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Articles 991 - 1020 of 11657
Full-Text Articles in Entire DC Network
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
IASDR Conference Series
Design thinking has become a widely adopted approach to innovation, yet its ideation phase frequently depends on intuition and loosely defined heuristics, particularly when creating services intended to shape user behavior over time. To address this gap, this study operational izes the Fogg Behavior Model (FBM)—which conceptualizes behavior as the convergence of Motivation, Ability, and Prompt—into a set of actionable design taxonomies. We conducted a systematic qualitative analysis of 28 widely used digital applications across health, productivity, and finance domains to identify recurring strategies demonstrating how FBM’s constructs are applied in practice. The resulting framework comprises three taxonomies that specify …
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
IASDR Conference Series
As digitalization reshapes religious services, Taoist temples in Taiwan face challenges involving cultural heritage, ritual experience, and institutional coordination. Existing studies often focus on the technological or sociological aspects of digital religion but rarely examine how design practice balances institutional efficiency with cultural sensitivity. This study explores how service design can clarify the systemic complexity of Taoist service transformation while addressing both institutional and cultural contexts throughout digital transition and implementation. Using a qualitative case study of a Taiwanese Taoist temple, the research applies the Triple Diamond Model of service design to analyze the cultural complexity embedded in people, processes, …
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
IASDR Conference Series
Current co-creation design research on human augmentation technologies focuses primarily on restoring functions for individuals with disabilities, overlooking the increasing potential demand for augmentation among ordinary users. To bridge this research gap, this study combined speculative design with user co-creation workshops to examine the practical implications and behavioural impacts of supernumerary robotic limbs (SRLs) on everyday users. Initial questionnaires and interviews (n=42) revealed considerable user interest, particularly regarding upper limb and back augmentations. Based on these insights, we collaboratively developed two prototypes: the 'Mirror Hand', which enhances grasp capabilities by mirroring finger movements, and the 'Third Akimbo', a robotic arm …
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
IASDR Conference Series
This paper investigates how design practices can advance employee engagement and well-being toward relational employment during onboarding in new and emerging SMEs characterized by uncertainty and limited resources. Employing a research-through-design approach, the study integrates preliminary research activities with semi-structured interviews with various stakeholders (employees/HR/therapist) and a phase of Participatory Action Research to identify critical leverage points for redesigning the onboarding experience. Findings emphasize the importance of authentic human connection, psychological safety in the workplace, and peer-led learning cultures. The proposed COMPANION-SHIP Pilot Program proposes how design could addresses these systemic issues through multi-stakeholder collaboration, embedding sustainable relationship-building practices within …
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
IASDR Conference Series
Early-stage cross-disciplinary design often encounters semantic gaps and fragmented problem framings. This study presents IRIS-CEM (Intelligent Reciprocal Interaction System for Co-Evolution Model), a design-driven system that combines AI-generated imagery with a structured semantic card mechanism to support negotiation and collaborative reframing. Deployed through a five-stage workshop process, IRIS-CEM enabled iterative visual–verbal exchanges that surfaced assumptions, bridged disciplinary language, and encouraged perspective shifts. Results show that visual ambiguity prompted abductive reasoning, while the reinterpretation of semantic cards helped teams co-construct shared problem definitions. Moreover, the iterative exchange of AI-generated images and keywords not only reframed the initial problem space but also …
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
IASDR Conference Series
Fictional media, such as movies, offer a rich speculative lens for exploring people’s interaction with and the societal implications of future technologies. In this paper, we apply this lens to the domain of autonomous mobility, mapping a speculative landscape to inspire the design of future autonomous mobility systems. We systematically examine 36 autonomous mobility systems depicted across 31 movies and construct a speculative landscape that reveals how these systems are imagined in terms of interaction design, agency, and their embeddedness within broader societal contexts. This analysis offers design researchers a resource for inspiration and critical reflection, highlighting opportunities to reimagine …
Effects Of Colored Pavement Line Density On Drivers' Visual Attention Patterns, Yunhui Wu, Sari Yamamoto
Effects Of Colored Pavement Line Density On Drivers' Visual Attention Patterns, Yunhui Wu, Sari Yamamoto
