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The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek Dec 2025

The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek

IASDR Conference Series

Feedback plays a pivotal role in design education, particularly within the dynamic context of studio critiques. While critiques aim to foster design skills and professional identity, many students struggle to process feedback, navigate emotional responses, and make informed design decisions. Unstructured critique processes can heighten stress and uncertainty, hindering effective learning. This study investigates how critique culture impacts beginner design students and explores structured tools that support more confident engagement with feedback. Guided by the question, “How might we empower students to make more confident and informed decisions based on the instructors feedback in studio classes?”, this mixed-method study, comprising …


Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes Dec 2025

Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes

IASDR Conference Series

For those living in diaspora, memory connects the past, present, and future while sustaining cultural identity. Cherished objects preserve these memories and help recreate a sense of home in new environments. Participatory stop-motion enables participants to create stories by enlivening physical materials and objects, offering a tangible, imaginative, and accessible way for preserving personal narratives. This paper explores and evaluates participatory stop-motion as a method that supports memory expression in contexts of displacement. Two participatory stop-motion workshops were designed following an iterative design process, focusing on synchronous and asynchronous animation-making setups. We introduce the concept of micro-animations as short, independently …


The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu Dec 2025

The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu

IASDR Conference Series

Text-to-Image (TTI) generators are becoming widely used and are often promoted as “democratizing” the making of images, independently of the skill set of the user. However, relatively little is known about whether people with different educational backgrounds, skill sets, and literacies use these tools differently, or how these backgrounds influence the quality of the results. In this article, we investigate the impact of Visual Literacy (VL), AI Literacy (AIL), and Prompt Engineering Literacy (PEL) on prompt use. More precisely, we examine how each literacy influences prompt usage patterns, linguistic and semantic composition, and the structure and morphology of prompts. Additionally, …


Exploring Metacognition's Role In Design Process: A Preliminary Study In A Multi-Week Design Course, Yun-Chi Jao, Hsi-Jen Chen Dec 2025

Exploring Metacognition's Role In Design Process: A Preliminary Study In A Multi-Week Design Course, Yun-Chi Jao, Hsi-Jen Chen

IASDR Conference Series

This study explores the relationship between metacognitive activity and the design process among undergraduate design students. Drawing from a structured reflection journal approach within a multi- week design course, the research investigates how students monitor, regulate, and reflect on their design thinking across project stages. Using the Double Diamond model as a process framework and a 4P-based coding system, we identify key metacognitive behavior patterns (e.g., Regulative Monitoring (M1), Process Overview (M3), Continuation or Execution of Existing Actions (R1)) and their contextual variations. Findings suggest that students frequently engage in metacognitive knowledge about strategies and interpersonal dynamics, with notable differences …


Exploring Design Contributions To Mental Health Ai: Structuring Clinical Judgment Through Real-Time Data Labeling Interfaces, Jieun Lee, Hwang Kim, Chajoong Kim, Bong-Jin Hahm, Daehun Yoo Dec 2025

Exploring Design Contributions To Mental Health Ai: Structuring Clinical Judgment Through Real-Time Data Labeling Interfaces, Jieun Lee, Hwang Kim, Chajoong Kim, Bong-Jin Hahm, Daehun Yoo

IASDR Conference Series

This study explores how design can contribute to collecting training data for AI models in complex clinical settings, particularly in the context of mental health counseling. Conventional labeling methods only record outcomes, failing to capture moments of expert judgment. This limits AI’s ability to learn the nuances of clinical reasoning. To address this issue, the study draws on the Interactive Machine Teaching (IMT) framework. In collaboration with clinicians, researchers co-designed and iteratively improved a real-time labeling interface. The interface was then refined and used in actual mental health consultations. Using qualitative methods, we examined how the interface influenced judgment and …


A Very Precise Curvature: A Revelatory Case Study About The Studio Dialogue On Formgiving, Trym Abrahamsen Dec 2025

A Very Precise Curvature: A Revelatory Case Study About The Studio Dialogue On Formgiving, Trym Abrahamsen

IASDR Conference Series

The dialogue in the studio environment can reveal a lot about the mechanisms at play when teaching about and doing formgiving. From analysing language used in “desk-crits” at a master’s level mobility course, this paper reveals three distinct mechanisms at play when discussing form in industrial design. The revelatory approach and thematic analysis offer a unique insight into the way form is discussed between tutor and student in the studio context.


