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Asymmetric Vr Design To Support Connected Care For Older Adults With Amd, Soyoun Jang, Huijia Huang, Bryce E. Hanna, Xinran Wang, Susan Primo, Michael Nitsche Jun 2026

Asymmetric Vr Design To Support Connected Care For Older Adults With Amd, Soyoun Jang, Huijia Huang, Bryce E. Hanna, Xinran Wang, Susan Primo, Michael Nitsche

DRS Biennial Conference Series

Immersive technologies can assist older adults with visual impairments, but they require meaningful, context-specific design. In collaboration with an eye care provider, we present Macular Mailbox, an at-home Virtual Reality (VR) system that connects clinicians and family members in supporting older adults with Age-related Macular Degeneration (AMD). The prototype combines Preferred Retinal Locus (PRL) vision training and monitoring (patient–clinician) with playful acts of making and sharing artefacts (patient–family) designed to foster emotional engagement and self-efficacy. Within an asymmetric VR environment, participants hold distinct yet interdependent roles that contribute to a shared outcome: connected care. We conclude by outlining directions for …


Should Sustainability Come Second? Artifact Analysis Toward More Positive Outcomes Through Design, Michael C. Kowalski, Jungkyoon Yoon Jun 2026

Should Sustainability Come Second? Artifact Analysis Toward More Positive Outcomes Through Design, Michael C. Kowalski, Jungkyoon Yoon

DRS Biennial Conference Series

While academic research on design for sustainability and design for subjective well-being has grown for decades, application of these perspectives in professional practice remains underdeveloped. Professional designers often struggle to translate these objectives into their work due to conflicting demands, including tight project timelines, cost targets, and manufacturing constraints. Tools and methods developed in academic contexts have faced criticism for failing to consider these practical concerns, resulting in limited professional adoption. Studies indicate professional designers could benefit from concrete case-studies for existing products and systems that clearly demonstrate both processes and outcomes. This paper addresses this need through an artifact-analysis …


Embracing Complexity: Reimagining Design For Health Education, Stephen Reay, Ivana Nakarada-Kordic, Cassie Khoo Jun 2026

Embracing Complexity: Reimagining Design For Health Education, Stephen Reay, Ivana Nakarada-Kordic, Cassie Khoo

DRS Biennial Conference Series

Design for health (D4H) has emerged as its own context for practice, with a corresponding rise in universities offering courses and activities that implement D4H projects in various ways. For the most part, these tend to expose design students to health-related contexts and problems or facilitate interdisciplinary collaborative opportunities. This paper presents an overview of 10 years of D4H curriculum interventions in undergraduate and postgraduate teaching. This culminated in the justification and development of a four-paper D4H minor as a strategic offering within a Bachelor of Design programme. The paper presents the theoretical and practical underpinnings of the D4H minor, …


Understanding Power At The Doorstep: Examining Interpersonal Power Of Smart Doorbells Through Speculative Design, Sofie-Amalie Torp Dideriksen, Silke Snijder, Nazli Cila Jun 2026

Understanding Power At The Doorstep: Examining Interpersonal Power Of Smart Doorbells Through Speculative Design, Sofie-Amalie Torp Dideriksen, Silke Snijder, Nazli Cila

DRS Biennial Conference Series

While Smart Home Surveillance Products (SHSPs), such as smart doorbell cameras, promise safety and convenience, they also reproduce asymmetrical power relations, privileging residents while exposing neighbours, visitors, and service workers to unconsented monitoring. Existing legal and technical responses focus on compliance and system design, yet overlook the interpersonal and affective dimensions of being watched. This paper presents a design-led inquiry into speculative re-imaginings of smart doorbells, aimed at surfacing and reflecting the hidden power dynamics embedded in everyday domestic interactions. We base this inquiry on an understanding of interpersonal power from the feminist theory of Matrix of Domination, allowing us …


Cut It Out: Reframing Hand Paper-Ripping As A Collage Method For Wellbeing And Care, Danielle Vaughan Jun 2026