IASDR Conference Series
This study addresses concerns in shared space regarding low vehicle yield rates to pedestrians, safety risks, and challenges faced by vulnerable road users. We examine how the density of colored pavement lines influences drivers’ visual attention, specifically, fixation counts on pedestrians, in complex shared space scenes. Using an eye tracker (Tobii Pro Glasses 3, 100 Hz), we recorded the eye movements of 20 participants while they viewed 15 simulated driving videos with different marking designs. Results show that the optimal density correlates with road width: on 6-m roads, low-density markings are most effective; on 4.5-m roads, low density is effective …
Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang
Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang
IASDR Conference Series
As education adapts to the realities of a longevity society, new approaches are needed to engage learners in preparing for their long-term futures, particularly around financial well-being. This preliminary study explores how immersive technologies can enhance educational experiences in longevity planning by combining augmented reality (AR) with tangible artifacts, the Longevity Planning Blocks (LPBs). We designed and prototyped three longevity coaching experiences—using projection AR, tablet AR, and wearable AR—to investigate their effectiveness in communicating abstract longevity planning concepts. Nine Boston-based participants aged 35–45 engaged in a 30-minute coaching session using one of three AR modalities, followed by reflective feedback captured …
Perceptemo: Exploring How Generative Ai Affects Emotional Data Sensemaking On Human Perception For Academic Procrastination, Zitian Zhang, Yi-Ching (Janet) Huang
Perceptemo: Exploring How Generative Ai Affects Emotional Data Sensemaking On Human Perception For Academic Procrastination, Zitian Zhang, Yi-Ching (Janet) Huang
IASDR Conference Series
While Artificial Intelligence (AI) demonstrates potential for supporting data processing and interpretation, limited research investigates how to support individuals in emotional sensemaking in the context of procrastination behaviors. This work introduces Percept Emo, a platform that uses generative AI models (image-to-image and image-to-video) to support people to make sense of and experience their emotional data. It transforms users' sketches of emotions related to procrastination into new visual representations. In a within-subjects experiment, we investigate how AI supports emotional data sensemaking and its influence on perceptions of procrastination by comparing three conditions: no AI, image-to-image, and image-to-video. Results showed that the …
Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng
Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng
IASDR Conference Series
This study explores how integrating Design-Based Learning (DBL), systems thinking, and design thinking within a serious game design curriculum fosters socially responsible design literacy in undergraduate students. Implemented over four academic years at a media design program, the two-semester course sequence guided over 280 students to design both analog and 2D digital games addressing real-world challenges aligned with the UN Sustainable Development Goals (SDGs). The curriculum combined iterative project work with empathy-driven field research, stakeholder analysis, systems mapping, prototyping, and structured peer feedback. Students engaged in translating complex social issues into playable narratives and interaction systems. Data sources included student …
Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han
Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han
IASDR Conference Series
The Marine Ranch Complex (MRC) is a novel approach to marine fisheries development that has gained significant attention from developed coastal nations worldwide. As a major fishing nation, China attaches great importance to the development of MRC. This study proposes an analytical framework for the sustainable development path of MRC, which is conducive to the efficient conversion of marine resources and the coordinated development of marine ecology in marine pastures. To begin with, the evolution process of the marine ranch concept and the development status of our country are summarized, and the definition of MRC is clarified. We introduce (i) …
Look Who's Quarrelling: How Role-Playing Can Address Social Conflicts In Local Shop Commons, Yedam Ryu, Eunji Woo, Seoju Yoon, Ki-Young Nam
Look Who's Quarrelling: How Role-Playing Can Address Social Conflicts In Local Shop Commons, Yedam Ryu, Eunji Woo, Seoju Yoon, Ki-Young Nam
IASDR Conference Series
As local shops are increasingly reimagined as commons in urban contexts, new stakeholder dynamics emerge that require careful coordination and conflict prevention. Unlike traditional customer participation models, ‘local shop commons’ involves shared ownership and governance among proprietors, commoners, and customers. The involvement of stakeholders with very different needs often lead to conflicts arising from mismatched expectations, overlapping roles, and competing goals. This study explores the potential of roleplaying as an effective method for identifying and resolving context-specific conflicts in the co-creation of a local shop commons.. Participants developed fictional personas, enacted conflict scenarios in a simulated shop, and iteratively created …
