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Articles 31 - 60 of 1064
Full-Text Articles in Entire DC Network
Designing For Node-Based Ai Tools: An Analysis And Synthesis Of Design Principles, Shunan Zhang, Yi Xiao
Designing For Node-Based Ai Tools: An Analysis And Synthesis Of Design Principles, Shunan Zhang, Yi Xiao
DRS Biennial Conference Series
Node-based interfaces are rapidly gaining traction in AI-driven design tools, yet a clear and comprehensive design framework remains essential. This paper addresses this critical need by presenting 10 carefully distilled design principles. These principles emerged from a thematic literature review of 14 recent, impactful papers published between 2020 and 2025, specifically focusing on Human-AI Interaction and visual programming. We meticulously grouped these principles into three core categories: Interaction & Usability, Human-AI Co-Creation & Creativity Support, and Explainability & Extensibility. Crucially, we also analysed how these principles intricately interconnect at a detailed level, highlighting their dynamic relationships. Based on this foundational …
Design As A Distributed Capability For Organizational Strategies Of New Product Development, Caterina Dastoli, Gabriele Goretti
Design As A Distributed Capability For Organizational Strategies Of New Product Development, Caterina Dastoli, Gabriele Goretti
DRS Biennial Conference Series
This study positions Design as a distributed capability for New Product Development through ecosystems knowledge. While the strategic role of Design in local productive systems is well established, new technology affordances often necessitate the design and implementation of organizational strategies—beyond traditional business strategies—across SMEs from diverse industrial clusters. Consequently, technological evolution calls for a system-level positioning of Design interventions and a clear articulation of Design capabilities within the organizational dimension of an ecosystem, where multiple actors participate in strategic and operational decision-making for New Product Development. By conceptualizing Design as an organizational intelligence, this research highlights its potential to enable …
Aesthetics As A Driver For Inclusion: What Recycling Rooms Reveal About Participation In Everyday Society, Anna-Sara Fagerholm, Henrik Haller, Anders Warell, Per-Olof Hedvall
Aesthetics As A Driver For Inclusion: What Recycling Rooms Reveal About Participation In Everyday Society, Anna-Sara Fagerholm, Henrik Haller, Anders Warell, Per-Olof Hedvall
DRS Biennial Conference Series
This paper examines how aesthetics can foster inclusion in everyday urban infrastructures, using recycling rooms in residential areas as a case study. Drawing on a design ethnographic study of 27 municipal recycling facilities, three interconnected dimensions – access aesthetics, communicative aesthetics, and spatial aesthetics – were identified. Environments that are neglected, dark, and smelly tend to exclude residents, while those designed with aesthetic considerations foster a sense of shared responsibility and well-being. By linking perceptions of aesthetics in recycling rooms to broader debates in universal design, this paper highlights how aesthetic qualities influence participation, social connection, and environmental practices. These …
Educating Inclusive Human Augmentation By Design: A Triadic Definitional Framework And Pedagogical Validation, Keren Zhang, Huiyi Zhang, Ka Wing Tsang, Yijia Jiang, Shiyu Liu, Kin Wai Michael Siu
Educating Inclusive Human Augmentation By Design: A Triadic Definitional Framework And Pedagogical Validation, Keren Zhang, Huiyi Zhang, Ka Wing Tsang, Yijia Jiang, Shiyu Liu, Kin Wai Michael Siu
DRS Biennial Conference Series
Advances in AI, wearables, exoskeletons, and BCIs are driving human augmentation (HA) into everyday use, yet education lacks a design-focused definition, a practical positioning language, and awareness of ethics. This study asks: How should HA be defined for design, and how can a critical, inclusive approach be taught and validated? Based on systematic reviews, we propose a three-part toolkit: a Human–Machine–Environment paradigm that redefines objects and boundaries; a map of design possibilities (dimensions, categories, intervention levels); and ethical dimensions spanning the thing, the human, the environment, and society. We validated the toolkit through three 8–11 week speculative workshops (n=45). Four …
How To Observe Design Practices, Aurelien Catros
How To Observe Design Practices, Aurelien Catros