Cut It Out: Reframing Hand Paper-Ripping As A Collage Method For Wellbeing And Care, Danielle Vaughan

DRS Biennial Conference Series

Hand-based paper-ripping collage-making (PRCM) promotes wellbeing through circular engagement with re-purposed papers as transitional materials, demonstrating a threephased framework (apprehension, confidence, co-creation) that is potentially transferable to bio-based materials and other substrates. The study introduces paperpeutic, a neologistic term describing the therapeutic value arising from mindful, improvisational engagement with manual ripping in PRCM contexts, drawing inspiration from Japanese Chigiri-e and Western collage traditions. The practice fosters mindfulness, creativity, and community through direct, hands-on engagement, providing an accessible alternative to the abstraction and precision of digital design. Salvaged paper is reframed as an active collaborator in the processes of meaning-making and …


Designing Emotionally Resonant Thermal Interactions For Public Speaking Support, Guanhua Sun, Wei Wang, Ruixiao Zheng Jun 2026

Designing Emotionally Resonant Thermal Interactions For Public Speaking Support, Guanhua Sun, Wei Wang, Ruixiao Zheng

DRS Biennial Conference Series

This study explores how thermal interaction can support emotional expression and regulation in socially anxious contexts. Using participatory and body-mapping methods, participants recalled and visualized temperature-related experiences of comfort, which were translated into six emotionally resonant thermal patterns. These insights informed the design of TempReso, a sleeve-type wearable that delivers dynamic thermal cues on the forearm. A series of design experiments examined how warmth and coolness evoke affective memories, redirect attention, and foster emotional comfort during public speaking. The study highlights temperature as an expressive and emotional material, revealing how embodied experiences can inform the design of affective haptic interfaces …


Unmaking Ai’S Classificatory Ontologies: Situated Annotation As Design Inquiry In Human–Ai Assemblages, Antonella Autuori Jun 2026

Unmaking Ai’S Classificatory Ontologies: Situated Annotation As Design Inquiry In Human–Ai Assemblages, Antonella Autuori

DRS Biennial Conference Series

This paper examines how design research can unmake AI's classificatory ontologies through situated and embodied annotation practices. Drawing on feminist, queer, and critical data epistemologies, it reframes bias not as a technical flaw but as a generative condition that reveals how knowledge is produced and negotiated within human–AI assemblages. An autotheoretical experiment grounds the inquiry. The researcher creates and annotates a dataset of self-representations using subjective, affective, and relational labels, training a small-scale model to probe classification as an interpretive encounter shaped by embodiment, ambiguity, and positionality. Building on the shift from debiasing toward reflexive data practices in design and …


From Passive List To Active Script: Menu Design As A Strategic Agent For Restaurant Sustainability Transformation, Huiyi Zhang, Keren Zhang, Yijia Jiang, Kin Wai Michael Siu Jun 2026

From Passive List To Active Script: Menu Design As A Strategic Agent For Restaurant Sustainability Transformation, Huiyi Zhang, Keren Zhang, Yijia Jiang, Kin Wai Michael Siu

DRS Biennial Conference Series

Restaurants face the challenge of lacking systematic integration pathways in their sustainability transition (ST), struggling to fully incorporate sustainable principles throughout their operational systems. In this context, menu design demonstrates significant potential as a strategic tool to drive comprehensive ST. This study employs Goffman's dramaturgical theory to conceptualize restaurants as "social theaters," examining how menus function as "scripts" to systematically drive ST. Through analysis of eight representative cases, the research: 1) develops an integrated framework comprising three strategic dimensions, including nine key design intervention tactics that provide concrete implementation pathways for restaurant ST; 2) reveals three agency mechanisms of menus, …


Sticky Vitalities: Developing Play Design Sensitivities Through Material-Affective Practices, Jennifer Ann Skriver, Helle Marie Skovbjerg Jun 2026

