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Ciis Today, Fall 2013 Issue, California Institute Of Integral Studies Oct 2013

Ciis Today, Fall 2013 Issue, California Institute Of Integral Studies

CIIS Today

This volume is the Fall 2013 issue of CIIS Today, the Magazine of the California Institute of Integral Studies.


Andy Warhol: Polaroids & Portraits, Emily A. Francisco Oct 2013

Andy Warhol: Polaroids & Portraits, Emily A. Francisco

Schmucker Art Catalogs

Enigmatic Andy Warhol claimed he had “no real point to make” in producing art. Yet, his silkscreens, sculptures, paintings, and photographs reveal the artist’s profound interest in the way art intersected with fields like advertising, fashion, film, mass culture, and underground music. In his experimentations with photography and portraiture, Warhol was fascinated with representations of both the individual and the masses and used the Polaroid portrait to illustrate the fine lines between art and popular culture, celebrity and anonymity. [excerpt]


Textile Society Of America Newsletter 25:3 — Fall 2013, Textile Society Of America Oct 2013

Textile Society Of America Newsletter 25:3 — Fall 2013, Textile Society Of America

Textile Society of America: Newsletters

Textiles Close Up: 2013–14 Programs
From the President
Director's Corner
TSA News
TSA Member News
Featured Collection: Altar Frontals in the Florence Benedictine Abbey
Textile Community News
Conference Review: Weaving History Conference
Book Reviews
Calendar-Conferences & Symposia, Exhibitions


創作無障礙 : 一個為讀寫障礙初中生而設的藝術倡導計劃, Suk Mun, Sophia Law Oct 2013

創作無障礙 : 一個為讀寫障礙初中生而設的藝術倡導計劃, Suk Mun, Sophia Law

Research Expression through Art : Visual Studies Faculty

《創作無障礙》是一項兩年的藝術倡導計劃,由東華三院屯門綜合服務中心與嶺南大學視覺研究系合辦,為屯門區有讀寫障礙(dyslexia)的初中學生設計為期一學年共二十節的藝術創作倡導工作坊,目的是為他們提供一處無障礙的創作平台,透過愉悅的創作過程,以及完成作品賦與的滿足感,促進他們認識自己先天的限制與天賦,發掘自己的潛能,肯定自我,增加自信。計劃分兩輪進行,參與計劃的學校共三間,包括東華三院鄺錫坤伉儷中學、中華基督教會譚李麗芬紀念中學和鐘聲慈善社胡陳金枝中學。其中鄺錫坤伉儷中學參與了兩輪的計劃, 譚李麗芬紀念中學參與了第一年、胡陳金枝中學參與了第二年的計劃。兩學年度一共有四十五位(二十九男、十六女)學生完成計劃。

為了增進家長和老師對讀寫障礙的認識,計劃期間先後舉辦了三次有關「創作與讀寫障礙」的座談會,讓主辦機構、學者和藝術倡導者與參與計劃的學生家長和老師分享計劃的理念、過程和成果。三次座談會的氣氛相當熱烈,尤其是最後一次老師的參與和意見,對促進家長和主辦機構的溝通起了很大的作用。藝術倡導者在會上就個別同學在計劃中的表現與他們的家長交換意見, 有助他們了解同學在學習上面對的困難,明白同學的潛能。

兩輪計劃在完結時都籌辦一次展覽,展出計劃中學生創作的話劇表演和藝術作品,讓家長、老師、以至社會人士能夠看到讀寫障礙學生的創意和能力,並加以肯定,使得參與的學生在計劃過程中已經建立的自我和信心,在計劃完結後能夠得到家長和老師持續的鼓勵,日後在生活和學習上幫助他們發展長處,推動他們的動力去面對困難。


Blanket Statements, Issue 113, Fall 2013 Oct 2013

Blanket Statements, Issue 113, Fall 2013

Blanket Statements: News Publication of the American Quilt Study Group

Blanket Statements, Issue 113, Fall 2013


William Hodges And Thomas Daniell: Picturesque Representations Of “Hindoostan”, Nathaniel Fitch Oct 2013

William Hodges And Thomas Daniell: Picturesque Representations Of “Hindoostan”, Nathaniel Fitch

Independent Study Project (ISP) Collection

This independent research project is a case study and investigation of William Hodges (1744-1797), Thomas Daniell (1749-1840), and his nephew William Daniell (years). Through the mediums of drawings, oil on canvas paintings, and aquatints prints, these artists created representations of colonial India during the last quarter of the eighteenth century. As such images of India were lacking before they traveled to India, investigating their work is fruitful to addressing the power, challenge, and impact of representation.