Ageism, Loneliness, And The Built Environment: Shaping Older Women's Play In Public Housing Estates, Yi Izzy Jian, Tian Cheng, Wei Xuan Chen, Ka Him Mo
Ageism, Loneliness, And The Built Environment: Shaping Older Women's Play In Public Housing Estates, Yi Izzy Jian, Tian Cheng, Wei Xuan Chen, Ka Him Mo
IASDR Conference Series
Play in later life is more than leisure—it is an act of autonomy, resistance, and identity negotiation, especially for older women navigating marginal ity in public housing. Yet, conventional urban design and social programming often fail to recognize its significance. This study investigates how play is interpreted and practiced by 39 female older adults, using semi-structured interviews and network analysis. Findings indicate that socially-driven, self-organized activities such as chatting and volunteering form the core of meaningful play, while procedural barriers and spatial limitations hinder participation in more structured, passive forms. Ageism, loneliness, and dissatisfaction with the built environment further restrict …
The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee
The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee
IASDR Conference Series
This study investigated the impact of the visual fidelity of externalized ideas, particularly when supported by generative artificial intelligence (GAI), on cognitive actions, co-evolution, and knowledge exchange in multidisciplinary co-design workshops. Although sketching has long served as a mediating artifact for collaboration, empirical validation is required to understand how GAI, as a visualization tool, reshapes design cognition and collaborative dynamics. A multidisciplinary co-design workshop was conducted, and data were collected through pre- and post-workshop surveys, video recordings, and post-interviews. A protocol analysis was conducted based on the participants’ verb aliz at ions during the workshop sessions, and the survey data …
Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han
Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han
IASDR Conference Series
In previous studies, researchers have highlighted the potential of robots and gerontechnologies to address the current caregiver shortage and enhance elderly care home services and systems. Yet most established robot-driven elderly care services and systems often fail to deliver value in actual service environments. Therefore, our study explores design features of robot-driven elderly care home services and systems from a service ecosystem perspective. To address this, we adopted an ecosystem theory incorporating economic, environmental, cultural, and social systems, and conducted multiple field observations in four care homes in Hong Kong. Surprisingly, we found most robot services and systems were overlooked …
Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu
Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu
IASDR Conference Series
Design centered on sustainability is gaining global momentum, requiring designers to cultivate comprehensive and integrative thinking. This trend has also reshaped design education, where instructional guidance plays a vital role in fostering students’ deeper understanding of sustainability. This study adopts Integral Sustainable Design (ISD) as both a theoretical foundation and an analytical tool to examine student upcycling projects and identify key elements for cultivating sustainability, with the aim of proposing teaching strategies for upcycling education. Through in-depth interviews with three upcycling experts and the analysis of ten student works, key elements for cultivating sustainability in upcycling were derived using grounded …
Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant
Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant
IASDR Conference Series
Product hibernation—when end-of-life products are kept but no longer used—poses a significant barrier to extending product lifespans within a circular economy. In households with young children, this challenge is particularly evident: toys are frequently outgrown but retained or ultimately discarded once deemed obsolete, even when fully functional. This paper presents findings from a mixed-method study involving interviews with ten families, a survey of 101 families, and an inventory analysis of thirty- three hibernating children’s toys. The study explores the reasons behind toy hibernation, revealing key motivational factors, as well as barriers to sharing when it has the highest value. Initial …
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
IASDR Conference Series
This article examines how co-creation reshapes roles, power relations, and material practices in the design of tactile learning resources for visually impaired children (VIC). Drawing on Cultural-Historical Activity Theory (CHAT) and interviews, prototyping sessions, and observations in Chinese educational settings, the study highlights three under explored dimensions of co-creation: (1) the recalibration of power from hierarchical expertise to fluid, reciprocal collaboration, (2) the active agency of tactile materials as non-human co-authors, and (3) the cultural-technical hybridity that enables design innovations to scale within broader educational and policy landscapes. Contrary to top-down or purely technological approaches, findings reveal that effective co-creation …
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
IASDR Conference Series
