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Full-Text Articles in Entire DC Network
Restorative Retail: A Literature Review On Consumer Well-Being In The Retail Environment, Katelijn Quartier
Restorative Retail: A Literature Review On Consumer Well-Being In The Retail Environment, Katelijn Quartier
DRS Biennial Conference Series
In an era increasingly shaped by consumers’ search for meaningful and emotionally engaging experiences, the concept of restorative retail is emerging as a key paradigm in retail and service design. This semi-systematic literature review synthesizes theoretical and empirical research across marketing, environmental psychology, and architecture to examine how physical retail environments can promote psychological restoration and well-being. Drawing on foundational frameworks—Attention Restoration Theory (ART), biophilia, and servicescape theory—the review identifies central design principles such as nature integration, sensory harmony, and spatial openness that underpin restorative experiences. Although evidence supports the restorative potential of retail environments, empirical validation remains limited, particularly …
Decoding Physicality In Human–Artifact Interaction: An Evolutionary Concept Analysis, Xiaoshan Wang, Long Liu*
Decoding Physicality In Human–Artifact Interaction: An Evolutionary Concept Analysis, Xiaoshan Wang, Long Liu*
DRS Biennial Conference Series
As interaction design increasingly bridges the digital and physical realms, exemplified by tangible and embodied interaction, a clear understanding of "physicality" is critical. However, the concept remains ambiguous within the interaction between humans and artifacts, lacking a systematic understanding to guide research and practice. This research applies Rodgers' evolutionary concept analysis, guided by three etymological meanings of "physical", to conduct a hybrid thematic analysis of literature from interaction, ergonomics, and design. The findings suggest that physicality is understood through a structured framework of five core attributes: material substantiality, perceptibility, two-way interaction, embodied correlation, and affordance. This preliminary framework elucidates the …
Psychological Responses To Green-Wall Layouts In Office Environments: A Virtual-Environment Study, Hengji Wang, Wengbo Li, Yihe Li, Yang Liu
Psychological Responses To Green-Wall Layouts In Office Environments: A Virtual-Environment Study, Hengji Wang, Wengbo Li, Yihe Li, Yang Liu
DRS Biennial Conference Series
As office practices improve, green walls are increasingly deployed to ease work stress; however, research on whether their overall geometry yields differential individual effects remains limited.In this study, virtual reality was used to construct four office scenarios: curvilinear green wall (CGW), linear green wall (LGW), polyline green wall (PGW), and no green wall (NGW). Restorative effects after stress induction with the MAST were evaluated using two subjective scales, the fatigue scale and the restorative outcome scale. Results showed that all three green-wall forms significantly promoted post-stress psychological recovery at the subjective level. Further comparisons indicated that CGW produced the strongest …
Material Agencies In Co-Design: A New Materialist Perspective On Workshop Practices, Gretchen Coombs, Leah Heiss
Material Agencies In Co-Design: A New Materialist Perspective On Workshop Practices, Gretchen Coombs, Leah Heiss
DRS Biennial Conference Series
This paper explores the intersection of new materialism and co-design workshop practices, suggesting that design materials are not passive resources but active agents in collaborative meaning-making and future-making processes. Drawing on new materialist philosophy and care ethics, particularly the work of Barad, Haraway, and Puig de la Bellacasa, we examine how workshop artefacts such as canvases, sticky notes, tactile tools, and other ephemeral materials participate in and shape co-design processes and engender more care-focussed design futures. Through observations of co-design workshops in health futures contexts, we demonstrate how attending to material agency extends the value of workshops and forms sites …
From Compliance Adoption To Co-Design: An Exploratory Study Of Older Adults’ Engagement With Technology, Lay Xuan Estherine Goh, Cees De Bont
From Compliance Adoption To Co-Design: An Exploratory Study Of Older Adults’ Engagement With Technology, Lay Xuan Estherine Goh, Cees De Bont
