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Articles 31 - 60 of 762
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Hugs In Hues, Shivani Pednekar
Hugs In Hues, Shivani Pednekar
Theses
Hugs in Hues is an animated short film about social anxiety, emotional expression, and discomfort with physical touch. The story follows Tina, a young artist who struggles to express how she feels. When she pulls away from a hug from her friend Emily, Tina escapes into a painting-like 2D world made from her drawings. This imagined world reflects Tina’s emotions. The colors, textures, and spaces change based on how she feels. Her anxiety, fear of rejection, and need for safety take visual form. The real world feels sharp and rigid, while Tina’s illustrated world feels soft, imperfect, and expressive. Animation …
Forecast: A Helmet Visor Hud, Qigao Zhong
Forecast: A Helmet Visor Hud, Qigao Zhong
Theses
High-performance track-day driving requires drivers to maintain situational awareness while operating vehicles at high speeds. During these conditions, drivers must continuously monitor track signals, surrounding vehicles, and changing hazards while maintaining precise vehicle control. Missed or delayed recognition of critical information can increase safety risks and disrupt traffic flow on the racetrack. This thesis explores the design of a helmet-mounted visor head-up display (HUD) intended to support experienced track-day drivers by selectively presenting critical information in real time. The system prioritizes contextually relevant alerts and minimizes visual distraction through a simplified visual hierarchy. Hazards are categorized by severity and communicated …
Mercurial, Bhavana Neti
Mercurial, Bhavana Neti
Theses
Mercurial is a groundbreaking visual journey through typography that charts the fluid and often volatile passage, from the depths of sadness, eventually finding the light in the end, inspired by the song title Louder than Bombs by BTS, a Korean boyband. Over a carefully observed period, this book captures the subtle and dramatic transformations of emotion through a unique lens. "Mercurial" represents a unique and multi-layered approach to understanding and visualizing emotions. Initially, the exploration of shapes as a representational tool proved inadequate for capturing this complexity. This led to a pivotal shift towards typography, where the inherent qualities of …
Rubbing Away Respect: How Repeated Touch Alters The Meaning Of Women’S Statues, Olivea Kittrell
Rubbing Away Respect: How Repeated Touch Alters The Meaning Of Women’S Statues, Olivea Kittrell
Theses
This thesis examines how repeated public interactions with statues of women, particularly the ritualized rubbing of their breasts, alter both the material surfaces and symbolic meanings of statues. We will focus on three bronze sculptures: the Molly Malone statue in Dublin, the Juliet statue in Verona, and the Bust of Dalida in Paris. Through these, we will investigate how statues created with commemorative intent become sites of sexualized behavior based on gender. The problem this thesis addresses is the lack of scholarly analysis on how gendered public interaction physically and symbolically transforms statues of women. While some scholarship covers either …
Strainx : A Technical Exploration Of Cinema4d'S Native Particle System In An Experimental Title Sequence, Farah Ahmad
Strainx : A Technical Exploration Of Cinema4d'S Native Particle System In An Experimental Title Sequence, Farah Ahmad
Theses
This paper presents a practice-based investigation into the capabilities of Cinema 4D’s native particle system through the creation of an experimental title sequence titled StrainX. The project was conceived as a technical and aesthetic exploration, prioritizing abstraction, form, and motion over narrative content. Through iterative testing and simulation, the study examines how Cinema 4D’s built-in particle, geometry, and material tools can generate visually complex results without relying on third-party plugins, such as X-Particles. All assets, simulations, and textures were developed natively within Cinema 4D, allowing for a unified and efficient workflow. The methodology emphasizes procedural experimentation, simulation caching using Alembic …
Practice?, Pei Chen
Practice?, Pei Chen
Theses
3D animation is a combination of art and technique. Art serves to convey your perspective, express beauty, tell stories, and more. However, to accomplish these goals, we need solid technical support. Only by paying attention to both, can we achieve excellent results. The title of this film is “Practice?”, which is a deliberate pun. On one hand, "practice" refers to the martial arts training sequences of the character, during which his master provides guidance, intervenes in his movements, and progressively increases the difficulty. On the other hand, "practice" also symbolizes my own artistic and technical experimentation—exploring and refining skills in …
Whisper Wall: Transforming Global Superstitions Into A Unified, Sound-Reactive Immersive Experience, Hardika Nitin Patil
Whisper Wall: Transforming Global Superstitions Into A Unified, Sound-Reactive Immersive Experience, Hardika Nitin Patil
Theses
