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Articles 15271 - 15300 of 732790
Full-Text Articles in Entire DC Network
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
IASDR Conference Series
This paper presents Pair Motion, a novel real-time augmented reality (AR) system developed to enhance spontaneous bodily expression and creativity in dance novices. Unlike traditional dance systems that emphasize imitation, Pair Motion encourages beginners to explore movement freely through embodied interaction with a virtual dance partner. The system leverages cutting-edge AR and motion capture technologies, allowing users to engage with virtual content in real time. By combining the Laban Movement Analysis (LMA) framework to assess movement dynamics such as Flow (Bound), Time (Sustained), and Space (Indirect), we explore how Pair Motion enhances body awareness, emotional expression, and creativity Our approach …
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
IASDR Conference Series
The I.N.S.E.C.T. Summer camps are annual gatherings of interdisciplinary scholars and practitioners exploring more-than-human perspectives through creative, embodied, and ecological practices. They take place in a scout camp in Hvalsø, Denmark. This area belongs to the Skoldjungernes Land („Land of the Turtles “) National Park where the Bidstrup forest meets the Særløse Overdrev grasslands. The 2024 Summercamp focused on vibration as a sensory and communicative modality shared among humans, plants, and insects. Building on our established methodology of Mapping Ecologies, Critical Making, and Being/Becoming, we adapted our approach to the local context by engaging with insect and plant species involved …
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
IASDR Conference Series
This paper explores how participation in co-creation is reconfigured in online environments, building on the initial premise that the design of social media facilitates specific forms of engagement. Today’s engagement with stakeholders in the design process entails a socio-technical assemblage of various entities, encompassing not only the heterogeneity of stakeholders and decision-making processes but also technological mediation and interpersonal dynamics that are generated and reinforced therein. Apprehending how social technologies afford participation is the first step in infra structuring for co- creation that utilizes social media for group communication. This study examines a community design process that took place in …
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
IASDR Conference Series
This practice-based research, "Taitung Culinary Travelogue," employs comics to represent Taitung's food culture and explore their potential for cross-cultural communication and regional marketing. Through a methodology combining creative practice with case analysis, the study uses the narrative of a Japanese character discovering Taitung's "Slow Food" to examine key narrative strategies and foster cultural understanding. Findings indicate that comics are an effective medium for cultural transmission and tourism promotion, showing significant potential in regional revitalization. More importantly, this study posits that the creative process itself constitutes a valid mode of knowledge production. It reconceptualizes the comic beyond a mere promotional tool …
A Practice-Led Exploration Of Bricolage Theory In Micro Craft Branding: The Case Of Wings Of Pen By Mufun, Shih-Chieh Shen, Yueh-Hsiu Giffen Cheng
A Practice-Led Exploration Of Bricolage Theory In Micro Craft Branding: The Case Of Wings Of Pen By Mufun, Shih-Chieh Shen, Yueh-Hsiu Giffen Cheng
IASDR Conference Series
In an environment of fierce market competition and limited resources, the ability to continuously develop products that meet market needs is critical to the survival of micro-craft enterprises. Adopting a practice-led perspective, this study examines how a 15-year-old micro craft brand applied bricolage theory to transform its cultural products under resource constraints and severe market challenges. Starting from the founder’s student woodworking projects, the brand was established in 2010, experienced a decade of commercialization attempts, and pivoted in response to market difficulties. Its 2015 “Wings of Pen” avian pen series has received long-term acclaim in the gift market and remains …
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
IASDR Conference Series
Tempor omandibular disorder (TMD) severely impacts patients' quality of life, while traditional rehabilitation treatments are often costly and lack compliance. Therefore, this study proposes an interactive home-based mandibular rehabilitation training system that integrates force sensing and computer vision. This system monitors mandibular motion and applied pressure in real time, providing patients with visual feedback and guidance. Incorporating self-efficacy theory, it designs personalized training plans to enhance compliance and sustainability. The study first established a medical paradigm centered on autonomous coordinated mandibular movement and resistance training and constructed a self-efficacy-oriented interactive experience model. Technically, a flexible pressure-sensing cuff and the MediaPipe …
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
IASDR Conference Series
As AI is increasingly integrated into everyday products, LED expressions offer a compact and intuitive channel for communication. While LEDs are widely used as simple indicators, their expressive potential remains under explored in design research. This study aims to investigate how LEDs can be designed to convey various types of messages more expressively and communicatively. To this end, we adopted a three-step research process based on a design methodology: (1) design ideation workshop to collect possible messages and their corresponding expression, (2) creating LED expression GIF animations following the design guidelines, and (3) an online survey to evaluate the appropriateness …
