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Articles 27841 - 27870 of 933494
Full-Text Articles in Entire DC Network
Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo
Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo
IASDR Conference Series
This paper shares insights from the Città-IN project, a one-year participatory research initiative in San Siro, Milan, a diverse and fragile public housing neighbourhood. The project explored how families with migratory backgrounds, especially mothers, access school-related public services. Being situated in Off Campus San Siro, a living lab of Polite cnico di Milano, we engaged with community members, informal women’s groups, service providers, and local actors. Using both formal and informal methods, we uncovered barriers such as language, digital systems, and bureaucratic complexity. We reflect on the challenges of working in over-researched areas, the emotional and ethical tensions we faced, …
User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang
User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang
IASDR Conference Series
In the context of Beijing ’ s Central Axis heritage development, this study explores determinants of user engagement and sustained learning intentions in digital cultural heritage education—a critical focus for advancing "Design Next" principles in interactive heritage design. Integrating the Hedonic Motivation System Adoption Model (HMSAM), Embodied Cognition theory, and Information System Success Model, the research evaluates the "Kanwo Tiandi Zhongzhou" VR device, introducing variables like Situational Immersion (SI) and Perceived Control (PC) with curiosity and entertainment as mediating factors. Using Bayesian-SEM and fsQCA on 310 survey responses, findings reveal that system quality and information quality of the VR device …
Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho
Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho
IASDR Conference Series
The study reported in this paper examines the social influences caused by virtual characters in virtual- reality-based training. The adoption of virtual reality (VR) has becoming more common in professional and industrial training. In addition to simulating the workplace environments and task-related tools, virtual characters are often placed in the VR environment to make the environment more natural. However, virtual characters may have social influences on trainees (like real human does), which is one of the often overlooked aspects in VR-based industrial training. We conducted an exploratory study with 42 participants performing industrial tasks in VR while being observed by …
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
IASDR Conference Series
In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
IASDR Conference Series
This study develops sustainable materials using hydrogel as the matrix and explores the transition from sustainable materials to user-centered sustainability, with a particular focus on achieving art healing through material experience. The findings reveal that "Aesthetic" property exert the greatest influence on art healing in the context of multimodal material experiences involving visual, tactile, and smell, followed by "Intrinsic" property, whereas "Physical" property have a comparatively limited effect. Furthermore, the study proposes a material experience framework that enables designers to systematically and holistic ally understanding material characteristics. It highlights the importance of considering users' psychological perceptions and emotional needs in …
The Transformative Turn In Folk Craft Production Through Giftization Design: A Case Study Of Made In Nature Brand, Jiangsu Lu, Jie Wei
The Transformative Turn In Folk Craft Production Through Giftization Design: A Case Study Of Made In Nature Brand, Jiangsu Lu, Jie Wei
IASDR Conference Series
In the context of global localization, two intertwined paths — retracing and exploring traditional folk crafts — are gradually clarifying a dual developmental pattern. With the increasing industrialization and commercialization, the modern transformation of traditional folk crafts has emergedasa pressing design challenge. Thispaper employs a representative case study method, examining the systematic design strategies of the "Made in Nature" brand, which exemplifies transformative practices of folk crafts within a dynamic market environment. From the perspective of cultural reproduction, the research examines the logic of translation in traditional folk crafts within contemporary society. Focusing specifically on the distinctive path of transitioning …
Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng
Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng
IASDR Conference Series
The intensifying trends of urbanization and functional simplification of land use have exacerbated ecological degradation and the disconnection between people and the land. Thisstudy, groundedin Field Design Work (FDW),takesthe Symbiotic Rural Farmin Xingang Village, Liangzhu, Hangzhouasa case study to explore how design can serve as a lens to re-identify and activate the multifaceted values of land systems. Through field research, in-depth interviews, multisensory experiences, and digital sensing technologies, the research team uncovered and refined the latent resources of the land, revealing it not merely as a material asset but as a complex system embodying emotion, wisdom, and culture. The study …
Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno
Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno
IASDR Conference Series
Bacto-Collaborative Design introduces an incipient design concept where interspecies collaboration results in field-specific material deliverables focusing on fashion contexts, by investigating current biodesign landscapes and aligning these elements with fashion design cycles. Bacto-Collaborative Design refers to the intersection between the aggregate design approach and specific phases of the design timeline, where biodesigned fashion outputs develop performance, aesthetic and practice dimensionalities. The multifaceted biofabrication framework contextualising Bacto-Collaborative Design was built by intersecting an adapted fashion design timeline based on bacterial growth with the complex approach through which bacterial-made materials can be actively designed employing interspecies collaboration initiatives. The elements of this …
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
IASDR Conference Series
Navigating complex spatial-semantic structures in immersive environments remains a key challenge in the digital preservation and public engagement of Intangible Cultural Heritage (ICH). This paper presents a navigation interface that integrates Multiples and Multilevel Worlds-in-Miniatures (MM- WiMs) to support efficient and meaningful exploration of multi-scale cultural information in VR. We conducted three formative workshops to identify six design considerations in immersive ICH exploration. Based on our findings, we designed a dual-view interface combining overview and semantic detail perspectives. A user study comparing MM-WiMs with single-view WiMs across four tasks shows that MM-WiMs significantly improves navigation efficiency, reduces cognitive load, and …
Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan
Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan
IASDR Conference Series
The integration of generative artificial intelligence (GenAI) in creatives has caused significant psychological concerns for professionals like replacement fears, obsolescence of skills, and loss of identity, which have been cumulatively termed as Creative Displacement Anxiety (CDA). Although the revolutionary promise of GenAI has garnered greater attention, empirical research is devoid of measurement tools for the unique psychosocial stressors creatives face in AI-augmented environments. This research aims to fill the identified gap by constructing and validating a multidimensional scale for CDA utilizing a two-phase methodology. Based on information gathered from creative industry professionals, exploratory factor analysis (EFA) revealed seven fundamental dimensions …
Fashionode: Reinventing The Design Practice Framework For Intelligent Fashion Design Through Node-Based Modules, Ruoxuan Ma, Yi Xiao
Fashionode: Reinventing The Design Practice Framework For Intelligent Fashion Design Through Node-Based Modules, Ruoxuan Ma, Yi Xiao
IASDR Conference Series
AI holds transformative potential, and researchers have explored it from various perspectives in hopes of improving design efficiency and quality. its current applications are often limited to automating repetitive tasks, rather than being treated as collaborative partners for designers of co-creating inspiration and value. This oversight has triggered a critical gap: the lack of a new cognitive framework for design practice to reconcile human creativity with design efficiency assisted by AI. This study adopts a workflow and task-oriented perspective to examine how designers currently engage with AI technologies. Drawing on formative research, we identified designers’ practical needs and usage patterns, …
From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li
From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li
IASDR Conference Series
The performing arts industry, particularly costume design, is facing increasingly urgent challenges in environmental sustainability. This research presents a qualitative study that explores how the needs of various stakeholders—such as designers, performers, and audiences—can be integrated into sustainable costume design practices. It also investigates principles for sustainable costume design based on biomaterials derived from fish processing waste. By developing costumes using biological materials sourced from fish industry by-products, the research examines sustainable pathways within costume design. At the same time, the study uses three analytical axes — "functionality of costumes", “material circulation system” and “theatre stakeholders' relational networks”— to understand …
Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen
Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen
IASDR Conference Series