This research begins with a description of these artists, the art aesthetic and political context in which they worked. Then, the question of how …


Embracing Change: Exploring How Creative Professionals Use Interactive Media In Advertising Campaigns, Adam Wagler Oct 2013

Embracing Change: Exploring How Creative Professionals Use Interactive Media In Advertising Campaigns, Adam Wagler

College of Journalism and Mass Communications: Faculty Publications

Advertising agencies are incorporating new forms of interactive media into campaigns as media continues to rapidly change. The purpose of this phenomenological qualitative study is to explore how five creative professionals at leading advertising agencies in the Midwest are integrating interactive media into campaigns. Through a series of interviews this project helps solidify what it means to integrate interactive media. The findings illustrate a fundamental shift in an industry that is moving away from “advertising.” An industry built around traditional media now requires creatives to incorporate dynamic, mobile, and social media into the marketing mix. Advertising agencies must engage audiences …


Designerly Well-Being: Implications For Pedagogy That Develops Design Capability, Kay Stables Sep 2013

Designerly Well-Being: Implications For Pedagogy That Develops Design Capability, Kay Stables

Learn X Design Conference Series

The concept of "designerly well-being" identifies the value for individuals and society of the development of design capability inherent in all humans. This concept builds on ideas more generally of capability, well-being and democratic design. The paper explores pedagogic issues, particularly in relation to the development of an individual's understanding of themselves as a designer, how they engage effectively in the processes of designing and how they develop the confidence and confidence to positively exploit their own designerly capability in their personal life, social and community life or professional life. Key to this is the stance of the educator on …


Pox And The City, Elizabeth S. Goins Sep 2013

Pox And The City, Elizabeth S. Goins

Journal of Interactive Humanities

Pox in the City is a prototype of a social history game that focuses on the medical profession circa 1800 in Edinburgh. The prototype was research, designed and developed on a small budget (about $17,000) and in a short time frame (20 weeks). The experimental design goal was to create a narrative driven educational game that was engaging and delivered some basic educational goals to be used in the high school and college level classrooms. To experiment with writing historic game narrative and to stay within budget, the design was built around a point and click adventure framework. Narrative was …


Press Start: Video Games In An Art Museum, Georgina Goodlander, Michael Mansfield Sep 2013

Press Start: Video Games In An Art Museum, Georgina Goodlander, Michael Mansfield

Journal of Interactive Humanities

Art museums can be complex, confounding, boring, exciting, absurd, and breathtaking. They can be sad, enlightening, hurtful, alive, dead, mainstream and avant-garde. They can, at once, be all of these things. Or they can be any one of these things separately. Museums can be more. Art museums might provide a place for contemplation, a place for social commentary, a place for political discourse, a place for lunch. They can identify us, deconstruct us, or illuminate our experiences for everyone. They can be an index for the health and vibrancy of our culture and our time. The Smithsonian American Art Museum …


Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard Sep 2013

Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard

Journal of Interactive Humanities

Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …


You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins Sep 2013

You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins

Journal of Interactive Humanities

This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …


Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva Sep 2013

Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva

Learn X Design Conference Series

The article proposed describes the findings retrieved from the researched carried out in the PHD in Design. The experience, combining sound, video and drawing, had as purpose design a learning experiment on Video montage in the scope of Communication Design. The drawing was used as music translation and provided guidance in conducting different paces in the moving image sequence. The use of drawing enabled the creation of a graphical score used in video montage as well as an implicit method to record the experience. The work can be described as a border line research making contact with distinct areas such …


“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson Sep 2013

“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson

Learn X Design Conference Series

It seems improbable that a student might graduate from four years of fulltime education with an honours degree and, simultaneously, three years of work experience. Yet this is the premise of the Design Agency Project at Edinburgh College of Art, University of Edinburgh. It celebrates four years within the BA Graphic Design programme so 2012 provides a natural opportunity for reflection, marking the graduation of the first cohort introduced to the project at the commencement of their studies. Annually, the students of the programme’s senior year form several design agencies. They brand and advertise vacancies, for which students in junior …


Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson Sep 2013

Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson

Learn X Design Conference Series

Designers are especially well suited to cope with the complexity of the real world because of three reasons: they are trained to synthesise solutions from complex and fuzzy material and they are good at visualising which is an enormous advantage for thinking in complexity. Finally they are creative people trained to come up with new solutions. There already exists design practices geared towards dealing with complexity. But such practices need to be systematized and developed further. One way of doing this is to develop its relation to other practices of complexity found in systems thinking and systems practices. This paper …


Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh Sep 2013

Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh

Learn X Design Conference Series

Singapore, which started its modern life as a trading port under the British rule in 1819, became a sovereign nation in 1965, breaking away from the federation of Malaya just a few years after independence. Since 1965, the leaders of Singapore have transformed Singapore many times, starting from its trading roots, to being a manufacturing centre, to financial centre, to a service economy till its present state as R&D centre for science & technology. This paper presents an overview of the development of design education in Singapore, starting with vocational schools that taught design as a skills, through the polytechnic …


Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas Sep 2013

Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas

Learn X Design Conference Series

This paper suggests that an Enhanced Reflective Practice model, as part of a structured reflective practice discipline, supports the vision of an initiative known as “Design Praxium”. This initiative aims to fulfil: (i) a need for a new type of design practice; (ii) a deeper design educational experience; (iii) a new generation of designers that are able to shape new contexts through design. Design Education would benefit from the inclusion of practical ways to cultivate values that may develop hand in hand with design theory and technique. If mental training disciplines that aim to ultimately foster cooperative human qualities can …


Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner Sep 2013

Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner

Learn X Design Conference Series

Design, we are often reminded, has a direct social purpose that is capable of reaching all sectors of public life. National design organisations across the world proclaim that design acts reflect a nation’s social and cultural values; design shapes the everyday products people use, the buildings we live, work and play in, and the clothes we wear. Furthermore, design communicates those values to others. It is therefore an extremely powerful tool that can communicate and express a nation’s values to others and has a significant role in the social, cultural and economic wellbeing of its people (Newman and Swann, 1996). …


"It Could Have Been Me": The 1983 Death Of A Nyc Graffiti Artist, Erik Nielson Sep 2013

"It Could Have Been Me": The 1983 Death Of A Nyc Graffiti Artist, Erik Nielson

School of Professional and Continuing Studies Faculty Publications

"It could have been me. It could have been me."
These were the words uttered by painter Jean-Michel Basquiat, who was deeply shaken after he heard the story of a black graffiti artist who was beaten to death by New York City police. Seeing his own life reflected in the death of a fellow artist, Basquiat went on to create Defacement (The Death of Michael Stewart), not only to commemorate the young man's death, but also to challenge the state-sanctioned brutality that men of color could face for pursuing their art in public spaces.


Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey Sep 2013

Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey

Learn X Design Conference Series

Many students in the United States have limited exposure to design thinking, formal techniques or creative experimentation. For many, a design education begins in college, as one selects their major. Unfortunately, many high school art programs have been eliminated or dramatically reduced, resulting in students receiving less creative exposure and limiting their design preparation before college. Creative problem solving skills are in demand. Sir Ken Robinson, a recognized leader in the development of creativity and innovation, believes our schools are educating students out of their creativity. He argues that we train students to become good workers instead of creative problem …


Contextually Teaching Motion Design, Gretchen Caldwell Rinnert Sep 2013

Contextually Teaching Motion Design, Gretchen Caldwell Rinnert

Learn X Design Conference Series

Motion design (also called motion graphics) is an underdeveloped subject within design education. Often taught as part of a separate elective course, housed in a computer lab and taught by graduate students or adjunct faculty, this subject is often associated with long planning hours, tedious software exercises, and inadequate formal results. However, at Kent State University, we believe that motion design has significant value for the design student's education and deserves integration into design curriculum. Integration of motion into curriculum has exponential value: it teaches systems thinking, research skills, and information design. We are entering an exciting time in graphic …


Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto Sep 2013

Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto

Learn X Design Conference Series

This work intends to deepen the discussion on Design Partnership. To build this argument we propose a reflection that will be introduced by a bibliographic revision followed by a presentation of different Design concepts. In a second moment, we examine the concept of Design Partnership, and analyze how it occurred in the undergraduated Design programme. The Design Partnership experience is a model of teaching, used in the project disciplines also offered in the first year of the course, the student, a future designer, have to work with a partner in a defined context, and to work with a real problem. …


Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum Sep 2013

Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum

Learn X Design Conference Series

The National College of Art and Design (Norwegian abbreviation: SHKS) in Norway was established in 1818, as a school for educating craftsmen and artists. Until late 20th century, free hand drawing was its foundational subject. Today, this is no longer the case, and the recurrent questions are: Which competences do design students need in free hand drawing, how should this subject be taught, and what should the education curriculum comprise? This paper aims at clarifying the tradition in which free hand drawing is embedded. Asking what the institutional teaching of free hand drawing actually was, reveals that little information is …


Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler Sep 2013

Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler

Learn X Design Conference Series

This paper discusses a program undertaken to educate high school students about the Industrial Design profession. An innovative OutReach program model is presented where design professionals, academic (college-level) and high school students are brought together to conduct a real life experience project. Urbanism is a designated topic for the program model. Findings are also presented, supporting success of the initiative.


Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell Sep 2013

Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell

Learn X Design Conference Series

Design professionals are increasingly expected to work in interdisciplinary teams, often working together to solve more and more complex problems. This may contradict aspects of traditional design education where effort (and assessment) was focused on the skills of the creative individual. While expertise or skill in a specific discipline is still critical to perform as a designer, a greater awareness and understanding of other disciplines is required. These educational challenges are further compounded in a new Product Design programme at AUT University due to its relatively small number of students. However, developing a new programme presents an opportunity to support …


Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss Sep 2013

Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss

Learn X Design Conference Series

In comparison to the allied design disciplines of architecture and urban design, the creative potentials of digital media have been slow to influence landscape architecture. Many landscape architects consider digital media to lack the intuitive capability of more traditional means of design such as hand drawing. This paper argues for the creative potential of digital technologies in design pedagogy of landscape architecture. Drawing on the experience of the first year of the professional Master of Landscape Architecture program at the University of Melbourne, we outline a shift in design curriculum from planimetric design techniques to a focus on three- dimensional …


Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta Aug 2013

Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta

Learn X Design Conference Series

Different disciplines require different approaches to education. The teaching of formalized sciences (such are physics, chemistry, etc.) requires the study of consolidated and already verified results and is conveniently carried out through lecturing (e.g. lectures or books) while formalisms and techniques are learned together with disciplinary contents. Soft disciplines (such are fine arts, interior design, media production, journalism, etc.) require “learning by doing”: the study of facts and techniques that is weakly related to the ability to produce masterpieces or new ideas. Design is in an intermediate position: techniques can be learned (e.g. modelling, representation, materials, colours, etc.), but the …


Reflections And Prospects About The Relationship Between Master Thesis And Design Project In Interior Architectural Education, Ann Petermans, Jan Vanrie, Kris Pint, Koenraad Van Cleempoel Aug 2013

Reflections And Prospects About The Relationship Between Master Thesis And Design Project In Interior Architectural Education, Ann Petermans, Jan Vanrie, Kris Pint, Koenraad Van Cleempoel

Learn X Design Conference Series

The Bologna process, initiated in 1999, propelled an ongoing reform of the European higher education. One of many processes is the integration of design schools – formerly belonging to a polytechnic or beaux-arts tradition – into academia. It presents challenges to universities and design schools alike. Commonly, many debates centre around the issue of research: output media, ‘measurability’ of output and the relationship between research and education. In this paper we would like to focus on the latter by discussing the set-up and organisation of our master programme in interior architecture. Reflecting about existing material of our students stimulated us …


Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone Aug 2013

Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone

Learn X Design Conference Series

In recent years, cognitive psychology has supplied interesting analytical frameworks for the processes involved in the construction of knowledge at all levels of education, from kindergarten to college. In design teaching and for many decades theories have been proposed about design projects "methods" and "methodologies". However, only in recent years theoretical approaches to "creativity" and the creative process have been proposed and have started to be implemented in academic curricula, or as working methods (cocreation). Creativity, thus, has become an area of "focus" of research, with important implications on the design discipline. However, creativity, invention, imagination and fantasy simultaneously interact …


Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park Aug 2013

Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park

Learn X Design Conference Series

Many architecture schools have started to teach computer programming as part of their design education. Their main pedagogies follow a conventional computer science approach, which has a high failure rate and is less effective for novice learners. This paper describes a novel approach to developing a curriculum, "Programming Sketches", to teach computer programming to architecture students in the context of design education. A bricolage-based approach with an atelier learning environment was explored. Instead of focusing on learning the knowledge of computer programming language, students were prompted to develop their own ways of transforming design thinking into a programming structure with …