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Design Research Society

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Design Research Quarterly Volume 3 Issue 3, Peter Storkerson Jul 2008

Design Research Quarterly Volume 3 Issue 3, Peter Storkerson

Design Research Quarterly (2006 - 2009)

Design Research Quarterly (2006-9) was a hybrid journal-newsletter of the Design Research Society. It contained news of the society, its members and regions and its sister societies, as well as peer-reviewed articles about issues of importance to design research, theory and knowledge.


Design Education: Student And Market Expectations, Eva Brandt May 2007

Design Education: Student And Market Expectations, Eva Brandt

Nordes Conference Series

In resent years the two main design schools in Denmark (Danmarks Designskole1 and Designskolen Kolding2) undergo many changes. The overall goal for both is to obtain status as a university, and they will be evaluated in this regard in 2010. Transforming a vocational school with long handicraft traditions into a research based institution for higher education is demanding. Danmarks Designskole is in the middle of this process, many activities are initiated, both employees and students are involved, and from outside representatives from various design professions. The design process has many stakeholders with various interests and opinions. The aim it is …


Waterfront Development With Web Mediation, Andrew Morrison, Synne Skjulstad, Birger Sevaldson May 2007

Waterfront Development With Web Mediation, Andrew Morrison, Synne Skjulstad, Birger Sevaldson

Nordes Conference Series

The term ‘unreal estate’ is coined to refer to online mediations of projected and planned urban developments, especially luxury domestic residency. A related website is studied as a mediation of co-ordinated artifacts and assembled persuasion. The site is also examined as a mediating artifact through which multiple representations are co-articulated. Taking the form of a visual essay, we argue that at tention is needed to mediation in design research.


Design Research Quarterly Volume 2 Issue 1, Peter Storkerson Jan 2007

Design Research Quarterly Volume 2 Issue 1, Peter Storkerson

Design Research Quarterly (2006 - 2009)

Design Research Quarterly (2006-9) was a hybrid journal-newsletter of the Design Research Society. It contained news of the society, its members and regions and its sister societies, as well as peer-reviewed articles about issues of importance to design research, theory and knowledge.


What Are The Visual Communication Requirements Of A Built Environment?, Robert Harland Nov 2006

What Are The Visual Communication Requirements Of A Built Environment?, Robert Harland

DRS Biennial Conference Series

This paper aims to explore the role that visual communication plays in the urban environment, and the potential for further discussion as a single domain. The scope of enquiry covers aspects of Geography, Urban Design and Graphic Design, exploring briefly the broad contexts for the subject, and the relationship between the emerging disciplines that are playing an increasing and highly visible role in how we use public spaces. It concludes that Graphic Design is playing a significant role in determining the success or failure of the multitude of behaviour settings in the built environment, and a closer relationship with Urban …


Evaluation Of A Product Under An Attitudinal Approach, L Niemeyer, J Esposel Nov 2006

Evaluation Of A Product Under An Attitudinal Approach, L Niemeyer, J Esposel

DRS Biennial Conference Series

The research presented in this article, performed in Brazil, consisted of the evaluation of a specific product, the shaver, through the attitudinal approach techniques. The target product was chosen because it has a clear and unambiguous main function. Besides, it used individually and frequently. Shavers are found in the Brazilian market in a great variety of models, brands and prices. We tested a sample of shavers that are for sale in most drugstores and supermarket in Brazil. All the participants were men. They were gathered according to their educational levels and kind of professional activity. The analysis of the result …


Visual Communication In Portugal: Professional Training And Skills In Twentieth Century, Margarida Ambrósio Fragoso Nov 2006

Visual Communication In Portugal: Professional Training And Skills In Twentieth Century, Margarida Ambrósio Fragoso

DRS Biennial Conference Series

Throughout the twentieth century in Portugal, confronted with the insufficiencies of formal teaching, professionals from the visual and graphic communication field had to construct through practice the skills that allowed to meet the different challenges encountered. This study aims at disseminating the different contexts of formation and learning in the graphical professions and interpreting them according to the cultural contexts.


