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Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang Dec 2025

Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang

IASDR Conference Series

Troubleshooting complex consumer electronic products often overwhelms novice users due to limited technical knowledge and the complexity of diagnostic procedures. This study presents an AI-powered conversational assistant that guides users step-by-step through identifying and resolving product issues. Using the VanMoof S3 e-bike as a case study, the system integrates a Retrieval-Augmented Generation (RAG) framework trained on public data, including Reddit threads and user manuals. The interface supports natural dialogue to help users not only fix symptoms but also understand root causes. In a user study with 20 participants, the assistant achieved high usability (87/100 average satisfaction) and low cognitive load …


An Aigc-Integrated Platform And Interior Design Workflow, Yuji Li, Ziyuan Yang Dec 2025

An Aigc-Integrated Platform And Interior Design Workflow, Yuji Li, Ziyuan Yang

IASDR Conference Series

With the growing presence of AI-generated content (AIGC) tools in design practice, interior design is entering a period of significant change. This study explores how AIGC-integrated platform will reshape the way interior design is produced, communicated, and implemented. Drawing on literature review, case studies, feasibility analysis, and conceptual development, this research identifies several key functional requirements such platforms must meet, such as intuitive interaction, real-time feedback, and compatibility with existing design tools. Based on an analysis of key functional requirements, the paper proposes a five-module conceptual framework encompassing interpreter, modeler, analyzer, planner, and producer. The findings reveal that these platforms …


Is It Still Dyson? Evaluating Brand Identity In Ai-Generated Designs Using Machine Learning, Sheng-Ming Huang, Hung-Hsiang Wang Dec 2025

Is It Still Dyson? Evaluating Brand Identity In Ai-Generated Designs Using Machine Learning, Sheng-Ming Huang, Hung-Hsiang Wang

IASDR Conference Series

This study investigates the application of machine learning in evaluating brand typicality during product line extension, taking inspiration from Dyson’s recent expansion into the headphone category. The research process comprised four main stages: extraction of visual features via Design Format Analysis (DFA), development of an image classification model on the WEKA platform, generation of Dyson-style speaker images using Stable Diffusion, and expert evaluation of the results. The classification model reached an accuracy of 87.21%, demonstrating an ability to distinguish between Dyson and non-Dyson styles. Expert feedback indicated that the model was effective in identifying surface-level features such as color and …


Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka Dec 2025

Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka

IASDR Conference Series

This study aims to analyze the influence of cultural background on the recognition of design similarity and to derive suggestions for marketing strategies. We conducted two experiments comparing Japanese and Dutch participants, representing collectivist and individualist cultures respectively. In the first experiment, participants evaluated the similarity of various products and indicated their expectations for design modifications. In the second experiment, participants ranked a series of backpacks that had systematically manipulated visual features, such as handle position, shape, and zipper placement. Although the results revealed culturally specific patterns in similarity judgment, they diverged from our hypotheses based on collectivism–individualism. Dutch consumers …


Scientific Visual Communication And Collaboration Within Text-To-Image Genai: A Scoping Review, Hao Wei Tu, David Mesa, Christine Thong Dec 2025

Scientific Visual Communication And Collaboration Within Text-To-Image Genai: A Scoping Review, Hao Wei Tu, David Mesa, Christine Thong

IASDR Conference Series

Text-to-image generation artificial intelligence (T2I GenAI) tools such as DALL·E, Stable Diffusion, and Midjourney have emerged as fast and flexible tools for creating scientific visualisations since 2020. However, their application in scientific communication and collaboration remains fragmented across disciplines. To map this landscape, we conducted a scoping review of 38 peer-reviewed articles published after 2020, following the Arksey & O’Malley framework and PRISMA-ScR guidelines. We combined manual searches in Web of Science, Scopus, ACM, and IEEE with AI-assisted searches through Elicit. Then we applied strict inclusion criteria and subject coding. Our analysis identified four main mechanisms by which T2I GenAI …


Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng Dec 2025

Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng

IASDR Conference Series

Growing environmental awareness and health consciousness, along with government initiatives, have contributed to the increasing popularity of bicycling as both a mode of transportation and a form of recreation. However, this increase in popularity has been accompanied by growing concerns about safety, particularly among elderly cyclists. Research in this area is challenging due to variations in cultural contexts, individual backgrounds, and statistical methodologies. This study addresses these challenges by integrating a discussion with an analysis of the occurrence ratio to systematically examine potential safety risks for elderly cyclists. The findings of the literature review indicate that elderly men and children …


Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo Dec 2025

Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo

IASDR Conference Series

This paper shares insights from the Città-IN project, a one-year participatory research initiative in San Siro, Milan, a diverse and fragile public housing neighbourhood. The project explored how families with migratory backgrounds, especially mothers, access school-related public services. Being situated in Off Campus San Siro, a living lab of Polite cnico di Milano, we engaged with community members, informal women’s groups, service providers, and local actors. Using both formal and informal methods, we uncovered barriers such as language, digital systems, and bureaucratic complexity. We reflect on the challenges of working in over-researched areas, the emotional and ethical tensions we faced, …


User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang Dec 2025

User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang

IASDR Conference Series

In the context of Beijing ’ s Central Axis heritage development, this study explores determinants of user engagement and sustained learning intentions in digital cultural heritage education—a critical focus for advancing "Design Next" principles in interactive heritage design. Integrating the Hedonic Motivation System Adoption Model (HMSAM), Embodied Cognition theory, and Information System Success Model, the research evaluates the "Kanwo Tiandi Zhongzhou" VR device, introducing variables like Situational Immersion (SI) and Perceived Control (PC) with curiosity and entertainment as mediating factors. Using Bayesian-SEM and fsQCA on 310 survey responses, findings reveal that system quality and information quality of the VR device …


Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho Dec 2025

Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho

IASDR Conference Series

The study reported in this paper examines the social influences caused by virtual characters in virtual- reality-based training. The adoption of virtual reality (VR) has becoming more common in professional and industrial training. In addition to simulating the workplace environments and task-related tools, virtual characters are often placed in the VR environment to make the environment more natural. However, virtual characters may have social influences on trainees (like real human does), which is one of the often overlooked aspects in VR-based industrial training. We conducted an exploratory study with 42 participants performing industrial tasks in VR while being observed by …


Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast Dec 2025

Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast

IASDR Conference Series

This paper examines communication in design thinking, drawing on Sperber and Wilson's Relevance Theory as an alternative to the prevailing information-processing model. While design thinking is commonly framed as problem-solving, we propose that designed artefacts function as ostensive stimuli that guide users' inferential processes rather than encoding fixed meanings. The ostensive-inferential model reveals how designers communicate through intentions, where users actively infer meaning based on evidence, context, and relevance. This framework explains complex communicative phenomena, including affordances, metaphors, cross-cultural design considerations, and ethical dimensions of design practice. This perspective has significant implications for design thinking education and practice, emphasising communication …


What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama Dec 2025

What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama

IASDR Conference Series

In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …


From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li Dec 2025

From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li

IASDR Conference Series

The performing arts industry, particularly costume design, is facing increasingly urgent challenges in environmental sustainability. This research presents a qualitative study that explores how the needs of various stakeholders—such as designers, performers, and audiences—can be integrated into sustainable costume design practices. It also investigates principles for sustainable costume design based on biomaterials derived from fish processing waste. By developing costumes using biological materials sourced from fish industry by-products, the research examines sustainable pathways within costume design. At the same time, the study uses three analytical axes — "functionality of costumes", “material circulation system” and “theatre stakeholders' relational networks”— to understand …


Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura Dec 2025

Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura

IASDR Conference Series

This study investigates how the participatory design concept of infra structuring and the formation of a public manifests differently in Japanese workplaces under data-driven management. Building on recognized pillars for public formation—incorporation of authority, development of attachment, and cultivation of ownership—we explore how these elements are shaped by Japan's unique organizational and cultural dynamics. Although employees in Japan express concerns about data use in the workplace, such as potential increases in bias, discrimination, deskilling, and unsafe practices, these anxieties rarely lead to open discussion or collective action. We argue that socio cultural factors, including a deep-rooted emphasis on harmony and …


Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng Dec 2025

Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng

IASDR Conference Series

Marine ranching represents a new approach to sustainable fisheries by integrating social, technological, and ecological dimensions within the STES framework. This study applies the framework to 15 demonstration sites in Guangdong Province to examine how innovation, governance, and community participation interact with ecosystem health and biodiversity. Using regression and descriptive analyses, we identified key relationships: stakeholder engagement fosters technological adoption, sustainable technologies support ecosystem health, and community involvement strongly promotes biodiversity conservation. Moreover, biodiversity emerged as a strong predictor of water quality, underscoring its importance for maintaining resilient marine systems. Together, these findings highlight the value of participatory governance, sustainable …


The Old Hong Kong Style: Preserving The Past In Specialty Coffee Shops, Mia B. Münster, Ada Ying Man Chan, Sylvia Xihui Liu, Victor Serrano Dec 2025

The Old Hong Kong Style: Preserving The Past In Specialty Coffee Shops, Mia B. Münster, Ada Ying Man Chan, Sylvia Xihui Liu, Victor Serrano

