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Articles 2131 - 2160 of 37203
Full-Text Articles in Entire DC Network
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
IASDR Conference Series
This paper explores the integration of system-level design thinking with product-level design outcomes to address barriers to sports participation for people with disabilities. A co-design workshop involving 9 participants with a mix of lived experience, domain expertise, and design practice, was conducted to identify product requirements and broader system factors to inform the development of an adaptive virtual handcycle trainer to be deployed in virtual cycling centres. Values mapping, design evaluation and experience mapping activities were conducted. Co-design workshop outcomes emphasise that equitable participation in adaptive sports necessitates more than functional hardware; it requires the deliberate design of an inclusive …
Integrating Sustainability Into A Large Manufacturer's Product Development With Co-Creation, Tejaswini Chatty, Tim Cumersdale, Daniel Fitzgerald, Elizabeth Murnane, Jeremy Faludi
Integrating Sustainability Into A Large Manufacturer's Product Development With Co-Creation, Tejaswini Chatty, Tim Cumersdale, Daniel Fitzgerald, Elizabeth Murnane, Jeremy Faludi
IASDR Conference Series
This study used co-creation to integrate existing sustainable design strategies into the product development process of a large manufacturer, Stanley Black & Decker. The co-creation process involved understanding the existing product development workflow; finding what sustainable design methods, mindsets, activities, and tools were valued by the company team; integrating them into the existing workflow; using life cycle assessment (LCA) to quantify resulting benefits; and revisiting one year later to check for retention of the co-created workflow. The business unit participating in co-creation had retained the new workflow, with the first resulting product showing over 90% reduction in CO₂ impacts, saving …
Hauntological Speculation Device: Designing Lost Futures With Design Students And Generative Ai To Explore Alternative Socio-Technological Scenarios, Pedro Álvarez, José Tomás Labbé
Hauntological Speculation Device: Designing Lost Futures With Design Students And Generative Ai To Explore Alternative Socio-Technological Scenarios, Pedro Álvarez, José Tomás Labbé
IASDR Conference Series
This paper explores haunt ological speculation as an innovative approach to Speculative Design in undergraduate design education. While Speculative Design methodologies have gained prominence in design curricula, they often struggle to imagine future scenarios beyond apocalyptic narratives, leading to a form of "imaginative paralysis." To address this challenge, we integrate "hauntology" into Design epi stem ologies. Hauntology expands ontological frameworks by incorporating "the presence of absences"—events that could have occurred but did not materialize—as factors shaping the present, thereby broadening possibilities for imagining and designing futures beyond dominant contemporary logics. We present two case studies of "haunt ological speculation exercises" …
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
IASDR Conference Series
The Redirected Walking (RDW) technique manipulates users' spatial perception, allowing them to walk within a Virtual Environment (VE) larger than the available physical tracking space. The principle of the RDW technique is to manipulate the rotation, translation, and curvature gain ratios on the VE so that users perceive walking straight in the VE even while following a curved path in the physical space. A reset mechanism is needed when the user reaches the edge of the tracking space area to continue walking in the Physical Environment (PE) area without hitting a wall or exiting the tracking space area. A reset …
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
IASDR Conference Series
With the development of More-than-Human-Centered Design theory, culture has gradually been recognized as an active non-human agent in urban public spaces, attracting increasing attention in the field of design research. However, in the actual planning and operation of urban spaces, posthuman cultural elements—such as cultural memory, historical narratives, and aesthetic experience—are often marginalized. Consequently, the functions of space have become increasingly shaped by mainstream social norms and efficiency-oriented logic, further reinforcing rigid divisions between age, behavior, and use. For example, in urban playgrounds, adults are often excluded and deprived of the right to emotional expression and cultural participation in public …
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
IASDR Conference Series
This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the …
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
IASDR Conference Series