The Poster Of The New State, Theresa Beco De Lobo Nov 2006

The Poster Of The New State, Theresa Beco De Lobo

DRS Biennial Conference Series

No abstract provided.


Senac Symposium On Materials: An Experience To Give Guidelines For A “Cartography Of Materials”, Denise Dantas Nov 2006

Senac Symposium On Materials: An Experience To Give Guidelines For A “Cartography Of Materials”, Denise Dantas

DRS Biennial Conference Series

This article presents the experience of realizing a discussion forum on Design and its relation with materials as a methodological strategy to structure a “Cartography of Materials”. The event had a different configuration from the way it is normally set up in Brazil, for it promoted an articulation among academic researchers, companies that produce materials and products as well as designers working in the market. The aim was to increase the potentialities of working in the three areas involved: teaching/learning, autonomous professional working and serial industrial production. The proposal’s thematic core consisted of a reflection on the possibilities of the …


Strategies For Surviving In A Changing Environment The History Of Industrial Design Education In Finland, A.V. Valtonen Nov 2006

Strategies For Surviving In A Changing Environment The History Of Industrial Design Education In Finland, A.V. Valtonen

DRS Biennial Conference Series

This paper proposes a design framework, which examines the communication process between a female user and the Graphical User Interface (GUI) of a medical device to enhance her health matters; in particular, understanding their underlying needs and responses toward to the use of the device. The emphasis of the paper is to investigate the role of designer and health message within the communication process, in addition to identify appropriate GUI attributes relevant for the design of medical devices; aspects of response from the female user and other probable users are gathered. To broaden the framework, the role of existing visual …


Analysis Of Interrelations Between Bottle Shape And Food Taste, R.W.Y. Wang, C.H. Sun Nov 2006

Analysis Of Interrelations Between Bottle Shape And Food Taste, R.W.Y. Wang, C.H. Sun

DRS Biennial Conference Series

In general, the package design should make consumers associate the product’s taste from visual stimulation. This study aims to investigate the correlations between the shape of food bottles and taste association in 3 stages: (1) classification of the taste of food products on the market; (2) analysis of the features and dimensions of food bottle shapes; and (3) survey of the association between food bottles and tastes. Findings indicated that there are 13 types of packages relating to taste, including single tastes: sour, sweet, bitter, savory and spicy tastes; and mixed tastes: sweet and sour, savory and sour, sweet and …


Designing A Physical Environment For Co-Experience And Assessing Participant Use, Marlene Ivey, E. B.-N Sanders Nov 2006

Designing A Physical Environment For Co-Experience And Assessing Participant Use, Marlene Ivey, E. B.-N Sanders

DRS Biennial Conference Series

Since participatory design methodology began to take shape in the 1980s, the prevalent view of experience as something individual has expanded to include the experience of collective creativity – defined as co-design by Sanders (2002) and co-experience by Battarbee (2003). To date, research based on co-experience scenarios has focused on experiences that users create for themselves using products or services that already exist (Battarbee 2003) in spaces that do not appear to be specifically designed for co-experience. Kristensen (2004:7) refers to the limited address of the physical context of creativity. However, there is limited scope for developing knowledge in this …


Design Support And The Transfer Of Knowledge To Smes, G C Raulik, P Larsen, G Cawood Nov 2006

Design Support And The Transfer Of Knowledge To Smes, G C Raulik, P Larsen, G Cawood

DRS Biennial Conference Series

Design support programmes have became more and more popular, with countries recognising the importance of helping their small companies to develop products and services with design input. This paper argues that the potential of such design programmes could be maximised if design organisations understood the importance of knowledge transfer in this context. It explains why the nature of design support schemes (usually public funded and focused on first-time users of design) make knowledge transfer an important asset for this activity. Analysis of information provided by clients of Design Wales, the design advisory service for Welsh industry (UK), is used as …