Superstitions, often dismissed as irrational in today’s data-driven world, remain deeply rooted in human culture and behavior, offering meaning and a sense of control amid uncertainty. Whisper Wall is an immersive, sound-reactive installation that invites audiences to explore these enduring beliefs through whispered audio narration and symbolic, shadow-inspired visual storytelling. This project re-engages audiences with rich, cross-cultural superstitions, encouraging reflection beyond skepticism to thoughtfully examine their origins and significance. Blending visual communication, motion design, sound, and interaction, Whisper Wall creates a multisensory experience where users activate intimate stories via interactive elements—whisper-like audio delivered through red paper cups coupled with minimalist, …
Achilles, Sreelekha Samala
Achilles, Sreelekha Samala
Theses
ACHILLES is a speculative design project and conceptual artifact. It is not intended to function as a medically certified or biomechanically operational prosthetic arm. Instead, it operates within the realm of design research, using visual realism and luxury aesthetics to explore how assistive technologies could be perceived differently in cultural, emotional, and commercial contexts. Using 3D software to experiment with color, pattern, and texture, I designed a realistic mockup to demonstrate how Achilles could appear in a high-end commercial setting. Instead of animating the model, I focused on camera motion to highlight the prosthetic from multiple angles, emphasizing its sculptural …
A Ux Approach To Improving Patient Experience In Healthcare, Lingxin Sun
A Ux Approach To Improving Patient Experience In Healthcare, Lingxin Sun
Theses
Doc Ease is a UX research and design project that addresses the emotional and functional difficulties patients experience before visiting a doctor. Through user interviews, competitive analysis, and design iteration, this project identified key user pain points such as unclear appointment processes, lack of trust, and pre-visit anxiety. The resulting mobile app offers clear booking tools, visual doctor information, medication reminders, and an emotional wellness module to help patients prepare with confidence. The project contributes to the field of healthcare UX by integrating functional usability with emotional care, proposing a design framework that centers patient experience in both logic and …
Infinite Screen-A Spatial Interface For Multi-Device Collaboration, Yichen Hou
Infinite Screen-A Spatial Interface For Multi-Device Collaboration, Yichen Hou
Theses
Infinite Screen is a speculative design project that explores how mixed reality can transform a room full of personal devices into a shared spatial workspace for small-team collaboration. In studios, classrooms, and meeting rooms, people routinely work with multiple laptops, tablets, phones, and large displays, yet most existing tools still treat collaboration as a single-person screen-sharing activity. As a result, teams struggle to maintain a coherent shared view of their work, spending significant time negotiating who presents, which device is connected, and where key information resides. This thesis investigates how a room-scale interface might orchestrate these scattered screens through an …
Timeless Poetry, Xuning Li
Timeless Poetry, Xuning Li
Theses
Timeless Poetry reimagines classical Chinese poetry through contemporary digital tools, transforming ancient verse into immersive visual experiences. Using Cinema 4D and Blender for 3D modeling and ink-wash–inspired rendering, the project reconstructs poetic landscapes as cinematic-style environments that invite viewers to encounter traditional imagery through modern visual language. Postcards—chosen for their nostalgic and emotional resonance—serve as both a physical anchor and an interactive trigger: when scanned, each card reveals an AR visuals that reveal the scene in motion. This hybrid design bridges past and present, showing how technology can enhance, rather than replace, cultural heritage by offering new entry points for …
Ecoviz: Experience The Future Of Environmental Insight Through Motion And Visuals, Ronger Xu
Ecoviz: Experience The Future Of Environmental Insight Through Motion And Visuals, Ronger Xu
Theses
The project titled ‘ECOVIZ’ investigates the potential of motion-based visualization to transform the way environmental data is understood and emotionally experienced. Through an interactive visual system that merges 3D motion design with environmental datasets, the project explores how abstract ecological information can be translated into intuitive and immersive experiences. ECOVIZ examines the ways in which data visualization, when paired with motion, depth, and spatial interaction, can foster a deeper and more meaningful engagement with climate-related information, bridging the gap between scientific data and public comprehension. ‘ECOVIZ’ transforms environmental statistics into dynamic, visually expressive forms that mirror the rhythms, fluctuations, and …
Exploring Human Perception And Cognition In Expressing And Understanding Mechanical Designs, Yan-Ting Chen
Exploring Human Perception And Cognition In Expressing And Understanding Mechanical Designs, Yan-Ting Chen
Theses
Effective communication of mechanical designs through technical drawings requires geometric accuracy, efficiency, and an understanding of human perception and cognition. Although advances in computer-aided design (CAD) software have improved drawing precision and automation, current tools often overlook the spatial reasoning processes that users employ to interpret these representations. This study seeks to improve the accuracy and efficiency of human-computer interaction in CAD environments by examining how individuals perceive and interpret three-dimensional mechanical components within the context of technical drawings. A key focus is the identification of canonical and optimal views that align with intuitive human understanding. Through a series of …