DRS Biennial Conference Series
The growing presence of digital technology and artificial intelligence (AI) offers new opportunities for older adults, yet raises concerns around the digital divide, trust, and social inclusion. This exploratory study examines how older adults perceive and engage with technology through a community-based approach. Data were collected from 106 participants using a mixed-methods design that combined the Technology Acceptance Model (TAM) to assess adoption factors with narrative storytelling to capture contextual experiences. By centring participants’ voices, the study identifies emotional, social, and contextual factors shaping technology engagement. Findings highlight the importance of relational trust, social learning networks, perceived ease of use, …
Consumer-Facing Technologies In Stores: A Longitudinal Study Of Their Impact On Customer Experience, Anthony Kent, Bethan Alexander
Consumer-Facing Technologies In Stores: A Longitudinal Study Of Their Impact On Customer Experience, Anthony Kent, Bethan Alexander
DRS Biennial Conference Series
This paper presents a longitudinal study of instore shopping technologies (ISTs) and their contribution to the phygital fashion store. It builds on studies of store design in an omnichannel environment and the use of ISTs for distinctive customer experiences (CX). The aim is to understand changes in fashion retailing brought about by ISTs and the extent to which they influence CX in the customer journey. The research was undertaken in three stages, in 2014, 2019 and 2024 in three of London’s West End shopping streets. The Methodology was replicated in each stage, using observations of store interiors and in-depth, qualitative …
Cut It Out: Reframing Hand Paper-Ripping As A Collage Method For Wellbeing And Care, Danielle Vaughan
Cut It Out: Reframing Hand Paper-Ripping As A Collage Method For Wellbeing And Care, Danielle Vaughan
DRS Biennial Conference Series
Hand-based paper-ripping collage-making (PRCM) promotes wellbeing through circular engagement with re-purposed papers as transitional materials, demonstrating a threephased framework (apprehension, confidence, co-creation) that is potentially transferable to bio-based materials and other substrates. The study introduces paperpeutic, a neologistic term describing the therapeutic value arising from mindful, improvisational engagement with manual ripping in PRCM contexts, drawing inspiration from Japanese Chigiri-e and Western collage traditions. The practice fosters mindfulness, creativity, and community through direct, hands-on engagement, providing an accessible alternative to the abstraction and precision of digital design. Salvaged paper is reframed as an active collaborator in the processes of meaning-making and …
Perception-Based Design: An Approach For Engineering Sustainable Biobased Materials, Manu Thundathil, Ali Reza Nazmi, Bahareh Shahri, Nick Emerson, Jörg Müssig, Tim Huber
Perception-Based Design: An Approach For Engineering Sustainable Biobased Materials, Manu Thundathil, Ali Reza Nazmi, Bahareh Shahri, Nick Emerson, Jörg Müssig, Tim Huber
DRS Biennial Conference Series
Biobased composites, which are sustainable materials ideally poised to replace fossil-based raw materials, paradoxically are struggling to gain market acceptance. This underperformance is attributed to poor demand and acceptance of biobased composites, driven by technical and perceptual challenges. However, most research on biobased composites focuses on addressing technical challenges and fails to incorporate perceptual qualities into the material development process. By understanding the role of material characteristics (colour, patterns, texture, roughness) in shaping these qualities, we propose that novel biobased composites could be developed to meet specific consumer product needs. A prediction model for generating the desired material perception could …
Longing For: Designing Activities To Break The Taboo Of Female Sexuality In Care Homes, Yoni Lefévre, Niels Hendriks, Heather Wilkinson, Andrea Wilkinson, Arno G. Verhoeven
Longing For: Designing Activities To Break The Taboo Of Female Sexuality In Care Homes, Yoni Lefévre, Niels Hendriks, Heather Wilkinson, Andrea Wilkinson, Arno G. Verhoeven
DRS Biennial Conference Series
