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Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu Dec 2025

Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu

IASDR Conference Series

Ethnic clothing is a vital carrier of cultural identity, yet its digital preservation often results in static displays that fail to convey deep cultural meaning or foster user engagement. Existing practices lack a systematic design framework for translating the hierarchical cultural connotations of these garments into dynamic, personalized, and identity-promoting digital experiences. To address this gap, this paper proposes a novel Three-Layer Cultural Gene Framework that systematically decodes ethnic costumes from their surface-level visual symbols, through their mid-level socio-cultural contexts, to their inner-layer spiritual core. Based on this framework, we designed and implemented an interactive digital platform featuring two key …


From Citizens To Continuous Co-Designers? – Analyzing The Case Of Living Lab In Komae, Rei Terauchi, Daijiro Mizuno Dec 2025

From Citizens To Continuous Co-Designers? – Analyzing The Case Of Living Lab In Komae, Rei Terauchi, Daijiro Mizuno

IASDR Conference Series

This In response to complex and interrelated societal challenges such as climate change, aging populations, and urban fragmentation, Urban Living Labs (ULLs) have emerged as a promising framework to facilitate citizen-driven innovation. This study investigates how citizens can transition from one-time participants to continuous co-designers through a case study of the “Komae Machi- Transition Lab” conducted in Komae City, Tokyo. Drawing on participatory design theory and the concept of infra structuring, the research examines the design, implementation, and impact of a four- session ULL program aimed at fostering local agency and sustained engagement. Through semi-structured interviews with 10 participants, we …


Exploring Design Strategies For Generative Ai To Support Narrative Identity Construction, Heejae Bae, Daehyun Kwak, Youn-Kyung Lim Dec 2025

Exploring Design Strategies For Generative Ai To Support Narrative Identity Construction, Heejae Bae, Daehyun Kwak, Youn-Kyung Lim

IASDR Conference Series

Narrative identity—the way individuals construct meaning by organizing life experiences into personal stories—plays a vital role in self-understanding. Generative AI systems, such as chatbots and journaling apps, are now being used to support this kind of identity work. While prior work has explored how generative AI can support either intra personal reflection or interpersonal interaction, few systems are intentionally designed to bridge the two. In this study, we explore how generative AI can be designed to support narrative identity construction by addressing both dimensions. Through semi-structured interviews with five autobiography ghostwriters and two counseling professionals, we identify three expert strategies. …


Designing Interactivity For A Shared Immersive Experience Of A Planetarium Dome, Jakub Stepanovic, Jan Sermeus, Sandy Claes Dec 2025

Designing Interactivity For A Shared Immersive Experience Of A Planetarium Dome, Jakub Stepanovic, Jan Sermeus, Sandy Claes

IASDR Conference Series

Effective science education and communication with the public are essential to foster understanding. Venues offering shared immersive experiences (SIE), such as digital planetarium domes, are a valuable platform for presenting complex scientific topics to the public; however, the limited use of engaging teaching methods in such environments can make conveying the message challenging. The addition of interactive elements may increase the level of engagement. In five design cycles, following Research through Design, we developed and assessed a custom learning experience conveying scientific uncertainties. The study in the dome environment involved 343 participants and included interaction with visuals on the dome …


Reframing Questioning And Interaction Design In Mental Health Chatbots: Toward An Empathic And Contextually Responsive Design Framework, Ting Huang, Wei Liu Dec 2025

Reframing Questioning And Interaction Design In Mental Health Chatbots: Toward An Empathic And Contextually Responsive Design Framework, Ting Huang, Wei Liu

IASDR Conference Series

Mental health chat bots have emerged as accessible tools for digital psychological support. However, many systems face limitations in conversational design, particularly in questioning strategies and interactional responsiveness. This review synthesises findings from 12 peer-reviewed studies published between 2015 and 2025, identifying common design issues including rigid dialogue structures, limited contextual awareness, and insufficient emotional engagement. Thematic analysis reveals a consistent lack of structured approaches to guide the design of empathic and context-aware interactions. In response, a conceptual framework is proposed to support the development of more adaptive and emotionally intelligent chatbot dialogues. The model outlines a four-stage design process …


Rbi Based Design Space Exploration For Object-Centered Mr User Interactions, Yu Wang, Yong Hu, Xukun Shen Dec 2025