Graphic Design For Visual Narratives: The Semiotics Of Diegetic Retrofuturism, Brooke Luke Ballard
Graphic Design For Visual Narratives: The Semiotics Of Diegetic Retrofuturism, Brooke Luke Ballard
Theses
While semiotics, diegesis, and retrofuturism have all been discussed at length in academia, it is uncommon to find the synthesis of all three. When these concepts are combined, it forms what I argue is a new genre of graphic design now prevalent enough in contemporary media to warrant definition and analysis. This thesis first explores the theories of visual semiotics, narrative diegesis, and retrofuturistic aesthetics individually before uniting them as a new design genre. Several candidates for this design classification will then be examined in case studies that meet the criteria of 1) containing a visual language that a modern …
It Hurts To Become, Ana Maria Joyce
It Hurts To Become, Ana Maria Joyce
Theses
Using the medium of oil painting, this thesis will investigate the ways that memories of my past inform and distort my perception of reality. Using domestic spaces as a framework in combination with my own body as the subject matter, I am creating compositions that redefine the meaning of home as a concept. Rather than a physical place of comfort, home is a cemetery for past selves that I revisit in my mind and grieve, no matter the time that has passed. By expressing this internal decay through physically scraping and sludging paint onto large scale surfaces, I aim to …
Illustrations For A Scientific Review Article Publication : Human Stem Cell-Derived Organoids, Sunghwan Bae
Illustrations For A Scientific Review Article Publication : Human Stem Cell-Derived Organoids, Sunghwan Bae
Theses
This thesis explores the role of scientific illustration in improving the comprehension of complex scientific concepts. It traces the historical development of illustrations in scientific literature and examines their functions in both research and review articles. The central contribution of this work is the development of twelve vector-based illustrations that elucidate the applications of human organoids within a review article context. These visuals transform intricate ideas into clear, engaging representations, supported by extensive research and verification to maintain scientific accuracy. The thesis concludes by addressing the future of scientific illustration, advocating for reader-oriented design approaches and the use of innovative …
Transparent Display Design For Vending Machines, Quincey Williams
Transparent Display Design For Vending Machines, Quincey Williams
Theses
This thesis explores the innovative application of transparent display technology in vending machines, addressing the limitations of traditional vending interfaces in consumer engagement. By integrating comic book and manga-inspired aesthetics with cyberpunk visual effects, the project transforms vending machines into dynamic, interactive canvases. These designs incorporate transparent overlays, comic panel UI layouts, and glitch-inspired animations to enhance user interaction and visibility of products. This thesis critically evaluates the design process, methodologies, and outcomes while highlighting research findings that inform the integration of emerging display technologies with bold visual storytelling. The final solution presents a seamless fusion of futuristic visual elements …
Explorerit: An Interactive Timeline Of The History Of Rit, Melson Miranda
Explorerit: An Interactive Timeline Of The History Of Rit, Melson Miranda
Theses
Rochester Institute of Technology (RIT) has a rich architectural and cultural history spanning over 57 years and the Henrietta Campus has more than 75 buildings, yet there is no central, engaging platform for exploring this heritage. This thesis, exploreRIT, addresses that gap by designing an interactive timeline that showcases the evolution of the campus through detailed building stories, architectural milestones, and contextual events. Using a Microsoft Surface Studio as a kiosk and a custom interface, the project integrates micro-interactions inspired by Apple’s Human Interface Guidelines, visual storytelling, and clear information architecture to create a tactile, accessible experience. Through iterative prototyping, …
Nestview-Transforming House Hunting With Ar, Chia-An Lee
Nestview-Transforming House Hunting With Ar, Chia-An Lee
Theses
NestView is an augmented reality (AR) based smart glasses system which aims to facilitate the process of finding rental homes for people. Conventional rental websites bombard users with two-dimensional data and have no sense of place, which is why they're both time-consuming and mentally taxing. NestView gives the user real-time mobile listings displayed in AR right in their physical space, providing an immersive, contextually aware rental experience. Informed by a user-centered design methodology, this study examines what frustrations the renters experience, and in what ways AR applications can meet those frustrations. The system comes with proximity-driven filtering, voice interactions, an …
Dyadic And Multiparty Turn-Taking In Two Deaf Preschool Classrooms, Savannah Tellander
Dyadic And Multiparty Turn-Taking In Two Deaf Preschool Classrooms, Savannah Tellander
Theses