An effort to co-explore later life sexuality with older adults, this study critically reflects on a series of intentionally designed activities to discuss intimacy and sexual pleasure in a care context. Five activities were organised in a Belgian care home, involving four to six female residents, that gradually introduced a more explicit language about sexual health. The results highlight that: 1) taboos are difficult to discuss, therefore storytelling is crucial, 2) feeling vulnerable is confronting, but also enables genuine connections, and 3) co-exploring taboos through playfulness, while enabling self-expression. This paper provides a more in-depth understanding of designing collective dialogues …
Learning Through Alternatives: Fostering Reflection Through Design Interventions, Nooshin Ziashahabi, Seyed-Abbas Yazdanfar, Ahmad Ekhlassi
Learning Through Alternatives: Fostering Reflection Through Design Interventions, Nooshin Ziashahabi, Seyed-Abbas Yazdanfar, Ahmad Ekhlassi
DRS Biennial Conference Series
This paper investigates how structured pedagogical interventions can foster reflective Learning within design studios. Conducted as an action-based case study with fifteen interior design students, the research integrated principles of Research through Design (RtD) and Action Design Research (ADR) to link educational practice with reflective inquiry. Four iterative interventions, including model making, circulation mapping, vertical connection, and inside–outside exploration, were designed to disrupt habitual thinking and enhance metacognitive awareness. Data from observations, interviews, and evaluations were analyzed through a three-layer framework capturing behavioral, cognitive, and self-regulatory dimensions of reflection. Findings show that reflection did not arise directly from the interventions …
Civic Imagining: Participatory Speculative Design And Its Opportunities In Civic Service Design, Isabel Regina Meriales
Civic Imagining: Participatory Speculative Design And Its Opportunities In Civic Service Design, Isabel Regina Meriales
DRS Biennial Conference Series
This exploratory research discusses participatory speculative design (PSD) in the context of understanding its potential opportunities for civic service design (CSD) and for practicing designers in this growing field. This study employs a critical lens, with consideration to existing criticisms regarding the design practice, and how to navigate through potential barriers in civic service design. The research paper explores the approach of participatory speculative design, and how it might inform civic service design and its designers today.
Enquête D’Âme: A Participatory Visualisation Of Wellbeing Through Embodied Reflection, Ricardo O'Nascimento, Bruna Petreca
Enquête D’Âme: A Participatory Visualisation Of Wellbeing Through Embodied Reflection, Ricardo O'Nascimento, Bruna Petreca
DRS Biennial Conference Series
Enquête d’âme is an interactive installation and research instrument that reimagines design impact assessment by shifting from affect detection to wellbeing articulation. A textile-covered keyboard allows participants to select from sixteen wellbeing dimensions; each input generates a coloured circle within a shared projection, forming an evolving visualisation of collective resonance. Three public deployments—a cultural event, arts festival, and university showcase—combined observations, brief interviews, and log analysis. Findings show that slow, tactile interaction fosters mindful engagement; participants treat the dimensions as reflective anchors rather than diagnostic labels; and aggregate patterns vary contextually (e.g., Optimism/Future-self in policy discussions, Playfulness/Participation in festival settings). …
Designing For Being Mindful: A Non-Instrumental Turn To Mindfulness Technology, Xiaozhuang Gao, Beverley Hood, Denitsa Petrova
Designing For Being Mindful: A Non-Instrumental Turn To Mindfulness Technology, Xiaozhuang Gao, Beverley Hood, Denitsa Petrova
DRS Biennial Conference Series
Mindfulness technology in Human–Computer Interaction research predominantly remains grounded in behaviourist and cognitivist paradigms. Such instrumental design logic emphasises goal achievement and behavioural compliance, conflicting with the core ideals of mindfulness—non-striving, non-judging, and acceptance. Drawing on phenomenological, pragmatist, and embodied perspectives, this paper proposes a non-instrumental approach to mindfulness technology grounded in aesthetic experience. It also introduces a theoretical framework consisting of four experiential dimensions: somatic, temporal, atmospheric and material to reposition mindfulness technology as a medium of experience rather than a means to an end. Through design practice, this paper explores two early interaction prototypes to generate insights about …
