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Articles 1021 - 1050 of 11656
Full-Text Articles in Entire DC Network
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
IASDR Conference Series
Tempor omandibular disorder (TMD) severely impacts patients' quality of life, while traditional rehabilitation treatments are often costly and lack compliance. Therefore, this study proposes an interactive home-based mandibular rehabilitation training system that integrates force sensing and computer vision. This system monitors mandibular motion and applied pressure in real time, providing patients with visual feedback and guidance. Incorporating self-efficacy theory, it designs personalized training plans to enhance compliance and sustainability. The study first established a medical paradigm centered on autonomous coordinated mandibular movement and resistance training and constructed a self-efficacy-oriented interactive experience model. Technically, a flexible pressure-sensing cuff and the MediaPipe …
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
IASDR Conference Series
As AI is increasingly integrated into everyday products, LED expressions offer a compact and intuitive channel for communication. While LEDs are widely used as simple indicators, their expressive potential remains under explored in design research. This study aims to investigate how LEDs can be designed to convey various types of messages more expressively and communicatively. To this end, we adopted a three-step research process based on a design methodology: (1) design ideation workshop to collect possible messages and their corresponding expression, (2) creating LED expression GIF animations following the design guidelines, and (3) an online survey to evaluate the appropriateness …
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
IASDR Conference Series
Purpose: This study investigates how distinct emotion perception modalities influence player experience in cooperative multiplayer games, aiming to provide actionable insights for emotion-aware Methods: We designed a collaborative pinball game incorporating three experimental conditions: 1) Normal mode (no emotional cues), 2) Emoji mode (real-time emojis reflecting teammates' facial expressions), and 3) Video mode (live facial video stream). Seventy-two participants (grouped in pairs) engaged in all three modes under randomized order. Subjective evaluations (Game Experience Questionnaire and NASA Task Load Index) and objective facial expression data (captured via Py-Feat) were analysed to assess immersion, cognitive load, and emotional states. Results: Emoji …
A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng
A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng
IASDR Conference Series
In recent years, urban-rural interaction and rural revitalization have received increasing attention, particularly in the context of Innovative Agricultural Design (IAD).However, existing IAD cases differ significantly in scale, concept, and development models, making it difficult to formulate design strategies that are adaptive and targeted to different types of practices. To address this issue, this study systematically classifies 83 domestic and international IAD cases and establishes a typo logical framework to reveal their distinct characteristics. Based on a comprehensive indicator system encompassing technological, social, and business innovation dimensions, Multiple Correspondence Analysis (MCA) and hierarchical clustering are applied to identify four IAD …
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
IASDR Conference Series
The aging trend has brought unprecedented challenges to the social health security system, while active health services also offer opportunities and challenges for older people to maintain their health independently. This study focuses on designing active health services for older people and their level of participation. Through methods such as user journey mapping and potential grouping analysis, it reveals the differences in types and motivation mechanisms of older people's participation behavior in active health services. This study first identified three types of active health services based on interview data from 10 elderly users: prevention-oriented, disease management-oriented, and self-care-oriented. Then, it …
Beyond Functional Support: Rethinking Ai For Social-Emotional Connectedness In Informal Older Adult Caregiving, Lusi Ruth Wang, Sang-Won Leigh
Beyond Functional Support: Rethinking Ai For Social-Emotional Connectedness In Informal Older Adult Caregiving, Lusi Ruth Wang, Sang-Won Leigh
IASDR Conference Series
As global populations age, informal caregiving by family and community members plays an increasingly vital role in supporting older adults. This paper investigates how artificial intelligence (AI) can foster socio-emotional connectedness among older adults, informal caregivers, and their broader social networks. We conducted a two-phase ethnographic study with older adult–caregiver pairs in their home environments. Phase one employed contextual inquiry to explore social-emotional dynamics, relational boundaries, and caregiving challenges. Phase two used metaphor-driven probes to examine AI’s potential to mediate emotional connectedness and address relational barriers. Our findings reveal a deep yearning among older adults for emotional connectedness, alongside nuanced …
