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Full-Text Articles in Entire DC Network
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
IASDR Conference Series
The aging trend has brought unprecedented challenges to the social health security system, while active health services also offer opportunities and challenges for older people to maintain their health independently. This study focuses on designing active health services for older people and their level of participation. Through methods such as user journey mapping and potential grouping analysis, it reveals the differences in types and motivation mechanisms of older people's participation behavior in active health services. This study first identified three types of active health services based on interview data from 10 elderly users: prevention-oriented, disease management-oriented, and self-care-oriented. Then, it …
A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang
A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang
IASDR Conference Series
While the fashion industry has exerted significant economic and cultural influence, its centralized structure has contributed to environmental degradation, resource waste, and social inequality. In response to growing societal and policy demands for sustainability, participatory design—redefining users as co-creators—has gained traction, particularly in academic discourse, as a pathway toward sustainable transformation. This study proposes a blockchain-based co-creation framework for sustainable fashion design that integrates Digital Product Passports (DPP) to ensure transparent and sustainable digital fashion ecosystem. Using a design-based research methodology, the framework is articulated through a six-stage participatory fashion design model detailing stakeholder roles, decision- making processes, DPP data …
The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang
The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang
IASDR Conference Series
This study investigated generative AI's impact on design students' critical thinking and creative achievement through a counterbalanced within-subjects experiment with 61 university students in southern China. Participants were randomly assigned to two groups: Group A used traditional tools (Adobe software, handmade methods) followed by AI tools (Midjourney, DALL-E), while Group B used the reverse order. Students created graphic posters on different but comparable themes with a two- week interval between sessions. Data were collected through pre- and post-surveys using composite scores, blind expert evaluations of the design outputs, and focus group interviews. Results revealed a paradox: students reported significantly lower …
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
IASDR Conference Series
As digital, connected, and intelligent technologies continue to evolve, smart product designers are increasingly engaging with diverse types of data during the concept exploration stage. Scenario data, a structured and integrative set of contextual information, has received increasing attention for its potential to transform fragmented inputs into user-centered insights. However, how designers identify, interpret, and utilize scenario data remains under explored. This study investigates how experienced smart product designers leverage scenario data in the Problem Space, corresponding to the Discover and Define phases of the Double Diamond process, to support idea generation and problem framing. Drawing on a two-phase qualitative …
An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou
An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou
IASDR Conference Series
Recent advances in Generative AI (GenAI) present promising opportunities to enhance user interview tasks, such as transcription and sentiment analysis. However, existing GenAI-powered interview tools tend to operate in isolation, supporting only discrete stages of the interview process. This fragmentation constrains designers' abilities to conduct fluid and responsive interviews. To explore how GenAI might be effectively integrated throughout the interview workflow, we conducted focus groups with eight UX design practitioners. Participants identified key limitations of current GenAI tools and articulated desired GenAI functions across all phases of the interview process. Grounded in a four-stage interview process, this study introduced a …
Designing For Ethical Friction: Reclaiming Agency And Accountability In Ai-Supported Creativity, Peter Dalsgaard
Designing For Ethical Friction: Reclaiming Agency And Accountability In Ai-Supported Creativity, Peter Dalsgaard
IASDR Conference Series
With the growing integration of generative artificial intelligence (GenAI) into creative workflows, AI tools increasingly function as co-creators. This transition challenges traditional notions of authorship, originality, and creative agency. This paper introduces "ethical friction": intentional design interventions that prompt users to reflect on the ethical dimensions of their creative decisions. Our central inquiry is: "What design mechanisms can support ethical reflection during creative work without overburdening or moralizing the user experience?". This question is underscored by the need to understand how AI-generated suggestions influence user decision-making and creative direction, both consciously and unconsciously, and how current generative systems may obscure …
A Study On The Teaching Modular For Food And Agricultural Education Based On Circular And Sustainable Design Thinking: An Example Of Dapi Elementary School In Yunlin County, Ya-Wen Su, Shang-Chi Chiou
A Study On The Teaching Modular For Food And Agricultural Education Based On Circular And Sustainable Design Thinking: An Example Of Dapi Elementary School In Yunlin County, Ya-Wen Su, Shang-Chi Chiou