Along The Line Of Emotional Support: Reimagining Ai Companions For Young Adults’ Wellbeing, Giulia Jiangxian Zhu, Xue Pei, Andrea Gaggioli
Along The Line Of Emotional Support: Reimagining Ai Companions For Young Adults’ Wellbeing, Giulia Jiangxian Zhu, Xue Pei, Andrea Gaggioli
DRS Biennial Conference Series
Young adults increasingly face emotional stress, uncertainty, and a lack of accessible, non-judgmental support. While AI technologies are emerging as potential companions, many adopt anthropomorphic and chat-based models that risk emotional overdependence, blurred boundaries, and false intimacy. This research explores how AI systems might be reimagined to foster authentic and ethical forms of companionship that support young adults’ wellbeing. Grounded in Positive Technology and its focus on promoting human flourishing, this research adopts a research-through-design approach, integrating semi-structured interviews, co-design sessions, hands-on prototyping, and user feedback. The resulting prototype, ALONG is a calm, embodied AI companion designed to encourage personal …
Practicing Prototyping Within Transition Design: Materials, Competences And Meanings, Maria Vitaller Del Olmo
Practicing Prototyping Within Transition Design: Materials, Competences And Meanings, Maria Vitaller Del Olmo
DRS Biennial Conference Series
Recent research highlights the potential of prototyping for promoting sustainable transitions. However, scholars argue that it is essential to modify, and possibly redefine, the conventional use of prototyping to address complex system transformations. This paper enhances the understanding of prototyping within Transition Design for sustainability. Drawing on Social Practice Theory and practice-oriented design, we conceive prototyping as a design practice and define it through three key components: materials, competencies, and meanings. This perspective shifts the emphasis from individual prototyping artefacts to a more comprehensive, contextual understanding of the practice, aligning with the systemic nature of transitions. The empirical findings derive …
Building Together(Ness): Exploring Constructive Play When Designing For Social–Emotional Learning (Sel) In Late Childhood., Mariagiulia Sardu
Building Together(Ness): Exploring Constructive Play When Designing For Social–Emotional Learning (Sel) In Late Childhood., Mariagiulia Sardu
DRS Biennial Conference Series
This paper investigates how constructive play can support social–emotional learning (SEL) in late childhood. As children approach adolescence, they increasingly seek emotional support from peers, develop stronger identities and need to engage in self-reflection and personal expression. Despite these needs, SEL programs targeting children aged 8 to 11 are limited. Research has shown that play can support SEL. This study explores how constructive play can foster social–emotional skills and help address this shortage. The project was conducted with a child-centred approach and a design-based research methodology, ensuring a strong link between theory and practice while prioritising children’s perspectives. The fieldwork …
How Epistemic Uncertainty Tolerance Affects Creative Idea Generation In Design, Sue During, Michael Mose Biskjaer, Elger Abrahamse, Alwin De Rooij
How Epistemic Uncertainty Tolerance Affects Creative Idea Generation In Design, Sue During, Michael Mose Biskjaer, Elger Abrahamse, Alwin De Rooij
DRS Biennial Conference Series
Creativity in collaborative design unfolds under conditions of unspecific and ambiguous information. While such epistemic uncertainty is inherent to many design projects, its impact on creativity is underexplored. This study investigated how epistemic uncertainty induced through problem briefings affects creativity during idea generation, and how tolerance for epistemic uncertainty moderates this relationship. A between-subjects experiment with 67 student participants collaborating in 18 groups tested idea generation under high versus low epistemic uncertainty conditions. The results showed a dual pathway effect: high epistemic uncertainty, compared to low epistemic uncertainty, increased idea originality, but decreased idea usefulness. Average group tolerance for uncertainty …
Methodologies As Complex Systems: Practicing Pluralism In Systemic Design For Transformations Toward Regeneration, Haley Fitzpatrick