The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang
The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang
IASDR Conference Series
This study investigated generative AI's impact on design students' critical thinking and creative achievement through a counterbalanced within-subjects experiment with 61 university students in southern China. Participants were randomly assigned to two groups: Group A used traditional tools (Adobe software, handmade methods) followed by AI tools (Midjourney, DALL-E), while Group B used the reverse order. Students created graphic posters on different but comparable themes with a two- week interval between sessions. Data were collected through pre- and post-surveys using composite scores, blind expert evaluations of the design outputs, and focus group interviews. Results revealed a paradox: students reported significantly lower …
Enhancing Self-Awareness Through Guided Self-Talk: Designing A Chatbot To Support Mental Health And Counselor Communication, Yuan-Chi Tseng, Yu-Hsuan Liao
Enhancing Self-Awareness Through Guided Self-Talk: Designing A Chatbot To Support Mental Health And Counselor Communication, Yuan-Chi Tseng, Yu-Hsuan Liao
IASDR Conference Series
Mental health challenges are increasingly common among university students, yet many face barriers to accessing care, including limited emotional self-awareness. This paper explores the design and evaluation of Your Mobile Therapist, a LINE-integrated chatbot that guides users through structured self-talk to enhance emotional clarity and support communication with counselors. Grounded in theories of inner speech and reflective practice, the chatbot was developed through participatory design and deployed in a comparative user study involving twelve participants. We evaluated the effects of chatbot-guided reflection against a static control condition using qualitative interviews and counselor feedback. Results show that the chatbot facilitated deeper …
Reimagining Ai Futures. Solarpunk Narratives In Design Education, Anca Serbanescu, Kees Schuller
Reimagining Ai Futures. Solarpunk Narratives In Design Education, Anca Serbanescu, Kees Schuller
IASDR Conference Series
The narrative imaginary surrounding Artificial Intelligence (AI) has been predominantly shaped by science fiction cinema and television, with dystopian scenarios prevailing. This dominance poses a significant challenge by constraining designers’ creative capacities to envision alternatives beyond the dystopian genre. It reinforces fear-based representations, fostering a polarizing perspective of being either for or against AI, rather than embracing a range of diverse viewpoints. Such narrative fundamentalism jeopardizes the foundational values of freedom, equity, and democracy central to design education, narrowing the scope for fostering inclusive and complex understandings of AI. To counteract these limitations, this research introduces the Solarpunk movement as …
Design Next: An Emergent Paradigm Shift, Shyhnan Liou, Ingri P. Hernandez Sibo, Chi-Yi Chang
Design Next: An Emergent Paradigm Shift, Shyhnan Liou, Ingri P. Hernandez Sibo, Chi-Yi Chang
IASDR Conference Series
This paper employs Thomas Kuhn’s paradigm shift framework to analyze the evolution of design, arguing that the field is undergoing a fundamental transformation from Human-Centered Design (HCD) to Assemblage-Centered Design. Historically, design progressed from a pre-paradigm phase (artifact-centered, industrial-era design) to a normal science phase (HCD, emphasizing user needs and design thinking). However, systemic crises such as climate change, social inequality, and AI integration, revealed anomalies in HCD’s user-centric focus, triggering a revolutionary phase. Assemblage-Centered Design redefines design’s ontology (encompassing ecosystems, AI, and socio- technical systems), epistemology (relational/systemic thinking), methodology (transition/speculative design), and teleology (long-term planetary well-being over commercial usability). …
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
IASDR Conference Series
As digital, connected, and intelligent technologies continue to evolve, smart product designers are increasingly engaging with diverse types of data during the concept exploration stage. Scenario data, a structured and integrative set of contextual information, has received increasing attention for its potential to transform fragmented inputs into user-centered insights. However, how designers identify, interpret, and utilize scenario data remains under explored. This study investigates how experienced smart product designers leverage scenario data in the Problem Space, corresponding to the Discover and Define phases of the Double Diamond process, to support idea generation and problem framing. Drawing on a two-phase qualitative …
Research On Facial Expression Design Strategies For Social Robots, Jialin Zhu, Qiugui Zhang
Research On Facial Expression Design Strategies For Social Robots, Jialin Zhu, Qiugui Zhang
IASDR Conference Series
With the growing prevalence of social robots, the communication of emotions in human–robot interaction (HRI) has attracted increasing scholarly attention. As a primary channel for emotional expression, facial expressions play a critical role in shaping the accuracy and perceived warmth of interactions. However, current design practices for robotic facial expressions largely rely on subjective intuition, lacking systematic and data-driven strategies. This study employs an experimental method to quantify the muscle movements associated with six basic human emotions - anger, disgust, fear, happiness, sadness, and astonishment - and to develop static facial expression design strategies tailored for screen-based social robots. 20 …
