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Technology Use In Elementary Music Education: A Scoping Review, David T. Casali Dec 2025

Technology Use In Elementary Music Education: A Scoping Review, David T. Casali

Journal of the Association for Technology in Music Instruction

The purpose of this scoping review was to look at how music technology has been used in the elementary music classroom from 2020 to April 2025. Uses of technology were organized using the Substitution, Augmentation, Modification, and Redefinition (SAMR) model (Puentedura, 2006). Only articles that both described how technology was used and what the learning process looked like were included. A total of 26 articles met the criteria for inclusion. Multiple uses of technology across the four levels of the SAMR were represented from 14 different countries. An article from each of the four SAMR levels is described in depth …


Exploring The Potential For Data Storytelling Practices In Healthcare Communication, Shafaq Zehra, Naomi Jacobs, Dan Richards Dec 2025

Exploring The Potential For Data Storytelling Practices In Healthcare Communication, Shafaq Zehra, Naomi Jacobs, Dan Richards

IASDR Conference Series

The key challenges associated with the design of doctor-patient communication mainly include time constraints, cultural and language barriers and health literacy of the patients accessing care. The implications of the gaps in effective doctor-patient communication may lead to lack of compliance to treatment, weakened rapport building and lack of trust in the healthcare services. This paper qualitatively explores the context of the challenges associated with doctor-patient communication from a health care provider perspective. The main themes identified by in-depth interviews with clinicians were issues related to lack of trust, validity of patient’s information, lack of patient engagement and empowerment, and …


From Function To Culture: Exploring Senior-Centered Design Principles In Korean Context, Sujin Song, Miso Kim, Min Ju Kang, Ye In An, Soojin Jun Dec 2025

From Function To Culture: Exploring Senior-Centered Design Principles In Korean Context, Sujin Song, Miso Kim, Min Ju Kang, Ye In An, Soojin Jun

IASDR Conference Series

South Korea, as the fastest-aging country in the world, occupies a critical position in aging research. Designing for older adults requires a multidimensional understanding; however, existing studies on design principles for aging have tended to adopt functionalist approaches focused primarily on physical and cognitive decline. In response, this study proposes design principles that center on values systems rather than offering directly prescriptive or procedural guidance. Specifically, we introduce culturally responsive principles grounded in Korea’s unique socio cultural context. Drawing on a co-design workshop with Korean older adults and caregivers, our analysis engages narratives through the lenses of Korea’s rapid industrialization, …


Reimagining Speculative Design For Inclusion: An Narrative-Based Prototype For Civic Participation, Sandy Claes, Gitte Vande Graveele, Erica Bol Dec 2025

Reimagining Speculative Design For Inclusion: An Narrative-Based Prototype For Civic Participation, Sandy Claes, Gitte Vande Graveele, Erica Bol

IASDR Conference Series

Speculative design has the potential to foster civic reflection but often remains inaccessible to broader audiences due to its cultural and conceptual complexity. This paper presents a research-through-design (RtD) exploration of how speculative design can become more inclusive by embedding reflection into the narrative experience itself. We redesigned INWARDS, a policy-oriented speculative artefact, by segmenting one of its films and integrating plain-language prompts at key narrative moments and reframing participation as introspection by triggering lightweight, personal reflections. The resulting prototype was deployed in a semi-public setting to explore spontaneous engagement beyond design- savvy audiences. We contribute (1) a design-led exploration …


Designing Personalized Digital Self-Control Tools To Address Procrastination Through Co-Design, Youngsoo Shin, Jeremy D. Faulk, Jungkyoon Yoon Dec 2025

Designing Personalized Digital Self-Control Tools To Address Procrastination Through Co-Design, Youngsoo Shin, Jeremy D. Faulk, Jungkyoon Yoon