Sticky Vitalities: Developing Play Design Sensitivities Through Material-Affective Practices, Jennifer Ann Skriver, Helle Marie Skovbjerg

DRS Biennial Conference Series

While design for play has shown how materials invite and shape engagement, less attention has been given to how material encounters may hold participation over time. This article examines how participation is sustained through material–affective dynamics in early childhood play. Drawing on Spinoza’s (1985) concept of potentia, Ahmed’s (2004a, 2010a, 2010b) notion of stickiness, and Slaby et al.’s (2019) affective arrangements, the study explores how capacities and orientations unfold in situated encounters. Based on design-based research in Danish daycare, the analysis centers on a vignette in which a child remains in shared play through engagement with tape. The analysis shows …


The Place Of Aesthetics In Museums, Licia Calvi Jun 2026

The Place Of Aesthetics In Museums, Licia Calvi

DRS Biennial Conference Series

This paper addresses the question of aesthetics in museums. It does so starting from the work of Hilde Hein, a philosopher who posited that the shifts museums have gone through from classical to new museology has estranged them from their core role in society and brought them too close to other forms of entertainment. This assumption will prompt a discussion on the role technology plays in museums, beyond museum practice but more fundamentally into what the meaning of using technology in museums is and of what the implications of this use are, also from an aesthetical perspective.


Weaving Local Knowledge Into Design Education: Situated Learning In Ethnic Regions Of Western Sichuan, Yao Tian, Xuan Liu, Xiaoyi Su, Ziyan Zeng, Tingxuan Zhou Jun 2026

Weaving Local Knowledge Into Design Education: Situated Learning In Ethnic Regions Of Western Sichuan, Yao Tian, Xuan Liu, Xiaoyi Su, Ziyan Zeng, Tingxuan Zhou

DRS Biennial Conference Series

This paper presents a case study of the ‘Rural Fieldwork and Design Practice’ course at the School of Fine Arts, Minzu University of China, examining how situated learning in ethnic regions of Western Sichuan cultivates public design sensibilities. By engaging students in deep cultural immersion – from intangible cultural heritage documentation to community-based design interventions – the curriculum transforms local ethnic knowledge into plural pedagogical resources. The study analyses how students develop relational competencies through ethnographic fieldwork, collaborative design exhibitions, and cultural creative markets. Findings demonstrate that this situated approach fosters political sensitivity toward ethnic cultures, nurtures cross-cultural collaborative reflexes, …


Reframing Design Success: Care As A Chain Of Responses, Ruiqi Yao, Ziwei Lin, Yiying Wu Jun 2026

Reframing Design Success: Care As A Chain Of Responses, Ruiqi Yao, Ziwei Lin, Yiying Wu

DRS Biennial Conference Series

This paper emerges from a reflection on what counts as success in design. We examine how the relational qualities of care can guide design practice, approaching design as a continuous and socially embedded practice of responsiveness. Drawing on two projects in China, an age-friendly digital service initiative and a community governance intervention, we analyse how design unfolded through incremental adjustments, shared responsibilities, and situated betterments. Across both contexts, value developed through chains of responsiveness involving institutional uptake, resident participation, and evolving collaborations that extended the influence of the work beyond the designers’ immediate involvement. By bringing design into dialogue with …


Extending Futures Literacy To Speech Scientists And Technologists, Sjuul Bos, Simone Ashby, Julian Hanna Jun 2026

Extending Futures Literacy To Speech Scientists And Technologists, Sjuul Bos, Simone Ashby, Julian Hanna

DRS Biennial Conference Series

As speech technologies make rapid strides, facilitating multi-tasking, workflow automation, and cross-cultural collaboration, attention to the adverse effects of such technologies (e.g., legacy bias and inequities) continues to lag, exposing the need for non-designers, such as speech scientists and technologists, to critically assess the ethical implications of their work. In this paper, we present the art-based futuring methods used in a speech technology summer school we co-organized for guiding students in exploring the unintended consequences of speech technology outputs. By sharing our methods and pedagogical insights, we aim to help educators promote discussions on themes like fairness and inclusivity and …


