Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Social and Behavioral Sciences (188801)
- Education (118328)
- Arts and Humanities (84713)
- Medicine and Health Sciences (75833)
- Psychology (73898)
-
- Law (73789)
- Higher Education (35244)
- Sociology (32939)
- Business (29187)
- Communication (27314)
- History (18343)
- Life Sciences (17372)
- Physical Sciences and Mathematics (15400)
- Religion (15136)
- Public Health (14638)
- Public Affairs, Public Policy and Public Administration (14004)
- Nursing (13811)
- Educational Administration and Supervision (12996)
- Teacher Education and Professional Development (12178)
- Curriculum and Instruction (11759)
- Mass Communication (11690)
- Library and Information Science (11222)
- Medical Specialties (11041)
- Mental and Social Health (10447)
- Journalism Studies (10400)
- Social Work (9760)
- Educational Assessment, Evaluation, and Research (9718)
- Psychiatry and Psychology (9599)
- English Language and Literature (9347)
- Political Science (8747)
- Institution
-
- Walden University (13138)
- University of Montana (13044)
- University of Nebraska - Lincoln (12551)
- University of South Florida (10833)
- San Jose State University (10832)
-
- Nova Southeastern University (10724)
- Western Michigan University (10437)
- University of Mississippi (10372)
- Brigham Young University (9793)
- University of North Dakota (9002)
- University of Central Florida (8800)
- Liberty University (8791)
- City University of New York (CUNY) (8660)
- University of New Mexico (8527)
- Eastern Illinois University (8498)
- University of Northern Iowa (8118)
- Bowling Green State University (7287)
- Georgia Southern University (7284)
- Utah State University (7163)
- Virginia Commonwealth University (6811)
- University of Dayton (6748)
- California State University, San Bernardino (6697)
- Louisiana State University (6213)
- University of South Carolina (6104)
- Edith Cowan University (6038)
- Southern Illinois University Carbondale (5947)
- Portland State University (5757)
- University of New Hampshire (5575)
- Loyola University Chicago (5462)
- Old Dominion University (5450)
- Keyword
-
- Newspaper (12787)
- Education (10075)
- Psychology (7571)
- Student newspaper (6304)
- Higher education (5643)
-
- Spartan Daily (5330)
- Bowling Green State University (4869)
- Mental health (4834)
- Faculty (4466)
- Depression (4407)
- Students (4323)
- Humans (4207)
- Gender (4108)
- EIU (4030)
- History (4024)
- Newsletter (3953)
- Leadership (3904)
- Eastern Illinois University (3665)
- Daily Eastern News (3580)
- BG News (3568)
- Student Newspaper (3531)
- COVID-19 (3507)
- Children (3381)
- Women (3289)
- College student newspapers and periodicals (3232)
- Anxiety (3205)
- Stress (3191)
- Communication (3053)
- Student newspapers (3002)
- Newspapers (2934)
- Publication Year
-
- 2026 (22463)
- 2025 (32898)
- 2024 (32754)
- 2023 (32034)
- 2022 (32255)
-
- 2021 (32553)
- 2020 (30558)
- 2019 (30735)
- 2018 (28859)
- 2017 (28525)
- 2016 (27186)
- 2015 (25248)
- 2014 (23376)
- 2013 (22058)
- 2012 (21182)
- 2011 (18346)
- 2010 (16459)
- 2009 (15256)
- 2008 (13067)
- 2007 (12161)
- 2006 (11224)
- 2005 (10201)
- 2004 (9353)
- 2003 (9073)
- 2002 (8325)
- 2001 (7979)
- 2000 (8061)
- 1999 (7460)
- 1998 (7403)
- 1997 (7111)
- Publication
-
- Theses and Dissertations (22202)
- Walden Dissertations and Doctoral Studies (12036)
- Dissertations (11422)
- Electronic Theses and Dissertations (11134)
- Faculty Publications (6761)
-
- Doctoral Dissertations and Projects (5848)
- Masters Theses (5782)
- Spartan Daily (School of Journalism and Mass Communications) (4939)
- Master's Theses (4885)
- Faculty Scholarship (4598)
- Theses (4405)
- USF Tampa Graduate Theses and Dissertations (3976)
- Montana Kaimin, 1898-present (3863)
- Honors Theses (3715)
- Graduate Theses and Dissertations (3627)
- BG News (Student Newspaper) (3602)
- Daily Mississippian (all digitized issues) (3558)
- Articles (3261)
- Graduate Theses, Dissertations, and Problem Reports (ETD) (3024)
- Graduate Student Theses, Dissertations, & Professional Papers (2797)
- Chulalongkorn University Theses and Dissertations (Chula ETD) (2655)
- Publications and Research (2615)
- Student Newspapers (2597)
- Dissertations, Theses, and Capstone Projects (2556)
- Dissertations and Theses (2541)
- Journal of Criminal Law and Criminology (2498)
- Theses Digitization Project (2425)
- Commencement Programs (2392)
- All Graduate Theses and Dissertations, Spring 1920 to Summer 2023 (2259)
- Open Access Dissertations (2203)
- Publication Type
Articles 24511 - 24540 of 792440
Full-Text Articles in Entire DC Network
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
IASDR Conference Series