DRS Biennial Conference Series
Aside from design theories and design methods, the design research field has built numerous methods for observing design practices. Most of them can be classified into two categories: ethnographies, which consist of sharing the daily lives of designers, and experimental approaches, which reconstruct design situations in the controlled environment of a laboratory. This study retraces the history of these methods, that exist almost independently from one another creating silos within the design research field. Throughout their respective developments, both ethnographies and experimental approaches indicate the same blind spot: the study of material traces of processes that have already taken place. …
"That's Fine..." Uncovering Ambiguity Through Emotional Labelling In Scottish Design Students’ Design Process, Hazar Taissier Marji, Paul A. Rodgers, Ross Brisco
"That's Fine..." Uncovering Ambiguity Through Emotional Labelling In Scottish Design Students’ Design Process, Hazar Taissier Marji, Paul A. Rodgers, Ross Brisco
DRS Biennial Conference Series
Putting emotions into words is a natural human strategy for reinterpreting situations, even when done unintentionally. Evidence shows that this process, known as affective labelling, can reduce distress compared to non- affective verbalisation. Given that, the word 'fine' is widely used as a self-report label for emotional states, yet its meaning remains strikingly ambiguous. Limited research has explored such neutral or mid-spectrum emotional terms that are neither overtly positive nor negative but still shape the design process. This study examines how Scottish design students use 'fine' to describe their emotional experiences during their final design projects. Semi-structured interviews were conducted …
Designing The Echo. Practices For Oral Heritage In The Digital Age, Ilaria Bollati, Luisa Collina, Alice Biancardi
Designing The Echo. Practices For Oral Heritage In The Digital Age, Ilaria Bollati, Luisa Collina, Alice Biancardi
DRS Biennial Conference Series
Oral heritage is inherently unstable: unlike written records, it persists through repetition and reinterpretation rather than through the conservation of a stable object. In post-digital cultural heritage contexts, safeguarding oral memories therefore cannot be reduced to storing audio files; it requires the socio-technical conditions to be designed that make voices interpretable, discoverable, and reactivatable. This paper develops and applies a three-phase framework ̶ Listening / Composing / Amplifying ̶ as an analytical and methodological lens for tracing how oral material is collected, translated into an questionable structure, and returned to the public through differentiated formats. The paper grounds the framework …
Ai' S Brush On Novice Posters: Unfolding Visual Competence Shifts Of Design Students, Yisu Zhao, Chuhan Li, Qianqian Hu, Fang Liu, Renke He
Ai' S Brush On Novice Posters: Unfolding Visual Competence Shifts Of Design Students, Yisu Zhao, Chuhan Li, Qianqian Hu, Fang Liu, Renke He
DRS Biennial Conference Series
As generative AI tools increasingly permeate design education, questions arise about their impact on novice students’ creative competence. This study addresses two research questions: (RQ1) How does AI participation affect students’ creative outcomes, particularly the visual dimensions of their work? (RQ2) How do evaluators redefine competence amid AI involvement in novice design students’ creative processes? Using a mixed-method approach, Study1 analysed professional evaluations of 88 student projects, showing that AI-assisted works scored higher in creativity and visual elaboration but not in design logic, with greater score divergence.Study2 involved interviews with eight design experts, revealing tensions in evaluators’ attribution of competence …
Public Dialogues: A Citizen Participation Platform For Adaptive Deliberation, Arnold-Jan Quanjer, Nazanin Karimi, Jos P. Van Leeuwen
Public Dialogues: A Citizen Participation Platform For Adaptive Deliberation, Arnold-Jan Quanjer, Nazanin Karimi, Jos P. Van Leeuwen
DRS Biennial Conference Series
This paper presents a practice-based approach to designing a platform for creative and deliberative citizen participation, grounded in observations of how people deliberate face-to-face. Insights from these observations informed the design, enabling the platform to mirror and extend in-person dynamics. Because deliberative processes are diverse and serve multiple purposes, taking them online requires a modular architecture, diverse deliberation tools, and flexible moderation. Participation processes also evolve during execution, so the platform was designed for adaptability, allowing moderators to respond to emerging dynamics and changing needs. The paper discusses and evaluates several practical cases demonstrating the platform’s application. Finally, it reflects …