Methodologies As Complex Systems: Practicing Pluralism In Systemic Design For Transformations Toward Regeneration, Haley Fitzpatrick
DRS Biennial Conference Series
Pluralism is essential for transformations toward regeneration, to (re)align human activity with holistic planetary health. Systemic design’s pluralistic intentions offer a promising pathway, yet its methodologies rarely match the complexity they aim to engage. The focus often falls on adding new methods instead of examining how methodologies function. As a result, systemic design methodologies struggle to navigate the contextual, epistemic, and cultural differences within plural pathways toward regeneration. This paper argues that systemic design methodologies can negotiate pluralism more effectively when functioning as complex systems themselves: nonlinear, emergent, and relational. Drawing on participatory action research across three diverse communities, I …
Measuring The ‘In-Between’: From Spatial Grammar To Brand Re-Contextualisation And Localisation. A Case Study Approach In East Asian Fashion Flagships, Ziqi Cao
DRS Biennial Conference Series
This paper examines experiential retail strategies in high-end fashion through two global flagships stores in East Asia: Lemaire Ebisu in Tokyo and Loewe Gaozhai Chengdu (Taikoo Li). Prior scholarship traced spatial storytelling in high-end flagships to connect brand identity with local environments, frameworks that render the narratology of ‘in-between’ as a design tool bridging localisation with customer experience remain underdeveloped. This study positions flagships as ‘in-between’ interfaces linking space, local culture, and brand to generate place-specific experiences. Through an exploratory qualitative approach comprising document analysis, store observation, and spatial-typological analysis, this research develops the ‘in-between’ as a conceptual framework that …
Evaluating Impact As A Distributed Ecosystem: Insights From A Coral-Themed Museum Late, Nirit Binyamini Ben Meir, Laura Selby, Danielle Barrios-O’Neill, Charlotte Jarvis, Devanshi Rungta
Evaluating Impact As A Distributed Ecosystem: Insights From A Coral-Themed Museum Late, Nirit Binyamini Ben Meir, Laura Selby, Danielle Barrios-O’Neill, Charlotte Jarvis, Devanshi Rungta
DRS Biennial Conference Series
Cultural institutions frequently use design to help audiences engage with scientific knowledge and understand environmental crises, yet evaluating design’s impact remains challenging. Existing frameworks focus on audience learning, demonstrated through feedback surveys, but such frameworks overlook how designers, scientists, museum staff, visitors and non-humans co-shape engagement and impact. This paper discusses the significance of distributed impact, and tests methods for evaluating how impact is distributed across stakeholders in a museum environment. The case study details a Museum-Lates event using experimental experience design to engage audiences with coral conservation. Using multi-method data collection across different stages of event production, we trace …
Evaluating Creative Efficacy In Human-Ai Design Convergence: An Experimental Study Of Support Modes, Yuying Pei, Ling Fan*
Evaluating Creative Efficacy In Human-Ai Design Convergence: An Experimental Study Of Support Modes, Yuying Pei, Ling Fan*
DRS Biennial Conference Series
While Artificial Intelligence (AI) has demonstrated significant potential in the divergent phases of design, its role in the convergent phase (solution selection) is less understood. This study investigates how different AI-assisted selection modes impact a designer's creative efficacy. We conducted an experiment (N=40) with graduate design students, who used four distinct AI support modes—(1) Textual Description, (2) Pros/Cons Comparison, (3) AI Scoring, and (4) Direct Recommendation—to select a final design from a set of concepts. Efficacy was measured using behavioral data (selection time, choice), user satisfaction (QUIS), cognitive load (NASA-TLX), and technology acceptance (TAM). Results show that the AI Scoring …
Framing The Fuzzy: Mapping Expert Designers’ Problem Framing Through C–K Theory, Die Hu, Thomas Woods, Wendy Zhang, Zehong Li, Hongyao Li
Framing The Fuzzy: Mapping Expert Designers’ Problem Framing Through C–K Theory, Die Hu, Thomas Woods, Wendy Zhang, Zehong Li, Hongyao Li
DRS Biennial Conference Series