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
IASDR Conference Series
This study demonstrates how participatory socio-material design can enable people with dementia (PwD) to articulate food preferences. Grounded in Furst et al.’s (1996) food choice process model, an action research methodology involving thirteen sessions with eight residents in a Flemish dementia care home developed and tested engaging materials across two phases: group interactions to assess material appropriateness and individual sessions to refine facilitation strategies across varying verbal communication capacities. Interactions and materials were evaluated on two interdependent dimensions: socio-material function (how artefacts co-constitute meaning) and validity and feasibility (intention-outcome alignment and interpret ability). Findings yield three design principles: contextual conciseness, …
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
IASDR Conference Series
Purpose: This study investigates how distinct emotion perception modalities influence player experience in cooperative multiplayer games, aiming to provide actionable insights for emotion-aware Methods: We designed a collaborative pinball game incorporating three experimental conditions: 1) Normal mode (no emotional cues), 2) Emoji mode (real-time emojis reflecting teammates' facial expressions), and 3) Video mode (live facial video stream). Seventy-two participants (grouped in pairs) engaged in all three modes under randomized order. Subjective evaluations (Game Experience Questionnaire and NASA Task Load Index) and objective facial expression data (captured via Py-Feat) were analysed to assess immersion, cognitive load, and emotional states. Results: Emoji …
Reimagining Ai Futures. Solarpunk Narratives In Design Education, Anca Serbanescu, Kees Schuller
Reimagining Ai Futures. Solarpunk Narratives In Design Education, Anca Serbanescu, Kees Schuller
IASDR Conference Series
The narrative imaginary surrounding Artificial Intelligence (AI) has been predominantly shaped by science fiction cinema and television, with dystopian scenarios prevailing. This dominance poses a significant challenge by constraining designers’ creative capacities to envision alternatives beyond the dystopian genre. It reinforces fear-based representations, fostering a polarizing perspective of being either for or against AI, rather than embracing a range of diverse viewpoints. Such narrative fundamentalism jeopardizes the foundational values of freedom, equity, and democracy central to design education, narrowing the scope for fostering inclusive and complex understandings of AI. To counteract these limitations, this research introduces the Solarpunk movement as …
Design Next: An Emergent Paradigm Shift, Shyhnan Liou, Ingri P. Hernandez Sibo, Chi-Yi Chang
Design Next: An Emergent Paradigm Shift, Shyhnan Liou, Ingri P. Hernandez Sibo, Chi-Yi Chang
IASDR Conference Series
This paper employs Thomas Kuhn’s paradigm shift framework to analyze the evolution of design, arguing that the field is undergoing a fundamental transformation from Human-Centered Design (HCD) to Assemblage-Centered Design. Historically, design progressed from a pre-paradigm phase (artifact-centered, industrial-era design) to a normal science phase (HCD, emphasizing user needs and design thinking). However, systemic crises such as climate change, social inequality, and AI integration, revealed anomalies in HCD’s user-centric focus, triggering a revolutionary phase. Assemblage-Centered Design redefines design’s ontology (encompassing ecosystems, AI, and socio- technical systems), epistemology (relational/systemic thinking), methodology (transition/speculative design), and teleology (long-term planetary well-being over commercial usability). …
Hongshan Culture: Controversy, Numbers And A Proto-Industrial Design Society?, Ashley Hall
Hongshan Culture: Controversy, Numbers And A Proto-Industrial Design Society?, Ashley Hall
IASDR Conference Series
The Neolithic Chinese Hongshan culture attracts fascination and controversy in equal measure. It represents one of the highest volumes of diverse jade making with spectacular technical achievements and almost unparalleled variety. While researchers have explored Hongshan culture from different disciplinary perspectives, this research seeks to combine insights across archaeology, anthropology, geology, geochemistry, and history to make a new case for a design led analysis of Hongshan culture jade ‘products’ from a creative and production technology perspective. Examining Hongshan culture through a design lens creates new insights into the motivations for making jade artifacts, hints at the spiritual significance and socio-technological …
Ai As A Healing Companion: Exploring Chatbot Design Strategies For In Nurturing Adolescent Emotional Well-Being, Jiajing Yu
IASDR Conference Series
China Northeast Forestry University Emerging research indicates that chatbot-human interaction may psychologically heal adolescents, yet the ongoing healing processes and mechanisms remain under explored. This study investigates how healing effects evolve in sustained chatbot use and how interaction design can enhance outcomes for adolescents. Using the “Mood Talker” chatbot, an AI chatbot system featuring a consistent anthropomorphic character, we recruited 12 adolescents to conduct semi-structured interviews. Guided by social penetration theory, and thematic analysis revealed a stage-dependent model of healing impacts and interaction frequency patterns, informing design strategies to mitigate negative effects. This study advances understanding of digital companionship and …
The Emergence Of Cultural Signals In Typographic Systems, César Arturo Puertas, Juan Alfonso De La Ros