This paper investigates how the Danish art collective SUPERFLEX make use of actual or mediated hypnotic situations in five key artworks: Experience Climate Change as an Animal (2009), The Financial Crisis (Session I-IV) (2009), Hotline til udkanten (“Hotline for the Peripheries” (2010), The Working Life (2013), and Inter species Café (2021). Drawing on concepts from speculative design, psychoanalytic theory, and affect studies, the paper argues that SUPERFLEX uses hypnosis not only as a therapeutic tool but also as a speculative strategy. Through sound, narrative, and immersive experience, SUPERFLEX induces altered states of perception that de-center normative thinking and open imaginative …
Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono
Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono
IASDR Conference Series
As collaborative digital tools and shared-screen applications proliferate, it has become essential to examine how group dynamics and physical layout jointly influence user experience. In this work, we explored how the combination of spatial setting and gender composition shapes interaction in a two- player digital game. Eleven dyads (22 participants) — composed of female–female, male–male, and mixed-gender pairs — played a self-developed iPad table-tennis game under two contrasting conditions: seated face-to-face at the same table and playing remotely from separate rooms. Following each match, they completed a 21-item questionnaire adapted from the Game Experience Questionnaire (GEQ) to capture perceived engagement …
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
IASDR Conference Series
This study explores the potential of the Bee Buzz Buddy prototype, a tangible interaction design, in encouraging young children’s indoor physical activity through imaginative play. It examines how such designs can support full-body movement and foster sustained engagement in physical activity. The prototype was tested in participants’ homes for two months, using a mixed-methods approach that included observations, parent interviews, and diary logs to assess its impact. Key findings show that while the prototype effectively promoted physical activity and movement skills development through imaginative play, long-term engagement declined over time. The study highlights the importance of metaphors and pretend scenarios …
Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau
Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau
IASDR Conference Series
To date, online appointment platforms (OAPs) have achieved widespread adoption within healthcare systems. While they offer significant convenience, they also present considerable challenges during use, particularly for inexperienced novice users or individuals who did not grow up in the internet era. Therefore, identifying usability issues within these online systems and analyzing their attributes and potential impact is essential. This study employed the Hierarchical Task Analysis (HTA) and Cognitive Walk through (CW) evaluation methods to analyze usability problems in an OAP. First, HTA was utilized to decompose the OAP process into a series of executable tasks. Subsequently, CW was applied to …
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
IASDR Conference Series
This paper presents Pair Motion, a novel real-time augmented reality (AR) system developed to enhance spontaneous bodily expression and creativity in dance novices. Unlike traditional dance systems that emphasize imitation, Pair Motion encourages beginners to explore movement freely through embodied interaction with a virtual dance partner. The system leverages cutting-edge AR and motion capture technologies, allowing users to engage with virtual content in real time. By combining the Laban Movement Analysis (LMA) framework to assess movement dynamics such as Flow (Bound), Time (Sustained), and Space (Indirect), we explore how Pair Motion enhances body awareness, emotional expression, and creativity Our approach …
Design For Vulnerables: Co-Designing Technological Hubs For Socio-Environmental Resilience In Mexico's Semiarid Communities, Minqing Ni, Tiziano Cattaneo, Emanuele Giorgi
Design For Vulnerables: Co-Designing Technological Hubs For Socio-Environmental Resilience In Mexico's Semiarid Communities, Minqing Ni, Tiziano Cattaneo, Emanuele Giorgi
IASDR Conference Series
Design for Vulnerables was an international collaborative research initiative that explored how participatory design can address socio-environmental challenges in vulnerable communities across urban, peri-urban, rural, and forested settings within the semiarid region of Chihuahua, Mexico. Through participatory action research, the process integrated in-depth stakeholder engagement using semi-structured interviews, community immersion through neighbourhood walks, participatory mapping workshops, and in-community prioritization sessions. The DV project co-developed and implemented six technological “hubs” addressing mobility, water, agriculture, and environmental sustainability. These interventions provided transferable strategies for arid regions globally, bridging gaps between technological potential, ecological constraints, and social equity. The paper demonstrated how integrating …
Future Needs And Trends In Ai-Driven Design-Manufacturing Collaboration For Circular Economy, Shuo-Fang Liu, Sheng Fei Chien, An Yu Su
Future Needs And Trends In Ai-Driven Design-Manufacturing Collaboration For Circular Economy, Shuo-Fang Liu, Sheng Fei Chien, An Yu Su