IASDR Conference Series

Procrastination, a pervasive challenge among college students, significantly affects mental health, academic performance, and overall well-being. While Digital Self-Control Tools (DSCTs) are commonly used to manage procrastination, existing solutions and studies often fail to address the nuanced, individualized factors that drive this behavior. This study employs a co-design approach to explore how DSCTs can be personalized to better support college students. Over a nine-week co-design project, twenty-two students in the HCI field collaboratively developed personalized DSCT concepts, guided by the Motivation, Engagement, and Thriving in User Experience (METUX) model. The METUX model provided a theoretical basis for designing interventions that …


Strategies To Foster A Collaborative And Sustainable Transformation: A Vietnam Textile & Apparel Case, Hong Lan Lam, Donna Cleveland Dec 2025

Strategies To Foster A Collaborative And Sustainable Transformation: A Vietnam Textile & Apparel Case, Hong Lan Lam, Donna Cleveland

IASDR Conference Series

This case study explores strategies to support the transformation of Vietnam’s textile and apparel industry, particularly large garment exporting enterprises, toward more sustainable and designed-led business models. In response to increasing socio-economic and environmental challenges, the study identifies closer collaboration with academic institutions as a key enabler for building relevant future- facing skills. Drawing on reflexive practice through structured journal writing, the paper analyses a multi-stakeholder workshop facilitated by the International Labour Organization and the Vietnam Textile and Apparel Association (VITAS), highlighting tensions and opportunities in co-design approaches within hierarchical and culturally specific working environments. The concept of đồng- design, …


Show, Don't Tell: Looking For New/Old Strategies For Assessing Design Work, Kristina Andersen, Joep Frens, Janet Yi-Ching Huang Dec 2025

Show, Don't Tell: Looking For New/Old Strategies For Assessing Design Work, Kristina Andersen, Joep Frens, Janet Yi-Ching Huang

IASDR Conference Series

Design education is centered on making and reflecting, as a way to `work through' the process of becoming a designer. To do this, we rely on project-based learning that often culminates in reports alongside demonstrations and show-and-tell. Over the years, we have seen an increased reliance on language to validate student design ideas, and written reflections have become a way of assessing learning. With Generative AI becoming more widespread, such deliverables risk becoming less reflective or even meaningless. At the same time, some of our students treat written reflections as a necessary evil to be done on the eve of …


Generative Ai Meets Creative Design: Shaping A Dynamic Learning Ecosystem, Xiaomei Li, Ziming He, Leia Xi, Siye Zeng, Danyang Zhang, Ling Fan Dec 2025

Generative Ai Meets Creative Design: Shaping A Dynamic Learning Ecosystem, Xiaomei Li, Ziming He, Leia Xi, Siye Zeng, Danyang Zhang, Ling Fan

IASDR Conference Series

This study explores how Generative AI (GenAI) is transforming creative design education through the development of a Dynamic Learning Ecosystem. Grounded in Activity Theory, we conducted a mixed- method study involving surveys, workshops, and interviews (N=38) across seven design disciplines. We addressed how different GenAI teaching approaches affect learning outcomes, challenges in integration, and effective educational framework construction. Our findings led to a multi-tiered Dynamic Learning Ecosystem framework, comprising modularized tool guides, integrative workflow practices, and contextualized knowledge synthesis. This framework offers practical methods for integrating GenAI in design education, enhancing students’ adaptability and competences in evolving technological environments.


Co-Living With Intelligent Artifacts: An Experiential Participatory Speculative Design Method, Boyu Zhang, Jiaxin Xiao, Li Zhang Dec 2025

Co-Living With Intelligent Artifacts: An Experiential Participatory Speculative Design Method, Boyu Zhang, Jiaxin Xiao, Li Zhang

IASDR Conference Series

With the advancement of artificial intelligence and robotics, intelligent artifacts are increasingly integrated into human life. Traditional user-centered design approaches focus on optimizing interaction experiences but often overlook potential ethical issues. This study employs a participatory speculative design approach, engaging the public in co-constructing future scenarios to foreground ethical reflection at the early stages of the design process. Building on this approach, we propose an extended model of the Experiential Future Ladder and implement it through a workshop involving eight Chinese youth participants. Thematic analysis identifies three categories of ethical issues in future human–intelligent artifact interactions: dilemmas between emotion and …