An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou
An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou
IASDR Conference Series
Recent advances in Generative AI (GenAI) present promising opportunities to enhance user interview tasks, such as transcription and sentiment analysis. However, existing GenAI-powered interview tools tend to operate in isolation, supporting only discrete stages of the interview process. This fragmentation constrains designers' abilities to conduct fluid and responsive interviews. To explore how GenAI might be effectively integrated throughout the interview workflow, we conducted focus groups with eight UX design practitioners. Participants identified key limitations of current GenAI tools and articulated desired GenAI functions across all phases of the interview process. Grounded in a four-stage interview process, this study introduced a …
Ai-Empowered Cultural Heritage Integration: A Climate-Responsive Acoustic Design Framework, Xinyue Zhang, Lingge Tan, Donghui Cui, Stephen Jia Wang
Ai-Empowered Cultural Heritage Integration: A Climate-Responsive Acoustic Design Framework, Xinyue Zhang, Lingge Tan, Donghui Cui, Stephen Jia Wang
IASDR Conference Series
In the context of accelerating globalization and growing frequency of extreme climate events, the preservation of regional cultural heritage and the pursuit of climate-responsive design present substantial challenges. In this study, a “Nature-Technology-Culture” tri-dimensional collaborative framework is proposed, offering a novel paradigm for the intelligent transformation of traditional craftsmanship. Drawing inspiration from the traditional “hexagonal eye” bamboo weaving technique of Pingjiang, Hunan, this study develops a modular soundscape installation system that combines fractal geometry reconstruction with parametric control technologies. The system integrates a bamboo framework with oil-paper composite cladding, achieving both cultural preservation and climate adaptability. A dynamic coupling mechanism …
Exploring The Opportunity Of Diegetic Prototyping As An Approach To Design Innovation, Sung Jun Kim, James Self
Exploring The Opportunity Of Diegetic Prototyping As An Approach To Design Innovation, Sung Jun Kim, James Self
IASDR Conference Series
This study investigates diegetic prototyping as an alternative approach to enhance design innovation beyond the incremental scope of User-Centred Design. In contrast, while speculative design, including diegetic prototyping, embeds future-oriented ideas within narrative contexts, promoting critical reflection on societal and technological implications, it often lacks focus on practically viable design innovations. Employing a Research-through-Design approach, we developed three diegetic prototypes to evaluate their effectiveness in design innovation. The three prototypes are classified as look-and- feel, role, and implementation prototypes. Audience feedback, gathered through surveys and focus group interviews, assessed perceptions of novelty, acceptability, and innovative ness, wherein design innovation is …
Reframing Waste: A Systemic Design Approach To Urban Resource Upcycling And Social Value Creation, Yuling Pan, Yu-Hsuan Wu
Reframing Waste: A Systemic Design Approach To Urban Resource Upcycling And Social Value Creation, Yuling Pan, Yu-Hsuan Wu
IASDR Conference Series
Traditional linear economic models are proving insufficient in the face of global urbanization's waste challenges. This research introduces systemic design, emphasizing its capacity to integrate systems thinking with design practice to address complex and unpredictable societal structures. We position systemic design as the core "practice," with urban resource upcycling and social value creation as its key "impacts." Through qualitative case study analysis, we delve into two specific projects: the " Dashuigou 2nd hand shop Optimization Design Project" and the "Tzu Chi Zhongshan Bade Treasure House Renovation Project." For each case, we thoroughly examine the design interventions, stakeholder engagement models, and …
Toward Sustainable Transitions: A Design Ethnographic Study Of Volcanic Risk Perception In Ecuador, Maria Ramirez Cifuentes, Michael Arnold-Mages
Toward Sustainable Transitions: A Design Ethnographic Study Of Volcanic Risk Perception In Ecuador, Maria Ramirez Cifuentes, Michael Arnold-Mages
IASDR Conference Series
This study explores how the dynamics of risk perception influence disaster preparedness in high-risk environments such as the volcanic regions of Ecuador, and how these insights can inform the design of interventions for sustainable transitions. It analyzes the ongoing interactions between communities and their environment, examining factors such as infrastructure, visual representations (e.g., frescoes in churches), and local practices in the provinces of Pichincha, Cotopaxi, and Tungurahua—areas known for their proximity to active volcanoes—with a particular focus on how these elements shape collective intelligence and coping strategies. By identifying current conditions, opportunities and obstacles, and interpreting the core challenges experienced …