Conversational turn-taking skills are needed to succeed in most conversational interactions. Timing of turn-taking is crucial for young deaf signers, who need early, accessible, and consistent input in a signed and/or spoken language. For deaf children who acquire a language in either modality, they must acquire appropriate turn-taking skills. Without these abilities, children may miss critical language input, and in a cascading effect–they may miss opportunities both for input (and thus new knowledge) and expressive language. In addition to documenting deaf children’s turn-taking skills across development, it is important to also document timing data for further understanding of cognitive language …
Digital Biophilia In Web Interface Design For Accessibility And User Well-Being, Bryana Michelle Peifer
Digital Biophilia In Web Interface Design For Accessibility And User Well-Being, Bryana Michelle Peifer
Theses
This interdisciplinary study explores the intersection between horticultural therapy and web design, focusing on the impact of biophilic design principles in shaping contemporary practices within digital interface design. This exploration addresses the multifaceted relationship between humanity and the natural world, particularly how this connection serves as a source for the emergence of nature-inspired elements in digital expressions and their subsequent integration into modern web design for accessibility and well-being. As digital environments increasingly dominate daily experiences, the need for digital wellness through nature integration has become critical, especially for individuals who have physical disabilities, limited mobility, or limited access to …
Global Trail: Interactive Travel Memory System For Unesco Sites, Anne Sophie Beatrice Min Fa
Global Trail: Interactive Travel Memory System For Unesco Sites, Anne Sophie Beatrice Min Fa
Theses
Global Trail is an interactive mobile app designed for travellers or culture seekers to reimagine how they discover new places, engage with cultural sites and remember their travel experiences. In this digital world, photos get easily lost in phone galleries and sometimes lack an organized way to find specific memories to places visited. Through design, the app experience addresses three core objectives: Discover — users explore Unesco sites represented by badges through an interactive world map; Engage — they unlock and earn those badges when they visit those sites where they can post their memories on a community platform; and …
Haunted Echoes, Stuti Kasat
Haunted Echoes, Stuti Kasat
Theses
Haunted Echoes explores the narrative and emotional possibilities of interactive digital fiction by creating a room-based haunted experience. By placing the users within a haunted manor the project encourages emotional discovery through narrative exploration. As a room-based exploratory experience, users get to navigate a dollhouse-style 3D interface, interacting with objects to reveal layered micro-stories and uncover the manor’s haunted past. The experience turns spatial exploration into emotional discovery, drawing inspiration from immersive theater, point-and-click adventures, and environmental storytelling in video games. The thesis examines the intersection and overlap of interactive storytelling, visual communication, and emotional immersion, integrating 3D modeling (Blender/Cinema …
Galaxy Tales: A Data-Driven Approach To Emotional Self-Expression, Bing Chen
Galaxy Tales: A Data-Driven Approach To Emotional Self-Expression, Bing Chen
Theses
Galaxy Tales is a mobile application that transforms users’ social media activity into personalized planetary visuals, offering a novel way to document and reflect on life experiences. This project explores how data-driven design can create emotionally resonant and personalized representations of identity by extracting key elements—color, object shapes, and emotional atmosphere—from digital footprints. Grounded in psychological theories such as memory anchors and emotional attachment, Galaxy Tales enables users to form deep emotional connections with their virtual planets, turning abstract memories into tangible visual metaphors. The project also addresses current societal challenges, such as loneliness and emotional fatigue, by offering a …
How Do You Know? Parsing The Infocalypse Using Art-Based Data Visualization, Michelle Sylvia Weintraub
How Do You Know? Parsing The Infocalypse Using Art-Based Data Visualization, Michelle Sylvia Weintraub
Theses
Since the advent of the World Wide Web, vast interconnected digital networks have increasingly provided access to diverse data sources for Internet users. Towards the turn of the 21st century, social media sites opened opportunities to produce and consume (i.e., prosume) data, empowering users to publish their own content online (Manovich, 2009). The ability to publish user-generated content results in more voices being heard, creating more seats at the proverbial table. However, more recently, persuasive media has increasingly been weaponized to disseminate misinformation and disinformation online (Howard, 2020). Consequently, the agency exercised by Internet and social media users is diminished. …
The Evolution Of Agriculture Marketing: Harnessing Data Analytics To Understand Generational Shifts And Influencer Trends, Lexi Schweigert
The Evolution Of Agriculture Marketing: Harnessing Data Analytics To Understand Generational Shifts And Influencer Trends, Lexi Schweigert
Theses
The findings reveal that data analytics plays a crucial role in shaping marketing strategies in agriculture. Generational shifts, particularly among Gen Z and Alpha, are driving changes in consumer preferences and expectations. Influencers are also playing an increasingly important role in shaping the perception of agriculture and food among these generations.