Habitability In Extreme Environments: A Participatory Design Approach To Assess Wellbeing., Efcharis Gourounti, Marianthi Liapi, Konstantinos-Alketas Oungrinis
Habitability In Extreme Environments: A Participatory Design Approach To Assess Wellbeing., Efcharis Gourounti, Marianthi Liapi, Konstantinos-Alketas Oungrinis
DRS Biennial Conference Series
This paper investigates habitability in extreme environment habitats by examining how occupants contribute to the evolution of functional infrastructures into human-centered environments that support wellbeing. Through fieldwork at the Bulgarian Antarctic Base (BAB), the study combines architectural on-site observations with interviews, questionnaires, and participatory workshops. Three trends emerged from the combined material, highlighting the importance of regulating social interaction through semi-private spaces, the value of flexible spatial organization across work and leisure, and the role of personalization in supporting emotional stability, helping occupants claim the base as a lived habitat over time. By using occupants’ evaluations and spatial adaptations as …
Embracing Complexity: Reimagining Design For Health Education, Stephen Reay, Ivana Nakarada-Kordic, Cassie Khoo
Embracing Complexity: Reimagining Design For Health Education, Stephen Reay, Ivana Nakarada-Kordic, Cassie Khoo
DRS Biennial Conference Series
Design for health (D4H) has emerged as its own context for practice, with a corresponding rise in universities offering courses and activities that implement D4H projects in various ways. For the most part, these tend to expose design students to health-related contexts and problems or facilitate interdisciplinary collaborative opportunities. This paper presents an overview of 10 years of D4H curriculum interventions in undergraduate and postgraduate teaching. This culminated in the justification and development of a four-paper D4H minor as a strategic offering within a Bachelor of Design programme. The paper presents the theoretical and practical underpinnings of the D4H minor, …
Weaving Local Knowledge Into Design Education: Situated Learning In Ethnic Regions Of Western Sichuan, Yao Tian, Xuan Liu, Xiaoyi Su, Ziyan Zeng, Tingxuan Zhou
Weaving Local Knowledge Into Design Education: Situated Learning In Ethnic Regions Of Western Sichuan, Yao Tian, Xuan Liu, Xiaoyi Su, Ziyan Zeng, Tingxuan Zhou
DRS Biennial Conference Series
This paper presents a case study of the ‘Rural Fieldwork and Design Practice’ course at the School of Fine Arts, Minzu University of China, examining how situated learning in ethnic regions of Western Sichuan cultivates public design sensibilities. By engaging students in deep cultural immersion – from intangible cultural heritage documentation to community-based design interventions – the curriculum transforms local ethnic knowledge into plural pedagogical resources. The study analyses how students develop relational competencies through ethnographic fieldwork, collaborative design exhibitions, and cultural creative markets. Findings demonstrate that this situated approach fosters political sensitivity toward ethnic cultures, nurtures cross-cultural collaborative reflexes, …
Darker Affordances: Designing With Values As Vulnerabilities In An Age Of Disinformation, Laura Knight
Darker Affordances: Designing With Values As Vulnerabilities In An Age Of Disinformation, Laura Knight
DRS Biennial Conference Series
In an age of pervasive disinformation, values function as conceptual anchors for comprehending complex information. Design-for-values approaches frame values as alignment opportunities. But the same values that enable ethical, resonant communication can be exploited for manipulative and unethical purposes. This paper argues that values in graphic communication design function as 'darker affordances' — relational properties affording both ethical communication and manipulation with equal reliability. Drawing on Master's students' reflections from a project in which they designed paired climate communication — one ethically aligned, one disinformation — it examines how contrastive pedagogy develops ethical literacy around values' dual nature. Analysis reveals …