IASDR Conference Series
By combining circular and sustainable design thinking and the United Nations Sustainable Development Goals (SDGs), this study aims to re-conceive primary school based food and agricultural education and focus on creating low-carbon sustainable campus. Existing food and agricultural education stresses on the production process of food, while the connection with resource recycling, waste disposal, and global sustainable goals is often neglected. Taking Dapi Elementary School in Yunlin County as the example, the course content and practical experience in food and agricultural education are analysed to further construct a teaching mode with circular design as the core. It covers the complete …
From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar
From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar
IASDR Conference Series
Contemporary generative AI tools exhibit systematic biases rooted in their Anglo-American development context and training data, prioritizing Global North perspectives in design and implementation. Drawing on jugaad—an Indian approach to resourceful problem-solving—this paper critically evaluates how AI solutions disconnected from local contexts perpetuate technological Through a mixed-methods study involving 52 participants across workshops, systematic AI testing with over 300 images, and expert discussions, the authors compare human and AI responses to identical problem-solving scenarios. Our findings reveal stark differences: 100% of human solutions considered environmental and cultural contexts while 90% of AI solutions ignored these factors. Human participants demonstrated contextual …
Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip
Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip
IASDR Conference Series
Adolescent idiopathic scoliosis is a spinal disorder that commonly occurs during puberty in teenagers, characterized by a deformity of spinal curvature that can be initially observed through a poor physical profile and upper torso pain. Brace treatment is considered a primary method to realign the spine by applying external force at the curve’s apex, addressing the abnormality of spinal curves. Boston Brace offers a tailored fit for AIS undergoing prolonged treatment. However, the brace has disadvantages, including bulkiness, lack of breath ability, and rigidity. This often induce undesirable sensory discomfort and may reduce the user’s willingness to undergo treatment, leading …
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
IASDR Conference Series
The Redirected Walking (RDW) technique manipulates users' spatial perception, allowing them to walk within a Virtual Environment (VE) larger than the available physical tracking space. The principle of the RDW technique is to manipulate the rotation, translation, and curvature gain ratios on the VE so that users perceive walking straight in the VE even while following a curved path in the physical space. A reset mechanism is needed when the user reaches the edge of the tracking space area to continue walking in the Physical Environment (PE) area without hitting a wall or exiting the tracking space area. A reset …
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
IASDR Conference Series
As industrial robotics increasingly enters creative and design domains, there is a growing need for educational platforms that support training in industrial robot control, planning, and system configuration. Existing training systems often assume that learners have knowledge of code-based robotics programming, which limits accessibility to creative practitioners. This paper presents the Augmented Reality-based Interactive Robotic Training Platform (AR-IRTP), which reinterprets core industrial robotics concepts, such as tool selection, workspace setup and motion planning, through embodied AR interaction. The platform is based on the Robotic Induction course from the DMaF Robotic Lab and structured using the Human-Robot Leader-Follower (HRLF) model to …
Scaffolding Metacognition In Design With Generative Ai, Peter Dalsgaard
Scaffolding Metacognition In Design With Generative Ai, Peter Dalsgaard
IASDR Conference Series
This paper explores the potentials and pitfalls of Generative AI as a tool for thought in design, emphasizing its ability to scaffold meta cognition, i.e. the ability to reflect on, monitor, and regulate one's own thinking. While GenAI tools streamline creative tasks, they also risk encouraging passive use, over-reliance, and shallow engagement. The core challenge is to design these systems in ways that strengthen, rather than weaken, users’ reflective capacities. Drawing on research in meta cognition and cognitive scaffolding, as well as principles from design thinking that emphasize iterative sensemaking and reflective practice, the paper outlines strategies that foster active …
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
IASDR Conference Series
This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the …
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
IASDR Conference Series
This study aims to address the challenges of adaptive public design for individuals with Color Vision Deficiency (CVD), a prevalent yet often overlooked invisible disability. By integrating the Analytic Hierarchy Process (AHP) and Activity Theory, the research seeks to bridge technical optimization with socio-cultural inclusivity, providing a comprehensive framework for inclusive design. AHP was employed to quantitatively evaluate adaptive design solutions for CVD based on effectiveness, usability, scalability, cost, efficiency, and adoption potential. Concurrently, Activity Theory was applied to analyze systemic gaps in public design, emphasizing the interplay between tools, societal goals, and environmental contexts. The study introduces a Multi-Perspective …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …
The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher
The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher
IASDR Conference Series
The rapid proliferation of generative AI has precipitated a foundational crisis in design education, challenging long-standing pedagogical models and the very definition of authentic student work. While its symptoms are widely recognized, the design field lacks a formal theory for diagnosing this and other systemic failures. This paper introduces and formalizes the "Ought-Is Problem" as a foundational theory for design critique, defining it as the consequential gap between a designer's idealized model of a system and its users ("Ought") and the observable, complex reality of human behavior ("Is"). We argue that this cognitive dissonance is the root cause of many …
Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès
Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès
IASDR Conference Series
This paper explores how organizational design can support sustainability transitions in complex industrial contexts, through the development of situated, visual tools. The study is based on a one- year design intervention within a railway maintenance facility in France, aiming to improve industrial waste sorting practices following the departure of the site's waste manager. Drawing from system design, service design, and Actor-Network Theory, the project approaches waste management not as a technical issue, but as a socio-material system of routines, infrastructures, and tacit knowledge. To navigate this complexity, the design team produced a series of hybrid documents— field enquiry maps, analog …
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
IASDR Conference Series
Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …
Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre
Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre
IASDR Conference Series
The meaning of design and the approaches to design activities are distinctive for practitioners of different design disciplines and other disciplines. In this article, the authors report a document case study where social scientists, design researchers, and community partners (fire leaders and personnel of four fire departments in the US) collaborated on a research project with a design component, aiming to create technologies and services for fire departments in the US. In analyzing the process and engaging in reflection, we identified our overlapping but distinct approaches. Social scientists adopted a community-engaged research approach, and design researchers adopted a strategic design …
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
IASDR Conference Series
The research investigated the feasibility and effectiveness of an interactive feedback system integrating wearable sensors and real-time visual feedback for pre-vocational lower limb motor function in individuals with intellectual disabilities (ID). Using a single-group pre- and post-test design, 12 participants completed five training sessions focusing on knee extension, plantarflexion, and do rsi flex ion. Outcomes were evaluated through gait stability metrics (total deviation, walking time, and steps) and surface electro myo graphy (sEMG) signals. Significant improvements were observed in walking time (reduced from 14.4 to 10.2 seconds, p=.008) and step count (from 25.3 to 18.6 steps, p=.008), reflecting enhanced gait …
Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh
Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh
IASDR Conference Series
As bamboo gains recognition for its ecological and material versatility, through participation in bamboo weaving, the researcher discovers large volume of waste generated during material preparation. This study investigates the material and experiential potential of bamboo craft waste through a practice-led research approach. By combining sodium alginate (SA), the researcher experimented with diverse material compositions and forming methods, including sheet casting, pattern generation and 3D shaping. These processes reveal how material behaviours such as fluidity and shrinkage become central to design negotiation, prompting the maker to oscillate between control and responsiveness. The study adopts reflective writing and qualitative coding to …
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
IASDR Conference Series
In the interactions between human and AI agents, the language strategies of the agent play a crucial role in shaping user perception and overall user experience. While language strategies have been shown to influence users’ emotions in various application domains, limited research has examined their effects in driving contexts, particularly in interactions based on external human–machine interfaces (eHMIs). In practical traffic environments, eHMIs serve as a key communication channel through which autonomous vehicle agents convey information to other road users. This study introduces an eHMI language strategy framework based on text and emoji that enables autonomous agents to express distinct …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
IASDR Conference Series
This research presents an intelligent approach to designing an inclusive social assistance systemy. The study employs a combination of literature analysis, in-depth interviews, and quantitative surveys to explore user needs. First, the KANO model was used to identify three attributes—essential, expected, and delightful—which are mapped onto five dimensions of social support: contextual and subjective, emotional and cultural, tools, information, and evaluation support. Second, the Analytic Hierarchy Process (AHP) is used to quantify and rank these needs, thereby leading to the development of a social support system architecture informed by social support theory and generating design strategies. This study proposes a …