The Emergence Of Cultural Signals In Typographic Systems, César Arturo Puertas, Juan Alfonso De La Ros
IASDR Conference Series
This paper explores how through visual analysis of contemporary design of typographic systems in Colombia, it is possible to create a custom framework for clustering and analysis to help recognize the possible emergence of cultural signals of colonised communities and cultural groups. Based on that framework we described these signals in four categories: Abstracted indigenous heritage (cultural revival); hybrid graphic vernacular (vernacular typography); Indigenous linguistic forms (direct linguistic revival); and hybrid cultural abstraction (indirect linguistic revival). We argue that local/regional type design and typography are increasingly serving as a medium of cultural resistance (intentional or unintentional), where designers engage with …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …
Enhancing Storyboard Production With Generative Ai: A Case Study On Public Sector Digital Transformation, Eiji Kano
IASDR Conference Series
Storyboard creation is a powerful tool in design practice for fostering shared understanding among stakeholders. In Japan’s public sector, the use of storyboards has expanded in digital transformation (DX) initiatives to visualize complex reform processes. However, the creation of storyboards—especially scenario construction—requires cognitive effort and skills often lacking in non-designer contexts such as government. This paper introduces a methodology for enhancing the productivity of storyboard scenario creation using generative AI. Implemented within “Gov-Toolbox,” a co-creative initiative between a public research institute and a university, the methodology employs large language models to automatically generate coherent four-panel storyboard scripts from case study …
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
IASDR Conference Series
This study explores how an immersive coffee tasting experience, integrating sensory design and mindfulness guidance can evoke participants’ psychological transformation and embodied engagement. Thematic analysis identified five interconnected stages: sensory unfolding, immersive perception, mindfulness experience, internal transformation, and behavioral intention. Findings indicate that participants initially heightened their awareness of sensory details—such as the materiality of cups, ambient sounds, and aromas—then entered a state of focused immersion, experiencing emotional resonance and self-reflection through mindfulness. This led to a reinterpretation of meanings and renewed connectedness with the material and social environment. The proposed “Psychological Transformation Model of Immersive Sensory Experience” illustrates the …
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
IASDR Conference Series
Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
IASDR Conference Series
With the introduction of the concept of Pervasive Augmented Reality (PAR), the integration of virtual content with the real world is gradually transitioning from simple image overlay to dynamic, omnipresent, and continuous interactive experiences. In this context, we propose the PLP-Exhibits framework, which is based on spatial Geometric Primitives (points, lines, and planes) and constructs a adaptive layout framework. This framework aims to provide a dynamic design space that adapts to both user behavior and spatial environments for user interface design in exhibition settings. By treating shifts in user position as a trigger mechanism for changes in the interface state, …
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
IASDR Conference Series
Against the backdrop of rapid industrialization, urbanization, and shifting consumer preferences, traditional rural handicrafts in China are undergoing a profound crisis of value. Although design interventions and digital integration have brought new opportunities to rural handicrafts, their sustainable revitalization still faces fundamental challenges. This study employs a first-principles analytical approach to deconstruct these challenges into two core dimensions: perceived value (aesthetic, emotional, and utilitarian) and production factors (labor, capital, and technology). Using the feather painting craft of Sheng shi ying Village in Yanqing District, Beijing, as a case study, we conducted an empowerment experiment that integrates Generative Artificial Intelligence (AIGC) …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
IASDR Conference Series
This case study presents a speculative co-design approach in which healthcare professionals employ real news articles and AI-generated content (AIGC) as stimuli in a design thinking workshop to explore improvements in hospital discharge services for elderly patients. While most technological innovations and interactive experiences in healthcare adopt a patient-centered approach, this research shifts the focus to healthcare providers, drawing on their expertise to envision future discharge processes. Utilizing real-world news articles and scenarios generated by ChatGPT, participants engaged in collaborative design activities to examine how these resources could inform the development of discharge services. The findings demonstrate that the combination …
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
IASDR Conference Series
Cultural tourism visitors’ interaction with cultural artifacts is a central aspect of museum experiences and a key method for understanding cultural heritage. Museums are increasingly using Augmented Reality (AR) to enhance visitor engagement and learning. This study explores how AR technology can improve interactions between visitors and artifacts. A mixed-methods approach was adopted, including focus group discussions with participants from two age groups: adults (18–35), and older adults (36- 60). We used thematic analysis to identify user preferences and needs. And the preliminary survey reveals a U-shaped age curve in AR interest: both children and older adults’ express high enthusiasm, …