This study aims to address the challenges of adaptive public design for individuals with Color Vision Deficiency (CVD), a prevalent yet often overlooked invisible disability. By integrating the Analytic Hierarchy Process (AHP) and Activity Theory, the research seeks to bridge technical optimization with socio-cultural inclusivity, providing a comprehensive framework for inclusive design. AHP was employed to quantitatively evaluate adaptive design solutions for CVD based on effectiveness, usability, scalability, cost, efficiency, and adoption potential. Concurrently, Activity Theory was applied to analyze systemic gaps in public design, emphasizing the interplay between tools, societal goals, and environmental contexts. The study introduces a Multi-Perspective …
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
IASDR Conference Series
Air pollution is both largely invisible and extensively monitored, making it a data-intensive issue that presents significant challenges for public engagement. Its abstract and often intangible nature makes it difficult for people to relate to or understand. Designers can play a role by transforming abstract (air pollution) data into tangible, context-sensitive artifacts—a practice known as data physicalization. This paper introduces “airing” as a design approach to situated data physicalization. Rather than relying on detached design approaches, airing argues for situated, real-world engagement with data. Airing data through materiality highlights the active role of materials in embedding data within the physical …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …
Speculating The Past: Recovering Ford-Nucleon Through Counterfactual Archives To Open The Possibilities Of Nuclear Energy, Zhen Tang, Daijiro Mizuno
Speculating The Past: Recovering Ford-Nucleon Through Counterfactual Archives To Open The Possibilities Of Nuclear Energy, Zhen Tang, Daijiro Mizuno
IASDR Conference Series
Speculative design has long focused on exploring possible scenarios from the present, while the past has often been overlooked due to its implicit equivalence with known history. This study allows speculative design to engage with the past, taking the unrealized thing as the pivot for counter factual speculation. The research invited the public to recover the Ford Nucleon through counter factual history and create alternative nuclear archives. The goal is to extend the hidden possibilities in nuclear history and stimulate public discourse around nuclear possibilities. The findings show that grounding speculation in real historical events is identified as a key …
The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher
The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher
IASDR Conference Series
The rapid proliferation of generative AI has precipitated a foundational crisis in design education, challenging long-standing pedagogical models and the very definition of authentic student work. While its symptoms are widely recognized, the design field lacks a formal theory for diagnosing this and other systemic failures. This paper introduces and formalizes the "Ought-Is Problem" as a foundational theory for design critique, defining it as the consequential gap between a designer's idealized model of a system and its users ("Ought") and the observable, complex reality of human behavior ("Is"). We argue that this cognitive dissonance is the root cause of many …
Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy
Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy
IASDR Conference Series
Using a particular tool can give rise to processes or knowledge about the world that differ from those generated by other tools. In other words, humans use tools and technologies to shape the world, but these tools, in turn, shape us back - our minds, skills, and the way they extend our bodies. Service design, among many other fields, is significantly impacted by digital transformation, where digital tools are frequently used to create visualizations and representations. An important part of a service designer’s profession is understanding new fields and actors, which often involves aspects that are complex, messy, and emotional. …
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
IASDR Conference Series
This study explores how an immersive coffee tasting experience, integrating sensory design and mindfulness guidance can evoke participants’ psychological transformation and embodied engagement. Thematic analysis identified five interconnected stages: sensory unfolding, immersive perception, mindfulness experience, internal transformation, and behavioral intention. Findings indicate that participants initially heightened their awareness of sensory details—such as the materiality of cups, ambient sounds, and aromas—then entered a state of focused immersion, experiencing emotional resonance and self-reflection through mindfulness. This led to a reinterpretation of meanings and renewed connectedness with the material and social environment. The proposed “Psychological Transformation Model of Immersive Sensory Experience” illustrates the …
