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Articles 1261 - 1290 of 11657
Full-Text Articles in Entire DC Network
Enhancing Facial Expressiveness For Games Through Procedural Animation, Abhijit Varanasi
Enhancing Facial Expressiveness For Games Through Procedural Animation, Abhijit Varanasi
All Theses
Facial animation is one of the most important parts of bringing characters to life in video games and virtual experiences. This thesis explores a new approach to creating more expressive facial animations using procedural techniques and blended facial performance for more flexibility. The project uses FACS (Facial Action Coding System), which breaks down facial expressions into small, measurable muscle movements. By building a facial rig based on these muscle units, the character’s face can be animated in a way that reflects real human emotion. The animation in this work is not just pre-recorded, though it can respond in real-time to …
Wellspring: Visual Development For An Animated Series, Jane Anderson
Wellspring: Visual Development For An Animated Series, Jane Anderson
Master of Fine Arts in Digital Media Culminating Experience
This paper delves into the interconnected stages of worldbuilding and storytelling for animation. Beginning with a single character sketch, the project explores and reports multiple phases that investigate how ideas take shape across different artistic mediums. Both visual and narrative processes are analyzed, including character and environment design, comic creation, and the production of hand-drawn animation tests. Each stage functions not only as a method of artistic study but also as a means of refining the story’s tone, themes, and visual identity. These explorations inform the final component of the project - a comprehensive show pitch package. This pitch synthesizes …
Script To Animatic: Reading Between The Lines, Kallie Jenkins
Script To Animatic: Reading Between The Lines, Kallie Jenkins
Master of Fine Arts in Digital Media Culminating Experience
This capstone describes the foundational steps created as a process for developing three scripts of varying genres into full animatics. This project guides you through the process of adapting a script written by an outside author and visually developing it to represent the story being told. Looking past the script, this project explains how to add depth to the characters in ways that shape their visual direction. It shows how those character choices influence body language, acting, and the environments around them, emphasizing the importance of composition, camera work, and the way a scene’s framing depends on the personality and …
Overflowing: A Visual Memoir, Margaret Gonzalez
Overflowing: A Visual Memoir, Margaret Gonzalez
Honors Projects
My collection, Overflowing: A Visual Memoir, is a series of mixed-media collages bound into a book, depicting formative experiences that have shaped who I am during my time at Grand Valley State University. They are an autobiographical exploration of self-discovery, expression, gratitude, and turbulence. I fell in love with the art of collage after creating a piece inspired by Hanna Höch for my History of Photography class. Since then, I have continued making collages. I haven’t gotten to take many art classes at Grand Valley, but creating has always been a constant in my life. So, I wanted to culminate …
From Inside The Recording Studio, Mckayla J. Adkison
From Inside The Recording Studio, Mckayla J. Adkison
Capstone Projects and Master's Theses
This project documents the historical, technical, and creative significance of recording studios through both industry examples and the design and construction of a personal backyard studio. By examining iconic studios such as Abbey Road and Capitol Records, the paper highlights how technological innovation, acoustic engineering, and architectural design have shaped the evolution of recorded music. These concepts are then applied to the planning and construction of a custom-built recording studio, emphasizing room dimensions, sound isolation techniques, acoustic treatment, lighting, and sustainable design choices. In addition, the project addresses the importance of aesthetics and emotional comfort in creating a space that …
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness, Carol Calderon Ambelis
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness, Carol Calderon Ambelis
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
As social media continues to shape how consumers interact with brands, virtual influencers (VIs) have emerged as a new type of digital celebrity. While previous research has explored how VIs contribute to brand image and awareness, there has been limited attention on how different types of VIs, both anime-like and human-like, affect consumer perceptions across different markets. This study examines how these two types of VIs impact relatability, aspiration, and brand awareness, with a focus on the differences between luxury and mass market. Using a within-subjects experimental design, this study recruited 574 participants with social media experience using MTurk. The …
Ecotheology For Kids, Lana Glenn
Ecotheology For Kids, Lana Glenn
Theses
This project includes research into the eco-anxiety of children and how ecotheology may help ease the children’s minds. This project is meant as a sign of hope in the climate crisis; there are so many reasons to look forward to ecological improvements for the Earth. As adults, we should remind children of these reasons to be hopeful for the future. This 24-page book has illustrations with prayers to help calm the readers, while the cover is informational and inviting.
