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Creativity Through Thought Exercises: Developing A Personal Heuristic For Choreographic Decision-Making, Jalisa R. Johnson Jan 2026

Creativity Through Thought Exercises: Developing A Personal Heuristic For Choreographic Decision-Making, Jalisa R. Johnson

Dance (MFA) Theses

This thesis explores the development of a personal set of heuristics, or accessible thought tools, that can be used in choreographic or creative decision-making. Through an in-depth study of the visual art of Romare Bearden paired with an evaluation of patterns of the author’s personal history, three tools or “dials” emerge: derealization, contextuality and inversion. A close study of Bearden’s work demonstrates a pattern of repurposing and distorting ideas in ways consistent with the three dials. The author found similar patterns emerge in an excavation of her personal narrative, indicative of a cyclical and prophetic re-imagining of previous life experiences. …


Till Death Does Us Part: An Analysis Of Influences And Ideas Behind The Exhibition, Milo F. Rippe Jan 2026

Till Death Does Us Part: An Analysis Of Influences And Ideas Behind The Exhibition, Milo F. Rippe

Honors College Theses

“Till Death Does Us Part,” is a ceramic work created by Milo Rippe in the fall of 2025. The installation includes fifteen faceless figures, ten organ-inspired plates, and one big central figure. Also featured are three homemade stains and two homemade glazes. The figures are hand-built from slabs, combined to form a single piece. The plates were also cut from slabs, and then hand-rolled rims were added to each shape with slip. Stains and glazes are made by methodically measuring out each ingredient on a triple-beam scale, combining all ingredients with water, and running the mixture through a strainer to …


Centring The Audience: Attitudes And Behaviours In Australian Arts Organisations, Katya Johanson, Abbie Trott, Mark Taylor, Anne Kershaw, Hilary Glow, Tracy Margieson Jan 2026

Centring The Audience: Attitudes And Behaviours In Australian Arts Organisations, Katya Johanson, Abbie Trott, Mark Taylor, Anne Kershaw, Hilary Glow, Tracy Margieson

Research outputs 2022 to 2026

Many arts organisations seek to increase the diversity of their audiences. Recent literature suggests that this requires organisations to interrogate and change their ways of operating. This is a fundamental shift for a sector that has long considered the goal of diversifying audiences as a problem external to the organisation. Responding to this discrepancy, this article compares attitudes and behaviours among workers in arts organisations, to identify whether staff see the need to make change and practise the behaviours required. It identifies and uses three organisational capabilities–‘dynamic capabilities’, ‘social networks’ and ‘business improvement processes’–to frame an analysis of a national …


Some Assembly Required, Tanner Maxey Jan 2026

Some Assembly Required, Tanner Maxey

College of Graduate Studies: Theses & Dissertations

The dead do not carry their memory. We do. But when memory becomes the only way we can continue to hold on to our loved ones, how do we derive meaning from the fragments when memory begins to fade? Some Assembly Required examines loss as a condition in which meaning is no longer stable, but must be constructed from what remains. Through an interdisciplinary practice that combines ceramics, textiles, and installation, this work explores how domestic objects—once associated with care, function, and familiarity—can be transformed into fragile, unusable forms that persist as evidence of what has been lost. These objects …


Lucha Libre: Legends Of The Mask, Anthony J. Aguilar Jan 2026

Lucha Libre: Legends Of The Mask, Anthony J. Aguilar

Graduate Studies Theses and Dissertations 2026

Lucha libre, also known as Mexican wrestling, is a cultural phenomenon whose history dates to 1933. Every wrestling match pits flamboyantly costumed and masked wrestlers (luchadores), classified as either the good guys (técnicos) or the bad guys (rudos), against each other in choreographed and dramatized battles. Although lucha libre is often seen as campy or “low brow” due to its exaggerated, theatrical style, this perception overlooks the deeper cultural significance and narrative potential inherent in the form. This thesis will explore the cultural evolution of lucha libre as a highly interactive themed ride attraction. By integrating guest participation through custom …


Come And See: Exploring Complex Dynamics And Abjection Through A Southern Gothic Family Portrait, Lenee N. Peterson Jan 2026

Come And See: Exploring Complex Dynamics And Abjection Through A Southern Gothic Family Portrait, Lenee N. Peterson