The Spectral Right To The City: Cartographies Of Care Through Ethnographic Projection, Roni Mero, Jonathan Ventura, Eliyahu Keller
The Spectral Right To The City: Cartographies Of Care Through Ethnographic Projection, Roni Mero, Jonathan Ventura, Eliyahu Keller
DRS Biennial Conference Series
The smart city paradigm operates on data representation, meaning that communities not included in official datasets are not represented and therefore do not exist politically. This condition of systemic exclusion demands an ethical design intervention, mixing cartography, visual communication and graphic design. Our paper presents a dual methodological approach that constitutes a cartography of care. This methodological framework visualises undocumented functional dynamics, providing a data-driven basis for urban planning that reflects the actual, lived usage of the city. First, we introduce ethnographic projection, a participatory design methodology that creates protected representation within existing GIS systems. Second, we present chorematic visualisation, …
Speculative Co-Imagination: Participatory Visualization Informed By Design Fiction, Moshi Wang, Yining Gong, He Wang, Zhi Geng, Zhuojun Hu, Aiwen Ding
Speculative Co-Imagination: Participatory Visualization Informed By Design Fiction, Moshi Wang, Yining Gong, He Wang, Zhi Geng, Zhuojun Hu, Aiwen Ding
DRS Biennial Conference Series
This paper proposes speculative co-imagination, a design approach that integrates design fiction with participatory visualization to explore alternative futures. In the post-AI era, as automation replaces standardized tasks, designers increasingly focus on framing critical questions. Design fiction creates plausible yet fictional scenarios to provoke reflection, but often lacks audience engagement. By incorporating participatory visualization, users become co-creators of speculative narratives through data input and interaction. Drawing on the project Sky Protocol, which imagines the urban sky as an algorithmic visual platform, the paper demonstrates how user-driven data shapes collective perception. The practice is guided by a five-stage framework consisting of …
Reimagining Cultural Heritage: Designing Game Jams As Learning Spaces, Kim Holflod, Eva Eriksson
Reimagining Cultural Heritage: Designing Game Jams As Learning Spaces, Kim Holflod, Eva Eriksson
DRS Biennial Conference Series
Game jams have increasingly been adopted as innovative learning approaches to explore and address complex cultural and societal challenges across formal (e.g., university) and informal (e.g., GLAM) educational contexts. However, there remains a lack of pedagogical models and materials that align learning goals, activities, and assessments constructively for such events. Based on an analysis of four cultural game jams (2024-2025) involving 168 young people (aged 14-32) held in an art museum, this paper proposes a pedagogical design model grounded in systematisation and adaptability as core design principles. The model promotes hybrid and inclusive participation that connects young people, museum professionals, …
Deconstructing The Designer-Genai Interaction In The Design Process: A Framework For Surfacing Micro-Dynamics And Agency, Fabio Antonio Figoli, Francesca Mattioli, Lucia Rampino
Deconstructing The Designer-Genai Interaction In The Design Process: A Framework For Surfacing Micro-Dynamics And Agency, Fabio Antonio Figoli, Francesca Mattioli, Lucia Rampino
DRS Biennial Conference Series
This paper presents the Imagery Modes framework for analysing the designer–genAI interaction, complementing established metaphor-based accounts. Developed through Constructivist Grounded Theory and structured using Activity Theory, the framework focuses on the micro-dynamics of a single input–output exchange. It identifies four sequential sub-actions—crafting, processing, generating, and evaluating—that trace the relations between subjects (designer, genAI) and instruments (input, output). Central to the framework is the concept of “output imagery”, defined as the clarity with which the designer envisions the expected output prior to the interaction. Three modes of interaction are identified: Before, During, and After Imagery. The findings highlight the fluid and …
The Culture Communications Model: Visual Sensemaking And The Everyday In Design Practice, Patrick Sundqvist, Åsa Wikberg-Nilsson, Lennart Pettersson
The Culture Communications Model: Visual Sensemaking And The Everyday In Design Practice, Patrick Sundqvist, Åsa Wikberg-Nilsson, Lennart Pettersson
DRS Biennial Conference Series
The Culture Communications Model (CCM) provides a framework for structured sensemaking grounded in everyday visual culture. It assists designers and non-designers in navigating complex contexts through four interrelated domains – physical, social, commercial and media – each examined via interpretive filters such as norms, gender, class, power and capital. Through iterative processes of finding, understanding and synthesizing, the CCM structures visual inquiry as an embodied and dialogical practice. By translating observations through these filters and reconfiguring them with conceptual tools, users can reveal hidden relationships, challenge assumptions and generate new perspectives on context and identity. The model transforms diffuse contextual …
Fine Observation And Material Care: An Interactionist Approach To Design Aesthetics, Washington Morales-Maciel
Fine Observation And Material Care: An Interactionist Approach To Design Aesthetics, Washington Morales-Maciel
DRS Biennial Conference Series
This paper argues that the question “How does the awareness of material sustainability change perceptions of aesthetics?” requires an interactionist framework from philosophical aesthetics, against both eliminativist and formalist models. Without treating materials as morally valuable entities, there is no room to integrate the ethical dimension into aesthetic evaluation. However, the question can be inverted, since aesthetic perceptions also contribute to how we ethically treat materials. Central to the argument is the claim that aesthetic properties, by virtue of their affective character, are partly constitutive of the moral dimension of visual representations, not mere embellishments but active elements in shaping …
Reimagining Id Education With Ai: Perceptions, Practices, And Pedagogical Implications Of Ai Adoption, Yuanqing Tian, Byungsoo Kim
Reimagining Id Education With Ai: Perceptions, Practices, And Pedagogical Implications Of Ai Adoption, Yuanqing Tian, Byungsoo Kim
DRS Biennial Conference Series
This study investigates how Industrial Design (ID) programs can effectively adopt and integrate Generative Artificial Intelligence (Gen-AI) into curricula, while respecting the well-established ID workflow and preserving the core ID values of originality and creativity. Through multi-perspective qualitative research (including 7 ID faculty members, 6 industry professionals, and over 70 ID students), this study maps current AI tools, roles, and use cases within the ID workflow, identifies key pedagogical challenges, and proposes strategies that bridge foundational design traditions with emerging AI opportunities. Findings introduces a progressive learning trajectory, supported by innovative teaching practices that cultivate an AI-collaborative design mindset. By …
Enhancing Social Connections Through Co-Illustration Workshops Among Solo-Living Young Adults, Jueshuang Wang, Emma Rose, Mirian Calvo
Enhancing Social Connections Through Co-Illustration Workshops Among Solo-Living Young Adults, Jueshuang Wang, Emma Rose, Mirian Calvo
DRS Biennial Conference Series
The rising prevalence of social loneliness among solo-living young adults indicates an urgent need for support. However, research addressing this issue, especially in Asia, is limited. This study aims to bridge this gap by introducing co-illustration workshops as a novel method to enhance social connections and wellbeing in this demographic. Employing a participatory action research (PAR) methodology, the study engages participants in five iterative co-design cycles to enhance social connections. The findings suggest that temporary co-illustration workshops serve as a conduit for conversation and facilitate the formation of high-quality weak ties, thereby alleviating social loneliness. This paper provides guidance and …
Designing For Being Mindful: A Non-Instrumental Turn To Mindfulness Technology, Xiaozhuang Gao, Beverley Hood, Denitsa Petrova
Designing For Being Mindful: A Non-Instrumental Turn To Mindfulness Technology, Xiaozhuang Gao, Beverley Hood, Denitsa Petrova
DRS Biennial Conference Series
Mindfulness technology in Human–Computer Interaction research predominantly remains grounded in behaviourist and cognitivist paradigms. Such instrumental design logic emphasises goal achievement and behavioural compliance, conflicting with the core ideals of mindfulness—non-striving, non-judging, and acceptance. Drawing on phenomenological, pragmatist, and embodied perspectives, this paper proposes a non-instrumental approach to mindfulness technology grounded in aesthetic experience. It also introduces a theoretical framework consisting of four experiential dimensions: somatic, temporal, atmospheric and material to reposition mindfulness technology as a medium of experience rather than a means to an end. Through design practice, this paper explores two early interaction prototypes to generate insights about …