During the Fuzzy Front End (FFE), the early and uncertain stage of the design process, creatively framing design problems plays a critical role in shaping direction and originality of outcomes. While the value of problem framing is well established, the cognitive mechanisms for innovation developed through industrial experience by which expert designers navigate ambiguity, remain comparatively underexamined. Guided by the C–K Theory, this study examines how expert designers leverage experiential knowledge when transitioning between concept (C) and knowledge (K) spaces. Using a qualitative approach, we conducted semi-structured interviews and real-time framing tasks with 12 expert designers (5+ years of practice). …
Negotiating Authenticity, Vividness, And Engagement: A Design Framework For Genai In Heritage Co-Creation, Zijing Song, Sifan Chen, Chihiro Sato, Christian Wagner
Negotiating Authenticity, Vividness, And Engagement: A Design Framework For Genai In Heritage Co-Creation, Zijing Song, Sifan Chen, Chihiro Sato, Christian Wagner
DRS Biennial Conference Series
The adoption of generative AI in heritage storytelling has revealed hidden tensions among stakeholders due to competing values. To investigate how design research can negotiate values differences, we conducted a three-session qualitative study surrounding the “Kawagoe Festival” in a bottom-up, three stakeholder-group setting. Session 1 used photo-elicitation to ground memories; Session 2 adopted human–AI image co-creation to explore past representations and speculative futures; while Session 3 facilitated reflective discussion. Grounded theory analysis identifies three values shaping GenAI-mediated co-creation: authenticity as a symbolic baseline, vividness as the enrichment of remembered details, and engagement as enabler of iterative, playful participation. Stakeholders balanced …
Three Lenses, One Wicked Problem: Navigating Pluralism To Address Consumer Confusion In Australia, Brian Rodrigo Llagas, Linda Brennan, Simon Lockrey
Three Lenses, One Wicked Problem: Navigating Pluralism To Address Consumer Confusion In Australia, Brian Rodrigo Llagas, Linda Brennan, Simon Lockrey
DRS Biennial Conference Series
Food waste presents a significant global environmental and economic challenge. Australian households are responsible for 40% of discarded food, with unclear date labelling and storage advice creating consumer confusion, contributing to the problem. This research employed systems thinking and pluralism to address consumer confusion. A multi-level analytical framework integrating visual grammar, symbolic interactionism, and activity theory examined semiotic dimensions, interactions, and system behaviours within the food packaging system. Micro-level prototyping generated design concepts for date labels and storage advice. Meso-level collective intelligence-participatory design techniques evaluated the designs and brainstormed solutions. Scenario planning at the macro level used morphological analysis to …
Problem–Solution Co-Evolution Research In The Drs Conference Community (2001-2025), Michael Mose Biskjaer, Kim Halskov, Alwin De Rooij
Problem–Solution Co-Evolution Research In The Drs Conference Community (2001-2025), Michael Mose Biskjaer, Kim Halskov, Alwin De Rooij
DRS Biennial Conference Series
The problem–solution co-evolution model proposed by Dorst and Cross (2001) remains highly influential for understanding design processes. This paper contributes a scoping review of DRS conference proceedings (2001–2025) revealing how the model has been adopted, developed, and critiqued. A thematic synthesis of a corpus of sixteen DRS papers shows how the model has been used to frame, connect, and extend foundational design theories by pointing to the crucial role of mutual adaptation of problem and solution. We find that problem and solution spaces are considered distinct and interdependent. Co-evolution is conceptualized and studied through several conceptual lenses, e.g., cognitive, social, …
Metatrain:A Metacognitive Framework–Based Gamified Executive Function Training For Children With Adhd, Ningfeng Tang, Yang Yin, Haoran Wei, Beijia Hu, Chunlei Chai, Xiyuan Zhang
Metatrain:A Metacognitive Framework–Based Gamified Executive Function Training For Children With Adhd, Ningfeng Tang, Yang Yin, Haoran Wei, Beijia Hu, Chunlei Chai, Xiyuan Zhang
DRS Biennial Conference Series