Graduate Studies Theses and Dissertations 2026

“COME AND SEE: Exploring Abject Theory Through a Southern Gothic Family Portrait” examines the artist’s complex familial upbringing through the visual and narrative traditions of Southern Gothic art. Drawing upon abject theory and the cultural references of folk horror and Southern Gothicism, this thesis positions the family portrait where intimacy, trauma, and cultural inheritance collide. The project argues that direct confrontation with abjection can foster recognition, shared experience, and the possibility of collective healing. Grounded in practice-based research, this work functions as a critical and creative response to familial strain shaped by scarcity, social oppression, and emotional precarity. Through a …


Third Place And Nostalgia In Postcolonial Jakarta: Adaptive Reuse Of Cikini Post Office, Ade Ariyani Sari Fajarwati, Mochamad Aviandy Dec 2025

Third Place And Nostalgia In Postcolonial Jakarta: Adaptive Reuse Of Cikini Post Office, Ade Ariyani Sari Fajarwati, Mochamad Aviandy

Paradigma: Jurnal Kajian Budaya

The transformation of space in postcolonial cities extends beyond the restoration of old buildings; it involves cultural practices that reshape collective memory and identity. Through adaptive reuse, colonial-era heritage spaces are revitalised as social hubs. This study examines Post Kantoor cafe, a former colonial post office turned into a “third place” within urban spatial culture. Using qualitative methods—visual observation, spatial documentation, and a literature review—the study finds that nostalgic aesthetics, evident in antique artefacts, colonial atmospheres, and curated visuals, foster emotional connections across generations and social classes. More than a site of consumption, the cafe becomes a space for dialogue, …


Rapture "At A Distance": Searching For Pathic-Atmospheric Aesthetics, Tonino Griffero Dec 2025

Rapture "At A Distance": Searching For Pathic-Atmospheric Aesthetics, Tonino Griffero

Duquesne Studies in Phenomenology

The paper proposes a rethinking of the role of aesthetics as a theory of sensory experience as it is encountered in the lifeworld (and only secondarily in relation to art). Accordingly, pathic and atmospheric (bottom-up) aesthetics, which centers on the ability to expose oneself to intense experiences without attempting to control them and conceives feelings as atmospheric powers that permeate a particular space without being reduced to projections of the perceiver’s moods, should replace the idealistic (top-down) approach.


Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna Dec 2025

Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna

IASDR Conference Series

As virtual reality (VR) technology continues to advance, researchers are exploring new interaction methods to enrich players’ gameful experiences. While handheld controllers remain the standard input device, emerging alternatives, such as eye-gazing, offer novel and potentially more engaging ways to interact within VR environments. This study examines how different interaction methods—traditional handheld controllers versus eye-gazing—affect players’ experiences during gameplay. A VR game was developed to support both input methods, and 22 participants engaged with the game under both conditions. Their experiences were assessed across multiple dimensions, such as playfulness, immersion, and competition. The results revealed significant differences in two gameful …


Design Thinking Beyond The Hype: Organisational Barriers And Implementation Challenges, Gianluca Carella, Cabirio Cautela, Michele Melazzini, Francesco Zurlo Dec 2025

Design Thinking Beyond The Hype: Organisational Barriers And Implementation Challenges, Gianluca Carella, Cabirio Cautela, Michele Melazzini, Francesco Zurlo

IASDR Conference Series

Despite the growing popularity of Design Thinking (DT) as a catalyst for organisational innovation, agility, and user-centred transformation, its actual adoption often remains superficial, fragmented, or symbolic. This study presents a systematic literature review of 64 peer-reviewed publications, aiming to identify, categorise, and interpret the key barriers to DT implementation in organisational contexts. Findings reveal that resistance to DT is rooted not merely in technical or procedural limitations, but in deeper organisational structures, cultures, and mental models. Through thematic synthesis, four recurring macro-barriers are identified: (1) uncertainty induced by change, (2) leadership-related constraints, (3) incompatibility of approaches and languages, and …


Beyond Prefixes And Suffixes: A Systematic Literature Review Of Doctoral Education In Art And Design, Luke Feast Dec 2025

Beyond Prefixes And Suffixes: A Systematic Literature Review Of Doctoral Education In Art And Design, Luke Feast

IASDR Conference Series

This systematic review examines the literature on doctoral education in art and design. We analysed 1,086 publications to categorise different approaches to art and design doctorates. Our analysis reveals three distinct doctoral types aligned with different educational aims: knowledge development doctorates emphasising systematic research and theoretical contribution; social utility doctorates focusing on professional practice and practical application; and individual development doctorates prior it ising artistic self-discovery and creative expression. The apparent confusion in the field, reflected in debates about terminology such as "research through practice" versus "practice-based research," stems from fundamental disagreements about educational purposes rather than mere semantic differences. …


Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes Dec 2025

Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes

IASDR Conference Series

For those living in diaspora, memory connects the past, present, and future while sustaining cultural identity. Cherished objects preserve these memories and help recreate a sense of home in new environments. Participatory stop-motion enables participants to create stories by enlivening physical materials and objects, offering a tangible, imaginative, and accessible way for preserving personal narratives. This paper explores and evaluates participatory stop-motion as a method that supports memory expression in contexts of displacement. Two participatory stop-motion workshops were designed following an iterative design process, focusing on synchronous and asynchronous animation-making setups. We introduce the concept of micro-animations as short, independently …


Generative Ai In Studio-Based Design Education: Human–Ai Relationships, Collaboration And Assessment, Hyunyim Park Dec 2025

Generative Ai In Studio-Based Design Education: Human–Ai Relationships, Collaboration And Assessment, Hyunyim Park

IASDR Conference Series

Rapid advances in generative AI (GenAI) have created both opportunities and challenges that have transformed the landscape for design education. While GenAI offers new ways to envision and explore entire design processes—from framing design challenges to generating design output—its influence on studio-based learning practices and environments remains under explored. Drawing on qualitative data, this study investigates how GenAI is transforming core practices in studio-based design education, focusing on relationships, collaboration, and assessment. The findings show that GenAI disrupts dialogic critiques, undermines creative agency, diffuses ethical responsibility, and renders learning processes increasingly opaque, thus challenging traditional pedagogical structures. In response, this …


"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews Dec 2025

"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews

IASDR Conference Series

This paper investigates how designers utilise the past as part of the design process which stands as an under explored facet of design practice. Drawing on in-depth interviews (n=11) with professionals from both design and memory institution contexts—galleries, libraries, archives, and museums (GLAM) that support design heritage in service of the public—we examine what aspects of the past designers engage with, including which pasts. Further, we identify under explored patterns in how the past is accessed, interpreted, and deployed as part of practice. Our thematic analysis of interviews surfaces three core findings: (1) history is used by designers as a …


A Study Of Audience Behaviour And Interaction Mechanisms In Immersive Non-Gallery Exhibition Spaces: A Case Study Of Contemporary Exhibition Practice In China, Lanjie Li Dec 2025

A Study Of Audience Behaviour And Interaction Mechanisms In Immersive Non-Gallery Exhibition Spaces: A Case Study Of Contemporary Exhibition Practice In China, Lanjie Li

IASDR Conference Series

Evolution of contemporary exhibition practices has challenged the dominance of the traditional ‘white cube’ model, which emphasizes the autonomy of artworks but often limits emotional engagement. This study examines audience interaction mechanisms and spatial experience in Chinese non-galleries, particularly in tourist, residential, and commercial cultural environments. Usingamixed methodological approach combining field observations, behavioral analysis, and questionnaires, that examine show spatial morphology, curatorialstrategy, and audience behavior together contribute to shaping the immersive experience. The results reveal different behavioral-emotional patterns depending on the type of space: tourist spaces encourage exploration and non-linear walking; residential spaces favor contextual immersion and emotional resonance; while …


Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura Dec 2025

Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura

IASDR Conference Series

Design can be a living process, evolving alongside the people it is made for and the communities that shape it. Within the study of design, researchers have often focused on the world of picture books. But they rarely see them as portals of learning, starting points to cultivate reading habits that vary across cultures and educational backgrounds. This research examines how to incorporate Japanese principles of yomikikase読み聞かせ, or reading aloud, into the ethnic context of Honduras. The aim is to adapt this common Japanese practice into educational and private environments within Honduras, to promote early literacy, comprehension, and enjoyment. This …


Crafting Playful Data Engagement: Designing Textile-Based Workshops For Participants From Diverse Backgrounds, Chengtian Li, Jianrui Zhao, Xinru Zhu, Chihiro Sato, Kayoko Nohara Dec 2025

Crafting Playful Data Engagement: Designing Textile-Based Workshops For Participants From Diverse Backgrounds, Chengtian Li, Jianrui Zhao, Xinru Zhu, Chihiro Sato, Kayoko Nohara