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
IASDR Conference Series
Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
IASDR Conference Series
This paper presents a pedagogical case study of an undergraduate Speculative and Critical Design (SCD) course, arguing for its efficacy in operationalizing a philosophical critique of design's dominant paradigms. The paper first deconstructs the intertwined legacies of positivism, modernism, and anthropocentrism, establishing a theoretical foundation for a pedagogical shift toward relational and pluriversal ontologies. Situating this work within the emerging literature on SCD pedagogy, the paper identifies a need for structured, replicable methodologies that bridge critical theory with tangible design practice. It then details a three-phase pedagogical methodology—(1) Historical and Theoretical Contextualization, (2) Alternative Futures and World building, and (3) …
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
IASDR Conference Series
The research investigated the feasibility and effectiveness of an interactive feedback system integrating wearable sensors and real-time visual feedback for pre-vocational lower limb motor function in individuals with intellectual disabilities (ID). Using a single-group pre- and post-test design, 12 participants completed five training sessions focusing on knee extension, plantarflexion, and do rsi flex ion. Outcomes were evaluated through gait stability metrics (total deviation, walking time, and steps) and surface electro myo graphy (sEMG) signals. Significant improvements were observed in walking time (reduced from 14.4 to 10.2 seconds, p=.008) and step count (from 25.3 to 18.6 steps, p=.008), reflecting enhanced gait …
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
IASDR Conference Series
This study explores how cultural metaphors move participatory futures beyond abstraction, proposing the Resonance Framework to ground community-based policy design in Bandung’s community. By integrating metaphors of tradition, everyday ness, and urban ecology, the framework empowers grassroots communities and academic stakeholders to translate intangible futures into concrete, culturally resonant policies. Structured around five elements—Metaphors of Cultural Heritage, Interaction Levels, Interconnection Layers, Diegetic Prototyping, and Tactile Prototyping—the approach operational izes futures thinking through workshops using asset mapping, horizon framing, futures card games, and everyday-object prototyping. Findings from higher education settings demonstrate how metaphors bridge speculative futures and actionable policies, offering a …
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
IASDR Conference Series
In the interactions between human and AI agents, the language strategies of the agent play a crucial role in shaping user perception and overall user experience. While language strategies have been shown to influence users’ emotions in various application domains, limited research has examined their effects in driving contexts, particularly in interactions based on external human–machine interfaces (eHMIs). In practical traffic environments, eHMIs serve as a key communication channel through which autonomous vehicle agents convey information to other road users. This study introduces an eHMI language strategy framework based on text and emoji that enables autonomous agents to express distinct …
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
IASDR Conference Series
Death remains one of the most enduring cultural taboos, often met with silence and avoidance across both Western and Eastern societies. Although design research has increasingly engaged with death through the lens of thanatosensitive design, it has largely focused on supporting the bereaved, leaving the perspectives and agency of the dying themselves under explored. This study explores the memorial diamond as a speculative medium for reimagining death rituals and the relationships between the deceased and the bereaved. Using a research through design approach, we engaged speculative design as both a future-oriented lens and a creative method to examine these phenomena. …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
IASDR Conference Series
This research presents an intelligent approach to designing an inclusive social assistance systemy. The study employs a combination of literature analysis, in-depth interviews, and quantitative surveys to explore user needs. First, the KANO model was used to identify three attributes—essential, expected, and delightful—which are mapped onto five dimensions of social support: contextual and subjective, emotional and cultural, tools, information, and evaluation support. Second, the Analytic Hierarchy Process (AHP) is used to quantify and rank these needs, thereby leading to the development of a social support system architecture informed by social support theory and generating design strategies. This study proposes a …