The Paradox Of Richness: A Discourse-Centered Framework For Equitable Visualization, Fangbo Wu, Canyu Jiang, Yanlin Yin, Yonghong Liu Jun 2026

The Paradox Of Richness: A Discourse-Centered Framework For Equitable Visualization, Fangbo Wu, Canyu Jiang, Yanlin Yin, Yonghong Liu

DRS Biennial Conference Series

The proliferation of new technologies, notably GenAI, alongside augmented and virtual reality, has produced a paradoxical situation in visualization practice: while offering unprecedented multimodal richness, their complexity erects new barriers to entry, thereby exacerbating inequality and undermining design's democratic promise. Although research at the micro-level of visualization techniques abounds, a critical and systematic methodology for addressing the inherent power dynamics and design justice issues from meso- and macro-perspectives remains conspicuously absent. This paper intervenes by adapting an analytical framework from Critical Discourse Analysis to embed design justice within visualization practice. We propose a four-layer framework—Culture, Context, Meaning, and Expression (CCME)—as …


Participatory Place-Shaping Through Collaborative Counterstorying, Danielle Lake, Sandy Marshall, Berenice Sanchez-Rosaldo, James Shields Jr. Jun 2026

Participatory Place-Shaping Through Collaborative Counterstorying, Danielle Lake, Sandy Marshall, Berenice Sanchez-Rosaldo, James Shields Jr.

DRS Biennial Conference Series

This paper examines how the Power+Place Collaborative — a participatory placeshaping design partnership — reflects, reinforces, and resists the dominant educational, political, and social systems it seeks to transform. Since 2018, the Collaborative has been working with historically and systematically marginalized communities to critically examine the power-laden place-design processes of a diverse, semi-urban county in the Southern United States. Through oral history interviews, digital and place-based storytelling, and community gatherings, the Collaborative aims to construct a more inclusive narrative of our county and cultivate opportunities for systemic transformation. Reflecting the call to consider the ethics of participation in systemic design, …


Reimagining Materiality: Responsible And Experiential Vr Design For Fashion E-Commerce In India, Prajwala Dasari, Min-Ji Seo Jun 2026

Reimagining Materiality: Responsible And Experiential Vr Design For Fashion E-Commerce In India, Prajwala Dasari, Min-Ji Seo

DRS Biennial Conference Series

This research explores how fashion brands can replicate touch and garment materiality through digital design strategies to engage Gen Z shoppers in India, addressing the sensory absence in e-commerce. Using an interpretivist, qualitative, multi-method approach involving eight semi-structured interviews and five participant observations, the study investigates how Virtual Reality (VR) can enhance emotional engagement and responsible consumption in fashion retail. Guided by the Unified Theory of Acceptance and Use of Technology (UTAUT) and the Technology Acceptance Model (TAM), findings show that gamification, interactivity, and personalisation—combined with transparency and brand trust—drive consumer acceptance. The study highlights the importance of inclusive and …


We Found Planet B. What Does This Mean For Design?, Candela Guyot, Victoria Rodriguez Schon Jun 2026

We Found Planet B. What Does This Mean For Design?, Candela Guyot, Victoria Rodriguez Schon

DRS Biennial Conference Series

Planet B emerges as a practice-based-fiction responding ironically to the slogan “There is no Planet B.” The project speculates on the discovery of an alternate planet and the task of replicating Planet A under the principle “if it looks the same, it is the same.” Through absurd protocols for selecting the perfect rock, flower, and stick, the experience enacted a satire of technoscientific control. Developed within the School of Materialist Research’s exploration of Nature and Artifice, it asks: what sensory, political, and aesthetic implications would the discovery of a Planet B bring to the design practice? Children spontaneously took over …


Reframing Design Through Events: Generative Events As Ontological Units In Object-Oriented Design Ontology, Fengjin Yu, Qiaozhi Zhao Jun 2026