Are We Designing Female Audiences? The Case Of Beme.Com A Women’S Commercial Online Portal, N M Sadowska Nov 2006

Are We Designing Female Audiences? The Case Of Beme.Com A Women’S Commercial Online Portal, N M Sadowska

DRS Biennial Conference Series

Feminist critique of design practice has drawn attention to continuing problems women have as design practitioners and design consumers. A case study analysis of BEME.com, a commercial online portal design for female Internet users, offers an opportunity to address some of the issues such a critique raises. Notwithstanding that Internet technology and design offer new means of communicating with women, a feminist critique highlights that particularly within a commercial context there is an unwillingness within design practice to problematise its participation in the processes that embody gendered meanings. Instead, gender frequently features as part of design practitioners’ creative toolkit when …


Questioning Drawing For Designers: Project Work As A Strategy And Examples From The Practice, Maria Vasconcelos, Helena Elias Nov 2006

Questioning Drawing For Designers: Project Work As A Strategy And Examples From The Practice, Maria Vasconcelos, Helena Elias

DRS Biennial Conference Series

Facing the changes of the named “global society and technological revolution”, this paper begins by equating through literature review main competences asked to designers and the way drawing as a discipline can make a contribution in the academic curricula of design courses. Such contribution is also shown by depicting some exercises of drawing and results obtained in practice. The paper considers drawing fundamental for designerly thinking and argues on the importance of project work as a methodology to give drawing a purpose, enriching and enlarging its capacity as a tool for creativity, thinking, and research, problem-solving and self expression. Drawing …


The “Star” Interaction Design Summer Schools Framework, N. Schadewitz, P. 'Adler' Jorge, W Moncur, J. Roberts Nov 2006

The “Star” Interaction Design Summer Schools Framework, N. Schadewitz, P. 'Adler' Jorge, W Moncur, J. Roberts

DRS Biennial Conference Series

This paper outlines the intercultural, collaborative nature of Interaction Design summer schools for PhD and Masters students, while describing the design practices and educational methods utilized in such a context. The authors’ experiences as participants and facilitators in combination with data collected from a questionnaire and design patterns workshops are captured in this paper and reflected upon. In conclusion, a framework for organizing and implementing future Interaction Design academies is proposed.


Graphic Design And Motion Graphics, C Vincent, A Cole, Z Schincariol Nov 2006

Graphic Design And Motion Graphics, C Vincent, A Cole, Z Schincariol

DRS Biennial Conference Series

This paper presents an interdisciplinary experiment in Communication Design teaching. It focuses on two moments in the project’s development: print media design and its translation into audiovisual language. We begin experimenting with the expressive possibilities of typography, which add meanings to the transposition of verbal content. Interpretation and sharp perception of typography, in the technical and aesthetics aspects, interfere when generating visual composition. The expressive possibilities increase when motion and sound, which are distinctive aspects of audiovisual language, come into play. We are interested in the creative process that involves translating graphic language into audiovisual language.


Reframing American Democracy: The Role Of Research In The Interpretation Of Redesigned Election Artefacts, E.D. Tunstall Nov 2006

Reframing American Democracy: The Role Of Research In The Interpretation Of Redesigned Election Artefacts, E.D. Tunstall

DRS Biennial Conference Series

In November 2000, a poorly designed “butterfly” ballot in Palm Beach County, Florida, of the United States of America, changed election history. From 2001-2005, Design for Democracy, a strategic program of AIGA and UPA, conducted ethnographically based research to redesigned election artifacts, including the ballot. This paper explores the role of research, particularly ethnographic research, in the interpretation of the “meaning” of these redesigned election artifacts within the discourses of American democracy. In particular, it focuses on the discourses of American democracy as framed by the contexts of American professional design organizations, international museums such as the Pompidou Center, and …