Rbi Based Design Space Exploration For Object-Centered Mr User Interactions, Yu Wang, Yong Hu, Xukun Shen

IASDR Conference Series

Integrating virtual content with real objects is crucial for advancing MR technologies toward greater intelligence and usability. Object-centered user interfaces strongly support this goal. However, existing research often lacks an organized design space and methodology, making practical application challenging. Building on Jacob et al.’s Reality-Based Interaction (RBI) framework—which emphasizes interactions resembling real-world experiences—this study introduces the four reality levels into object-centered user interactions in MR, constructing a design space from category considerations and interaction process. We propose design elements focusing on spatial information, 3D icons, spatial menus, and interaction behaviors. Using this framework, we developed an MR game prototype based …


From Tools To Actors: Understanding Non-Human Agencies In Intergenerational Interaction Design For Older Adults, Chen Li, Song Xu Dec 2025

From Tools To Actors: Understanding Non-Human Agencies In Intergenerational Interaction Design For Older Adults, Chen Li, Song Xu

IASDR Conference Series

This study adopts Actor-Network Theory (ANT) to examine how non-human actors exercise agency in intergenerational interaction design. Moving beyond the notion of gerontechnology technology as passive tools, we frame these technologies as active participants in shaping intergenerational connections. Through case-based analysis and material ethnography, we analyzed four design projects—Harmony Makers, CampChess, XiangqiMate, and SereniTea House. By systematically coding design documents, interviews, and user interaction videos, we identified five dimensions of non-human agency: Interaction Triggering, Relationship Coordination, Emotional Modulation, Cultural Invocation, and Identity Positioning. These dimensions highlight the distributed and relational nature of agency within intergenerational settings, where non-human actors not …


Ethical Touchpoints: A Tool-Based Framework For Teaching Ai Ethics In Design Education, Nan Hu, Wujun Wang Dec 2025

Ethical Touchpoints: A Tool-Based Framework For Teaching Ai Ethics In Design Education, Nan Hu, Wujun Wang

IASDR Conference Series

Generative AI has reshaped visual design education, enhancing students’ creativity and efficiency. However, early AI implementations often prioritized technical skills over ethics, neglecting the importance of ethical literacy in AI-involved design practices. To address this gap, this exploratory pilot study introduces a structured, tool-based pedagogical framework to foster undergraduate design students’ understanding of AI ethics through hands-on design practices. Centering on the “ethical touch points,” AI tool-specific features that prompt ethical reflection, this framework was implemented in a four-week-long AI-enhanced motion graphics design project, conducted in a studio course capped at fourteen students (n=14). Students engaged with key ethical principles, …


Enhancing Cyclists' Emotional Well-Being: The Impact Of Greenery And Road Configuration In Urban Environments, Le Quang Phuc, Ko-Chiu Wu Dec 2025

Enhancing Cyclists' Emotional Well-Being: The Impact Of Greenery And Road Configuration In Urban Environments, Le Quang Phuc, Ko-Chiu Wu

IASDR Conference Series

As cycling becomes increasingly popular in urban environments due to environmental awareness and lifestyle changes, the emoAonal quality of the cycling experience has emerged as an important factor in route planning. This study inves Agates the influence of greenery and road configura Aon on cyclists’ emoAonal experiences in urban environments, uAlizing the Pleasure-Arousal-Dominance (PAD) model to assess emoAonal responses. We examine how greenery levels (no trees, moderate trees, many trees) and road configura Aons (dedicated bike lane, shared with pedestrians, shared with vehicles) influence cyclists’ emoAonal responses. A photo-based survey was conducted with 90 par Acipants in Taipei, Taiwan to …


Bridging The Gap: A Youth-Centered Co-Design Inquiry Into Intergenerational Empathy, Luhua Chen, Yuruo Zhang, Rui Qi, Wanlin Zhang, Xueliang Li, Mirna Zordan Dec 2025

Bridging The Gap: A Youth-Centered Co-Design Inquiry Into Intergenerational Empathy, Luhua Chen, Yuruo Zhang, Rui Qi, Wanlin Zhang, Xueliang Li, Mirna Zordan