Co-Designing Tools For Dialogic Learning: Insights From The "Datafy" Project, Yu-Yu Liu, Maja Dybboe, Johanne Birkkjær Bjerrum, Johannes Ellemose, Christian Dindler
Co-Designing Tools For Dialogic Learning: Insights From The "Datafy" Project, Yu-Yu Liu, Maja Dybboe, Johanne Birkkjær Bjerrum, Johannes Ellemose, Christian Dindler
IASDR Conference Series
This study presents a co-design process for developing tools that foster critical data literacy in K–12 education through dialogic learning opportunities. Adopting a research-through-design approach, we explore how teachers and interdisciplinary researchers can co-create con textually grounded, pedagogy- informed learning artefacts. In this paper, we document the co-design process, describe the resulting artefacts, and report classroom observations involving 40 students and two teachers using these tools in a primary school. Our findings highlight: (i) how artefact-enabled dialogic learning opportunities shaped children’s learning experiences and (ii) the process and outcomes of interdisciplinary co-design with teachers. Our results underscore the value of …
From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar
From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar
IASDR Conference Series
Contemporary generative AI tools exhibit systematic biases rooted in their Anglo-American development context and training data, prioritizing Global North perspectives in design and implementation. Drawing on jugaad—an Indian approach to resourceful problem-solving—this paper critically evaluates how AI solutions disconnected from local contexts perpetuate technological Through a mixed-methods study involving 52 participants across workshops, systematic AI testing with over 300 images, and expert discussions, the authors compare human and AI responses to identical problem-solving scenarios. Our findings reveal stark differences: 100% of human solutions considered environmental and cultural contexts while 90% of AI solutions ignored these factors. Human participants demonstrated contextual …
Ai As A Healing Companion: Exploring Chatbot Design Strategies For In Nurturing Adolescent Emotional Well-Being, Jiajing Yu
IASDR Conference Series
China Northeast Forestry University Emerging research indicates that chatbot-human interaction may psychologically heal adolescents, yet the ongoing healing processes and mechanisms remain under explored. This study investigates how healing effects evolve in sustained chatbot use and how interaction design can enhance outcomes for adolescents. Using the “Mood Talker” chatbot, an AI chatbot system featuring a consistent anthropomorphic character, we recruited 12 adolescents to conduct semi-structured interviews. Guided by social penetration theory, and thematic analysis revealed a stage-dependent model of healing impacts and interaction frequency patterns, informing design strategies to mitigate negative effects. This study advances understanding of digital companionship and …
Beyond Prefixes And Suffixes: A Systematic Literature Review Of Doctoral Education In Art And Design, Luke Feast
Beyond Prefixes And Suffixes: A Systematic Literature Review Of Doctoral Education In Art And Design, Luke Feast
IASDR Conference Series
This systematic review examines the literature on doctoral education in art and design. We analysed 1,086 publications to categorise different approaches to art and design doctorates. Our analysis reveals three distinct doctoral types aligned with different educational aims: knowledge development doctorates emphasising systematic research and theoretical contribution; social utility doctorates focusing on professional practice and practical application; and individual development doctorates prior it ising artistic self-discovery and creative expression. The apparent confusion in the field, reflected in debates about terminology such as "research through practice" versus "practice-based research," stems from fundamental disagreements about educational purposes rather than mere semantic differences. …
The Role Of Design In The Prosthetic Journey: Insights From A Multi-Stakeholder Focus Group, Icaro Ibanez-Arricivita, Alethea L. Blackler, Maria A. Woodruff, Levi Swann, Abigail Winter
The Role Of Design In The Prosthetic Journey: Insights From A Multi-Stakeholder Focus Group, Icaro Ibanez-Arricivita, Alethea L. Blackler, Maria A. Woodruff, Levi Swann, Abigail Winter
IASDR Conference Series
Lower-limb prosthetics are typically developed within clinical frameworks that prioritise function, mobility, and rehabilitation. Yet for many amputees, the prosthesis is not merely a technical aid; it is a symbolic artefact that intersects with identity, visibility, and emotional recovery. This paper maps the dual prosthetic journey, comprising a clinical path of surgery, fitting, and gait training, alongside a symbolic path of shock, adaptation, and self-expression, to show how movement and meaning evolve in parallel. Drawing from two multi-stakeholder focus groups involving clinicians, prosthetists, amputees, advocates, and designers, the study identifies four leverage points where design can bridge functional and emotional …
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
IASDR Conference Series