The Vampire In Video Games: Narrative Structures, Game Mechanics, And Cultural Significance, Ricardo Longo Minervino
The Vampire In Video Games: Narrative Structures, Game Mechanics, And Cultural Significance, Ricardo Longo Minervino
Theses
This thesis examines how vampires are represented in video games by analyzing narrative structures, game mechanics, and cultural meaning. Using the existing games of Vampyr, V Rising, Vampire: The Masquerade – Bloodlines, The Sims 4: Vampires, Skyrim: Dawnguard, Baldur’s Gate 3, and Bloodlines 2, the study identifies which design strategies successfully create an engaging and believable vampire experience for the player, as well as determining which development decisions could hurt the experience for players. Using formalism, symbolism, feminist methodology, and player reception theory, this thesis argues that vampire games function best when players confront moral dilemmas, experience consequences for feeding …
Processing Self, Ethan B. Mckellar
Processing Self, Ethan B. Mckellar
All Theses
Processing Self is a body of sculptural and utilitarian ceramic work that explores the intersection of the materiality of clay with the expression of grief and vulnerability. In this work I utilize the process of building unstable ceramic vessels and the communal action of wood firing to translate the experiences of grief and care into physical forms. As I build, I manipulate the clay to its limits, allowing it to falter under its own weight, and display the breakage and damage. By committing to support each vessel through its creation, I make a promise to persevere, echoing the commitment I …
Virtus Fidelis: Design In Modern-Day Catholicism, Elisha N. Butryn
Virtus Fidelis: Design In Modern-Day Catholicism, Elisha N. Butryn
Honors College Theses
Art plays a major role in how we view the world, and particularly, how we view religion. This thesis explores those themes and how design appears in modern-day Catholicism, and how Catholicism can impact design through the development of the brand Virtus Fidelis.
Intentional Improvement Through 3d Environment Art, Samuel T. Pinnex
Intentional Improvement Through 3d Environment Art, Samuel T. Pinnex
Master of Fine Arts in Digital Media Culminating Experience
The idea of self-growth can be exciting—the thought of where one might be in the near or distant future is exhilarating. As an artist, this is even more apparent. On the other side of that coin, the realization that it is all up to you can oftentimes be overwhelming. We all want to improve, and we want our work to improve with us as a showcase of that improvement. Over the past two years, I’ve learned how valuable it is to adopt a “growth mindset”. Once I became comfortable with this idea, the responsibility for my own self-growth no longer …
The Absence Of Something: Addressing Underrepresented Lgbtqia+ Communities In Video Games Through Holistic Character Design Techniques, Lydia Myers
Master of Fine Arts in Digital Media Culminating Experience
This research identifies pain points and gaps in current LGBTQIA+ representation in the video games industry, and showcases the characters that I have created in response to those pain points. Despite the games industry representing LGBTQIA+ individuals often, certain communities under the umbrella are included less often, less accurately, and less respectfully than others. The goal of this research is to identify important considerations for respectfully portraying underrepresented queer communities in video games: specifically transgender, nonbinary, asexual, aromantic, and polyamorous communities, which are especially under-explored. My included characters were created via a holistic approach to character design. Despite my professional …
Methodologies For Generating Passive Income As A Digital Artist, Levi Stone
Methodologies For Generating Passive Income As A Digital Artist, Levi Stone
Master of Fine Arts in Digital Media Culminating Experience
This research provides an in-depth exploration of 3D workflow methodologies for digital merchants, how and why to implement them, and their correlation with passive income earnings. Digestible strategies regarding the development, packaging, marketing, and sale of assets for digital marketplaces are explored at length. Motivated by the state of the digital media industry, this research demonstrates that secondary income is possible through consistent, applied methodologies. Topics include environmental storytelling, the importance of being user friendly, material variance, and much more. The author demonstrates the impact of reframing your approach when designing products with the intention to sell, and explores the …
Ayo: A Creative Fusion Of Advertising And 3d Modeling, Onyedika Okonkwo
Ayo: A Creative Fusion Of Advertising And 3d Modeling, Onyedika Okonkwo
Master of Fine Arts in Digital Media Culminating Experience
This culminating experience project tells the story of Ayo, an original cereal mascot developed through the intersection of advertising strategy, personal storytelling, and 3D modeling. Rooted in my professional background as an art director, this project represents my transition from 2D print design to digital sculpting, blending branding principles with character-driven visual storytelling.