IASDR Conference Series

In this paper, we present a co-design workshop exploring challenges and design opportunities for intergenerational empathy building. A 4-hour design workshop was conducted with 23 participants aged between 20 and 41 years old. A range of design activities was conducted to allow young participants to empathize with the elderly, brainstorm existing challenges, and collectively elicit design ideas for intergenerational empathy building. Thematic analysis of the qualitative data collected from the study reports on the perceived challenges and design opportunities by the younger cohorts envisaged from early brainstorming, group discussion, and more refined storyboards. These insights reflect perspectives and attitudes of …


Structuring Empathy In Post-Human-Centered Design: A Comparative Framework For Entity Representations, Chiho Sasaki, Yasuyuki Hirai Dec 2025

Structuring Empathy In Post-Human-Centered Design: A Comparative Framework For Entity Representations, Chiho Sasaki, Yasuyuki Hirai

IASDR Conference Series

In recent years, the role of design has evolved beyond usability and user satisfaction, aiming to address complex social, ethical, and ecological challenges. This shift calls for a critical update to conventional Human-Centered Design (HCD) methods, grounded in ethical and inclusive approaches and post-human-centered perspectives. This study proposes a conceptual framework to explore how three types of entity representations— real individuals, personas, and AI-generated personas (AI personas)—influence the perceived depth and structure of empathy in design. Drawing from existing literature, the framework uses journey maps as a shared analytical lens through which to reflect on how each representation type may …


Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang Dec 2025

Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang

IASDR Conference Series

Troubleshooting complex consumer electronic products often overwhelms novice users due to limited technical knowledge and the complexity of diagnostic procedures. This study presents an AI-powered conversational assistant that guides users step-by-step through identifying and resolving product issues. Using the VanMoof S3 e-bike as a case study, the system integrates a Retrieval-Augmented Generation (RAG) framework trained on public data, including Reddit threads and user manuals. The interface supports natural dialogue to help users not only fix symptoms but also understand root causes. In a user study with 20 participants, the assistant achieved high usability (87/100 average satisfaction) and low cognitive load …


Toward Sustainable Fashion Futures: A Preliminary Study Of A User-Centered Framework For Modular Design, Thi Thuy Tien Nguyen, Chun-Ming Yang Dec 2025

Toward Sustainable Fashion Futures: A Preliminary Study Of A User-Centered Framework For Modular Design, Thi Thuy Tien Nguyen, Chun-Ming Yang

IASDR Conference Series

The growing demand for personalization, versatility, and sustainability in contemporary fashion has increased interest in modular systems. This shift calls for innovative design processes that support modularity and user-centered innovation. This paper presents a preliminary study to construct an integrated design process tailored to modular fashion. Drawing on the Double Diamond and Design Thinking frameworks, it proposes a five-phase methodology—Empathize, Define, Ideate, Prototype, and Test—supported by creative tools such as AEIOU observation, empathy mapping, and Crazy 8s. By synthesizing established design innovation models, the study formulates a structured and adaptable process framework that addresses the unique complexities of modular garment …


Insights On Designing A Novel 99% Biodegradable Ffp2 Biomask Through Interdisciplinary Applied Research., Shujoy Chakraborty, Dirk Loyens, Jeremy Aston, Harshit Jain, Marta Dora Ornelas, Rosa Henriques De Gouveia Dec 2025

Insights On Designing A Novel 99% Biodegradable Ffp2 Biomask Through Interdisciplinary Applied Research., Shujoy Chakraborty, Dirk Loyens, Jeremy Aston, Harshit Jain, Marta Dora Ornelas, Rosa Henriques De Gouveia

IASDR Conference Series

Objective: This research developed an environmentally sustainable alternative, called BioMask, to non-biodegradable polypropylene FFP2 masks, addressing the dual challenge of medical waste reduction and public health protection through interdisciplinary collaboration. Approach: The study employed Research through Design (RtD) methodology integrating expertise from design, nanomaterial science, fibre engineering, and medicine within a 15-month applied research project. RtD facilitated concurrent product-process development by using iterative prototyping as a common language across disciplines, enabling real-time problem-solving rather than traditional sequential development. The interdisciplinary consortium developed a novel sandwich material consisting of an electrospun cellulose acetate nanofibre filtration layer combined with viscose and banana …


Decoding China's Digital Cultural Consumption Through Design Lens: Phenomena, Trends, And Critical Reflections, Tianyi Tang Dec 2025