Air pollution is both largely invisible and extensively monitored, making it a data-intensive issue that presents significant challenges for public engagement. Its abstract and often intangible nature makes it difficult for people to relate to or understand. Designers can play a role by transforming abstract (air pollution) data into tangible, context-sensitive artifacts—a practice known as data physicalization. This paper introduces “airing” as a design approach to situated data physicalization. Rather than relying on detached design approaches, airing argues for situated, real-world engagement with data. Airing data through materiality highlights the active role of materials in embedding data within the physical …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …
Enhancing Storyboard Production With Generative Ai: A Case Study On Public Sector Digital Transformation, Eiji Kano
IASDR Conference Series
Storyboard creation is a powerful tool in design practice for fostering shared understanding among stakeholders. In Japan’s public sector, the use of storyboards has expanded in digital transformation (DX) initiatives to visualize complex reform processes. However, the creation of storyboards—especially scenario construction—requires cognitive effort and skills often lacking in non-designer contexts such as government. This paper introduces a methodology for enhancing the productivity of storyboard scenario creation using generative AI. Implemented within “Gov-Toolbox,” a co-creative initiative between a public research institute and a university, the methodology employs large language models to automatically generate coherent four-panel storyboard scripts from case study …
Speculating The Past: Recovering Ford-Nucleon Through Counterfactual Archives To Open The Possibilities Of Nuclear Energy, Zhen Tang, Daijiro Mizuno
Speculating The Past: Recovering Ford-Nucleon Through Counterfactual Archives To Open The Possibilities Of Nuclear Energy, Zhen Tang, Daijiro Mizuno
IASDR Conference Series
Speculative design has long focused on exploring possible scenarios from the present, while the past has often been overlooked due to its implicit equivalence with known history. This study allows speculative design to engage with the past, taking the unrealized thing as the pivot for counter factual speculation. The research invited the public to recover the Ford Nucleon through counter factual history and create alternative nuclear archives. The goal is to extend the hidden possibilities in nuclear history and stimulate public discourse around nuclear possibilities. The findings show that grounding speculation in real historical events is identified as a key …
Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy
Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy
IASDR Conference Series
Using a particular tool can give rise to processes or knowledge about the world that differ from those generated by other tools. In other words, humans use tools and technologies to shape the world, but these tools, in turn, shape us back - our minds, skills, and the way they extend our bodies. Service design, among many other fields, is significantly impacted by digital transformation, where digital tools are frequently used to create visualizations and representations. An important part of a service designer’s profession is understanding new fields and actors, which often involves aspects that are complex, messy, and emotional. …
Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès
Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès
IASDR Conference Series
This paper explores how organizational design can support sustainability transitions in complex industrial contexts, through the development of situated, visual tools. The study is based on a one- year design intervention within a railway maintenance facility in France, aiming to improve industrial waste sorting practices following the departure of the site's waste manager. Drawing from system design, service design, and Actor-Network Theory, the project approaches waste management not as a technical issue, but as a socio-material system of routines, infrastructures, and tacit knowledge. To navigate this complexity, the design team produced a series of hybrid documents— field enquiry maps, analog …
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
IASDR Conference Series
This study explores how an immersive coffee tasting experience, integrating sensory design and mindfulness guidance can evoke participants’ psychological transformation and embodied engagement. Thematic analysis identified five interconnected stages: sensory unfolding, immersive perception, mindfulness experience, internal transformation, and behavioral intention. Findings indicate that participants initially heightened their awareness of sensory details—such as the materiality of cups, ambient sounds, and aromas—then entered a state of focused immersion, experiencing emotional resonance and self-reflection through mindfulness. This led to a reinterpretation of meanings and renewed connectedness with the material and social environment. The proposed “Psychological Transformation Model of Immersive Sensory Experience” illustrates the …
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
IASDR Conference Series
With the introduction of the concept of Pervasive Augmented Reality (PAR), the integration of virtual content with the real world is gradually transitioning from simple image overlay to dynamic, omnipresent, and continuous interactive experiences. In this context, we propose the PLP-Exhibits framework, which is based on spatial Geometric Primitives (points, lines, and planes) and constructs a adaptive layout framework. This framework aims to provide a dynamic design space that adapts to both user behavior and spatial environments for user interface design in exhibition settings. By treating shifts in user position as a trigger mechanism for changes in the interface state, …
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
IASDR Conference Series
Against the backdrop of rapid industrialization, urbanization, and shifting consumer preferences, traditional rural handicrafts in China are undergoing a profound crisis of value. Although design interventions and digital integration have brought new opportunities to rural handicrafts, their sustainable revitalization still faces fundamental challenges. This study employs a first-principles analytical approach to deconstruct these challenges into two core dimensions: perceived value (aesthetic, emotional, and utilitarian) and production factors (labor, capital, and technology). Using the feather painting craft of Sheng shi ying Village in Yanqing District, Beijing, as a case study, we conducted an empowerment experiment that integrates Generative Artificial Intelligence (AIGC) …
Empirical Analysis Of The Transformation In The Inheritance Field Of Intangible Cultural Heritage Skills From Cultural Capital To Product Application: A Case Study Of Zhaoqing Duan Inkstone In China, Tiancheng Liang, Na Li, Rongcong Cai, Jiahui Chen
Empirical Analysis Of The Transformation In The Inheritance Field Of Intangible Cultural Heritage Skills From Cultural Capital To Product Application: A Case Study Of Zhaoqing Duan Inkstone In China, Tiancheng Liang, Na Li, Rongcong Cai, Jiahui Chen
IASDR Conference Series
The handicraft of China’s intangible cultural heritage are at risk ofbeing lost due to multiple factors. Thisstudy isset China’s Intangible Cultural Heritage (ICH) policies as the research background. Based on Bourdieu’s field theory, it explores the reconstruction of the traditional handicraft field. The research examines how cultural capital conversion shapes the interaction between ICH inheritance and regional culture. This study selects the Zhaoqing Duan inkstone handicraft as a case study. It combines the methods of historical anthropology and fieldwork. The research traces the history of inkstone mining and the craftsman cultivation system in the Xijiang River area. It also analyzes …
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
IASDR Conference Series
This paper presents a pedagogical case study of an undergraduate Speculative and Critical Design (SCD) course, arguing for its efficacy in operationalizing a philosophical critique of design's dominant paradigms. The paper first deconstructs the intertwined legacies of positivism, modernism, and anthropocentrism, establishing a theoretical foundation for a pedagogical shift toward relational and pluriversal ontologies. Situating this work within the emerging literature on SCD pedagogy, the paper identifies a need for structured, replicable methodologies that bridge critical theory with tangible design practice. It then details a three-phase pedagogical methodology—(1) Historical and Theoretical Contextualization, (2) Alternative Futures and World building, and (3) …
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
IASDR Conference Series
This study explores how cultural metaphors move participatory futures beyond abstraction, proposing the Resonance Framework to ground community-based policy design in Bandung’s community. By integrating metaphors of tradition, everyday ness, and urban ecology, the framework empowers grassroots communities and academic stakeholders to translate intangible futures into concrete, culturally resonant policies. Structured around five elements—Metaphors of Cultural Heritage, Interaction Levels, Interconnection Layers, Diegetic Prototyping, and Tactile Prototyping—the approach operational izes futures thinking through workshops using asset mapping, horizon framing, futures card games, and everyday-object prototyping. Findings from higher education settings demonstrate how metaphors bridge speculative futures and actionable policies, offering a …
Transforming Agricultural Waste In Kampung Bukatanah Through Participatory Design, Raditya Ardianto Taepoer, Meirina Triharini, Arianti Ayu Puspita, Prananda Luffiansyah Malasan, Adhi Nugraha, Kenta Ono
Transforming Agricultural Waste In Kampung Bukatanah Through Participatory Design, Raditya Ardianto Taepoer, Meirina Triharini, Arianti Ayu Puspita, Prananda Luffiansyah Malasan, Adhi Nugraha, Kenta Ono