Three Lenses, One Wicked Problem: Navigating Pluralism To Address Consumer Confusion In Australia, Brian Rodrigo Llagas, Linda Brennan, Simon Lockrey
Three Lenses, One Wicked Problem: Navigating Pluralism To Address Consumer Confusion In Australia, Brian Rodrigo Llagas, Linda Brennan, Simon Lockrey
DRS Biennial Conference Series
Food waste presents a significant global environmental and economic challenge. Australian households are responsible for 40% of discarded food, with unclear date labelling and storage advice creating consumer confusion, contributing to the problem. This research employed systems thinking and pluralism to address consumer confusion. A multi-level analytical framework integrating visual grammar, symbolic interactionism, and activity theory examined semiotic dimensions, interactions, and system behaviours within the food packaging system. Micro-level prototyping generated design concepts for date labels and storage advice. Meso-level collective intelligence-participatory design techniques evaluated the designs and brainstormed solutions. Scenario planning at the macro level used morphological analysis to …
The Future Of Designers: A Study On The Transition Of Designer Occupations And Corresponding Strategic Responses, Yeonghun Kim, Chajoong Kim, Sangyeol Kim
The Future Of Designers: A Study On The Transition Of Designer Occupations And Corresponding Strategic Responses, Yeonghun Kim, Chajoong Kim, Sangyeol Kim
DRS Biennial Conference Series
The design industry is experiencing significant occupational shifts driven by rapid technological advancements, evolving market demands, and other pressures. Traditional roles like 2D rendering, mock-up production, and market research are declining. This research systematically explores these declining roles through comprehensive desk research, expert focus group interview, and in-depth interviews. The study identifies a clear trend: manual, routine processes are being replaced by digital tools, automation (like generative AI and 3D visualization), and multifunctional roles. Societal shifts toward digital content, economic imperatives, and policy frameworks accelerate these changes. To address these transformations, the study proposes a strategic framework: individual designers should …
More-Than-Human Oversight: Designing A Somaesthetic Space For High-Risk Ai Systems, Mariana Morais, Joaquin Santuber, Kristina Tica, Pablo Hermansen, Marcos Chilet
More-Than-Human Oversight: Designing A Somaesthetic Space For High-Risk Ai Systems, Mariana Morais, Joaquin Santuber, Kristina Tica, Pablo Hermansen, Marcos Chilet
DRS Biennial Conference Series
European AI regulation (EU AI Act) has assumed that humans will remain in control of AI systems, thanks to human-machine interfaces and a stop button (Art. 14 of the EU AI Act) as two separate static entities. This ontological blindness in legal institutions leads to a problem of making illusory mechanisms through which people relate to the more-than-human agency of AI systems, foreclosing any possibility of coexistence. Against this context, somaesthetic and affective interaction design practices can offer new possibilities of inter-relations between the more-than-human AI-data operations and the human and social institutions’ fixations on representations. This paper provides an …
A Perceived Value Framework For Automotive Design Innovation: Rethinking Strategic Transition Of Incumbent Oems In The Post-Ice Era, Zikun Song, Shizhu Lu, Yaqin Peng, Lixin Song
A Perceived Value Framework For Automotive Design Innovation: Rethinking Strategic Transition Of Incumbent Oems In The Post-Ice Era, Zikun Song, Shizhu Lu, Yaqin Peng, Lixin Song
DRS Biennial Conference Series
As the industry moves beyond the internal combustion engine, incumbent original equipment manufacturers (incumbent OEMs) need a systematic, experience perception-centred way to evaluate design. We introduce a Perceived Value Framework (PVF) derived from a 2015–2025 review that defines six dimensions: perceived functionality, performance, intelligence, aesthetics, brand, and sustainability, each linked to sensory indicators. These dimensions are mapped to the emotional design model’s visceral, behavioral, and reflective levels to connect first impressions, in-use experience, and long-term meaning. Comparative case analyses of four OEMs’ 2024–2025 products validate how these dimensions operate across distinct value orchestration and design transformation initiatives. Cross-case results reveal …