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
IASDR Conference Series
This study explores the integration of visual principles into traditional Taiwanese woodcarving pedagogy through Shih Zhen-Yang’s “Six Foundational Woodcarving Drills for Beginners.” Drawing from two instructional programs, the research employs participatory observation and semi-structured interviews to compare learning outcomes before and after the introduction of visual principles. were introduced. Findings indicate that incorporating visual guidance improved learners’ spatial perception, execution accuracy, and overall fluency in carving. Participants developed clearer mental models of motifs and required less corrective intervention, enhancing teaching efficiency. The study concludes that visual principles serve not only as design tools but also as perceptual frameworks that support …
The Impact Of Ai Chatbot Personality Traits On The Empathize Phase Of Design Thinking, Hanbing Li, Chun-Heng Ho
The Impact Of Ai Chatbot Personality Traits On The Empathize Phase Of Design Thinking, Hanbing Li, Chun-Heng Ho
IASDR Conference Series
This study explores how personality traits of AI chatbots affect designers’ emotional experience, empathy, and the quality of outcomes during the empathy phase of the design thinking process. A between-subjects experimental design was conducted with 60 design students assigned to interact with chatbots exhibiting positive, neutral, or negative personality traits. Participants collaborated with the chatbot to complete an empathy mapping task, and their emotional and empathic states were measured before and after the interaction. The results demonstrated that AI chatbot personality traits significantly affected participants’ emotional responses, particularly with negative traits reducing positive affect. Empathy levels increased significantly in the …
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
IASDR Conference Series
This case study presents a speculative co-design approach in which healthcare professionals employ real news articles and AI-generated content (AIGC) as stimuli in a design thinking workshop to explore improvements in hospital discharge services for elderly patients. While most technological innovations and interactive experiences in healthcare adopt a patient-centered approach, this research shifts the focus to healthcare providers, drawing on their expertise to envision future discharge processes. Utilizing real-world news articles and scenarios generated by ChatGPT, participants engaged in collaborative design activities to examine how these resources could inform the development of discharge services. The findings demonstrate that the combination …
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
IASDR Conference Series
Arranging furniture in a new empty room is a common creative decision-making activity that requires creative thinking and is characterised by a “trial and error” process. This paper reports results from two studies designed to explore consumers’ creativity in a desktop web-based virtual environment through a domain-specific task. The findings of study 1 highlighted differences in consumers' creative processes when exposed to different constraints in a consumption context (n = 30). Study 2 investigated the mediating roles of perceived sense of immersion and spatial presence in the relationship between individual creative ability and creative outcomes (n = 195). The findings …
Community Building Through A Design Approach: Perspectives On Design Thinking And Knowledge Co-Creation, Nishino Suzuko, Niigata Kazutaka, Watanabe Kentaro
Community Building Through A Design Approach: Perspectives On Design Thinking And Knowledge Co-Creation, Nishino Suzuko, Niigata Kazutaka, Watanabe Kentaro
IASDR Conference Series
This study explores new possibilities for collaboration between companies and research institutes through a co-design approach aimed at creating new services. Such attempts focus on designing inter organizational knowledge by emphasizing the process of value co-creation through the mutual involvement of participants with different expertise levels. In terms of theoretical contributions, this study reviews the origins and evolution of design thinking and its development into service and transformation design. Additionally, it discusses possibilities for the development of new design thinking in light of the transformation of social and industrial structures through the advancement of artificial intelligence (AI) technology. In summary, …
How Interaction Modalities Influence Academic Co-Writing With Generative Artificial Intelligence, Peter Dalsgaard