IASDR Conference Series
This study explored the role of participatory design in empowering peri-urban communities through sustainable agricultural practices. Focusing on Kampung Bukatanah, West Bandung Regency, the participatory design workshop engaged diverse actors, including community members, youth organizations, and students, to address agricultural waste challenges using Solution Mapping Tools, such as cards, canvases, and guides. Participants collaboratively identified and refined solutions, such as organic fertilizer production, succulent farming, and creative tourism. The findings emphasize how participatory design fosters creative confidence, equitable power distribution, and optimism about resource utilization. This case illustrates how participatory design fosters creative confidence, equitable power distribution, and optimism about …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
IASDR Conference Series
This research presents an intelligent approach to designing an inclusive social assistance systemy. The study employs a combination of literature analysis, in-depth interviews, and quantitative surveys to explore user needs. First, the KANO model was used to identify three attributes—essential, expected, and delightful—which are mapped onto five dimensions of social support: contextual and subjective, emotional and cultural, tools, information, and evaluation support. Second, the Analytic Hierarchy Process (AHP) is used to quantify and rank these needs, thereby leading to the development of a social support system architecture informed by social support theory and generating design strategies. This study proposes a …
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
IASDR Conference Series
This case study presents a speculative co-design approach in which healthcare professionals employ real news articles and AI-generated content (AIGC) as stimuli in a design thinking workshop to explore improvements in hospital discharge services for elderly patients. While most technological innovations and interactive experiences in healthcare adopt a patient-centered approach, this research shifts the focus to healthcare providers, drawing on their expertise to envision future discharge processes. Utilizing real-world news articles and scenarios generated by ChatGPT, participants engaged in collaborative design activities to examine how these resources could inform the development of discharge services. The findings demonstrate that the combination …
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
IASDR Conference Series
Arranging furniture in a new empty room is a common creative decision-making activity that requires creative thinking and is characterised by a “trial and error” process. This paper reports results from two studies designed to explore consumers’ creativity in a desktop web-based virtual environment through a domain-specific task. The findings of study 1 highlighted differences in consumers' creative processes when exposed to different constraints in a consumption context (n = 30). Study 2 investigated the mediating roles of perceived sense of immersion and spatial presence in the relationship between individual creative ability and creative outcomes (n = 195). The findings …
Intercultural Design Narratives: A Case Of Material Meaning-Making Through Narrative-Based Co-Design, Hayama Yasuyuki, Shimpi Ketan, Desai Harshit
Intercultural Design Narratives: A Case Of Material Meaning-Making Through Narrative-Based Co-Design, Hayama Yasuyuki, Shimpi Ketan, Desai Harshit
IASDR Conference Series
This paper examines how intercultural co-design can facilitate material meaning-making through narrative-based design approaches. Focusing on a five-day workshop conducted between a Japanese material innovation company and an Indian design school, the study explores how participants engaged in collaborative storytelling and prototyping to reinterpret eri silk—a sustainable and ethically produced silk fiber. Through a Research through Design (RtD) methodology, four interdisciplinary student teams developed distinct narratives that reframed the material’s meaning across cultural, technological, and ethical dimensions. The findings reveal that narrative-driven co-design enables plural and situated perspectives to emerge, allowing traditional materials to be reimagined in new socio cultural …
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
IASDR Conference Series
Cultural tourism visitors’ interaction with cultural artifacts is a central aspect of museum experiences and a key method for understanding cultural heritage. Museums are increasingly using Augmented Reality (AR) to enhance visitor engagement and learning. This study explores how AR technology can improve interactions between visitors and artifacts. A mixed-methods approach was adopted, including focus group discussions with participants from two age groups: adults (18–35), and older adults (36- 60). We used thematic analysis to identify user preferences and needs. And the preliminary survey reveals a U-shaped age curve in AR interest: both children and older adults’ express high enthusiasm, …