While service design is gaining growing traction in cultural contexts for its potential to activate cultural charm, existing research lacks clarity on what service design strategies can effectively enhance cultural authenticity in branding activities. This research aims to address the following questions: What service design strategies can effectively enhance consumers’ perception of cultural authenticity, and how? We conducted grounded theory to analyze semi-structured interview data collected from 11 interviewees. The findings identify four key strategies: embedding cultural stories in service experiences, constructing fields that present local attributes, using cultural narration to convey traits, and establishing visual identities for cultural cognition. …
Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim
Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim
IASDR Conference Series
Today, children's use of digital devices is increasing and traditional parent-centered control is revealing their limitations. Nevertheless, little research has been done to find out alternative but better means in terms of user experience. The study aims to explore digital mediation strategies between parents and children to support an ideal parenting style: democratic parenting. A co-design workshop with 9 parent-child pairs (aged 7-12) was conducted to understand real-life experiences and identifying insights. Subsequently, a workshop with 8 UX/HCI designers was held to translate these insights into design strategies. Through thematic analysis, six key insights for digital mediation with democratic parenting …
Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai
Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai
IASDR Conference Series
As local revitalization and cultural governance become increasingly valued, local cultural curation is evolving from traditional static displays to multi-level interactive participation. Particularly in areas rich in religious, artisanal, and historical depth, curatorial efforts face the dual challenge and opportunity of reinterpreting local culture through innovative communication and experiential design. This study uses the " Craft man ship Legacy of Yunlin " from the Beigang Cultural Festival in Yunlin County as a case study to explore how interactive and narrative design strategies are implemented. It focuses on contextual translation, audience interaction, and spatial storytelling to reinforce contemporary cultural expression and …
How Design Supports Local Governments In Integrating Governance Practices: The Case Of The Taiwan Design Expo, Yu-Feng Cheng, Yi-Ling Chen, Ying-Pi Ho, Chun-Yin Chu, Hui-Ling Chi, Shu-Ting Ai, Chi-Yi Chang
How Design Supports Local Governments In Integrating Governance Practices: The Case Of The Taiwan Design Expo, Yu-Feng Cheng, Yi-Ling Chen, Ying-Pi Ho, Chun-Yin Chu, Hui-Ling Chi, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
As global governance models continue to evolve, design is increasingly recognized as a key driver of public innovation and urban development. Many countries have begun integrating design into local governance as a strategic policy tool. In Taiwan, this trend is exemplified by the Taiwan Design Exhibition, which has become a major platform for the practical integration of design into urban governance. This study focuses on the Taiwan Design Exhibition (TDE) to explore how design assists local governments in implementing governance reforms. Functioning not only as an annual showcase but also as a long-term mechanism for urban transformation, the exhibition enables …
Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan
Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan
IASDR Conference Series
In air travel, passengers’ safety knowledge is a critical factor in ensuring their survival in life-threatening or hazardous situations. Aviation regulations require airlines to provide safety briefings that inform passengers about in-flight safety procedures to ensure appropriate responses in emergencies. However, the effectiveness of in-flight safety briefings remains a concern. To this end, the current study explores the factors associated with the effectiveness of airline safety briefings from an information design- based perspective. More specifically, a 2×2×2 experimental design was employed, considering three key variables: information format (i.e., narrative vs. non-narrative), information framing (i.e., gain vs. loss), and information presentation …
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
IASDR Conference Series
This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …
Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang
Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang
IASDR Conference Series
In recent years, with the rise of the "experiential marketing" concept, enhancing the consumer purchasing experience is a topic of significant discussion in both academia and industry. As a distinctive local specialty of Macau, local souvenirs brands suffer from severe homogenization, which diminishes consumer purchase intention. Furthermore, intense market competition and high operational costs pose significant challenges to brand operations. Improving the consumer experience in purchasing souvenirs stimulates purchase intention, thereby addressing the sales challenges that souvenir brands face. At present, sufficient research on how brand experience design influences the consumer shopping experience is lacking. From the perspective of the …