Ayo and the fictional cereal brand Surf ’n’ Crunch serve as a portfolio-ready advertising pitch, built through reflective practice. My creative evolution at ETSU: first attempting animation, discovering its limitations for my skillset and timeframe, and ultimately embracing 3D modeling as a medium that aligns more naturally …
The Art Of Fantasy Illustration, Kurt Woodward
The Art Of Fantasy Illustration, Kurt Woodward
Master of Fine Arts in Digital Media Culminating Experience
This Culminating experience project showcases the full process for creating fantasy illustrations in the context of creating a tabletop board game. This project embodies all the different artistic elements that can go into creating a fantasy board game such as card illustration, logo design, card design, and board game covers. The author demonstrates skill and understanding of these elements as they pertain to their own purpose in the grand scope of this project.
Helen Marie Besch… Sure Is A Student At Risd, Helen Besch, Special Collections, Fleet Library
Helen Marie Besch… Sure Is A Student At Risd, Helen Besch, Special Collections, Fleet Library
12th Baker & Whitehill Student Artists' Book Contest 2026
Entry for the 12th Baker & Whitehill Student Artists' Book Contest. Opening reception and award ceremony Wednesday, February 25, 2026 at 6:30pm, Fleet Library, 1st Floor Main Reading Room. Juror: Gabrielle Reed.
Utopia, Mohan Qian, Special Collections, Fleet Library
Utopia, Mohan Qian, Special Collections, Fleet Library
12th Baker & Whitehill Student Artists' Book Contest 2026
Entry for the 12th Baker & Whitehill Student Artists' Book Contest. Opening reception and award ceremony Wednesday, February 25, 2026 at 6:30pm, Fleet Library, 1st Floor Main Reading Room. Juror: Gabrielle Reed.
Mozgus, Damian Cerda, Madison Lopez
Mozgus, Damian Cerda, Madison Lopez
Computer Science and Software Engineering
The indie game market is flooded with genre experiments, yet few successfully combine fast-paced action with meaningful strategic decision-making. Our project aims to fill this gap by creating a game that fuses top-down action combat with resource-management tycoon mechanics. We found that in many games, the management phases lack mechanical stakes. Our goal was to intertwine these systems so that choices made in one phase meaningfully impact the other.
The Graphic Shift: Leveraging Superhero Graphica To Un-Ban Critical Conversations In The Secondary English Language Arts Classroom, Avery Clason
Department of English: Dissertations, Theses, and Student Research
This thesis investigates the challenges that books are receiving during an era of social and political turmoil based on their content. Understanding why these books are polarizing for most readers and the general public is in direct connection with finding different books that can harbor the same conversations about dense topics and cultivating connections between students, the text, the world, and themselves. While there has been a search to find alternate books that are not considered "political flashpoints,” there has been limited research into the use of superhero graphica in the ELA classroom, especially in connection to utilizing this genre …
Ink (2025)
Rabble, 2014-
The student-run features magazine covering the fashion, art, music and culture worlds at VCU and in Richmond. Published annually in print and updated regularly online.
Adaptive Compulsion, Amanda A. Santos
Adaptive Compulsion, Amanda A. Santos
Electronic Theses, Projects, and Dissertations
Adaptive
Adjective
Adap.tive ( ə-ˈdap-tiv)
of, relating to, or being a heritable trait that serves a specific function and improves an organism's fitness or survival
Compulsion
Noun
Com.pul.sion (kəm-ˈpəl-shən)
a repetitive behavior or mental act that a person feels driven to perform to alleviate the anxiety and distress caused by an unwanted thought or urge, known as an obsession.
For years we have lived in unprecedented times. From the worldwide quarantine in 2020 resulting from the pandemic, to our current US political crisis. The constant barrage of events is overwhelming and demoralizing.