Decoding China's Digital Cultural Consumption Through Design Lens: Phenomena, Trends, And Critical Reflections, Tianyi Tang

IASDR Conference Series

With the rapid development of digital platforms and technologies, China’s digital cultural consumption has undergone a swift transformation. This paper analyses the phenomena and trends of digital cultural consumption in China from a design perspective, highlighting the constitutive role of design in this process. The paper first defines "digital cultural consumption" and emphasizes the unique combination of China's cultural governance logic and digital infrastructure. It then discusses how design shapes the production, dissemination, and consumption of culture on digital platforms through interface design, algorithmic recommendations, and platform aesthetics. Specifically, design injects vitality and innovation into China's digital cultural consumption through …


An Aigc-Integrated Platform And Interior Design Workflow, Yuji Li, Ziyuan Yang Dec 2025

An Aigc-Integrated Platform And Interior Design Workflow, Yuji Li, Ziyuan Yang

IASDR Conference Series

With the growing presence of AI-generated content (AIGC) tools in design practice, interior design is entering a period of significant change. This study explores how AIGC-integrated platform will reshape the way interior design is produced, communicated, and implemented. Drawing on literature review, case studies, feasibility analysis, and conceptual development, this research identifies several key functional requirements such platforms must meet, such as intuitive interaction, real-time feedback, and compatibility with existing design tools. Based on an analysis of key functional requirements, the paper proposes a five-module conceptual framework encompassing interpreter, modeler, analyzer, planner, and producer. The findings reveal that these platforms …


Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi Dec 2025

Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi

IASDR Conference Series

This paper explores the application of image-based approaches in a co-creation context for constructing and communicating place images, addressing the regional revitalization policy undergone in Japan for new community identity and sustainability strategies. While image-based methods are methodologically recognized, their practical applications in collaborative placemaking remain under explored. Through a case study of the Editorial Club, an industry-academia initiative in Ichigaya, Tokyo, this research adopts a practice-oriented and image-centered perspective. The study investigates the collaborative image-based practices, including photo observation fieldwork, photo-eli citation group discussions, and the negotiation of creating collective creative output, which is various kinds of postcards. Findings …


Exploring Digital Twins' Opportunities For Home Energy Sustainability: From A Service Design Approach, Yaxin Zheng, Harm Van Essen, Scott Mitchell, Liam Fennessy, Laurene Vaughan, Regina Bernhaupt Dec 2025

Exploring Digital Twins' Opportunities For Home Energy Sustainability: From A Service Design Approach, Yaxin Zheng, Harm Van Essen, Scott Mitchell, Liam Fennessy, Laurene Vaughan, Regina Bernhaupt

IASDR Conference Series

Digital Twins (DTs) have been widely applied in industrial and urban contexts to optimize systems, yet their potential to enhance energy awareness in everyday domestic life remains under explored. This paper investigates how DT-enabled services can support energy sustainability in smart homes. Adopting a service design approach, we conducted a three-phase process: (1) expert interviews (N=8) to identify opportunities to integrate DTs in smart homes, 2) co-design workshops with designers (N=18) to generate service scenarios, and (3) prototyping and co-constructing stories with end-users (N=10) to develop and evaluate a energy budgeting tool concept. The resulting prototype, EnergyBud, explores how DTs …


Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang Dec 2025

Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang

IASDR Conference Series

Bamboo, as a renewable and sustainable material, offers significant potential to replace conventional resources such as wood, plastics, and metals. This study explores a bionic design approach that integrates bamboo craftsmanship with product and musical instrument design, resulting in a multi functional prototype that functions both as a rocking chair and a resonance drum. The research process followed three main stages: material analysis, concept development, and prototype production. Inspired by the grasshopper, the design combines biomimetic aesthetics with ergonomic and acoustic considerations. The prototype development involved iterative refinement, including detailed mock-ups, usability testing with children and adults, and subsequent modifications …


From Body To Interface: Co-Design Gesture-Based Interactions With Experts For Immersive Experiences, Zixiao Liu, Shuo Yan, Haiyan Jiang, Fengyi Yan, Henry Been-Lirn Duh Dec 2025