Reframing Design Through Events: Generative Events As Ontological Units In Object-Oriented Design Ontology, Fengjin Yu, Qiaozhi Zhao

DRS Biennial Conference Series

This study confronts the theoretical challenges arising from the increasing practical overlap of Participatory Design (PD) and Co-Design. Existing research, largely confined to method comparisons, lacks an ontological perspective capable of explaining its underlying integrative mechanisms. To address this critical gap, this paper argues for a fundamental ontological shift. We introduce the concept of 'generative events' as the basic ontological unit of design, a concept constructed by synthesising Object-Oriented Design Ontology (OODO) with Process Ontology. This framework reframes design as a dynamic generative process where humans and non-human objects collaboratively construct relationships and meaning within specific contexts. The contribution of …


From Commodity To Commons: Creating Local Eco-Systems For The Design Of Sustainable Nhs Garments In Scotland, Lewis Urquhart, Paul Rodgers, Niki Taylor, Euan Winton, Lucy Welsh, Sophia Murden Jun 2026

From Commodity To Commons: Creating Local Eco-Systems For The Design Of Sustainable Nhs Garments In Scotland, Lewis Urquhart, Paul Rodgers, Niki Taylor, Euan Winton, Lucy Welsh, Sophia Murden

DRS Biennial Conference Series

This paper investigates the transformation of NHS Scotland garment systems through a design-led, commons-based localist framework that challenges prevailing globalised procurement models. Drawing on co-design methodologies and sustainable material innovation, this project repositions garments - specifically surgical caps and scrubs - as relational artefacts embedded within systems of care, identity, and ecological responsibility. Collaborations with healthcare professionals, designers, and regional manufacturers have yielded prototypes utilising regenerative fibres such as lyocell and linen, made locally within Scotland. These interventions demonstrate the potential of commons-design to foster civic engagement, decentralised production, and circular economies. By embedding garment systems within local ecologies and …


Minamata’S Ecological Encounters Codesheet: Designing Remembrance Lenses Through More-Than-Human And Media Archaeology, Lucas Ogasawara De Oliveira, Kouta Minamizawa Jun 2026

Minamata’S Ecological Encounters Codesheet: Designing Remembrance Lenses Through More-Than-Human And Media Archaeology, Lucas Ogasawara De Oliveira, Kouta Minamizawa

DRS Biennial Conference Series

Consumer media devices routinely expose humans and environments to sensing and data capture while obscuring their own operations, supply chains, and ecological impacts. This paper asks how such devices might instead support planetary awareness with care and transparency. Working with Minamata, Japan, as a paradigmatic case, we combine more-than-human design, media archaeology, and research-through-design evidence-based fieldwork to develop the Ecological Encounters Codesheet (EEC): a granular method for coding encounters across temporal strata, containment forms, risk regimes, opacity sources, and care practices. Applying the EEC to Minamata’s infrastructures, memorials, archives, and tourist ecologies, we derive a set of Remembrance Lenses that …


Redefining Design Practice As A Sensory And Decentred Experience, Azeem Hamid, Umar Hameed, Kristi Kuusk, Nithikul Nimkulrat Jun 2026

Redefining Design Practice As A Sensory And Decentred Experience, Azeem Hamid, Umar Hameed, Kristi Kuusk, Nithikul Nimkulrat

DRS Biennial Conference Series

This paper examines how sensory focused practice can decentre the role of the design educator-researcher within design education, reframing learning as a relational and embodied form of practice-led design research. Drawing on a sensory workshop with foundation-year design students in Lahore, Pakistan, it explores how listening, movement, and tactile engagement foster reflective awareness and co-creation. Informed by theories of embodied cognition and relational pedagogy, the study considers how agency in learning environments extends beyond the educator to include materials, atmospheres, and collective experiences. Sensory practice is presented not as an adjunct to design but as integral to it, cultivating attentiveness, …