The work in this gallery is a display …
Make Ready: Productive Disruption And Interstitial Sites Of Graphic Design Practice, Peter Maybury
Make Ready: Productive Disruption And Interstitial Sites Of Graphic Design Practice, Peter Maybury
Theses
This thesis draws on five publications produced between 2010–22: My 2020 film installation Landfall; a series of four museum and gallery-published books made with artist Gerard Byrne (2010–18); Gall, my practice enquiry with Tom dePaor which encompasses film, writing, books, sculpture, curation, and gallery works; releases and live performances by my band Thread Pulls during the period 2010–12; and my exhibition, conference talk, and book Make Ready (2015), the structure of which is taken as ‘armature’ for the writing of the thesis. Through these wide-ranging pursuits, this thesis articulates a non-normative role for the graphic designer. It identifies my operative …
Diseño Visual, Identidad De Género Y Diversidad Cultural En La Animación Contemporánea: El Caso De Raya And The Last Dragon, Elisabet Fonts González
Diseño Visual, Identidad De Género Y Diversidad Cultural En La Animación Contemporánea: El Caso De Raya And The Last Dragon, Elisabet Fonts González
GDI. Revista de investigación de Género, Diseño e Innovación
En los últimos años, la animación ha evolucionado hacia representaciones más inclusivas de género y diversidad cultural. Raya and the Last Dragon (López Estrada & Hall, 2021) destaca como un caso significativo de esta transformación, integrando elementos visuales, narrativos y simbólicos que reconfiguran los arquetipos femeninos tradicionales. Este estudio adopta un enfoque cualitativo centrado en el análisis visual, narrativo y simbólico de los personajes Raya, Namaari y Sisu. Basándose en fuentes primarias del proceso creativo y marcos teóricos de la animación y los estudios de género (Furniss, 2017; Lauretis, 1987; Wells, 1998), presta especial atención al diseño de personajes, la …
Elena Asins Y Las Afueras Del Canon: Animación Computacional Y Resistencia, Maria Mar Garrido Román
Elena Asins Y Las Afueras Del Canon: Animación Computacional Y Resistencia, Maria Mar Garrido Román
GDI. Revista de investigación de Género, Diseño e Innovación
Este artículo examina las animaciones generadas por ordenador producidas por Elena Asins, analizando cómo su práctica artística moviliza el pensamiento lógico-matemático, la programación y la experimentación visual. A través de una revisión de su metodología, contexto de producción y resultados formales, el estudio explora la incorporación de procesos algorítmicos en su obra, que generan imágenes con extensión temporal y la consolidan como una figura clave en la historia del arte digital y la animación experimental en España.
La investigación se basa en el análisis de fuentes primarias y, con el objetivo de situar su producción en un marco internacional, establece …
Entre La Sombra Y El Lienzo: Clea Dessendre Como Modelo De Personaje Secundario Complejo, Lydia Huijbregts Jaen, Antonio Horno López
Entre La Sombra Y El Lienzo: Clea Dessendre Como Modelo De Personaje Secundario Complejo, Lydia Huijbregts Jaen, Antonio Horno López
GDI. Revista de investigación de Género, Diseño e Innovación
Introducción: Este artículo analiza a Clea Dessendre en Clair Obscure: Expedition 33, explorando su versión real y la pintada en el lienzo, y su impacto en la narrativa del juego. Metodología: Se aplicó un análisis narrativo, psicológico y ludológico, integrando teorías de duelo (Kübler-Ross), socialización (Baumrind) y comunicación (DiSC) vinculadas con la jugabilidad. Resultados: Clea-Real encarna disciplina y perfeccionismo; Clea-Pintada, una proyección maternal. El gameplay conecta su psicología con la experiencia del jugador. Discusión: Las identidades paralelas muestran cómo traumas y expectativas moldean personajes complejos. Conclusiones: Clea evidencia cómo la narrativa y la mecánica se fusionan para crear …
Una Animación Propia. Discurso Emancipador Desde El Cine De Animación Independiente, Elisa Martínez, Damià Jordà
Una Animación Propia. Discurso Emancipador Desde El Cine De Animación Independiente, Elisa Martínez, Damià Jordà
GDI. Revista de investigación de Género, Diseño e Innovación