Nowadays, parents and educators are paying more attention to the intervention of children with Attention Deficit Hyperactivity Disorder (ADHD). Children with ADHD typically exhibit deficits in executive functions (EF), and metacognition is crucial for enhancing these functions. However, existing interventions mostly focus on specific training of EF and lack effective strategies to promote overall improvement through higher-level metacognitive processes. Therefore, this study integrates the metacognitive theoretical framework into EF training and designs a gamified intervention program for children with ADHD. Subsequently, we conducted an experiment with 16 children with ADHD and analyzed the changes in their EF levels before and …
Navigating Ai In Design Leadership: Insights On Emerging Competencies And Cultural Challenges In China, Xuan Gao, Yekta Bakırlıoğlu
Navigating Ai In Design Leadership: Insights On Emerging Competencies And Cultural Challenges In China, Xuan Gao, Yekta Bakırlıoğlu
DRS Biennial Conference Series
This paper explores current challenges of and competencies in design education through an industry lens, highlighting both the opportunities and obstacles arising from the growing integration of AI. Drawing on the interviews with design leaders, scholars and students, the findings reveal diverse perspectives and challenges related to AI, including four main aspects: (1) AI can serve as an assistive tool in design practice; (2) AI creates new requirements and needs for designer roles and affects job displacement; (3) AI can improve work efficiency and reshape organisational structures; and (4) AI raises ethical issues such as plagiarism. Moreover, two AI-related cultural …
Within The Dialogue Box: Exploring Designer Activities And Linguistic Features In Collaboration With Textual Genai, Yulu Song, Ying Hu, Zihan Zhou, Wentao Deng, Xing Du, Yiming Bai
Within The Dialogue Box: Exploring Designer Activities And Linguistic Features In Collaboration With Textual Genai, Yulu Song, Ying Hu, Zihan Zhou, Wentao Deng, Xing Du, Yiming Bai
DRS Biennial Conference Series
Language functions as both a core element and the cognitive framework that supports the entire design process. However, the deep integration of Large Language Models (LLMs) is shifting the creative process from self- or human-to-human dialogue to human-AI conversation, requiring a careful examination of this emerging form of collaborative language. This study conducted an experiment on designer-AI collaboration. The goal was to explore the relationship between their collaborative activities, linguistic features, and co-creativity. By carefully coding activities and using the Linguistic Inquiry and Word Count (LIWC) method, we identified conversational features linked to different levels of creativity. These findings not …
Exploring Current Understandings Of ‘Design Systems’: Toward A Conceptual Framework, Margrethe Nielsen, Peter Vistisen, Nanna Inie, Michael Mose Biskjaer
Exploring Current Understandings Of ‘Design Systems’: Toward A Conceptual Framework, Margrethe Nielsen, Peter Vistisen, Nanna Inie, Michael Mose Biskjaer
DRS Biennial Conference Series
Design systems are foundational in the design of user experience (UX) across platforms and products. Although design systems have become pervasive in design practice, the term remains ambiguous due to multiple definitions and conceptualizations. The lack of a shared definition can lead to misunderstandings and ill-aligned uses of design systems in practice, vulnerable to the same issues of parallel activities and inconsistencies that design systems are meant to prevent. This paper reviews the concept from the term’s origin in design theory and into its current practice and proposes a new frame of reference for researchers and practitioners, focusing on improved …
Crafting Semiotic Riddles: Materiality And Interpretive Play In Speculative Design, Jess Uhre Rahbek, Sofie Kinch
Crafting Semiotic Riddles: Materiality And Interpretive Play In Speculative Design, Jess Uhre Rahbek, Sofie Kinch
DRS Biennial Conference Series
This paper repositions speculative design artefacts as semiotic riddles, where materiality operates not merely as a carrier of speculation but as a vehicle for play. Drawing on Peircean semiotics and narrative theory, we extend Auger’s notion of the ‘perceptual bridge’ to show how speculative artefacts invite audiences into riddle-solving, assembling ‘fabula’ worlds from incomplete ‘syuzhet’ clues. Methodologically, we propose that speculative design can be understood as the crafting of riddles: designing with ambiguity, incompleteness, and interpretive openness. Through three design projects, we illustrate distinct ways in which designers structure the clues of semiotic riddles, whether singular artefacts, fragmented constellations or …