Human Centering Design Across Dimensions, B. Hanington Nov 2006

Human Centering Design Across Dimensions, B. Hanington

DRS Biennial Conference Series

The uneven application of human centered research and design across disciplines is evident in both practice and education. In particular, graphic or communication design is much less familiar than industrial or interaction design with human research and testing. The underlying human criteria for design activity should know no dimensional boundaries. The creation of printed material to convey information, digital interfaces for devices or web-based interactions, and three-dimensional products and environments, all share a foundation of human use. There is no reason why any design discipline should be disadvantaged in the sensitivity to human factors, and therefore in the exposure to …


Researching The Research Culture In Art & Design: The Art And Design Index To Theses, T Fisher, J Mottram Nov 2006

Researching The Research Culture In Art & Design: The Art And Design Index To Theses, T Fisher, J Mottram

DRS Biennial Conference Series

The aim of this study is to develop better function and performance for embodiment of electric-powered wheelchair from the aspect of human kansei. Embodiment is the concept which frequently used in robotics or neural science. An embodiment of electric wheelchair is to realize the function which is felt natural like flesh body. We studied it through the two standpoints. One is how it move, the other how we feel (kansei). Kansei is a concept that includes emotion and sensibility. Kansei was defined as an intuitive ability to react and evaluate the values like pleasure and comfort. As we were factoring …


Defending The Domestic Environment From Advertising: The Commercial Rhetoric Art Project, Steven Mccarthy Nov 2006

Defending The Domestic Environment From Advertising: The Commercial Rhetoric Art Project, Steven Mccarthy

DRS Biennial Conference Series

Commercial Rhetoric Art Project examines advertising’s impact on the domestic environment through a body of creative work. By applying the methodologies of collage, montage and assemblage, commercial messages were subverted, juxtaposed and recontextualized into a critique of consumer culture. Issues of consumption, waste and sustainability are raised, and the role that graphic designers play in this system is questioned.


What It Takes To Design In The Virtual World, Anthony Williams, Willy Sher, Tom Bellamy, Rod Gameson Nov 2006

What It Takes To Design In The Virtual World, Anthony Williams, Willy Sher, Tom Bellamy, Rod Gameson

DRS Biennial Conference Series

The operational differences which result from using different electronic communication media and its impact on generic design skills have been the basis for the research reported in this paper. The outcome of this research is the development and mapping of generic skills profiles for virtual design teams and the designers who work in them. The research findings also identify changes in generic skills profiles between the traditional mode of team design as well as the different operational states of current and future ICT environments. This paper examines design team activities, processes and skills occurring in co-located environments and links these …


Integrated Descriptive Interactivity For Complex Collections (Idi), Daniel Pinkas, Jean-Louis Boissier, Sidonie Carrillat, Annelore Schneider, Pius Zoll Nov 2006

Integrated Descriptive Interactivity For Complex Collections (Idi), Daniel Pinkas, Jean-Louis Boissier, Sidonie Carrillat, Annelore Schneider, Pius Zoll

DRS Biennial Conference Series

IDI (Integrated Descripttive Interactivity for Complex Collections) is a media design research project currently conducted at the Haute école d’arts appliqués, Geneva (HEAA). IDI explores the descriptive potential of interactive video and seeks to integrate video-interactivity into a comprehensive descriptive and documentary approach to complex collections. An integrated descriptive interactivity aims at providing an intuitive account of the user’s relations to the objects or elements of a complex collection. We must emphasize that our project goes well beyond a simple combination of existing media; it seeks a new documentary modality which allows the user to browse through a collection not …


The Status And The Prospects Of Deconstruction In Graphic Design, Dong-Sik Hong, Mijeong Hwang Nov 2006

The Status And The Prospects Of Deconstruction In Graphic Design, Dong-Sik Hong, Mijeong Hwang