Queer(Ing) Epistemology By Design: Tmi-Web—A Relational Knowledge System For Intersectional Data Science And Affective Queries, Jess Parris Westbrook, Coraline Ada Ehmke Jun 2026

Queer(Ing) Epistemology By Design: Tmi-Web—A Relational Knowledge System For Intersectional Data Science And Affective Queries, Jess Parris Westbrook, Coraline Ada Ehmke

DRS Biennial Conference Series

Queer(ing) is a practice of questioning, unsettling, and liberating that resists normative ways of knowing. This paper advances a Queer(ing) epistemology for intersectional data science and offers TMI (Too Much Information)-WEB as a working case. This open source, theory-driven qualitative data analysis ecosystem treats identity, lived experience, and power as relational, contextual, and co-constructed. Built on a human-centered graph data model, it reimagines databases as dynamic knowledge systems rather than neutral containers. Authentic, identity-driven personas emerge from participants’ own narratives, while affective queries invite researchers to explore (and experience) patterns of harm, coping, joy, and self-acceptance across intersectional lives and …


Images Of Humans In Public Sector Design, Mieke Van Der Bijl-Brouwer, Jennie Winhall Jun 2026

Images Of Humans In Public Sector Design, Mieke Van Der Bijl-Brouwer, Jennie Winhall

DRS Biennial Conference Series

Human-centred design is an essential element of the application of design in public and social sectors. What has remained largely unexpressed in the field is the way in which design is influenced by how we see humans, and how that is informed by our worldviews and dominant paradigms. In this conceptual paper, we investigate five common views on humans – user, worker, fallible individual, consumer, and whole and social being - based on four dimensions. The dimensions include 1) depth, 2) personal focus, 3) social focus, and 4) level of agency. Based on a case study of youth unemployment, we …


The Ecology Of Effort: Aesthetics Of Resistance In The Age Of Frictionless Design, Stefano Caggiano Jun 2026

The Ecology Of Effort: Aesthetics Of Resistance In The Age Of Frictionless Design, Stefano Caggiano

DRS Biennial Conference Series

This paper examines how design can restore cognitive and sensory depth within a culture shaped by frictionless digitality. The dominance of frictionless design—defined by speed, ease, and seamlessness—has optimized usability but diminished the experiential conditions that make meaning possible. Meaning emerges through resistance: the effort, uncertainty, and interpretive engagement that activate attention and reward. Drawing on embodied cognition and semiotic theory, the paper argues that cognitive effort and sensory resistance are essential to perception and value. Physical and spatial artefacts, through material texture, spatial articulation, and perceptual complexity, can reintroduce friction into everyday experience, inviting interpretive participation rather than passive …


Not Post-Digital But More-Than-Human: Rethinking Digital Design For Regional Natural History Museums, Katt Grover, Argenis Ramirez Gomez, Claire Bailey Ross Jun 2026

Not Post-Digital But More-Than-Human: Rethinking Digital Design For Regional Natural History Museums, Katt Grover, Argenis Ramirez Gomez, Claire Bailey Ross

DRS Biennial Conference Series

What if the future of digital design in museums isn’t found in cutting-edge institutions, but in the often-overlooked ecologies of regional natural history collections? This paper repositions small regional museums not as lagging behind in digital transformation, but as fertile grounds for exploring more-than-human digital design. Drawing on an ongoing collaborative project between the Portsmouth Natural History Museum and the University of Portsmouth, we reflect on the interactive experiences using low-cost holograms and motion-capture avatars as mediators between human and non-human actors within museum ecologies. Giving collections voices and personalities engaged audiences, yet in attempting to become more-than-human, the collections …


Research Through Game Design, Oliver Bates, Ben Kirman, Marcia Tavares Smith, David Philip Green Jun 2026

Research Through Game Design, Oliver Bates, Ben Kirman, Marcia Tavares Smith, David Philip Green

