
Visually Impaired Friendly Design – Exploring The Design Concept Of Guiding Mobility For People With Visual Impairments Using Subtle Light Cues, Min-Chih Chiang, Yi-Shiang Lin
IASDR Conference Series
This study aims to explore the application of visually impaired-friendly design, focusing on enhancing the mobility and safety of individuals with low vision in urban environments. With the global population aging and the number of people with visual impairments increasing, creating environments that are more inclusive, safe, and accessible has become a pressing issue. Starting from user needs, this research introduces the concept of a smart wearable device that uses variations in the density of faint light dots as navigational cues. The study conducts a multi-faceted analysis through literature review, field observation, and in-depth interviews with three individuals with low …
The Utilization Of Multimodal Interaction In Social Robots For Elderly Care: Interaction Types, System Architecture, And Purchasing Motivation, Ye Zhang, Yuqi Liu, Liang Xiao
The Utilization Of Multimodal Interaction In Social Robots For Elderly Care: Interaction Types, System Architecture, And Purchasing Motivation, Ye Zhang, Yuqi Liu, Liang Xiao
IASDR Conference Series
The rapid acceleration of global aging demographics has elevated the integration of smart technologies to enhance the elderly’s quality of life to a critical societal priority. While existing social robots demonstrate significant potential in health monitoring and emotional companionship, their practical implementation faces substantial barriers, including steep learning curves, limited emotional responsiveness, and insufficient adaptability to heterogeneous geriatric needs. To address these challenges, this study conducts a comprehensive analysis of multimodal interaction modalities (visual, auditory, affective, tactile, electromyographic, and brain-computer interfaces) specifically tailored for older adults through literature synthesis and empirical user surveys. The results of the research and analysis …