IASDR Conference Series

Building on craft’s material, narrative, and embodied dimensions—well established in design research—this study explores how textile-based making can foster playful engagement with personal data. As data practices shift beyond performance-oriented dashboards toward more expressive and situated forms, textile craft offers an alternative mode for materializing data through hands-on interaction. We conducted three workshops with participant groups of varying expertise in craft and data—crochet hobbyists, data-science students, and community organisers—with each workshop employing textile techniques tailored to their backgrounds. Our findings show that participants creatively negotiated material constraints and affordances to engage with their data in ways aligned with the playful …


From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li Dec 2025

From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li

IASDR Conference Series

The performing arts industry, particularly costume design, is facing increasingly urgent challenges in environmental sustainability. This research presents a qualitative study that explores how the needs of various stakeholders—such as designers, performers, and audiences—can be integrated into sustainable costume design practices. It also investigates principles for sustainable costume design based on biomaterials derived from fish processing waste. By developing costumes using biological materials sourced from fish industry by-products, the research examines sustainable pathways within costume design. At the same time, the study uses three analytical axes — "functionality of costumes", “material circulation system” and “theatre stakeholders' relational networks”— to understand …


Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura Dec 2025

Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura

IASDR Conference Series

This study investigates how the participatory design concept of infra structuring and the formation of a public manifests differently in Japanese workplaces under data-driven management. Building on recognized pillars for public formation—incorporation of authority, development of attachment, and cultivation of ownership—we explore how these elements are shaped by Japan's unique organizational and cultural dynamics. Although employees in Japan express concerns about data use in the workplace, such as potential increases in bias, discrimination, deskilling, and unsafe practices, these anxieties rarely lead to open discussion or collective action. We argue that socio cultural factors, including a deep-rooted emphasis on harmony and …


Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai Dec 2025

Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai

IASDR Conference Series

As local revitalization and cultural governance become increasingly valued, local cultural curation is evolving from traditional static displays to multi-level interactive participation. Particularly in areas rich in religious, artisanal, and historical depth, curatorial efforts face the dual challenge and opportunity of reinterpreting local culture through innovative communication and experiential design. This study uses the " Craft man ship Legacy of Yunlin " from the Beigang Cultural Festival in Yunlin County as a case study to explore how interactive and narrative design strategies are implemented. It focuses on contextual translation, audience interaction, and spatial storytelling to reinforce contemporary cultural expression and …


Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang Dec 2025

Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang

IASDR Conference Series

In recent years, with the rise of the "experiential marketing" concept, enhancing the consumer purchasing experience is a topic of significant discussion in both academia and industry. As a distinctive local specialty of Macau, local souvenirs brands suffer from severe homogenization, which diminishes consumer purchase intention. Furthermore, intense market competition and high operational costs pose significant challenges to brand operations. Improving the consumer experience in purchasing souvenirs stimulates purchase intention, thereby addressing the sales challenges that souvenir brands face. At present, sufficient research on how brand experience design influences the consumer shopping experience is lacking. From the perspective of the …


Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò Dec 2025

Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò

IASDR Conference Series

In an increasingly convergent landscape where Design, Art, and Technology intersect to transcend disciplinary boundaries, immersive storytelling design is emerging as a strategic tool for crafting experiences that are both culturally resonant and creatively compelling. This paper aligns with such a trajectory by exploring the potential of 360-degree video (an apparently “lower-tier” technology compared to more advanced extended reality solutions) as an expressive medium capable of activating culturally grounded narrative forms. Despite this potential, a significant gap persists in the literature: the absence of structured frameworks for evaluating the effectiveness of immersive content, particularly in terms of its emotional and …


A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua Dec 2025

A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua

IASDR Conference Series

Early detection of Alzheimer's disease (AD) is critical, with spatial navigation impairment being a promising biomarker. This study validates the feasibility of using immersive navigation tasks in Virtual Reality (VR) and Mixed Reality (MR) for cognitive screening. By integrating design thinking into task construction, the study also examines how narrative framing and spatial layout influence user comprehension and engagement. Eleven healthy young adults completed the Montreal Cognitive Assessment (MoCA) and performed egocentric and allocentric navigation tasks across three difficulty levels on Meta Quest 3. Results demonstrated high task accuracy in both environments, with MR showing significantly lower motion sickness and …


Participatory Design Insights From Ai Mobility Projects In Amsterdam, Heng Gu, Senthil Chandrasegaran, Euiyoung Kim Dec 2025

Participatory Design Insights From Ai Mobility Projects In Amsterdam, Heng Gu, Senthil Chandrasegaran, Euiyoung Kim