This paper explores the integration of system-level design thinking with product-level design outcomes to address barriers to sports participation for people with disabilities. A co-design workshop involving 9 participants with a mix of lived experience, domain expertise, and design practice, was conducted to identify product requirements and broader system factors to inform the development of an adaptive virtual handcycle trainer to be deployed in virtual cycling centres. Values mapping, design evaluation and experience mapping activities were conducted. Co-design workshop outcomes emphasise that equitable participation in adaptive sports necessitates more than functional hardware; it requires the deliberate design of an inclusive …
Integrating Sustainability Into A Large Manufacturer's Product Development With Co-Creation, Tejaswini Chatty, Tim Cumersdale, Daniel Fitzgerald, Elizabeth Murnane, Jeremy Faludi
Integrating Sustainability Into A Large Manufacturer's Product Development With Co-Creation, Tejaswini Chatty, Tim Cumersdale, Daniel Fitzgerald, Elizabeth Murnane, Jeremy Faludi
IASDR Conference Series
This study used co-creation to integrate existing sustainable design strategies into the product development process of a large manufacturer, Stanley Black & Decker. The co-creation process involved understanding the existing product development workflow; finding what sustainable design methods, mindsets, activities, and tools were valued by the company team; integrating them into the existing workflow; using life cycle assessment (LCA) to quantify resulting benefits; and revisiting one year later to check for retention of the co-created workflow. The business unit participating in co-creation had retained the new workflow, with the first resulting product showing over 90% reduction in CO₂ impacts, saving …
Hauntological Speculation Device: Designing Lost Futures With Design Students And Generative Ai To Explore Alternative Socio-Technological Scenarios, Pedro Álvarez, José Tomás Labbé
Hauntological Speculation Device: Designing Lost Futures With Design Students And Generative Ai To Explore Alternative Socio-Technological Scenarios, Pedro Álvarez, José Tomás Labbé
IASDR Conference Series
This paper explores haunt ological speculation as an innovative approach to Speculative Design in undergraduate design education. While Speculative Design methodologies have gained prominence in design curricula, they often struggle to imagine future scenarios beyond apocalyptic narratives, leading to a form of "imaginative paralysis." To address this challenge, we integrate "hauntology" into Design epi stem ologies. Hauntology expands ontological frameworks by incorporating "the presence of absences"—events that could have occurred but did not materialize—as factors shaping the present, thereby broadening possibilities for imagining and designing futures beyond dominant contemporary logics. We present two case studies of "haunt ological speculation exercises" …
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
IASDR Conference Series
The Redirected Walking (RDW) technique manipulates users' spatial perception, allowing them to walk within a Virtual Environment (VE) larger than the available physical tracking space. The principle of the RDW technique is to manipulate the rotation, translation, and curvature gain ratios on the VE so that users perceive walking straight in the VE even while following a curved path in the physical space. A reset mechanism is needed when the user reaches the edge of the tracking space area to continue walking in the Physical Environment (PE) area without hitting a wall or exiting the tracking space area. A reset …
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
IASDR Conference Series
With the development of More-than-Human-Centered Design theory, culture has gradually been recognized as an active non-human agent in urban public spaces, attracting increasing attention in the field of design research. However, in the actual planning and operation of urban spaces, posthuman cultural elements—such as cultural memory, historical narratives, and aesthetic experience—are often marginalized. Consequently, the functions of space have become increasingly shaped by mainstream social norms and efficiency-oriented logic, further reinforcing rigid divisions between age, behavior, and use. For example, in urban playgrounds, adults are often excluded and deprived of the right to emotional expression and cultural participation in public …
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
IASDR Conference Series
This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the …
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
IASDR Conference Series
Air pollution is both largely invisible and extensively monitored, making it a data-intensive issue that presents significant challenges for public engagement. Its abstract and often intangible nature makes it difficult for people to relate to or understand. Designers can play a role by transforming abstract (air pollution) data into tangible, context-sensitive artifacts—a practice known as data physicalization. This paper introduces “airing” as a design approach to situated data physicalization. Rather than relying on detached design approaches, airing argues for situated, real-world engagement with data. Airing data through materiality highlights the active role of materials in embedding data within the physical …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …