Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- Design Research Society (329)
- Virginia Commonwealth University (103)
- Rhode Island School of Design (88)
- Liberty University (66)
- University of Nebraska - Lincoln (31)
-
- Technological University Dublin (20)
- Vocational Training Council (17)
- Bowling Green State University (15)
- East Tennessee State University (15)
- California Polytechnic State University, San Luis Obispo (13)
- City University of New York (CUNY) (13)
- Lindenwood University (13)
- Universitas Indonesia (12)
- University of Arkansas, Fayetteville (11)
- Edith Cowan University (10)
- Louisiana State University (10)
- Georgia Southern University (9)
- Purdue University (9)
- Kutztown University (8)
- Washington University in St. Louis (8)
- Chulalongkorn University (7)
- Eastern Illinois University (7)
- SAE Institute Australasia (7)
- University of Central Florida (7)
- Utah State University (7)
- Western Michigan University (7)
- Xavier University of Louisiana (7)
- Portland State University (6)
- University of Nebraska at Kearney (6)
- Claremont Colleges (5)
- Keyword
-
- Graphic design (106)
- Design (77)
- Visual communication (51)
- Graphic Design (50)
- Art (45)
-
- Typography (43)
- RISD (26)
- Design education (25)
- Branding (24)
- Photography (24)
- Illustration (22)
- Art college (21)
- Art school (21)
- Visual Communication (19)
- Comics (17)
- Education (17)
- Student Creative Work (17)
- Design research (16)
- Student newspapers (16)
- Communication (15)
- Student Life (15)
- Creativity (14)
- Drawing (14)
- Campus Events (13)
- Painting (13)
- Sustainability (13)
- Identity (12)
- Visual (12)
- Collaboration (11)
- Color (11)
- Publication Year
- Publication
-
- DRS Biennial Conference Series (138)
- Theses and Dissertations (109)
- Masters Theses (106)
- IASDR Conference Series (93)
- Learn X Design Conference Series (49)
-
- Nordes Conference Series (29)
- All Student Newspapers (21)
- Electronic Theses and Dissertations (18)
- Theses (18)
- Honors Projects (17)
- Senior Honors Theses (17)
- SIGNED: The Magazine of The Hong Kong Design Institute (13)
- Graphic Communication (11)
- Honors Theses (11)
- Textile Society of America: Symposium Proceedings (9)
- College of Graduate Studies: Theses & Dissertations (8)
- Chulalongkorn University Theses and Dissertations (Chula ETD) (7)
- Communication Design: Design Pioneers (7)
- Faculty and Staff Publications (7)
- Honors College Theses (7)
- Quarterly Council Reports (7)
- Art 895 Research Papers (6)
- Articles (6)
- Graduate Theses and Dissertations (6)
- LSU Master's Theses (6)
- Academic Articles (4)
- Conference Papers (4)
- Creativity and Change Leadership Graduate Student Master's Projects (4)
- Design Research Newsletters (1966-1999) (4)
- Dissertations and Theses @ UNI (4)
- Publication Type
- File Type
Articles 121 - 150 of 1064
Full-Text Articles in Entire DC Network
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
IASDR Conference Series
This study explores the potential of the Bee Buzz Buddy prototype, a tangible interaction design, in encouraging young children’s indoor physical activity through imaginative play. It examines how such designs can support full-body movement and foster sustained engagement in physical activity. The prototype was tested in participants’ homes for two months, using a mixed-methods approach that included observations, parent interviews, and diary logs to assess its impact. Key findings show that while the prototype effectively promoted physical activity and movement skills development through imaginative play, long-term engagement declined over time. The study highlights the importance of metaphors and pretend scenarios …
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
IASDR Conference Series
As AI is increasingly integrated into everyday products, LED expressions offer a compact and intuitive channel for communication. While LEDs are widely used as simple indicators, their expressive potential remains under explored in design research. This study aims to investigate how LEDs can be designed to convey various types of messages more expressively and communicatively. To this end, we adopted a three-step research process based on a design methodology: (1) design ideation workshop to collect possible messages and their corresponding expression, (2) creating LED expression GIF animations following the design guidelines, and (3) an online survey to evaluate the appropriateness …
A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng
A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng
IASDR Conference Series
In recent years, urban-rural interaction and rural revitalization have received increasing attention, particularly in the context of Innovative Agricultural Design (IAD).However, existing IAD cases differ significantly in scale, concept, and development models, making it difficult to formulate design strategies that are adaptive and targeted to different types of practices. To address this issue, this study systematically classifies 83 domestic and international IAD cases and establishes a typo logical framework to reveal their distinct characteristics. Based on a comprehensive indicator system encompassing technological, social, and business innovation dimensions, Multiple Correspondence Analysis (MCA) and hierarchical clustering are applied to identify four IAD …
Triadic Co-Creation Model: Redefining Child Participation In Urban Planning In The Majority World, Himani Kanojia, Saurabh Tewari
Triadic Co-Creation Model: Redefining Child Participation In Urban Planning In The Majority World, Himani Kanojia, Saurabh Tewari
IASDR Conference Series
In the Majority World, traditional approaches to urban planning are being challenged by emerging policy initiatives that recognise children as legitimate participants equal to adults in shaping their urban environments. However, the participation often remains tokenistic, due to a slow-evolving social and political mindset. Another wicked problem in the participatory planning process with children in the Majority World is that their primary focus is on what they produce and not on how they wish to produce. This paper shifts the lens. Drawing on the “Designing Delhi City Together” workshop conducted with 120 children from a publicly funded Central School in …
The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang
The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang
IASDR Conference Series
This study investigated generative AI's impact on design students' critical thinking and creative achievement through a counterbalanced within-subjects experiment with 61 university students in southern China. Participants were randomly assigned to two groups: Group A used traditional tools (Adobe software, handmade methods) followed by AI tools (Midjourney, DALL-E), while Group B used the reverse order. Students created graphic posters on different but comparable themes with a two- week interval between sessions. Data were collected through pre- and post-surveys using composite scores, blind expert evaluations of the design outputs, and focus group interviews. Results revealed a paradox: students reported significantly lower …
Research On Facial Expression Design Strategies For Social Robots, Jialin Zhu, Qiugui Zhang
Research On Facial Expression Design Strategies For Social Robots, Jialin Zhu, Qiugui Zhang
IASDR Conference Series
With the growing prevalence of social robots, the communication of emotions in human–robot interaction (HRI) has attracted increasing scholarly attention. As a primary channel for emotional expression, facial expressions play a critical role in shaping the accuracy and perceived warmth of interactions. However, current design practices for robotic facial expressions largely rely on subjective intuition, lacking systematic and data-driven strategies. This study employs an experimental method to quantify the muscle movements associated with six basic human emotions - anger, disgust, fear, happiness, sadness, and astonishment - and to develop static facial expression design strategies tailored for screen-based social robots. 20 …
Reframing Waste: A Systemic Design Approach To Urban Resource Upcycling And Social Value Creation, Yuling Pan, Yu-Hsuan Wu
Reframing Waste: A Systemic Design Approach To Urban Resource Upcycling And Social Value Creation, Yuling Pan, Yu-Hsuan Wu
IASDR Conference Series
Traditional linear economic models are proving insufficient in the face of global urbanization's waste challenges. This research introduces systemic design, emphasizing its capacity to integrate systems thinking with design practice to address complex and unpredictable societal structures. We position systemic design as the core "practice," with urban resource upcycling and social value creation as its key "impacts." Through qualitative case study analysis, we delve into two specific projects: the " Dashuigou 2nd hand shop Optimization Design Project" and the "Tzu Chi Zhongshan Bade Treasure House Renovation Project." For each case, we thoroughly examine the design interventions, stakeholder engagement models, and …
Design Science Impacts Design Practices: Applying Eye-Tracking Technology To Facilitate Food Company To Explore Consumer Visual Perception And Color Semantics On Drip Bag Coffee Packaging Design, Ya-Chun Yang, Tseng-Ping Chiu
Design Science Impacts Design Practices: Applying Eye-Tracking Technology To Facilitate Food Company To Explore Consumer Visual Perception And Color Semantics On Drip Bag Coffee Packaging Design, Ya-Chun Yang, Tseng-Ping Chiu
IASDR Conference Series
Existing literature remains limited in exploring how the combination of color and other elements in food packaging influences consumer behavior. Therefore, this study aims to establish the visual ecology for drip coffee packaging, emphasizing how scientific approaches in design can enhance practical design processes and industrial applications. This research integrated color, semantic, and symbolic elements to represent consumers’ psychological perceptions of the color image space, while incorporating eye- tracking as physiological evidence to validate and explore these perceptions. This dual approach bridges psychological insights with physiological responses. The study is conducted in two phases. Study 1 conducted a market analysis …
The Emergence Of Cultural Signals In Typographic Systems, César Arturo Puertas, Juan Alfonso De La Ros
The Emergence Of Cultural Signals In Typographic Systems, César Arturo Puertas, Juan Alfonso De La Ros
IASDR Conference Series
This paper explores how through visual analysis of contemporary design of typographic systems in Colombia, it is possible to create a custom framework for clustering and analysis to help recognize the possible emergence of cultural signals of colonised communities and cultural groups. Based on that framework we described these signals in four categories: Abstracted indigenous heritage (cultural revival); hybrid graphic vernacular (vernacular typography); Indigenous linguistic forms (direct linguistic revival); and hybrid cultural abstraction (indirect linguistic revival). We argue that local/regional type design and typography are increasingly serving as a medium of cultural resistance (intentional or unintentional), where designers engage with …
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
IASDR Conference Series
This paper explores the integration of system-level design thinking with product-level design outcomes to address barriers to sports participation for people with disabilities. A co-design workshop involving 9 participants with a mix of lived experience, domain expertise, and design practice, was conducted to identify product requirements and broader system factors to inform the development of an adaptive virtual handcycle trainer to be deployed in virtual cycling centres. Values mapping, design evaluation and experience mapping activities were conducted. Co-design workshop outcomes emphasise that equitable participation in adaptive sports necessitates more than functional hardware; it requires the deliberate design of an inclusive …
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
IASDR Conference Series
The Redirected Walking (RDW) technique manipulates users' spatial perception, allowing them to walk within a Virtual Environment (VE) larger than the available physical tracking space. The principle of the RDW technique is to manipulate the rotation, translation, and curvature gain ratios on the VE so that users perceive walking straight in the VE even while following a curved path in the physical space. A reset mechanism is needed when the user reaches the edge of the tracking space area to continue walking in the Physical Environment (PE) area without hitting a wall or exiting the tracking space area. A reset …
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
IASDR Conference Series
As industrial robotics increasingly enters creative and design domains, there is a growing need for educational platforms that support training in industrial robot control, planning, and system configuration. Existing training systems often assume that learners have knowledge of code-based robotics programming, which limits accessibility to creative practitioners. This paper presents the Augmented Reality-based Interactive Robotic Training Platform (AR-IRTP), which reinterprets core industrial robotics concepts, such as tool selection, workspace setup and motion planning, through embodied AR interaction. The platform is based on the Robotic Induction course from the DMaF Robotic Lab and structured using the Human-Robot Leader-Follower (HRLF) model to …
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
IASDR Conference Series
With the development of More-than-Human-Centered Design theory, culture has gradually been recognized as an active non-human agent in urban public spaces, attracting increasing attention in the field of design research. However, in the actual planning and operation of urban spaces, posthuman cultural elements—such as cultural memory, historical narratives, and aesthetic experience—are often marginalized. Consequently, the functions of space have become increasingly shaped by mainstream social norms and efficiency-oriented logic, further reinforcing rigid divisions between age, behavior, and use. For example, in urban playgrounds, adults are often excluded and deprived of the right to emotional expression and cultural participation in public …
Refusing 'One-Size-Fits-All'; A Studio Focussed Review Of Futures-Oriented Approaches To Design, Bec Barnett
Refusing 'One-Size-Fits-All'; A Studio Focussed Review Of Futures-Oriented Approaches To Design, Bec Barnett
IASDR Conference Series
Over the past decade Relative Creative, an Australia-based strategic design studio informed by design futuring, decolonial design approaches and participatory design, has cultivated and adapted a variety of tools and methods to support designing with a focus on social justice, just transitions and sustainable futures. This paper will explore a series of case studies of projects undertaken in this time. Projects from across the region are explored to understand key design tools engaged and unpack key learning through the lens of successes, challenges and failures. Case studies include practice driven and government-led projects. Individually these case studies illustrate an holistic …
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
IASDR Conference Series
Understanding interaction between the coach and learner is pivotal in fitness training, yet most fitness technologies emphasize functional metrics over the dynamics of human interaction. To inform the design of more interaction-aware wearable coaching systems, we examined how instructional exchanges unfold during squat training, an activity that requires frequent feedback. We conducted a two-phase interview study involving eight professional coaches and eight adult learners. Through hybrid thematic analysis, we identified two complementary types of cues: action-oriented cues, which specify how to move, and sensation-oriented cues, which direct the learner’s attention to internal bodily sensations. These cues are delivered through verbal, …
"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun
"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun
IASDR Conference Series
The communities of knowledge and practice have faced challenges in understanding the emotion- driven, nonlinear travel behaviours of Generation Z (Gen Z) travellers when developing smart tourism design solutions. To tackle this issue, our study conducted fourteen in-depth interviews with Gen Z participants, revealing a “privacy-expression paradox.” Gen Z travellers are eager to showcase their personal travel experiences creatively; however, they also wish to maintain privacy boundaries within their generation. Based on this insight, we developed a “spatial narrative framework” with three design features: spatial-emotional narrative, user-calibrated disclosure, and emotion abstraction, using Spatial Narrative Theory as our theoretical foundation. To …
Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao
Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao
IASDR Conference Series
Facing increasingly complex innovation demands and design challenges, designers urgently need more effective tools and methodologies to stimulate creativity and break through cognitive limitations. To address this, this study proposes an innovative interdisciplinary approach—the AI-driven workflow, which aims to significantly enhance the conceptual design process. The rapid development of deep learning technologies in recent years has enabled AI not only to assist but also to actively participate in the innovation process, opening up new avenues for collaborative innovation between humans and machines. The core objective of this research is to explore how AI can improve designers' innovative efficiency by optimizing …
A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee
A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee
IASDR Conference Series
This study investigates how authenticity is perceived, constructed, and emotionally experienced within hanbok rental services for global tourists in Seoul and Busan, South Korea. Employing a qualitative, design-driven case study approach, the research integrates immersive observation, digital ethnography, and focus group interviews to map emotional and symbolic touch points across the rental journey. Through pattern-based coding and application of Gilmore and Pine’s five genres of authenticity, the analysis explores how spatial and symbolic design elements, service rituals, and cultural cues may shape tourists’ perceptions and emotional engagement. Findings are synthesized using two key analytic products: the Authenticity Scoring Table, which …
Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai
Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai
IASDR Conference Series
This paper presents the design and implementation of an integrated system that combines a smartphone application and digital signage to support creative learning in university maker spaces. The system aims to enhance operational efficiency, accessibility, and sustained user engagement by offering intuitive equipment reservation, facility guidance, and visibility of production examples. Motivated by the challenges of managing digital fabrication facilities—such as inefficient booking systems and the lack of accessible knowledge-sharing tools—we developed a user-centered platform that responds to diverse user needs, from experienced makers to beginners. The mobile app enables users to reserve equipment and access FAQs, usage guides, and …
Designing Experiential Futures Through Participatory Practice: Case Studies From Taiwan, Li-Ting Huang, Yen Lun Chen, Yan-Chun Lin, Si Teng Lei, I-Lin Hsiao, Shyhnan Liou
Designing Experiential Futures Through Participatory Practice: Case Studies From Taiwan, Li-Ting Huang, Yen Lun Chen, Yan-Chun Lin, Si Teng Lei, I-Lin Hsiao, Shyhnan Liou
IASDR Conference Series
This study explored how design could enact experiential futures in public issues with participatory contexts through three cases carried out by the Taiwan Design Research Institute. As futures thinking becomes increasingly relevant across civic and policy domains, there is a growing interest in how design can move beyond abstract speculation to make futures tangible and actionable. Specifically, this study examined how participatory workshops allowed participants to pre-experience futures through narratives, scenarios, and prototyping practices. Using the case study method, this study analysed three future-oriented projects addressing future living, future healthcare, and future transportation. Each project corresponds to a distinct level …