IASDR Conference Series

The promotion of specialty coffee and the opening of coffee shops have surged in Hong Kong in recent years, establishing the city as a leading destination for specialty coffee. A previous study revealed an intentional effort to preserve what we refer to as an ‘Old Hong Kong style’ in the design of these shops. To better understand the motivations behind this design choice, this study investigates the intentions of those involved in shaping these spaces. We conducted semi-structured interviews with 11 representatives from modern specialty coffee shops identified as exhibiting a deliberate ‘Old Hong Kong’ aesthetic. The interview participants included …


Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima Dec 2025

Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima

IASDR Conference Series

This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …


Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell Dec 2025

Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell

IASDR Conference Series

The global demographic shift towards an aging society presents significant challenges to public health and social care systems. Ageing-related physiological decline compromises balance and mobility in older adults, whilst physical inactivity remains prevalent. These challenges demand innovative interventions to maintain independence and quality of life for older individuals. Exergaming, combining physical activity with digital entertainment, has emerged as a promising approach to overcome traditional exercise barriers among older adults. This systematic review of reviews examines research from 2010 to 2024 on exergames' health-promoting effects for older adults in China, focusing on environmental design factors influencing adoption and efficacy, and artificial …


E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan Dec 2025

E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan

IASDR Conference Series

While tangible narratives (TNs) move intangible stories into the physical world, research has often prioritized technological novelty or external goals over the narrative itself. To address the gap, this paper presents "E-broidery in Wonderland", a collection of interactive e-textile artifacts for storytelling. Four electronic embroidery prototypes were created for the story of Alice in Wonderland to explore how prior knowledge of stories influences user interaction (RQ1) and to assess the impact of e-textiles on a familiar story in TNs (RQ2). Through a mixed-methods pilot study with 12 participants, a critical pattern emerges between users' familiarity and their primary interaction with …


Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò Dec 2025

Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò

IASDR Conference Series

In an increasingly convergent landscape where Design, Art, and Technology intersect to transcend disciplinary boundaries, immersive storytelling design is emerging as a strategic tool for crafting experiences that are both culturally resonant and creatively compelling. This paper aligns with such a trajectory by exploring the potential of 360-degree video (an apparently “lower-tier” technology compared to more advanced extended reality solutions) as an expressive medium capable of activating culturally grounded narrative forms. Despite this potential, a significant gap persists in the literature: the absence of structured frameworks for evaluating the effectiveness of immersive content, particularly in terms of its emotional and …


A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua Dec 2025

A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua

IASDR Conference Series

Early detection of Alzheimer's disease (AD) is critical, with spatial navigation impairment being a promising biomarker. This study validates the feasibility of using immersive navigation tasks in Virtual Reality (VR) and Mixed Reality (MR) for cognitive screening. By integrating design thinking into task construction, the study also examines how narrative framing and spatial layout influence user comprehension and engagement. Eleven healthy young adults completed the Montreal Cognitive Assessment (MoCA) and performed egocentric and allocentric navigation tasks across three difficulty levels on Meta Quest 3. Results demonstrated high task accuracy in both environments, with MR showing significantly lower motion sickness and …


Memories Evoked By Prototypes: Proposal Of A Priming-Based Method To Foster Co-Creation, Keita Mitomi, Seiko Shirasaka Dec 2025

Memories Evoked By Prototypes: Proposal Of A Priming-Based Method To Foster Co-Creation, Keita Mitomi, Seiko Shirasaka

IASDR Conference Series

Our results indicate that personal memory connections—rather than prototype fidelity per se—appear to be more strongly associated with stakeholders’ willingness to co-create with early-stage prototypes. Although prior work emphasizes prototype fidelity in relation to willingness to co-create, the cognitive interpretation process by which people make sense of prototypes remains a black box. We model interpretation as a memory-based mapping process: viewers (i) notice prototype cues, (ii) recall relevant experiences, (iii) map specific elements from those memories onto the cues (“mapped base nodes”), and (iv) update their mental image of the final product. A formative think-aloud study (n = 6) with …


Fostering Student Empowerment Through Co-Design-Based Learning: An Exploratory Study In Special Schools In Hong Kong, Xi Liu, Henry Ma, Newman Lau, Tulio Maximo Dec 2025

Fostering Student Empowerment Through Co-Design-Based Learning: An Exploratory Study In Special Schools In Hong Kong, Xi Liu, Henry Ma, Newman Lau, Tulio Maximo

IASDR Conference Series

Participatory Design (PD) has been applied in technology and design education to foster empowerment. However, its application in special education remains under explored. To address this gap, this study proposes a PD method called Co-design-based Learning (CoDBL), which aims to foster digital literacy, design skills, and a sense of empowerment among students in special education. An exploratory case study was conducted in two special schools in Hong Kong to implement the CoDBL method. This study examined students’ learning experiences and perceived empowerment outcomes, as reported by both students and teachers. Additionally, challenges of implementing CoDBL in special education were identified, …