E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan
E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan
IASDR Conference Series
While tangible narratives (TNs) move intangible stories into the physical world, research has often prioritized technological novelty or external goals over the narrative itself. To address the gap, this paper presents "E-broidery in Wonderland", a collection of interactive e-textile artifacts for storytelling. Four electronic embroidery prototypes were created for the story of Alice in Wonderland to explore how prior knowledge of stories influences user interaction (RQ1) and to assess the impact of e-textiles on a familiar story in TNs (RQ2). Through a mixed-methods pilot study with 12 participants, a critical pattern emerges between users' familiarity and their primary interaction with …
Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito
Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito
IASDR Conference Series
Co-design is essential for creating innovation and acceptable solutions, yet scheduling and on-site access often make in-person sessions infeasible. Social virtual reality (VR) is emerging as a promising alternative for co-design efforts. However, the specific challenges associated with VR make it difficult to directly apply co-design methods that are effective in traditional in-person workshops. This study aims to propose and evaluate a novel co-design method using social virtual reality (VR) for asynchronous collaborative designing in the context of childcare. The virtual environment included photo gram metric scans of a childcare room to simulate on-site design activities virtually, as well as …
Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò
Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò
IASDR Conference Series
In an increasingly convergent landscape where Design, Art, and Technology intersect to transcend disciplinary boundaries, immersive storytelling design is emerging as a strategic tool for crafting experiences that are both culturally resonant and creatively compelling. This paper aligns with such a trajectory by exploring the potential of 360-degree video (an apparently “lower-tier” technology compared to more advanced extended reality solutions) as an expressive medium capable of activating culturally grounded narrative forms. Despite this potential, a significant gap persists in the literature: the absence of structured frameworks for evaluating the effectiveness of immersive content, particularly in terms of its emotional and …
Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati
Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati
IASDR Conference Series
Design research increasingly engages with ecological complexity through the emerging bodies of More- than-Human design (MtHD) and biodesign. While these fields share topical concerns, they differ in their onto-epistemological orientations, particularly in how they employ data. Biodesign often harnesses data to engineer novel functions in living systems, whereas MtHD emphasizes relationality, care, and designing with other-than-humans. Despite growing interest in bridging these perspectives, data practices at their intersection remain predominantly representational or oriented towards instrumental control. This paper responds to calls for rethinking data by introducing Soil Habitability as both a conceptual and methodological lens, grounded in an exploratory research-through-design …
Mapping Taiwan's Design Ecosystem: A Policy-Oriented Approach, Tang-Ling Kuo, Li-Ting Huang
Mapping Taiwan's Design Ecosystem: A Policy-Oriented Approach, Tang-Ling Kuo, Li-Ting Huang
IASDR Conference Series
Amid the rising international recognition of design as a driver of innovation, this study addresses a gap in the design policy literature regarding the under representation of non- Western perspectives by adapting and contextual ising European-derived ecosystem frameworks to Taiwan’s unique policy environment. This paper presents a comprehensive case study of Taiwan’s design ecosystem, using a policy-oriented mapping approach to support agenda-setting and the formation of a national design policy. Drawing on a mixed-methods participatory design research process (2020–2024), the study conducts a stakeholder analysis, performs a strengths, weaknesses, opportunities, and threats (SWOT) assessment, and offer strategic policy recommendations. The …
A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua
A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua
IASDR Conference Series