Dynamic Design Integration: A Model For Trans-Disciplinary Innovation And Technology Deployment, Zoey Jung-Yu Liu, Yen Lun Chen, Shyhnan Liou
Dynamic Design Integration: A Model For Trans-Disciplinary Innovation And Technology Deployment, Zoey Jung-Yu Liu, Yen Lun Chen, Shyhnan Liou
IASDR Conference Series
This study explores how design enhances the practical application of technological innovation and clarifies the roles of design integrators, using the Taiwan Design Research Institutes (TDRI) Micro mobility Service Scenarios Research as a case study. Traditional R&D models in technology manufacturing have shifted from being solely technology-driven to adopting user-centered approaches. However, in complex and dynamic social contexts, user-centered methods alone inadequately bridge the “Valley of Death,” hindering the successful transition of technological prototypes into real-world applications. Through in-depth interviews and project document analysis, we propose a Design-Driven Technological Innovation Implementation Model. This model highlights the dynamic interactions among users, …
Brand Identity Design With Generative Ai: Between Automation And Authorship, Borami Kang, Yvette Shen
Brand Identity Design With Generative Ai: Between Automation And Authorship, Borami Kang, Yvette Shen
IASDR Conference Series
Generative artificial intelligence (GenAI) is transforming brand identity design by dramatically compressing concept development cycles and expanding creative access to non-designers. Yet early adoption exposes unresolved legal, cultural, and quality risks that current design standards do not address. This ongoing study investigates how GenAI reshapes tools, workflows, and professional roles across the brand-identity lifecycle and identifies where human expertise remains essential to safeguard creative integrity. Using a mixed-methods, practice-led approach, the research draws on 1) six comparative case studies of branding projects launched between 2020 and 2025, 2) seven semi- structured interviews with designers, educators, technologists, and clients, and 3) …
Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura
Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura
IASDR Conference Series
Design can be a living process, evolving alongside the people it is made for and the communities that shape it. Within the study of design, researchers have often focused on the world of picture books. But they rarely see them as portals of learning, starting points to cultivate reading habits that vary across cultures and educational backgrounds. This research examines how to incorporate Japanese principles of yomikikase読み聞かせ, or reading aloud, into the ethnic context of Honduras. The aim is to adapt this common Japanese practice into educational and private environments within Honduras, to promote early literacy, comprehension, and enjoyment. This …
Conceptual Bridging & Collaborative Reconfiguration: Exploring Design Thinking-Driven Multidisciplinary Synergy For Wicked Problem Negotiation, Kaitian Wang, Chao Zhao, Yuhong Shen
Conceptual Bridging & Collaborative Reconfiguration: Exploring Design Thinking-Driven Multidisciplinary Synergy For Wicked Problem Negotiation, Kaitian Wang, Chao Zhao, Yuhong Shen
IASDR Conference Series
With the normalization of Wicked problems in daily contexts, multidisciplinary collaboration is replacing traditional single-discipline approaches as the new pathway for addressing complex societal issues. Design disciplines, through design thinking and methodological toolkits, serve as cognitive binding agents within multidisciplinary teams, emerging as critical mechanisms for tackling such Wicked problem challenges. Through a three-phase interdisciplinary workshop in healthcare contexts, this study investigates the mediating role of design thinking in breaking disciplinary barriers and activating collaborative innovation under wicked problem contexts. Adopting a mixed-methods approach with controlled experiments comparing free exploration and design intervention phases, we tracked collaboration dynamics among 23 …
Integrating Emotional Design Into Green Product Strategies: A Case Study On Chair Furniture, Jia Hui Gu, Muskan Dhanked, Sungpil Lee
Integrating Emotional Design Into Green Product Strategies: A Case Study On Chair Furniture, Jia Hui Gu, Muskan Dhanked, Sungpil Lee
IASDR Conference Series
Despite increasing attention to sustainable consumption in product innovation, the adoption of green products remains constrained by practical challenges. Previous studies have shown that emotional design plays a positive role in enhancing product experience, increasing purchase intention, and motivating sustainable consumer behavior. This study aims to explore how emotional design can be integrated with the 3R principles of Reduce, Reuse, and Recycle to strengthen user intention toward sustainable actions. Using the IKEA ODGER swivel chair as a case study, a mixed-method approach was adopted, including a literature review, user journey mapping, and a Likert-scale questionnaire to evaluate the perceived importance …