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
IASDR Conference Series
Thematic jokes are central to stand-up comedy, sitcoms, and public speaking, where contexts and punchlines rely on fresh material—news, anecdotes, and cultural references that resonate with the audience. Recent advances in Large Language Models (LLMs) have enabled interactive joke generation through conversational interfaces. Although LLMs enable interactive joke generation, ordinary conversational interfaces seldom give creators enough agency, control, or timely access to such source material for constructing context and punchlines. We designed Jokeasy, a search-enabled prototype system that integrates a dual-role LLM agent acting as both a material scout and a prototype writer to support human–AI collaboration in thematic joke …
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
IASDR Conference Series
This paper introduces a design framework—Action, Reflection, and Transformation (ART)—that supports embodied ideation and articulates somatic knowledge in interaction design. Building on prior work in embodied interaction and soma design, the framework provides a structured yet flexible means for designers to engage in a first-person bodily experience, co-create through reflective practice, and translate movement-based insight into expressive form. In a multi-session workshop with undergraduate design students, we explore how ART principles can scaffold somatic sensitivity, collaborative articulation, and design transformation. The study highlights how bodily exploration, shared enactment, and per formative critique serve as generative methods in design education. We …
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
IASDR Conference Series
How to overcome design ‘defuturing’ effects? Design scholarship argues that design’s adverse contributions stem from its limited projective capacities to reflect about what design designs and the inherent power structures it conceals. Several design approaches emerged to equip designers with philosophical and social science frameworks and overcome design’s ‘defuturing’ effects. Yet, the ability of these theoretical frameworks to fundamentally change design remains debated. This paper contributes to this discussion by exploring the epistemological underpinnings of five approaches – Transition Design, Mission-Oriented Design, Speculative Design, Pluriversal Design, and More-Than- Human Design. We develop an ‘anticipatory archaeology’ of these theoretical formations to …
Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling
Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling
IASDR Conference Series
For viewers, science fiction serves as a vital source of images and representations of science and technology. Films heavily influence our views on technology and have contributed to the confusion surrounding what AI technology signifies. This research also draws on science fiction and techno science in contemporary films, as cinema and television serve as practical litmus tests for social unease and yearnings. From alien invasions that paralleled Cold War paranoias of the 1950s to contemporary anxieties about creating artificial intelligence that renders humans redundant. This paper provides an ontological overview of AI technology, explores the challenges AI presents, and suggests …
Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn
Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn
IASDR Conference Series
This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literature, the study identifies four key limitations in existing seating design: (1) a lack of emotional safety and sensory comfort; (2) insufficient support for interpersonal interaction; (3) failure to evoke familiarity and personal memory; and (4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …
Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes
Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes
IASDR Conference Series
For those living in diaspora, memory connects the past, present, and future while sustaining cultural identity. Cherished objects preserve these memories and help recreate a sense of home in new environments. Participatory stop-motion enables participants to create stories by enlivening physical materials and objects, offering a tangible, imaginative, and accessible way for preserving personal narratives. This paper explores and evaluates participatory stop-motion as a method that supports memory expression in contexts of displacement. Two participatory stop-motion workshops were designed following an iterative design process, focusing on synchronous and asynchronous animation-making setups. We introduce the concept of micro-animations as short, independently …
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
IASDR Conference Series
This study investigates older adults' perceptions, expectations, and concerns regarding Virtual Reality (VR)-based grocery shopping, with the intention of exploring both barriers and opportunities within virtual retail environments and obtaining design insights towards an age-friendly VR shopping platform. Using a mixed-method approach, that includes VR trials, interviews, observations, and focus groups, this study identifies key opportunities and limitations of VR shopping for aged 65+ customers. Findings suggest several benefits of VR shopping, including enhanced mobility, immersive realism, reduced decision fatigue, and cognitive and sensory engagement. Participants responded positively to intuitive spatial navigation, interactive product handling, and familiar supermarket elements, which …