From Trauma To Transformation: A Cognitive-Embedded Design Framework For Responsive Healing Environments, Xiujun Chen, Ziyuan Jiang Dec 2025

From Trauma To Transformation: A Cognitive-Embedded Design Framework For Responsive Healing Environments, Xiujun Chen, Ziyuan Jiang

IASDR Conference Series

Post-conflict architectural interventions often overlook survivors’ altered cognitive and emotional landscapes. This paper introduces cognitive-embedded design—a framework that reconceives architecture as an active participant in collective healing. The study adopts a speculative, research- through-design approach integrating conceptual inquiry with spatial and technical prototyping. Using the redesign of Sarajevo’s Grbavica Market as a case study, it demonstrates how sensor-driven spatial systems can support trauma recovery when orchestrated through Judith Herman’s three-phase model and 4E cognition principles. The project integrates responsive boundaries, bio-adaptive narratives, and culturally rooted craft spaces that attune to healing rhythms while preserving user agency through community governance. While …


Unraveling Sociomaterial Trajectories: A Qualitative Network Analysis Of Material, Human, And Nonhuman Entanglement In The Diy Material Project, Kazzmasa Tsujimura, Yasuaki Kakehi Dec 2025

Unraveling Sociomaterial Trajectories: A Qualitative Network Analysis Of Material, Human, And Nonhuman Entanglement In The Diy Material Project, Kazzmasa Tsujimura, Yasuaki Kakehi

IASDR Conference Series

This paper investigates the sociomateriality of collective creation in a practice-led design project, addressing how entanglement occurs in material-centric processes where it often remains largely unarticulated. Adopting a sociomaterial ontology, we employ qualitative network analysis (QNA) to trace sociomaterial trajectories of the DIY Material project. Our analysis identified 12 diverse actors (e.g., humans, tools, knowledge…) in five clusters, and 22 sociomaterial entanglement 'events' classified into three types: Material Emergence, Social Intra-action, and Sociomaterial Assemblage. The resulting network visualizes these moments, explicating their role in instantiating inter subjective design ideas and contributing to project formation, offering a new methodological lens for …


Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito Dec 2025

Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito

IASDR Conference Series

As societies around the world confront aging populations and growing social isolation, Cultural Prescribing has emerged as a promising approach to community-based care beyond institutional systems. While social prescribing has primarily been implemented through clinical referral models, this study examines how Naturally Emergent Creative Well-being, the interaction between individual creativity and community culture, can generate care organically through everyday practice. The research focuses on Machino Zuko ushitsu, a community art studio in Nabari City, Japan, which serves as a hub for creative participation, intergenerational exchange, and informal support. Using a participatory action research framework, qualitative data were collected through interventional …


A Study On The Current Status Of Technology Application And Learning Models In Senior Citizens' Participation In Ceramic Craft Experience Activities, Tien-Li Chen, Ting-Yu Hsu, Rui Zhu Dec 2025

A Study On The Current Status Of Technology Application And Learning Models In Senior Citizens' Participation In Ceramic Craft Experience Activities, Tien-Li Chen, Ting-Yu Hsu, Rui Zhu

IASDR Conference Series

Global population aging has brought increasing attention to the quality of later life and physical and mental health. Relevant studies have shown that craft-based art activities can enhance well-being and fine motor skills, and provide older adults with a means of non-verbal communication. In addition, as technology has become integrated into daily life, its impact on elderly learning has also drawn interest. This study aims to explore the actual situations and effects of technology use during older adults’ participation in ceramic craft experience activities, further understanding how elderly learners access learning resources, their level of acceptance toward technological tools, and …


Design For Sustainability: A Toolkit For Accelerating Sustainable Innovation, Li-Ting Huang, Si Teng Lei, Chefen Ouyang, Chia-Huei Sher Dec 2025

Design For Sustainability: A Toolkit For Accelerating Sustainable Innovation, Li-Ting Huang, Si Teng Lei, Chefen Ouyang, Chia-Huei Sher

IASDR Conference Series

While design-led approaches are increasingly recognised as catalysts for sustainability transitions, existing tools often fall short in translating comprehensive sustainability frameworks into actionable strategies grounded in real-world business contexts. This study addresses this gap by exploring how design-led sustainable innovation can be operationalised within the manufacturing sector, with a particular focus on Taiwan—a region facing escalating pressures from climate change and global sustainability targets. Drawing on semi-structured interviews and an online survey, this study develops the Design for Sustainability Toolkit—a practical tool designed to help companies integrate sustainability across strategic and operational levels. The study identifies eight innovation strategies that …


Aesthetic Responses And Ai Anxiety: Experimental Analysis Of Public Perception Toward Ai Artworks Across Different Styles, Rui Xu, Yen Hsu, Xinyan Wang, Hanlin Mi Dec 2025

Aesthetic Responses And Ai Anxiety: Experimental Analysis Of Public Perception Toward Ai Artworks Across Different Styles, Rui Xu, Yen Hsu, Xinyan Wang, Hanlin Mi

IASDR Conference Series

Artificial Intelligence (AI) tools can reproduce various art styles by deep learning to efficiently produce stunning artworks that seem artistic and arouse emotional resonance among the audience. However, do these AI artworks go beyond the levels of human artists in the present era, will the AI artworks go beyond the levels of human artists in the future, and will these artworks undermine the status of anthropocentrism and trigger anxiety? In response to these questions, experiments were launched to check the representative artworks at different times. In this paper, the experimental research method and the data analysis method were applied to …


Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung Dec 2025

Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung

IASDR Conference Series

The rapid integration of artificial intelligence (AI) and other advanced technologies is driving a new paradigm shift in design education, calling for a re-examination of traditional studio pedagogies. This paper argues that current design curricula, often constrained by rigid academic schedules and a focus on polished final deliverables, inadvertently foster a fear of failure and discourage the iterative, exploratory processes that are essential for creativity. To address these systemic issues, this paper proposes a pedagogical framework that reconceptualizes the design studio as a space for cultivating creative confidence, adaptability and resilience in the face of uncertainty. Drawing on Edward de …


When Clinics Meet Chatbots: Sociotechnical Reflections On Ai Implementation In Primary Care, Cai-Ling Wang, Yuan-Chi Tseng Dec 2025

When Clinics Meet Chatbots: Sociotechnical Reflections On Ai Implementation In Primary Care, Cai-Ling Wang, Yuan-Chi Tseng

IASDR Conference Series

AI-powered chatbots hold promise for enhancing chronic disease self-management in primary care; however, their real-world implementation often reveals hidden socio technical complexities. This paper presents a reflective case study of a chatbot designed to support diabetes self-care, deployed in a community-based clinic in rural Taiwan. Despite initial enthusiasm from stakeholders during co-design, the two-month field implementation yielded minimal patient engagement. Drawing on the Technology–Organization–Environment (TOE) framework, we identify critical barriers across three domains. Technologically, the lack of robust digital infrastructure required manual data entry, undermining the scal ability of personalization. Organization ally, integration with existing clinical workflows imposed additional burdens …


Mapping The Potential Of Smart Packaging For Sustainable Transition In The Fashion Industry., Mariapaola Puglielli, Martina Spinelli, Silvia Barbero, Erik Ciravegna, Ludovica Rosato Dec 2025

Mapping The Potential Of Smart Packaging For Sustainable Transition In The Fashion Industry., Mariapaola Puglielli, Martina Spinelli, Silvia Barbero, Erik Ciravegna, Ludovica Rosato

IASDR Conference Series

This paper investigates the role of smart packaging technologies as enablers of sustainability and circularity within the fashion supply chain. The study aims to map the current state of digital packaging solutions across industries to identify their potential applications and benefits in fashion. The fashion industry represents a heavy burden in terms of environmental impact produced by the intensive consumption of raw materials and the substantial volume of waste generated across product life cycles. Moreover, the globalised and fragmented nature of the fashion supply chain enhances complexity and hinders transparency, making circular transformation particularly difficult to manage. The paper is …


Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis Dec 2025

Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis

IASDR Conference Series

This paper introduces the concepts of creative marketplaces, place branding, and co-creation. Focusing on Jiaozi Market in Chengdu, China, the authors use third-generation Activity Theory (Engeström, 2001) and Digital Ethnography (Pink et al., 2016), to map the roles of market organisers, vendors, and consumers. This reveals contradictions between place branding motives and outcomes across the activity system - tools, rules, community and division of labour - within the creative marketplace. The findings suggest that although creative marketplaces promote a perception of curated place branding, stakeholder participation often remains symbolic, resulting in disjointed and in authentic experiences for all involved.


Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu Dec 2025

Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu

IASDR Conference Series

Traditional linear models of human communication inadequately address emotional and social dynamics in everyday contexts. This study explores speculative futures of interpersonal communication through research through design (RtD) paradigm, integrating participatory co-creation, speculative design, role-playing, and Generative Artificial Intelligence (GenAI). Situated within the socio-cultural context of China’s one-child generation in the Greater Bay Area (GBA), the research transcends linear transmission metaphors in existing information communication technologies (ICTs) to address subtle interpersonal needs among friends. The study adopts a three-phase methodology, including a co-design workshop to generate speculative scenarios, designer-AI collaboration to refine scenarios, and a role- playing session to generate …


Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna Dec 2025

Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna

IASDR Conference Series

As virtual reality (VR) technology continues to advance, researchers are exploring new interaction methods to enrich players’ gameful experiences. While handheld controllers remain the standard input device, emerging alternatives, such as eye-gazing, offer novel and potentially more engaging ways to interact within VR environments. This study examines how different interaction methods—traditional handheld controllers versus eye-gazing—affect players’ experiences during gameplay. A VR game was developed to support both input methods, and 22 participants engaged with the game under both conditions. Their experiences were assessed across multiple dimensions, such as playfulness, immersion, and competition. The results revealed significant differences in two gameful …


Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang Dec 2025

Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang

IASDR Conference Series

This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literatures, the study identifies four key limitations in existing seating design: 1) a lack of emotional safety and sensory comfort, 2) insufficient support for interpersonal interaction, 3) failure to evoke familiarity and personal memory, and 4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …


A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue Dec 2025

A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue

IASDR Conference Series

The widespread application of Augmented Reality (AR) technology in cultural tourism has made the optimization of user interaction a key factor in enhancing the overall experience. This study takes the Gongtan Ancient Town in Chongqing as a case study to conduct a comparative analysis of embodied and non-embodied interactive AR in cultural contexts. A within-subject experiment with 36 participants was conducted, combining quantitative evaluations (UEQ-S scale, cognitive dimension ranking, and comparative scoring) and qualitative insights from semi-structured interviews. This mixed-method approach enabled a systematic comparison of emotional, cognitive, and usability- related differences between the two interaction modes. The results indicate …


Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh Dec 2025

Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh

IASDR Conference Series

This study proposes XRecycle, a physical-digital (phygital) gamified system that integrates extended reality (XR) technologies with game-based learning mechanisms to address challenges in engaging youth in plastic recycling within high-density cities like Hong Kong. The system merges tangible devices made from locally recycled plastics with immersive virtual environments, forming a multi- layered framework of main tasks, side quests, and reward feedback. A mixed-method study with 20 participants validated the system ’ s effectiveness in enhancing circular literacy and sustaining behavioral motivation. Quantitative results revealed significant improvements in knowledge retention and engagement. Qualitative feedback suggested that participants were particularly drawn to …


Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung Dec 2025

Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung

IASDR Conference Series

Creativity is one of the essential skills to navigate the complexities of the 21st century. In this exploratory research, we investigate how design can enhance current pedagogical methods in primary education to foster creativity in problem-solving activities. Using a case study method, we conduct semi-structured interviews with educators to understand their approaches, motivations, and the barriers they face when employing these activities in their classrooms. We also verify the iterative methods currently incorporated into these activities. Our analysis suggests that crucial elements of the design creative process, such as iteration and problem-finding, are often overlooked. Furthermore, the concept of “iteration” …