Early detection of Alzheimer's disease (AD) is critical, with spatial navigation impairment being a promising biomarker. This study validates the feasibility of using immersive navigation tasks in Virtual Reality (VR) and Mixed Reality (MR) for cognitive screening. By integrating design thinking into task construction, the study also examines how narrative framing and spatial layout influence user comprehension and engagement. Eleven healthy young adults completed the Montreal Cognitive Assessment (MoCA) and performed egocentric and allocentric navigation tasks across three difficulty levels on Meta Quest 3. Results demonstrated high task accuracy in both environments, with MR showing significantly lower motion sickness and …
The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
Interdisciplinary teams are crucial for organizational innovation but face a dual-process challenge: disciplinary differences can either foster creativity-enhancing integrative complexity or hinder it through intellectual centrism. This study examines these opposing mechanisms and their contingent factors. Drawing on paradox theory, we propose that conflict arising from disciplinary differences activates: (1) integrative complexity (the differentiation and integration of contradictory perspectives), which enhances creative performance; and (2) intellectual centrism (a rigid adherence to one’s discipline), which inhibits creativity. Paradoxical task framing (e.g., pursuing novelty and practicality) intensifies both mechanisms. Notably, these effects primarily emerge during the convergent phase (idea selection) of the …
Visual Translation Of Sustainable Brand Strategy: A Packaging Design Application, Yun-Fei Li
Visual Translation Of Sustainable Brand Strategy: A Packaging Design Application, Yun-Fei Li
IASDR Conference Series
In the growing emphasis on sustainability communication, brands increasingly rely on visual design to convey core values such as nature, transparency, and responsibility. Yet translating established sustainability strategy indicators into tangible, consistent visual languages remains a critical gap in design practice. Building on Li’s (2025) framework of five dimensions and seventeen strategy indicators, this study invited senior designers with extensive experience in sustainable personal care products to interpret and generate rich visual vocabularies. Using the KJ method, over 200 items were clustered into ten distinct design expressions—such as “trust and quality assurance,” “eco-friendly materials and packaging visibility,” and “emotional and …
Bridging Data Gaps In Automotive Hmi: A Triple Diamond Framework For Data-Driven Design And Cross-Functional Collaboration Through Interactive Dashboard, Zhenli Liu
IASDR Conference Series
Automotive Human-Machine Interface (HMI) innovation faces a critical paradox: user-centred design in software-defined vehicles requires agility. However, this demand conflicts with the rigidity of manufacturing's stage-gate processes, resulting in a systemic challenge. This research delves into the complex issues of fragmented data practices and cross-functional collaboration in HMI design. A mixed- methods qualitative study within an automotive UX design department revealed barriers including varying data literacy, fragmentation, and silos. To address these challenges, the research introduces emerging technology - Business Intelligence (BI) System that enables real-time visualisation of data and facilitates seamless access across multidisciplinary teams by user insights dashboard, …
Memories Evoked By Prototypes: Proposal Of A Priming-Based Method To Foster Co-Creation, Keita Mitomi, Seiko Shirasaka
Memories Evoked By Prototypes: Proposal Of A Priming-Based Method To Foster Co-Creation, Keita Mitomi, Seiko Shirasaka
IASDR Conference Series
Our results indicate that personal memory connections—rather than prototype fidelity per se—appear to be more strongly associated with stakeholders’ willingness to co-create with early-stage prototypes. Although prior work emphasizes prototype fidelity in relation to willingness to co-create, the cognitive interpretation process by which people make sense of prototypes remains a black box. We model interpretation as a memory-based mapping process: viewers (i) notice prototype cues, (ii) recall relevant experiences, (iii) map specific elements from those memories onto the cues (“mapped base nodes”), and (iv) update their mental image of the final product. A formative think-aloud study (n = 6) with …
Heuristic Evaluation Of Interaction Structure For A Pediatric Emotional Care Mobile App, Chia-Yin Yu
Heuristic Evaluation Of Interaction Structure For A Pediatric Emotional Care Mobile App, Chia-Yin Yu
IASDR Conference Series
This study presents the user-centered development and heuristic evaluation of a mobile application designed to support emotional care for children aged three to six during medical visits. Drawing on a spiral development model, the research integrated expert interviews, caregiver surveys, and user interviews to define user needs, identify use scenarios, and establish a comprehensive interaction structure. Four primary functions were proposed: (1) symptom tracking, (2) health education, (3) disease information, and (4) therapeutic games. Based on the defined structure, a static prototype was created and evaluated through a heuristic evaluation by five interdisciplinary experts using Nielsen’s usability principles. The heuristic …