Producing Knowledge For Whom? Parallel Knowledge Worlds In Chinese Doctoral Education In Design And International Design Research, Linghao Li, Wangda Zhu, Tingxin Zheng
Producing Knowledge For Whom? Parallel Knowledge Worlds In Chinese Doctoral Education In Design And International Design Research, Linghao Li, Wangda Zhu, Tingxin Zheng
DRS Biennial Conference Series
Since the first programs were established in 2011, China's design doctoral education has expanded to 37 institutions by 2024, yet Chinese scholars remain marginalized in international venues like DRS (3.6% of papers, 2012–2024). Through mixed-methods analysis of 426 dissertations, 95 conference papers, 6,239 citations, 40 author trajectories, and 9 interviews, we reveal systematic divergence rather than exclusion. Citation analysis demonstrates a 50.9 percentage point shift: scholars cite 54.5% Chinese-language sources in dissertations but only 3.6% in DRS papers. Author tracking shows 72.5% became one-time participants with no subsequent first-author international publications, evidencing strategic credential-seeking over sustained engagement. Keyword analysis confirms …
Design Considerations For Effective In-Vehicle Interaction: The Effects Of Icon Type And Individual Heterogeneity, Weiqi He, Meiyan Leng, Chunxi Huang
Design Considerations For Effective In-Vehicle Interaction: The Effects Of Icon Type And Individual Heterogeneity, Weiqi He, Meiyan Leng, Chunxi Huang
DRS Biennial Conference Series
Icons are essential visual elements in vehicle cabins, serving as key conduits for presenting information. As in-vehicle infotainment systems grow increasingly complex, it becomes critical to understand how different types of icons influence the interaction effectiveness across different user groups. This study investigates the effects of icon type and individual cognitive differences on in-vehicle interaction effectiveness, employing a 2×2 mixed experimental design with two independent variables: icon type (i.e., abstract versus concrete) and drivers’ construal level (i.e., high versus low). Results show that icon type significantly affects reaction time, perceived matchiness, and cognitive fluency, while construal level independently modulates cognitive …
The Changing Role Of Diagrams In Architectural Publications: From Creative To Communicative, Hila David, Dortheimer Jonathan
The Changing Role Of Diagrams In Architectural Publications: From Creative To Communicative, Hila David, Dortheimer Jonathan
DRS Biennial Conference Series
Diagrams have long been central to architectural reasoning and communication. While their historical and conceptual roles are established, the impact of digitization on their function and representation is underexplored. This study systematically analyzes 245 diagrams from 45 architectural graphics publications between 1980-2025, classifying them by design stage, representation technique, production method, and purpose. The dataset analysis reveals a transformation in published diagrams: while 1980s-1990s diagrams were characterized by being manually produced, exploratory diagrams in early-stage design, the 2000s onward saw almost total digital production, yet representational conventions remained 2D. By the 2020s, diagrams shift toward external communication and coordination in …
How Does Costume Illustration Sketching Mediate Between Visual Development Concept Art And The Practical Construction Of Film Costumes?, Sophie Fretwell, Jon Burgess
How Does Costume Illustration Sketching Mediate Between Visual Development Concept Art And The Practical Construction Of Film Costumes?, Sophie Fretwell, Jon Burgess
DRS Biennial Conference Series
Sketching is a vital form of communication across creative industries. As an essential part of the filmmaking process, costume illustration functions as a mediating design practice where sketching translates concept art into wearable garments. Historically rooted in hand-drawn fashion illustration, contemporary costume sketching has evolved into a globalised digital practice that bridges artistic vision and physical construction. Through this lens of design mediation and embodied expertise, the study draws on industry interviews and reflective practice to examine the costume illustrator’s changing role as translator between the digital concept and physical costume. Costume sketching solves practical challenges based on knowledge of …