Elisabetta Sirani’S Timoclea: Baroque Agency And The Aesthetics Of Feminine Rage, Shaylen Grace Gardner
Elisabetta Sirani’S Timoclea: Baroque Agency And The Aesthetics Of Feminine Rage, Shaylen Grace Gardner
Theses
This thesis examines Timoclea Kills the Captain of Alexander the Great (1659) by Elisabetta Sirani as a foundational example of feminine rage within the Baroque period. By framing Timoclea’s violent act not as an outlier or solely reactive gesture, but as a deliberate, composed assertion of power, Sirani constructs a model of feminine agency that defies patriarchal expectations of female submission and passivity. Through interdisciplinary analysis grounded in feminist theory, formal visual analysis, and retrospective cultural studies, this research argues that Sirani’s Timoclea exemplifies the Baroque’s strategic use of socially acceptable iconography to veil explicit challenges to gendered expectations. This …
The Virgin Of Guadalupe And The Liminality Of Pregnancy, Jason Oosting
The Virgin Of Guadalupe And The Liminality Of Pregnancy, Jason Oosting
Theses
This thesis suggests that the image of the Virgin of Guadalupe, during the Colonial Period, provided the diverse population of colonial New Spain (and, in particular, Mexico City/Tenochtitlán) with an image that functioned to unify even some of the most seemingly disparate belief systems, those of Christian Spaniards and Indigenous Nahuatl traditions. More specifically, this thesis argues that this unification was achieved because the image of the Virgin of Guadalupe in the 16th and 17th centuries was likely understood as representing a divine pregnant woman to many colonial viewers—a state that bound viewers, both Spanish and Indigenous alike, to shared …
Shopping Quest: Transforming The Shopping Experience By Creating A More Immersive And Enjoyable Experience, Nagasai Vardhan Rao Sarvepalli
Shopping Quest: Transforming The Shopping Experience By Creating A More Immersive And Enjoyable Experience, Nagasai Vardhan Rao Sarvepalli
Theses
In the post-pandemic era, this thesis looks into how gamification and augmented reality (AR) can get customers back into physical retail settings. Brick-and-mortar stores have found it difficult to stay relevant as consumer preferences have shifted toward online convenience. Shopping Quest attempts to make in-store grocery shopping an engaging experience. The project started with qualitative surveys using a human-centered design process to determine the main frustrations of shoppers, which were navigation and remembering what to buy. The final idea makes use of a wearable AR interface that directs users with a virtual rocket and promotes exploration with collectible digital petals. …
Realmweaver: Designing A Sandbox Simulation Game With Ai-Driven Storytelling, Tianzhe Fan
Realmweaver: Designing A Sandbox Simulation Game With Ai-Driven Storytelling, Tianzhe Fan
Theses
This paper introduces Realmweaver, a sandbox simulation game concept that combines artificial intelligence (AI) and procedural generation to balance player creativity and system automation. Realmweaver empowers players to create dynamic characters, build expansive worlds, and co-author narratives through adaptive AI systems. By leveraging technologies such as natural language processing and layered procedural algorithms, the game addresses challenges in maintaining narrative coherence and balancing user agency with system autonomy. The design framework integrates intuitive interfaces, including highlighted narrative systems and interactive hover functionality, ensuring accessibility while enhancing engagement. These features enable players to navigate complex systems and shape immersive worlds with …