What Can Ai-Generated 3d Objects Reveal About Myself? Exploring The Potential Of Ai-Generated Self-Images For Critical Reflection On Content Consumption Shaped By Netflix Algorithms, Ho Lee, Dajung Kim Dec 2025

What Can Ai-Generated 3d Objects Reveal About Myself? Exploring The Potential Of Ai-Generated Self-Images For Critical Reflection On Content Consumption Shaped By Netflix Algorithms, Ho Lee, Dajung Kim

IASDR Conference Series

Algorithms shape content consumption yet limit self-awareness by obscuring how they model users’ identities. To address this, we explored whether generative AI–based 3D object visualizations, created from individuals’ Netflix viewing histories, could support reflective engagement with algorithmic ally inferred preferences. Unlike traditional data visualizations, our approach external izes content consumption as metaphorical self-images, enabling users to interpret their algorithmic identities through visual cues. Through semi-structured interviews with ten participants, we found that AI- generated self-images revealed unconscious dispositions, evoked emotional responses, and encouraged rethinking of personal tastes. However, issues of contextual misalignment and interpretive ambiguity emerged when emotional or situational …


Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee Dec 2025

Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee

IASDR Conference Series

Design thinking has become a widely adopted approach to innovation, yet its ideation phase frequently depends on intuition and loosely defined heuristics, particularly when creating services intended to shape user behavior over time. To address this gap, this study operational izes the Fogg Behavior Model (FBM)—which conceptualizes behavior as the convergence of Motivation, Ability, and Prompt—into a set of actionable design taxonomies. We conducted a systematic qualitative analysis of 28 widely used digital applications across health, productivity, and finance domains to identify recurring strategies demonstrating how FBM’s constructs are applied in practice. The resulting framework comprises three taxonomies that specify …


Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang Dec 2025

Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang

IASDR Conference Series

As digitalization reshapes religious services, Taoist temples in Taiwan face challenges involving cultural heritage, ritual experience, and institutional coordination. Existing studies often focus on the technological or sociological aspects of digital religion but rarely examine how design practice balances institutional efficiency with cultural sensitivity. This study explores how service design can clarify the systemic complexity of Taoist service transformation while addressing both institutional and cultural contexts throughout digital transition and implementation. Using a qualitative case study of a Taiwanese Taoist temple, the research applies the Triple Diamond Model of service design to analyze the cultural complexity embedded in people, processes, …


"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang Dec 2025

"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang

IASDR Conference Series

Current co-creation design research on human augmentation technologies focuses primarily on restoring functions for individuals with disabilities, overlooking the increasing potential demand for augmentation among ordinary users. To bridge this research gap, this study combined speculative design with user co-creation workshops to examine the practical implications and behavioural impacts of supernumerary robotic limbs (SRLs) on everyday users. Initial questionnaires and interviews (n=42) revealed considerable user interest, particularly regarding upper limb and back augmentations. Based on these insights, we collaboratively developed two prototypes: the 'Mirror Hand', which enhances grasp capabilities by mirroring finger movements, and the 'Third Akimbo', a robotic arm …


Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella Dec 2025

Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella

IASDR Conference Series

This paper investigates how design practices can advance employee engagement and well-being toward relational employment during onboarding in new and emerging SMEs characterized by uncertainty and limited resources. Employing a research-through-design approach, the study integrates preliminary research activities with semi-structured interviews with various stakeholders (employees/HR/therapist) and a phase of Participatory Action Research to identify critical leverage points for redesigning the onboarding experience. Findings emphasize the importance of authentic human connection, psychological safety in the workplace, and peer-led learning cultures. The proposed COMPANION-SHIP Pilot Program proposes how design could addresses these systemic issues through multi-stakeholder collaboration, embedding sustainable relationship-building practices within …