IASDR Conference Series

How much participation is “enough” for artificial intelligence (AI) in public space? We investigate three Amsterdam urban mobility system (UMS) projects —crowd-monitoring cameras, parking-scan vehicles and value-based routing—to examine participatory trajectory with the goal of projecting legitimacy beyond technical execution. To trace who gained voice (and when) across conception, deployment, and operation of the projects, we combined Arnstein’s Ladder and stakeholder mapping as a minimal toolkit. Findings reveal recurrent gaps and challenges in identifying and engaging impacted stakeholders. We sought first-hand, in-depth accounts from project managers of the UMS projects to offer richer context to the decisions made throughout the …


Peacebuilding: Scoping An Empathic Design Approach Through Speculative Fiction, Koskinen Ilpo, Philip Ely, Markus Wernli Dec 2025

Peacebuilding: Scoping An Empathic Design Approach Through Speculative Fiction, Koskinen Ilpo, Philip Ely, Markus Wernli

IASDR Conference Series

Despite an apparent period of geopolitical stability following the establishment of the UN in 1945, questions of war and peace remain as perennial concerns. . This paper presents an attempt to scope a design approach for peace building. It grounds its approach on Johan Galtung’s notion of positive peace as justice and John Paul Lederach’s middle-ground theory of peace building but underlines the importance of an empathic dialogue that brings parties in conflict together to find common ali ties and develop skills useful in post-conflict societies. The paper scopes an approach through a piece of speculative fiction about a design …


Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu Dec 2025

Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu

IASDR Conference Series

This paper explores how urban public space design in China responds to the growing demand for solitude, with a particular focus on the unique social and cultural preferences of the one-child generation. Drawing on relational thinking and affordance theory, the study examines how public spaces intentionally designed to promote social interaction are appropriated for solitary use. Through case analyses of public spaces in Shanghai and Yantai, China, the paper reveals the emergence of improvised and serendipitous affordances that reflect changing user behaviours and cultural expectations. This paper highlights the need to move beyond intent-driven design toward a relational model that …


The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su Dec 2025

The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su

IASDR Conference Series

In this pictorial, we present the Inside-out and the Outside-in Interpretation, an 18-week design curriculum to evoke personal perception and awareness of the space that our bodies live in, but we might not notice it from the outset. We use a “Set Design for Theatre” workshop as a starting point, to visualize the story in our minds, and then condense the external environment into a limited space. We integrate our curriculum with theoretical perspectives from HCI and drama theory through an inside- out, outside-in interpretation. We expect to help students create spatial sensations based on their own lived experiences and …


Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song Dec 2025

Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song

IASDR Conference Series

Historical design research often prioritizes grand narratives, while the cultural sig- nificance of everyday objects and their spatial contexts is frequently overlooked. Addressing this gap, this study investigates the evolution of "object-space" order in domestic environments through an integrated approach combining computer vision technology and natural language processing. By analysing image data across different periods, we identify object categories, placements, and spatial configurations, revealing micro-level organizational patterns and macro-level influ- ences of functionality and socio-cultural factors. Combining qualitative and quanti- tative methods—including interviews and computational analysis—we trace the transformation of Chinese residential spaces since the 1980s. Findings demon- strate how …


Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford Dec 2025

Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford

IASDR Conference Series

We present Squeeze Machine, an experimental interactive experience, aiming for a critical-heritage exhibition at MUNCH museum. Our design process weaved together three research threads: (1) designing embodied interaction for critical heritage, (2) using uncomfortable interaction, and (3) facilitating critical reflection focusing on social beliefs of authority. We conducted interaction tests at a university laboratory (N=16, 8 pairs). Participant responses illustrate that Squeeze Machine could evoke visitors to reflect on their personal experience, increase visitor curiosity about the exhibition and support reflection on curated artefacts. The exploration also brought out some challenges for applying discomfort through control in an exhibition context.


Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi Dec 2025

Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi

IASDR Conference Series

With children’s increasingly entangled relationships with technology, it is imperative for them to critically explore, reflect on, and envision how technology impacts them and society at large, now and in the future. We conducted a speculative filmmaking workshop with 9-10-year-old school children where participants worked in groups to envision the future of human-machine relationships, creating stop-motion animations showcasing their imagined futures. Analysis of the films highlights unexpected explorations of conflicts involving nature, alongside anticipated human-machine dynamics. These reveal children’s expectations for humans and machines and their roles and responsibilities. Our work showcases how speculative filmmaking with children scaffolds critical explorations …