How Interaction Modalities Influence Academic Co-Writing With Generative Artificial Intelligence, Peter Dalsgaard
IASDR Conference Series
This paper investigates how interaction modalities, specifically text-based versus speech-based interfaces, influence the experience and outcomes of academic co-writing with generative AI (GenAI). Drawing on distributed and situated cognition and human-AI creativity studies, I argue that modality is a structuring force in how ideas emerge, evolve, and stabilize in academic writing. Text-based interaction supports branching exploration, comparative revision, and temporal layering, enabling asynchronous control and persistent visual memory. In contrast, speech-based interaction facilitates associative thinking and spontaneous ideation, offering immediacy and flow. However, it can limit memory offloading, structural manipulation, and cross-comparison. I synthesize findings from related work in HCI, …
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
IASDR Conference Series
This paper introduces a design framework—Action, Reflection, and Transformation (ART)—that supports embodied ideation and articulates somatic knowledge in interaction design. Building on prior work in embodied interaction and soma design, the framework provides a structured yet flexible means for designers to engage in a first-person bodily experience, co-create through reflective practice, and translate movement-based insight into expressive form. In a multi-session workshop with undergraduate design students, we explore how ART principles can scaffold somatic sensitivity, collaborative articulation, and design transformation. The study highlights how bodily exploration, shared enactment, and per formative critique serve as generative methods in design education. We …
Design Research And Exploration Of Mandala Art Therapy Intervention Based On Aigc, Xuefei Lin, Hao Gong, Yi Xiao, Yue Peng, Sicheng Li
Design Research And Exploration Of Mandala Art Therapy Intervention Based On Aigc, Xuefei Lin, Hao Gong, Yi Xiao, Yue Peng, Sicheng Li
IASDR Conference Series
This study aims to explore the feasibility and practical application of Artificial Intelligence Generated Content (AIGC) in Mandala-based art therapy, specifically assessing the comparative therapeutic effects of traditional versus AI-generated Mandala patterns on emotional regulations. It also examines differences in therapeutic outcomes across personality types. A total of 53 university students participated in the experiment. Following a pre-test that included a personality assessment, participants were randomly assigned to either a Traditional Group or an AI Group. The Traditional Group engaged with Mandala patterns sourced from existing materials, while the AI Group colored images generated by a Stable Diffusion model fine-tuned …
Uncovering The Role Of Silence In The Thinking Shift During Design Collaboration: From The Perspective Of Six Thinking Hats, Chu Liang, Ying Hu, Ziling Liang, Jing Qian, Yunxiang Shi, Yiming Bai
Uncovering The Role Of Silence In The Thinking Shift During Design Collaboration: From The Perspective Of Six Thinking Hats, Chu Liang, Ying Hu, Ziling Liang, Jing Qian, Yunxiang Shi, Yiming Bai
IASDR Conference Series
Silence in team collaboration is often viewed as a challenge, as it can indicate either a lack of engagement or moments of deep thinking. This inherent ambiguity can leave team members uncertain about how to interpret and respond. Although previous studies have associated silence with some passive behaviors in design collaboration, the nuanced role of silence during thinking shifts remains insufficiently explored. Building on the six thinking hats, this study confirmed the relationship between silence and thinking shifts and identified specific types of silence corresponding to four distinct shifts of thinking hats. Qualitative analysis further revealed the roles of different …
Interaction Augmentation: Deepening User Experience To Build Placeness, Seongsu Choi, Seok Young Hwang, Jungmin Kim, Kicheol Pak
Interaction Augmentation: Deepening User Experience To Build Placeness, Seongsu Choi, Seok Young Hwang, Jungmin Kim, Kicheol Pak
IASDR Conference Series
Various forms of interaction derived from nonverbal behaviors of products contribute to delivering positive experiences in human-product interactions. For a product to be integrated into human experiences more closely, it must incorporate aspects of the spatial environment in which it is placed. Although numerous previous studies have suggested that expanded experiences extending from the product to the surrounding space play a crucial role in the formation of placeness, place attachment, and behavioral intentions, the structured pathways and the clarities of how product interaction contributes to placemaking remain under explored. This study aims to structure and elucidate whether and how a …