IASDR Conference Series
This study explores future needs and trends in AI-powered design-manufacturing collaboration for circular economy business models, focusing on Taiwan’s small and medium-sized manufacturing enterprises (SMEs), particularly in sectors such as textiles, electronics, and recycling-related industries. By integrating global sustainability trends and circular economy strategies, the research investigates how hybrid design and manufacturing models can drive sustainability and enhance resource efficiency. Using Quality Function Deployment (QFD) methodology, the study identifies key design requirements and translates them into technical solutions to address gaps in design-manufacturing collaboration. International case studies were selected from countries consistently ranked in the top ten of the United …
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
IASDR Conference Series
The I.N.S.E.C.T. Summer camps are annual gatherings of interdisciplinary scholars and practitioners exploring more-than-human perspectives through creative, embodied, and ecological practices. They take place in a scout camp in Hvalsø, Denmark. This area belongs to the Skoldjungernes Land („Land of the Turtles “) National Park where the Bidstrup forest meets the Særløse Overdrev grasslands. The 2024 Summercamp focused on vibration as a sensory and communicative modality shared among humans, plants, and insects. Building on our established methodology of Mapping Ecologies, Critical Making, and Being/Becoming, we adapted our approach to the local context by engaging with insect and plant species involved …
Talaria: Designing Segment-Based Audio Retrieval To Support Human-Centered Music Curation, Yen-Fu Chen, Jing-Kai Lou, Shuen-Huei Guan
Talaria: Designing Segment-Based Audio Retrieval To Support Human-Centered Music Curation, Yen-Fu Chen, Jing-Kai Lou, Shuen-Huei Guan
IASDR Conference Series
This paper investigates how segment-based audio retrieval can support professional music curation through Talaria, a human-centered system that allows curators to query with perceptually salient excerpts (e.g., choruses, vocal lines) and refine results via acoustic and editorial filters to prioritize control, flexibility, and interpret ability over automated recommendations. Developed through a Research through Design (RtD) process and evaluated with fourteen professionals from a major Asian streaming platform, the study combined semi-structured interviews, a scenario-based questionnaire, and usability testing to examine three research questions: (i) how segment-based retrieval supports creativity and control; (ii) where it is most effective or inadequate; and …
Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan
Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan
IASDR Conference Series
This paper presents the PECI framework—comprising Presence, Embodiment, Consistency, and Immersion—as a structured design model for developing intelligent, user-centered interfaces in warehouse management systems (WMS). Addressing the increasing complexity of warehouse operations and the cognitive burden imposed by conventional touchscreen interfaces, we explore how augmented reality (AR) can improve usability and performance through embodied interaction. We conducted a mixed-methods within-subjects study comparing an AR glasses-based interface, designed using PECI principles, with a traditional mobile touchscreen WMS application. Twenty warehouse employees completed standardized picking tasks with both systems. Quantitative results show that the PECI-informed AR interface significantly improved task completion speed, …
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
IASDR Conference Series
This paper explores how participation in co-creation is reconfigured in online environments, building on the initial premise that the design of social media facilitates specific forms of engagement. Today’s engagement with stakeholders in the design process entails a socio-technical assemblage of various entities, encompassing not only the heterogeneity of stakeholders and decision-making processes but also technological mediation and interpersonal dynamics that are generated and reinforced therein. Apprehending how social technologies afford participation is the first step in infra structuring for co- creation that utilizes social media for group communication. This study examines a community design process that took place in …
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
Taitung Culinary Travelogue: A Cross-Cultural Comic Project For Regional Promotion, Nanami Mori, Chun-Hung Liu
IASDR Conference Series
This practice-based research, "Taitung Culinary Travelogue," employs comics to represent Taitung's food culture and explore their potential for cross-cultural communication and regional marketing. Through a methodology combining creative practice with case analysis, the study uses the narrative of a Japanese character discovering Taitung's "Slow Food" to examine key narrative strategies and foster cultural understanding. Findings indicate that comics are an effective medium for cultural transmission and tourism promotion, showing significant potential in regional revitalization. More importantly, this study posits that the creative process itself constitutes a valid mode of knowledge production. It reconceptualizes the comic beyond a mere promotional tool …