Introducción: A pesar de la temprana incorporación de las mujeres a la industria de la animación, sus roles fueron históricamente relegados a labores mecánicas, limitando su capacidad de decisión creativa. Este artículo analiza cómo el cine de animación independiente del siglo XX funcionó como un espacio esencial para las directoras que buscaban un control artístico que permitiera desarrollar discursos emancipadores. Se parte de la hipótesis de que el circuito independiente propició que las animadoras desarrollaran técnicas y narrativas alternativas que rompieron con los cánones plásticos y los preceptos ideológicos dominantes en la industria. Metodología: Mediante una metodología cualitativa, …
Animación Por Mujeres Colombianas: La Potencia Expresiva Del Trabajo Hecho A Mano, Daniela Posada Sarmiento
Animación Por Mujeres Colombianas: La Potencia Expresiva Del Trabajo Hecho A Mano, Daniela Posada Sarmiento
GDI. Revista de investigación de Género, Diseño e Innovación
Este artículo busca situar el trabajo de tres mujeres animadoras colombianas dentro del campo de investigación sobre el género y la animación, evidenciando la escasa presencia de sus aportes en la investigación académica. Se pretende demostrar la hipótesis que sostiene que: existen obras de animación contemporánea desarrolladas por mujeres colombianas que contienen aportes formales, conceptuales, estéticos y poéticos significativos para la investigación en torno a la animación. En primer lugar, se desarrolla un Estado de la cuestión con enfoque crítico, que permite identificar cómo se ha ignorado la participación de mujeres colombianas en los estudios sobre animación. Posteriormente, se caracterizan …
Colaboración, Discurso Y Técnicas: La Resistencia Simbólica En El Sueño De La Sultana (Isabel Herguera, 2023), Nerea Cuenca-Orellana
Colaboración, Discurso Y Técnicas: La Resistencia Simbólica En El Sueño De La Sultana (Isabel Herguera, 2023), Nerea Cuenca-Orellana
GDI. Revista de investigación de Género, Diseño e Innovación
La película El sueño de la sultana (Isabel Herguera, 2023) reinterpreta el cuento utópico homónimo de Rokeya Sakhawat Hossain (1905) realizando una exploración visual que combina animación, archivo y testimonio. El presente trabajo propone un análisis de la obra desde cuatro puntos clave e interrelacionados: la autoría colaborativa y femenina, los discursos visuales, los lenguajes y técnicas, y las formas de resistencia simbólica con el objetivo principal de establecerla como un caso práctico de diseño feminista contemporáneo.
En primer lugar, se examina el proceso de creación de la película como práctica colaborativa transnacional, donde la animación se convierte en un …
Early Conceptual Sketches Of Blended Reality And The Precursor To The Bbs Quad (2022), David Smith
Early Conceptual Sketches Of Blended Reality And The Precursor To The Bbs Quad (2022), David Smith
Publications and Research
This document contains two original hand-drawn conceptual sketches created in early 2022, representing the earliest visual formulations of what would later evolve into the Balanced Blended Space (BBS) framework. The drawings predate my first conversations with ChatGPT and were produced as part of my independent sabbatical research into blended environments, mediated performance, and human–machine interaction.
The first drawing examines human–computational mediation, perception, and internal mapping. The second sketch—later referred to informally as the “BBS Quad”—extends this idea by reconciling cognition–computation symmetry with physical–virtual spatial relationships. Published together, these images document the conceptual foundations of the BBS framework prior to its …
Unmasking Injustice In Tumultuous Times: Protest Art And Student Agency In A Summer Program, Indira Bailey
Unmasking Injustice In Tumultuous Times: Protest Art And Student Agency In A Summer Program, Indira Bailey
International Journal of Lifelong Learning in Art Education
In today’s political climate, academic freedom is increasingly threatened, and topics that challenge dominant narratives are often censored. Art education faces growing pressure to thoughtfully integrate these critical issues into its curriculum. This paper explores a five-day summer social justice art workshop at a Historically Black College and University (HBCU). Using a social justice art education framework, the workshop engaged undergraduate students, including non-art majors, in social justice research through creative expression and protest art making. The author argues that non-visual art students can create impactful visual counter-narratives that confront oppression while engaging deeply with both creative processes and social …