The Utilization Of Multimodal Interaction In Social Robots For Elderly Care: Interaction Types, System Architecture, And Purchasing Motivation, Ye Zhang, Yuqi Liu, Liang Xiao Dec 2025

The Utilization Of Multimodal Interaction In Social Robots For Elderly Care: Interaction Types, System Architecture, And Purchasing Motivation, Ye Zhang, Yuqi Liu, Liang Xiao

IASDR Conference Series

The rapid acceleration of global aging demographics has elevated the integration of smart technologies to enhance the elderly’s quality of life to a critical societal priority. While existing social robots demonstrate significant potential in health monitoring and emotional companionship, their practical implementation faces substantial barriers, including steep learning curves, limited emotional responsiveness, and insufficient adaptability to heterogeneous geriatric needs. To address these challenges, this study conducts a comprehensive analysis of multimodal interaction modalities (visual, auditory, affective, tactile, electromyographic, and brain-computer interfaces) specifically tailored for older adults through literature synthesis and empirical user surveys. The results of the research and analysis …


Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura Dec 2025

Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura

IASDR Conference Series

Design can be a living process, evolving alongside the people it is made for and the communities that shape it. Within the study of design, researchers have often focused on the world of picture books. But they rarely see them as portals of learning, starting points to cultivate reading habits that vary across cultures and educational backgrounds. This research examines how to incorporate Japanese principles of yomikikase読み聞かせ, or reading aloud, into the ethnic context of Honduras. The aim is to adapt this common Japanese practice into educational and private environments within Honduras, to promote early literacy, comprehension, and enjoyment. This …


Design Considerations For Redefining Vehicle Cabin Comfort: A User-Centered Perspective Based On Large-Scale Text Mining, Xiangyu Zhang, Yuebin Huang, Chaomin Ma, Danhua Zhao, Chunxi Huang Dec 2025

Design Considerations For Redefining Vehicle Cabin Comfort: A User-Centered Perspective Based On Large-Scale Text Mining, Xiangyu Zhang, Yuebin Huang, Chaomin Ma, Danhua Zhao, Chunxi Huang

IASDR Conference Series

As vehicles transition into intelligent, electrified platforms, the automotive cabin is rapidly transforming into a “mobile third space” that blurs the boundaries between transportation, productivity, and leisure. In this evolving context, cabin comfort extends beyond physical parameters—such as temperature or seating posture—to encompass emotional well-being, interactive experiences, and aesthetic resonance. However, the design of comfort remains largely rooted in engineering-driven metrics, with limited understanding of how users perceive and articulate comfort in real-world use. To bridge this gap, we conducted a large-scale computational analysis of over 440,000 authentic user reviews from mainstream automotive platforms. Using a combination of word frequency …


Research On Creative Product Design Based On The Commonalities Of Minority Cultures In Heilongjiang In China, Yong Wang, Jianpei Yu, Hiroki Sato, Xuanchi Liu Dec 2025

Research On Creative Product Design Based On The Commonalities Of Minority Cultures In Heilongjiang In China, Yong Wang, Jianpei Yu, Hiroki Sato, Xuanchi Liu

IASDR Conference Series

The Heilongjiang River Basin is home to diverse ethnic minority cultures such as the Hezhe, Oroqen, Manchu, and Daur, shaped by cold-climate ecological contexts, totemic beliefs, and sustenance practices like hunting and fishing. Under the pressures of globalization and modernization, these cultural traditions face the dual risks of margin aliz ation and symbolic trivia liz ation. This study addresses the urgent need for revitalization through creative design by identifying and transforming shared cultural elements. Based on cultural ecology and theories of cultural commonality, the research employs literature review, field investigation, and cross-ethnic comparative analysis to extract common cultural traits in …


The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang Dec 2025

The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

This paper examines the transformative impact of Sense of Agency (SoA) in human-intelligent agent collaboration, arguing that multi-agent AI systems fundamentally reconfigure agency dynamics beyond traditional tool metaphors. Through philosophical analysis (intentional agency), empirical case studies (e.g., AlphaGo, TikTok algorithms, DALL·E), and socio technical critique, we identify five pivotal consequences of multi-agent systems: (1) the emergence of human-like agency in AI, challenging boundaries of consciousness and moral treatment; (2) negotiation of agency, where humans perceive AI as competitors or collaborators; (3) synergetic co-evolution, evidenced by reciprocal capability enhancement in human-AI partnerships; (4) AI-driven cultural production of cognitively inaccessible creative combinations; …


Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi Dec 2025

Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi

IASDR Conference Series

This paper explores the application of image-based approaches in a co-creation context for constructing and communicating place images, addressing the regional revitalization policy undergone in Japan for new community identity and sustainability strategies. While image-based methods are methodologically recognized, their practical applications in collaborative placemaking remain under explored. Through a case study of the Editorial Club, an industry-academia initiative in Ichigaya, Tokyo, this research adopts a practice-oriented and image-centered perspective. The study investigates the collaborative image-based practices, including photo observation fieldwork, photo-eli citation group discussions, and the negotiation of creating collective creative output, which is various kinds of postcards. Findings …


Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka Dec 2025

Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka

IASDR Conference Series

This study aims to analyze the influence of cultural background on the recognition of design similarity and to derive suggestions for marketing strategies. We conducted two experiments comparing Japanese and Dutch participants, representing collectivist and individualist cultures respectively. In the first experiment, participants evaluated the similarity of various products and indicated their expectations for design modifications. In the second experiment, participants ranked a series of backpacks that had systematically manipulated visual features, such as handle position, shape, and zipper placement. Although the results revealed culturally specific patterns in similarity judgment, they diverged from our hypotheses based on collectivism–individualism. Dutch consumers …


Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu Dec 2025

Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu

IASDR Conference Series

Based on design thinking principles, this study explores how children with different types of learning motivation—curiosity-driven and task-oriented—engage with a prompt-based interface to search for books and record their reflections after reading. By integrating the concept of prompt engineering into library search and information retrieval interfaces, the researcher conducted qualitative observations of children’s behavioral responses during interface interactions. The study identified two distinct interaction patterns among participating children (ages 7 to 11), leading to the development of two corresponding interface strategies and the subsequent creation of initial prototype tests. For curiosity-driven children, the interface encourages open- ended exploration, while for …


The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen Dec 2025

The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen

IASDR Conference Series

This project explores the complexities surrounding the transition of young adults with special needs into municipally operated supported housing in Denmark. This life-changing move is managed by local municipalities and ideally involves collaboration between the resident, their relatives, and a caseworker. Despite the intention of ensuring participation and involvement, practical and emotional challenges often limit meaningful inclusion. The project ’The Good Move-in’ enabled the researchers to examine how such transitions are currently handled and developed methods to strengthen the voice and self-determination of residents—particularly those with limited verbal communication. Through interviews, visual tools, and co-creative tasks—including a construction task—the project …


Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo Dec 2025

Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo

IASDR Conference Series

This paper shares insights from the Città-IN project, a one-year participatory research initiative in San Siro, Milan, a diverse and fragile public housing neighbourhood. The project explored how families with migratory backgrounds, especially mothers, access school-related public services. Being situated in Off Campus San Siro, a living lab of Polite cnico di Milano, we engaged with community members, informal women’s groups, service providers, and local actors. Using both formal and informal methods, we uncovered barriers such as language, digital systems, and bureaucratic complexity. We reflect on the challenges of working in over-researched areas, the emotional and ethical tensions we faced, …


User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang Dec 2025

User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang

IASDR Conference Series

In the context of Beijing ’ s Central Axis heritage development, this study explores determinants of user engagement and sustained learning intentions in digital cultural heritage education—a critical focus for advancing "Design Next" principles in interactive heritage design. Integrating the Hedonic Motivation System Adoption Model (HMSAM), Embodied Cognition theory, and Information System Success Model, the research evaluates the "Kanwo Tiandi Zhongzhou" VR device, introducing variables like Situational Immersion (SI) and Perceived Control (PC) with curiosity and entertainment as mediating factors. Using Bayesian-SEM and fsQCA on 310 survey responses, findings reveal that system quality and information quality of the VR device …


Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast Dec 2025

Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast

IASDR Conference Series

This paper examines communication in design thinking, drawing on Sperber and Wilson's Relevance Theory as an alternative to the prevailing information-processing model. While design thinking is commonly framed as problem-solving, we propose that designed artefacts function as ostensive stimuli that guide users' inferential processes rather than encoding fixed meanings. The ostensive-inferential model reveals how designers communicate through intentions, where users actively infer meaning based on evidence, context, and relevance. This framework explains complex communicative phenomena, including affordances, metaphors, cross-cultural design considerations, and ethical dimensions of design practice. This perspective has significant implications for design thinking education and practice, emphasising communication …


Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng Dec 2025

Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng

IASDR Conference Series

The intensifying trends of urbanization and functional simplification of land use have exacerbated ecological degradation and the disconnection between people and the land. Thisstudy, groundedin Field Design Work (FDW),takesthe Symbiotic Rural Farmin Xingang Village, Liangzhu, Hangzhouasa case study to explore how design can serve as a lens to re-identify and activate the multifaceted values of land systems. Through field research, in-depth interviews, multisensory experiences, and digital sensing technologies, the research team uncovered and refined the latent resources of the land, revealing it not merely as a material asset but as a complex system embodying emotion, wisdom, and culture. The study …


Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan Dec 2025

Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan

IASDR Conference Series

The integration of generative artificial intelligence (GenAI) in creatives has caused significant psychological concerns for professionals like replacement fears, obsolescence of skills, and loss of identity, which have been cumulatively termed as Creative Displacement Anxiety (CDA). Although the revolutionary promise of GenAI has garnered greater attention, empirical research is devoid of measurement tools for the unique psychosocial stressors creatives face in AI-augmented environments. This research aims to fill the identified gap by constructing and validating a multidimensional scale for CDA utilizing a two-phase methodology. Based on information gathered from creative industry professionals, exploratory factor analysis (EFA) revealed seven fundamental dimensions …


From Styling To Strategy: Cultivating Design Maturity Through Taiwan's Design Policy Intervention, Si Teng Lei, Li-Ting Huang, Chia-Huei Sher Dec 2025

From Styling To Strategy: Cultivating Design Maturity Through Taiwan's Design Policy Intervention, Si Teng Lei, Li-Ting Huang, Chia-Huei Sher

IASDR Conference Series

Design maturity is a critical yet under examined dimension of innovation capability, particularly among small and medium-sized enterprises (SMEs). This study investigates how Taiwan’ s design policy- driven innovation initiative—a state-sponsored policy intervention—facilitates the strategic integration of design in both manufacturing and design service firms. Adopting a qualitative action research approach, we analysed eight participating firms and inductively derived a three-tiered model of design maturity: Design-Aware, Design-Capable, and Design-Led. Drawing on thematic and discourse analyses, we trace firms’ evolution from reactive, appearance-driven outsourcing to the institutional is ation of design as a governance mechanism. Hewlett-Packard’s D3 Matrix served as a …


Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima Dec 2025

Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima

IASDR Conference Series

This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …


The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang Dec 2025

The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

Interdisciplinary teams are crucial for organizational innovation but face a dual-process challenge: disciplinary differences can either foster creativity-enhancing integrative complexity or hinder it through intellectual centrism. This study examines these opposing mechanisms and their contingent factors. Drawing on paradox theory, we propose that conflict arising from disciplinary differences activates: (1) integrative complexity (the differentiation and integration of contradictory perspectives), which enhances creative performance; and (2) intellectual centrism (a rigid adherence to one’s discipline), which inhibits creativity. Paradoxical task framing (e.g., pursuing novelty and practicality) intensifies both mechanisms. Notably, these effects primarily emerge during the convergent phase (idea selection) of the …


Hybrid Prototyping Design Framework For Npd: A Case Study Of Industry-Academia Collaboration, Tsu-Yu Shen, Chien-Hsu Chen, Wei-Ting Hsiao, Tse-Yen Yeh Dec 2025

Hybrid Prototyping Design Framework For Npd: A Case Study Of Industry-Academia Collaboration, Tsu-Yu Shen, Chien-Hsu Chen, Wei-Ting Hsiao, Tse-Yen Yeh

IASDR Conference Series

With the increasing digitization of design tools, virtual collaboration has become increasingly prevalent in design teams. Within teams composed of members from diverse backgrounds, Visual Design Representations (VDRs) serve as crucial mediators for communication and collaboration. While the emergence of generative AI has accelerated the visualization of design concepts, the experiential insights gained through physical prototyping remain irreplaceable in practical design processes. Numerous studies have also emphasized that both virtual and physical prototypes possess distinct communicative advantages and are suited to different contexts, while hybrid prototyping can enhance iterative efficiency. This study uses an industry-academia collaboration project focused on titanium …


Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model, Jing Zhao, Runyan Wang Dec 2025

Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model, Jing Zhao, Runyan Wang

IASDR Conference Series

With the growing demand for mental health and the development of digital interactive media, using games to address psychological well-being has become increasingly possible. To address the current lack of effective translation of psychological theories into game experience design, this study introduces the PERMA model from positive psychology and proposes a game experience design approach oriented toward psychological well-being. Through user research, key needs were identified, and design exploration was carried out across four dimensions: visual, narrative, interaction, and theory. The interactive effect was implemented using the Unity engine and Kinect somatosensory technology. The design practice employed both NPS and …


A User Experience Model Of Artificial Empathy: Learn From Constructing An Evaluation Scale, Chiju Chao, Zhiyong Fu Dec 2025

A User Experience Model Of Artificial Empathy: Learn From Constructing An Evaluation Scale, Chiju Chao, Zhiyong Fu

IASDR Conference Series

As intelligent products increasingly permeate daily life, artificial empathy - the ability of intelligent systems to understand and respond to human emotions - has become crucial to enhancing user experience. However, existing research lacks a systematic user experience structural model and effective evaluation tools, resulting in fragmented design goals and inconsistent assessment criteria. This study aims to construct a user experience model for artificial empathy using a scale development approach. Based on literature review, semi-structured interviews, thematic analysis, expert workshop, and multiple rounds of surveys (N = 500), four key dimensions were identified: Emotional Affordance, Behavioural Reliability, Perceived Personification, and …


Embodied Interaction And Video Re-Narration: A Participatory Framework For Script-Based Cultural Heritage -– The Case Of Nüshu, Jiaa Peng, Yia Xiao Dec 2025

Embodied Interaction And Video Re-Narration: A Participatory Framework For Script-Based Cultural Heritage -– The Case Of Nüshu, Jiaa Peng, Yia Xiao

IASDR Conference Series

Script systems such as Nüshu—a unique writing system created and used exclusively by women— function as composite cultural carriers, integrating linguistic utility, visual configuration, and ritual practice. They embody identity and emotional bonds within specific communities. As digital culture dissemination accelerates, interactive video has emerged as a promising pathway for the regeneration of such cultural resources. However, existing digitalization approaches often suffer from limited sensory engagement, inadequate contextual restoration, and superficial participatory frameworks, which fail to convey the complex cultural structures and socio cultural significance of these systems. This study centres on the immersive interactive video installation Zuo Ge Tang …


Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin Dec 2025

Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin

IASDR Conference Series

AI voice assistants promise greater accessibility, yet misalignments in their design can reproduce systemic bias. This study examines the usability of AI voice assistants for blind and low-vision users through a multi-method qualitative approach. We combined a literature review with observation- assisted usability sessions (n = 23) and semi-structured interviews (n = 8) with participants in China and the UK. Thematic ally analysing the corpus in NVivo 14, we identified four recurring challenges: elevated task error rates; limited recognition of diverse accents alongside vague or inconsistent auditory feedback; interface barriers that embed visual dependencies; and a resulting sense of exclusion …


The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä Dec 2025

The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä

IASDR Conference Series

This paper presents a study based on three participatory workshops evaluating Nature Postcards from Finland, Japan, and those generated by artificial intelligence. The meaning fulness of place is examined through theories of human–nature connection—specifically restoration, nature-relatedness, and engagement with beauty—alongside the concept of sense of place. Kansei Design is applied as the methodological approach to capture participants’ (n = 17 in total, from Finland and Japan) perceptions of 12 nature postcards, each representing four levels of nature, using both positive and negative descriptive words, evaluated in two workshops held in Finnish and Japanese. The collected terms were grouped, and the …


"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti Dec 2025

"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti

IASDR Conference Series

What elements make you feel that this is “home”? This study investigates the multifaceted concept of “home” for people with dementia, extending beyond physical shelter to encompass sensory, emotional, and relational dimensions. Drawing on a qualitative, participatory co-design approach at GRACE Lab— a living lab embedded in a Milan dementia village—we engaged five residents with mild-to-moderate dementia, care staff, and design researchers in semi-structured interviews, observations, storytelling, and one-on-one workshops. A bespoke toolkit of icon cards and collage materials was used to elicit personal memories and co-construct individualized “home” narratives. Data coded in MaxQDA24 were analysed through a multimodal narrative …