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
IASDR Conference Series
Understanding interaction between the coach and learner is pivotal in fitness training, yet most fitness technologies emphasize functional metrics over the dynamics of human interaction. To inform the design of more interaction-aware wearable coaching systems, we examined how instructional exchanges unfold during squat training, an activity that requires frequent feedback. We conducted a two-phase interview study involving eight professional coaches and eight adult learners. Through hybrid thematic analysis, we identified two complementary types of cues: action-oriented cues, which specify how to move, and sensation-oriented cues, which direct the learner’s attention to internal bodily sensations. These cues are delivered through verbal, …
When The Familiar Fades: Designing Immersive Vr Narratives For Affective Empathy, Fengyihan Wu, Shu Ye, Xin Liu, Zihang Zou
When The Familiar Fades: Designing Immersive Vr Narratives For Affective Empathy, Fengyihan Wu, Shu Ye, Xin Liu, Zihang Zou
IASDR Conference Series
This research explores how immersive virtual reality (VR) storytelling can foster empathy toward people living with dementia. Developed through a Research through Design (RtD) approach, the project simulates symptoms such as disorientation, memory loss, and language disruption using symbolic interaction and narrative fragmentation. A hybrid narrative structure combines fictional sequences with real-life audio testimony. User evaluations revealed that while immersive metaphors effectively conveyed confusion and emotional vulnerability, the inclusion of authentic voices significantly deepened empathic engagement. These findings suggest that VR, when grounded in lived experience, holds strong potential for affective communication in health-related design. The study contributes to research …
Reconstructing Cultural Value In Teaware Design: Regional Cultural Impacts In Zisha And Cizhou Ceramics, Wen Kong, Yuanchuan Chen
Reconstructing Cultural Value In Teaware Design: Regional Cultural Impacts In Zisha And Cizhou Ceramics, Wen Kong, Yuanchuan Chen
IASDR Conference Series
This study investigates how regional cultural differences influence users’ perceptions and behavioral responses toward traditional Chinese teaware. Two representative categories were selected: Yixing Zisha teaware from Jiangnan and Cizhou Kiln teaware from northern China. Drawing on the three-tier structure of culture: material, structural, and spiritual, this study identifies aesthetic perception, perceived innovative ness and usability, and cultural identity as key constructs. Their effects on perceived value and purchase intention are examined. A two-item comparative questionnaire was administered in both regions to collect evaluations of the two types of teaware. Partial least squares structural equation modeling (PLS-SEM) was employed to evaluate …
Amplifying Underrepresented Voices In Heritage Storytelling Through Generative Ai, Zijing Song, Christian Wagner, Sifan Chen, Chihiro Sato
Amplifying Underrepresented Voices In Heritage Storytelling Through Generative Ai, Zijing Song, Christian Wagner, Sifan Chen, Chihiro Sato
IASDR Conference Series
Community-led and participatory approaches to heritage storytelling have recently been advocated, yet ordinary citizens often lack the skills to actively participate in such endeavours. Meanwhile, outsiders and younger individuals struggle to empathize with local traditional cultural heritage practices, resulting in superficial encounters with the heritage and diminished appreciation for its emotional and historical depth. In response, this study examines a human-AI co-creation process developed through a series of workshops held during the Kawagoe Festival 2024 in Japan. It investigates how generative AI (GenAI) can serve as co-creative agent, empowering older citizens and non-experts to create emotionally resonant digital storytelling based …
"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun
"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun
IASDR Conference Series
The communities of knowledge and practice have faced challenges in understanding the emotion- driven, nonlinear travel behaviours of Generation Z (Gen Z) travellers when developing smart tourism design solutions. To tackle this issue, our study conducted fourteen in-depth interviews with Gen Z participants, revealing a “privacy-expression paradox.” Gen Z travellers are eager to showcase their personal travel experiences creatively; however, they also wish to maintain privacy boundaries within their generation. Based on this insight, we developed a “spatial narrative framework” with three design features: spatial-emotional narrative, user-calibrated disclosure, and emotion abstraction, using Spatial Narrative Theory as our theoretical foundation. To …