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
IASDR Conference Series
This study explores the integration of visual principles into traditional Taiwanese woodcarving pedagogy through Shih Zhen-Yang’s “Six Foundational Woodcarving Drills for Beginners.” Drawing from two instructional programs, the research employs participatory observation and semi-structured interviews to compare learning outcomes before and after the introduction of visual principles. were introduced. Findings indicate that incorporating visual guidance improved learners’ spatial perception, execution accuracy, and overall fluency in carving. Participants developed clearer mental models of motifs and required less corrective intervention, enhancing teaching efficiency. The study concludes that visual principles serve not only as design tools but also as perceptual frameworks that support …
How Interaction Modalities Influence Academic Co-Writing With Generative Artificial Intelligence, Peter Dalsgaard
How Interaction Modalities Influence Academic Co-Writing With Generative Artificial Intelligence, Peter Dalsgaard
IASDR Conference Series
This paper investigates how interaction modalities, specifically text-based versus speech-based interfaces, influence the experience and outcomes of academic co-writing with generative AI (GenAI). Drawing on distributed and situated cognition and human-AI creativity studies, I argue that modality is a structuring force in how ideas emerge, evolve, and stabilize in academic writing. Text-based interaction supports branching exploration, comparative revision, and temporal layering, enabling asynchronous control and persistent visual memory. In contrast, speech-based interaction facilitates associative thinking and spontaneous ideation, offering immediacy and flow. However, it can limit memory offloading, structural manipulation, and cross-comparison. I synthesize findings from related work in HCI, …
Design Research And Exploration Of Mandala Art Therapy Intervention Based On Aigc, Xuefei Lin, Hao Gong, Yi Xiao, Yue Peng, Sicheng Li
Design Research And Exploration Of Mandala Art Therapy Intervention Based On Aigc, Xuefei Lin, Hao Gong, Yi Xiao, Yue Peng, Sicheng Li
IASDR Conference Series
This study aims to explore the feasibility and practical application of Artificial Intelligence Generated Content (AIGC) in Mandala-based art therapy, specifically assessing the comparative therapeutic effects of traditional versus AI-generated Mandala patterns on emotional regulations. It also examines differences in therapeutic outcomes across personality types. A total of 53 university students participated in the experiment. Following a pre-test that included a personality assessment, participants were randomly assigned to either a Traditional Group or an AI Group. The Traditional Group engaged with Mandala patterns sourced from existing materials, while the AI Group colored images generated by a Stable Diffusion model fine-tuned …
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
IASDR Conference Series
Understanding interaction between the coach and learner is pivotal in fitness training, yet most fitness technologies emphasize functional metrics over the dynamics of human interaction. To inform the design of more interaction-aware wearable coaching systems, we examined how instructional exchanges unfold during squat training, an activity that requires frequent feedback. We conducted a two-phase interview study involving eight professional coaches and eight adult learners. Through hybrid thematic analysis, we identified two complementary types of cues: action-oriented cues, which specify how to move, and sensation-oriented cues, which direct the learner’s attention to internal bodily sensations. These cues are delivered through verbal, …
When The Familiar Fades: Designing Immersive Vr Narratives For Affective Empathy, Fengyihan Wu, Shu Ye, Xin Liu, Zihang Zou
When The Familiar Fades: Designing Immersive Vr Narratives For Affective Empathy, Fengyihan Wu, Shu Ye, Xin Liu, Zihang Zou
IASDR Conference Series
This research explores how immersive virtual reality (VR) storytelling can foster empathy toward people living with dementia. Developed through a Research through Design (RtD) approach, the project simulates symptoms such as disorientation, memory loss, and language disruption using symbolic interaction and narrative fragmentation. A hybrid narrative structure combines fictional sequences with real-life audio testimony. User evaluations revealed that while immersive metaphors effectively conveyed confusion and emotional vulnerability, the inclusion of authentic voices significantly deepened empathic engagement. These findings suggest that VR, when grounded in lived experience, holds strong potential for affective communication in health-related design. The study contributes to research …
Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao
Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao
IASDR Conference Series
Facing increasingly complex innovation demands and design challenges, designers urgently need more effective tools and methodologies to stimulate creativity and break through cognitive limitations. To address this, this study proposes an innovative interdisciplinary approach—the AI-driven workflow, which aims to significantly enhance the conceptual design process. The rapid development of deep learning technologies in recent years has enabled AI not only to assist but also to actively participate in the innovation process, opening up new avenues for collaborative innovation between humans and machines. The core objective of this research is to explore how AI can improve designers' innovative efficiency by optimizing …