DRS Biennial Conference Series

Games are common artefacts and systems for design research, appearing as engagement tools with publics or specific audiences, expressions of ideas, and as tools for speculation. Games have proven value as instruments or outputs supporting this work, but the process of designing games is rarely centered as a moment of production of new knowledge and understanding. Taking inspiration from Research through Design more broadly, we position Research through Game Design as an approach that delineates space to challenge systems, break from norms, provoke, critique, explore, experiment, critically design, and reflect on the frictions and boundaries of ideas, artefacts, and systems. …


Cultureaction! An Interaction And Experience Design Project To Explore San Marino’S Historic Center As A Living Archive., Silvia Gasparotto Jun 2026

Cultureaction! An Interaction And Experience Design Project To Explore San Marino’S Historic Center As A Living Archive., Silvia Gasparotto

DRS Biennial Conference Series

This research explores how design-driven approaches can boost engagement with cultural heritage and archives, centering on an experimental initiative in San Marino's historic center. The project envisions the city as a dynamic archive brought to life through interactive installations. A system featuring an interactive device called Iride and six site-specific installations was created to reveal the hidden historical and meaningful layers within the urban landscape. These installations use multisensory components to craft experiences that enhance visitors' cognitive and emotional connections with local cultural stories. This method illustrates how design and digital technology can connect tangible and intangible heritage, institutional archives …


Becoming A Coffee Shop Regular: Factors Shaping Regularity In Contemporary Coffee Shops, Mia B. Münster, Rebekah Matheny, Kirsten Marie Raahauge Jun 2026

Becoming A Coffee Shop Regular: Factors Shaping Regularity In Contemporary Coffee Shops, Mia B. Münster, Rebekah Matheny, Kirsten Marie Raahauge

DRS Biennial Conference Series

This study explores customers’ motivations to become regulars at contemporary specialty coffee shops and identifies the features that make these places meaningful enough for repeated visits. Drawing on observations and in situ interviews with staff and regular customers in Hong Kong, Copenhagen, and Columbus, the study examines how regular destinations emerge in contemporary café culture. The analysis identifies recurring characteristics of places that individuals consider their regular spots: (1) high-quality offerings, including quality products and professional service; (2) convenient and attractive locations; (3) the resources to accommodate different types of visits; (4) connectedness, or a sense of community and shared …


Divergent Thinking To Design A Musical Instrument, Ermanno Aparo, Liliana Soares, Rita Almendra Jun 2026

Divergent Thinking To Design A Musical Instrument, Ermanno Aparo, Liliana Soares, Rita Almendra

DRS Biennial Conference Series

This paper explores how divergent thinking generates creativity and innovative ideas, exploring multiple possibilities and connections. Designing a musical instrument is an opportunity for knowledge and experimentation, combining the need for high performance with aesthetic qualities and, the tradition of handmade production with cutting-edge technologies and materials. Methodologically, the study is exploratory based on qualitative research methods. It comprises academy and the local productive sector, which includes luthiers, musicians, and an audiovisual and film studio. The paper highlights other research projects that demonstrate this team's ability to create connections with design, music, culture, and social issues. The creation of a …


The Environmental Citizen’S Playbook: A Catalogue Of Playful Participation For Environmental Action, Savannah Vize, Ferran Altarriba Bertran, İdil Gaziulusoy Jun 2026

The Environmental Citizen’S Playbook: A Catalogue Of Playful Participation For Environmental Action, Savannah Vize, Ferran Altarriba Bertran, İdil Gaziulusoy

DRS Biennial Conference Series

Sustainability problems are complex and overwhelming, with terms like eco-anxiety now commonplace. Sustaining engagement therefore requires attention beyond systemic levers towards relational, social, and emotional dimensions. This paper explores play as a participatory tool to foster wellbeing, maintain engagement and reframe environmental action. Play is known to support healthy development, reduce stress, and connect socially as an antidote to fatiguing emotions. Research has additionally explored play’s transformative potential to disrupt existing structures and imaginaries. This study examines how play can be leveraged to support more inclusive and emotionally sustainable engagement with environmental action. Using a participatory research-through-design process (Situated Play …