A Study On The Design Of Tourism Souvenirs Based On Regional Culture: A Case Research Of Macau Souvenir Stamps, Caifei Sun, Weijia Wang
A Study On The Design Of Tourism Souvenirs Based On Regional Culture: A Case Research Of Macau Souvenir Stamps, Caifei Sun, Weijia Wang
IASDR Conference Series
This study uses Macau, a city where Chinese and Western cultures intersect, as the context for the research, focusing on tourist souvenir stamps and their visual elements. Through field observation, interviews, and visual analysis, it explores how design facilitates the preservation and transmission of regional culture through tourist souvenir stamps and their associated usage behaviors. It uncovers the mechanism by which regional culture is disseminated with stamps as the core medium, extending to the transformation of local cultural symbols into a variety of souvenirs through different media—an important foundation for building a system of cultural regeneration within artistic and tourism …
Ethical Touchpoints: A Tool-Based Framework For Teaching Ai Ethics In Design Education, Nan Hu, Wujun Wang
Ethical Touchpoints: A Tool-Based Framework For Teaching Ai Ethics In Design Education, Nan Hu, Wujun Wang
IASDR Conference Series
Generative AI has reshaped visual design education, enhancing students’ creativity and efficiency. However, early AI implementations often prioritized technical skills over ethics, neglecting the importance of ethical literacy in AI-involved design practices. To address this gap, this exploratory pilot study introduces a structured, tool-based pedagogical framework to foster undergraduate design students’ understanding of AI ethics through hands-on design practices. Centering on the “ethical touch points,” AI tool-specific features that prompt ethical reflection, this framework was implemented in a four-week-long AI-enhanced motion graphics design project, conducted in a studio course capped at fourteen students (n=14). Students engaged with key ethical principles, …
Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi
Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi
IASDR Conference Series
This paper explores the application of image-based approaches in a co-creation context for constructing and communicating place images, addressing the regional revitalization policy undergone in Japan for new community identity and sustainability strategies. While image-based methods are methodologically recognized, their practical applications in collaborative placemaking remain under explored. Through a case study of the Editorial Club, an industry-academia initiative in Ichigaya, Tokyo, this research adopts a practice-oriented and image-centered perspective. The study investigates the collaborative image-based practices, including photo observation fieldwork, photo-eli citation group discussions, and the negotiation of creating collective creative output, which is various kinds of postcards. Findings …
Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang
Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang
IASDR Conference Series
Bamboo, as a renewable and sustainable material, offers significant potential to replace conventional resources such as wood, plastics, and metals. This study explores a bionic design approach that integrates bamboo craftsmanship with product and musical instrument design, resulting in a multi functional prototype that functions both as a rocking chair and a resonance drum. The research process followed three main stages: material analysis, concept development, and prototype production. Inspired by the grasshopper, the design combines biomimetic aesthetics with ergonomic and acoustic considerations. The prototype development involved iterative refinement, including detailed mock-ups, usability testing with children and adults, and subsequent modifications …
A Study On The Correspondence Between Industrial Design Education And Professional Competencies In Taiwan, Chih-Fu Wu, Yu-Hsuan Wu, Yi-Chin Lu, Yu-Ching Lu, Hsuan-Yi Peng
A Study On The Correspondence Between Industrial Design Education And Professional Competencies In Taiwan, Chih-Fu Wu, Yu-Hsuan Wu, Yi-Chin Lu, Yu-Ching Lu, Hsuan-Yi Peng
IASDR Conference Series
In recent years, adjustments in higher education policies have led universities to face challenges in reducing the total number of course credits, necessitating a restructuring of curriculum frameworks. Additionally, emerging industry trends, digital tool applications, and interdisciplinary learning have become critical directions for the development of design education. This has prompted schools to reassess existing industrial design curricula to ensure that they cultivate professionals who meet market demands. However, current curriculum planning lacks systematic academic analysis, leaving institutions without clear reference points when making adjustments. Therefore, the primary goal of this study is to explore the core courses in industrial …