From Body To Interface: Co-Design Gesture-Based Interactions With Experts For Immersive Experiences, Zixiao Liu, Shuo Yan, Haiyan Jiang, Fengyi Yan, Henry Been-Lirn Duh

IASDR Conference Series

This paper presents an expert-driven co-design process for defining gesture-based interactions in immersive environments. Existing co-design methods often struggles with expressing abstract design elements, reaching consensus among diverse users, and translating qualitative feedback into actionable outcomes. We propose a four-stage co-design process for improving gesture-based interaction design, consisting of data collection, co-design session, expert discussion, and design decision-making, which integrates expert knowledge with embodied practice. We developed this co-design framework and apply it to a foot-based interaction project exploring habitual foot actions as natural inputs for virtual- physical switching experience. Through collaborative sessions, experts defined and evaluated appropriate foot gestures …


History Drives Recall And Exploration: Human-Ai Collaboration In The Design Of Memory Aid Recommendation Systems, Jiaxin Jiang, Ziyun Tang Dec 2025

History Drives Recall And Exploration: Human-Ai Collaboration In The Design Of Memory Aid Recommendation Systems, Jiaxin Jiang, Ziyun Tang

IASDR Conference Series

With the global rise of social media platforms, algorithm-driven recommendation systems have improved the relevance of content suggestions but have also introduced issues such as “filter bubbles,” a diminished sense of user control, and barriers to exploration. Most existing studies focus on optimizing algorithms, paying less attention to how users interact with these systems. To address this gap, we conducted an exploratory user survey (N = 30) and identified three core pain points: low utilization of history features, a lack of effective interest-management tools, and obstacles to discovering new content. Drawing on theories of human–AI collaboration and distributed cognition, we …


When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen Dec 2025

When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen

IASDR Conference Series

This study explores how users mentally and emotionally project product experiences into the future through narrative-based accounts. Building on the concept of prolepsis—a narrative technique that introduces future events into present discourse—this research investigates how users articulate anticipatory product experiences that reflect both emotional states and temporal orientations. A four- phase research methodology was employed, consisting of Survey, Quantification, Categorization, and Interpretation. A total of 22 narrative examples of proleptic product experiences were collected and analyzed. Through content analysis and multidimensional scaling (MDS), two interpretive axes were identified: emotional orientation (Anticipation vs. Concern) and temporal specificity (Clear Time vs. Ambiguous …


From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao Dec 2025

From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao

IASDR Conference Series

Traditional Chinese landscape painting constructs spatial depth through scattered perspective and shifting viewpoints, enabling a layered, rhythmic experience of wandering the scroll. This spatial logic differs fundamentally from linear perspective and poses unique challenges for immersive translation. While VR offers new potentials for experiencing cultural heritage, most VR-based landscape reconstructions remain image-centric, lacking engagement with compositional and narrative structures inherent to the scroll format. This study investigates how the multi-layered spatial order and the rhythmically guided narrative of Chinese landscape painting can be reimagined in VR. Taking Early Spring as a core case, we propose a design framework integrating spatial …


Scientific Visual Communication And Collaboration Within Text-To-Image Genai: A Scoping Review, Hao Wei Tu, David Mesa, Christine Thong Dec 2025

Scientific Visual Communication And Collaboration Within Text-To-Image Genai: A Scoping Review, Hao Wei Tu, David Mesa, Christine Thong

IASDR Conference Series

Text-to-image generation artificial intelligence (T2I GenAI) tools such as DALL·E, Stable Diffusion, and Midjourney have emerged as fast and flexible tools for creating scientific visualisations since 2020. However, their application in scientific communication and collaboration remains fragmented across disciplines. To map this landscape, we conducted a scoping review of 38 peer-reviewed articles published after 2020, following the Arksey & O’Malley framework and PRISMA-ScR guidelines. We combined manual searches in Web of Science, Scopus, ACM, and IEEE with AI-assisted searches through Elicit. Then we applied strict inclusion criteria and subject coding. Our analysis identified four main mechanisms by which T2I GenAI …


Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen Dec 2025

Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen

IASDR Conference Series

In the context of ongoing digitalization in educational settings, learning tools are no longer confined to traditional paper-based media but are increasingly shifting toward digital platforms. This transition highlights the significance of selecting appropriate digital layout tools, as these choices play a crucial role in determining the quality of learning portfolios. This study adopted a one-way between-subjects experimental design. A total of 60 students from technical high schools were recruited and randomly assigned to three experimental groups. The independent variable consisted of three representative digital layout tools. Data were analyzed using one-way ANOVA to examine differences in task performance, System …


Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu Dec 2025

Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu

IASDR Conference Series

Eldercare is one of the wicked problems with social-economic-cultural threefold that is also one of the themes that we designers are eager to respond to, through our design intervention, especially in the era of technical innovations. However, is there something we are missing when exploring the technological development? Thus, questioning the direction of how we designers as outsiders respond to the complexity of eldercare service, the researcher conducted the ethnographic fieldwork with care workers in the local context of Hong Kong. After that, this study identifies the series of conflicts with ethical dimensions embedded in everyday intimate care services and …


Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto Dec 2025

Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto

IASDR Conference Series

This qualitative study proposes a new method for designing exploratory technologies aimed at promoting behavior awareness during the Pre contemplation stage of the Trans theoretical Model (TTM) of behavior change. In this early stage, individuals are often unaware of problematic behaviors and lack motivation to act. Exploratory technologies, defined here as artifacts that help users uncover and interpret personal information, offer a way to stimulate self-reflection without imposing predefined goals. To address "invisible behaviors," meaning those unconscious or unrecognized by individuals, we created the Method for the Development of Exploratory Technologies based on Metaphors (MDExTM). Drawing from cognitive behavioral theory …


Decoding Intangible Cultural Heritage Ecology: A Co-Creation Framework For Systemic Design --- Insights From The Dali National Eco-Cultural Protection Zone, Ziyue Zhang, Xiaolei Min Dec 2025

Decoding Intangible Cultural Heritage Ecology: A Co-Creation Framework For Systemic Design --- Insights From The Dali National Eco-Cultural Protection Zone, Ziyue Zhang, Xiaolei Min

IASDR Conference Series

At present, the protection of intangible cultural heritage (ICH) has entered the stage of systematic protection. The National Eco-Cultural Protection Zones (NECPs), first created by China, are an important model for protecting ICH in the social-natural-cultural ecosystem. However, their sustainable development faces continuous systematic challenges: (1) Intergenerational Transmission Fracture and Policy Misalignment (aging inheritors, youth out-migration, misaligned policies); (2) Digital Activation Gap (static digital archives failing to drive innovation); and (3) Fragile Protection Ecosystem (fiscal dependency, product homogenization, weak market competitiveness). Tobreakthis vicious cycle, we propose a novel Design-Driven Multi-stakeholder Collaborative Co-creation Governance Framework. Its core innovation elevates digital technology …


Crafting Playful Data Engagement: Designing Textile-Based Workshops For Participants From Diverse Backgrounds, Chengtian Li, Jianrui Zhao, Xinru Zhu, Chihiro Sato, Kayoko Nohara Dec 2025

Crafting Playful Data Engagement: Designing Textile-Based Workshops For Participants From Diverse Backgrounds, Chengtian Li, Jianrui Zhao, Xinru Zhu, Chihiro Sato, Kayoko Nohara

IASDR Conference Series

Building on craft’s material, narrative, and embodied dimensions—well established in design research—this study explores how textile-based making can foster playful engagement with personal data. As data practices shift beyond performance-oriented dashboards toward more expressive and situated forms, textile craft offers an alternative mode for materializing data through hands-on interaction. We conducted three workshops with participant groups of varying expertise in craft and data—crochet hobbyists, data-science students, and community organisers—with each workshop employing textile techniques tailored to their backgrounds. Our findings show that participants creatively negotiated material constraints and affordances to engage with their data in ways aligned with the playful …


The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen Dec 2025

The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen

IASDR Conference Series

This project explores the complexities surrounding the transition of young adults with special needs into municipally operated supported housing in Denmark. This life-changing move is managed by local municipalities and ideally involves collaboration between the resident, their relatives, and a caseworker. Despite the intention of ensuring participation and involvement, practical and emotional challenges often limit meaningful inclusion. The project ’The Good Move-in’ enabled the researchers to examine how such transitions are currently handled and developed methods to strengthen the voice and self-determination of residents—particularly those with limited verbal communication. Through interviews, visual tools, and co-creative tasks—including a construction task—the project …