"Just Summarize It In A Bite-Sized Way": Evaluating A Conversational Agent To Support Information-Seeking About Motor Neurone Disease Management, Allison Hall, Mark Quinlan, Wen Mo, Youngjun Cho Dec 2025

"Just Summarize It In A Bite-Sized Way": Evaluating A Conversational Agent To Support Information-Seeking About Motor Neurone Disease Management, Allison Hall, Mark Quinlan, Wen Mo, Youngjun Cho

IASDR Conference Series

People with Motor Neurone Disease (MND) and those who care for people with MND require timely, accurate information to manage a progressively debilitating condition. However, common information- seeking tools such as search engines, online forums, and websites can be inaccessible, misleading, or overwhelming. This paper evaluates a prototype of a conversational agent designed with input from people with MND, carers, and professionals who work directly with people with MND. Study 1 identified participants unmet informational needs and source preferences through surveys and interviews. Drawing on the information needs and evidence-based sources specified by participants, a conversational agent prototype was created …


Integrating Ai-Enhanced User Research In Industrial Design Education, Elham Morshedzadeh, Shruti Shukla Dec 2025

Integrating Ai-Enhanced User Research In Industrial Design Education, Elham Morshedzadeh, Shruti Shukla

IASDR Conference Series

User research stands a cornerstone in the design process with various tools, methodologies, and techniques in collecting and analysing data which is being taught and practiced in Industrial Design (ID) studios. The significance of user research lies in its pivotal role in ensuring that design solutions effectively meet the diverse needs of user. However, shifting the focus to real-world scenarios and complex topics, gaining practical insight as well as feedback from users has its own challenges for undergraduate students. Navigating the balance between practicing the user research principles within a user-centered framework, employing effective methodologies that tailors to each project, …


Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin Dec 2025

Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin

IASDR Conference Series

AI voice assistants promise greater accessibility, yet misalignments in their design can reproduce systemic bias. This study examines the usability of AI voice assistants for blind and low-vision users through a multi-method qualitative approach. We combined a literature review with observation- assisted usability sessions (n = 23) and semi-structured interviews (n = 8) with participants in China and the UK. Thematic ally analysing the corpus in NVivo 14, we identified four recurring challenges: elevated task error rates; limited recognition of diverse accents alongside vague or inconsistent auditory feedback; interface barriers that embed visual dependencies; and a resulting sense of exclusion …


The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä Dec 2025

The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä

IASDR Conference Series

This paper presents a study based on three participatory workshops evaluating Nature Postcards from Finland, Japan, and those generated by artificial intelligence. The meaning fulness of place is examined through theories of human–nature connection—specifically restoration, nature-relatedness, and engagement with beauty—alongside the concept of sense of place. Kansei Design is applied as the methodological approach to capture participants’ (n = 17 in total, from Finland and Japan) perceptions of 12 nature postcards, each representing four levels of nature, using both positive and negative descriptive words, evaluated in two workshops held in Finnish and Japanese. The collected terms were grouped, and the …


Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys Dec 2025

Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys

IASDR Conference Series

Haptic aesthetics—design qualities perceived through touch—play a vital role in crafting meaningful design experiences. Yet, within contemporary practice, they remain underrepresented compared to visual aesthetics, particularly in how they are prioritised and communicated throughout the design process. This study investigates how designers and architects engage with haptic aesthetics, focusing on their prior it is ation in practice and their inclusion in project briefs. Drawing on survey data from 55 professionals in industrial, product, architectural, and interior design disciplines, findings reveal a strong recognition of the emotional and experiential value of tactile interaction. However, haptic considerations are seldom embedded in formal …


Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi Dec 2025

Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi

IASDR Conference Series

Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …


To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita Dec 2025

To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita

IASDR Conference Series

This pictorial presents an ethnographic account of community-based design observed in a historical urban adventure playground in Tokyo. Focusing on university student designers who also served as play leaders, we examine how they navigated tensions between initiating designed activities and supporting child-led play. Through field observations and interviews, we identify strategies such as concealing role shifts, reframing activities as everyday occurrences, and adopting a watching-over stance to maintain childrens autonomy. By highlighting how design is negotiated through subtle, relational, and situated practices, this work offers insight into the micro-politics of co-creation in informal settings. The pictorial contributes to the design …


Internationalization Of Design Program In Chiba University, Makoto Watanabe Dec 2025

Internationalization Of Design Program In Chiba University, Makoto Watanabe

IASDR Conference Series

This paper provides an overview of globalization in design education, with a focus on Japanese students studying abroad. This paper clarifies how design education and research at Chiba University has promoted and achieved internationalization since around 2000. As a result, the present research was able to identify issues for future global design education and research. The internationalization of Chiba University's design education began with the globalization of its academic staff. This globalization of academic staff is the cornerstone of globalizing design education. In the globalization of design education, a variety of programs are being developed. Among them, Chiba University offers …