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
IASDR Conference Series
Thematic jokes are central to stand-up comedy, sitcoms, and public speaking, where contexts and punchlines rely on fresh material—news, anecdotes, and cultural references that resonate with the audience. Recent advances in Large Language Models (LLMs) have enabled interactive joke generation through conversational interfaces. Although LLMs enable interactive joke generation, ordinary conversational interfaces seldom give creators enough agency, control, or timely access to such source material for constructing context and punchlines. We designed Jokeasy, a search-enabled prototype system that integrates a dual-role LLM agent acting as both a material scout and a prototype writer to support human–AI collaboration in thematic joke …
Community Building Through A Design Approach: Perspectives On Design Thinking And Knowledge Co-Creation, Nishino Suzuko, Niigata Kazutaka, Watanabe Kentaro
Community Building Through A Design Approach: Perspectives On Design Thinking And Knowledge Co-Creation, Nishino Suzuko, Niigata Kazutaka, Watanabe Kentaro
IASDR Conference Series
This study explores new possibilities for collaboration between companies and research institutes through a co-design approach aimed at creating new services. Such attempts focus on designing inter organizational knowledge by emphasizing the process of value co-creation through the mutual involvement of participants with different expertise levels. In terms of theoretical contributions, this study reviews the origins and evolution of design thinking and its development into service and transformation design. Additionally, it discusses possibilities for the development of new design thinking in light of the transformation of social and industrial structures through the advancement of artificial intelligence (AI) technology. In summary, …
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
IASDR Conference Series
How to overcome design ‘defuturing’ effects? Design scholarship argues that design’s adverse contributions stem from its limited projective capacities to reflect about what design designs and the inherent power structures it conceals. Several design approaches emerged to equip designers with philosophical and social science frameworks and overcome design’s ‘defuturing’ effects. Yet, the ability of these theoretical frameworks to fundamentally change design remains debated. This paper contributes to this discussion by exploring the epistemological underpinnings of five approaches – Transition Design, Mission-Oriented Design, Speculative Design, Pluriversal Design, and More-Than- Human Design. We develop an ‘anticipatory archaeology’ of these theoretical formations to …
Uncovering The Role Of Silence In The Thinking Shift During Design Collaboration: From The Perspective Of Six Thinking Hats, Chu Liang, Ying Hu, Ziling Liang, Jing Qian, Yunxiang Shi, Yiming Bai
Uncovering The Role Of Silence In The Thinking Shift During Design Collaboration: From The Perspective Of Six Thinking Hats, Chu Liang, Ying Hu, Ziling Liang, Jing Qian, Yunxiang Shi, Yiming Bai
IASDR Conference Series
Silence in team collaboration is often viewed as a challenge, as it can indicate either a lack of engagement or moments of deep thinking. This inherent ambiguity can leave team members uncertain about how to interpret and respond. Although previous studies have associated silence with some passive behaviors in design collaboration, the nuanced role of silence during thinking shifts remains insufficiently explored. Building on the six thinking hats, this study confirmed the relationship between silence and thinking shifts and identified specific types of silence corresponding to four distinct shifts of thinking hats. Qualitative analysis further revealed the roles of different …
Interaction Augmentation: Deepening User Experience To Build Placeness, Seongsu Choi, Seok Young Hwang, Jungmin Kim, Kicheol Pak
Interaction Augmentation: Deepening User Experience To Build Placeness, Seongsu Choi, Seok Young Hwang, Jungmin Kim, Kicheol Pak
IASDR Conference Series
Various forms of interaction derived from nonverbal behaviors of products contribute to delivering positive experiences in human-product interactions. For a product to be integrated into human experiences more closely, it must incorporate aspects of the spatial environment in which it is placed. Although numerous previous studies have suggested that expanded experiences extending from the product to the surrounding space play a crucial role in the formation of placeness, place attachment, and behavioral intentions, the structured pathways and the clarities of how product interaction contributes to placemaking remain under explored. This study aims to structure and elucidate whether and how a …