DRS Biennial Conference Series

Visual communication design has been represented in varied images from ancient society up until the present time. Especially graphic design, which has experienced artistic upheaval from modernism and postmodernism, has been enabled to deliver messages in a more developed and sensuous appearances. Deconstructionist design wasn't well received by modernism, an advocate of practicality and effectiveness; however, as the beginning of subsequent postmodernism, it started to earn a warm welcome from a number of designers. Postmodernism made it possible for deconstruction to be a new paradigm appreciating neutral respect for varied expressions and designers' idiosyncrasy. Corresponding to this new trend, Edward …


Design Research Quarterly Volume 1 Issue 1, Peter Storkerson Sep 2006

Design Research Quarterly Volume 1 Issue 1, Peter Storkerson

Design Research Quarterly (2006 - 2009)

Design Research Quarterly (2006-9) was a hybrid journal-newsletter of the Design Research Society. It contained news of the society, its members and regions and its sister societies, as well as peer-reviewed articles about issues of importance to design research, theory and knowledge.


How Tangible Mock-Ups Support Design Collaboration, Eva Brandt May 2005

How Tangible Mock-Ups Support Design Collaboration, Eva Brandt

Nordes Conference Series

This article is a contribution to a more conscious use of tangible mock-ups in collaborative design processes. It describes a design team’s use of mock- ups in a series of workshops involving potential customers and users. Focus is primarily on the use of three-dimensional design mock-ups and how differences in these affected the dialogue. Reflective conversations were established by using tangible mock-ups as “things-to-think with”. They served as boundary objects that spanned the gap between the different competencies and interests of participants in design. The design mock-ups evoked different things from different participants whereas the challenge for the design team …


Rumpelstiltskin In Traditional And New Digital Media, Christine Blaney May 2005

Rumpelstiltskin In Traditional And New Digital Media, Christine Blaney

Nordes Conference Series

The article documents 10 months of work focusing on the process of creating a childrenís book which develops new ways to utilise digital media alongside traditional methods and techniques such as mark making, drawing, painting and collage. The work aims to promote and develop language and literacy development within an innovative contemporary illustration context. The work makes use of research into specific learning methods (such as cloze procedure, semantic and syntactic evaluation, word identification and phonics) and embeds them within a traditional fairytale narrative. The aim of the book is to stimulate and motivate learners through use of tested learning …


What Type Now?, Liam Mccomish May 2005

What Type Now?, Liam Mccomish

Nordes Conference Series

In light of the rapid proliferation of typeface design in the digital era, what conceptual space provides impetus to the designer wishing to create a new typeface design? This article will illustrate the creative process in the making of an individual type design. It will attempt to locate this process in the technical and semantic framework of current typographic debate. The article documents the development of a typeface design and discusses the questions: Can a contemporary, digitally rendered sans-serif be imbued with some of the rhythmic and human visual qualities detected in handwriting? What are the evaluation mechanisms?


Educating Interaction Designers – How Are New Tools For Design Changing Learning Situations?, Annett Hillestad May 2005

Educating Interaction Designers – How Are New Tools For Design Changing Learning Situations?, Annett Hillestad

Nordes Conference Series

Institutions for design education are creating new courses and study programs within the field of interaction design, in order to meet the challenges that arise with the changing role of the designer and the expansion of the object of design. The DesignEd project analyses how new tools for design work are changing learning situations and knowledge requirements in design education. In this article I will present the research topics that motivate the planned and ongoing work on the DesignEd project. Ethnographic case study research has been carried out in a class of master level interaction design students at the Oslo …


Researching The Visual Qualities Of Exhibition Design Through Experimental And Cross-, Outi Turpeinen May 2005

Researching The Visual Qualities Of Exhibition Design Through Experimental And Cross-, Outi Turpeinen

Nordes Conference Series

This article is based on my ongoing PhD research, particularly on the questions of practice-based research combined with theoretical analysis. In this article, I will try to briefly clarify and give some examples of the use of experimental and cross- disciplinary methods in design research. I will start by analysing the relationships between museum objects and cultural history museums based on the assumption that the practices used for representation create meanings. I am particularly interested in how meanings are built into such visual elements of exhibition design as light, colour and materials. The process of meaning creation is semiotic in …